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1341. is dust still linked to singularity? - in General Discussions [original thread]
The problem right now is that we can't access Singularity Eve-side, because the launcher isn't patching to the correct build.
- by Kain Spero - at 2012.12.21 16:37:00
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1342. Bolas pilots are drunk - in General Discussions [original thread]
But all the damage they take flying in makes it easier for me to shoot them down! The alcohol must flow!
- by Kain Spero - at 2012.12.21 03:45:00
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1343. Singularity needs an update - in General Discussions [original thread]
I'm having the same issue. It's updating the client to in incompatible build. SiSi is on the newest build and the launcher is patching to an older one.
- by Kain Spero - at 2012.12.21 00:27:00
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1344. Iron sights aren't the problem. - in General Discussions [original thread]
There was a movement in modern weapon design to move away from Iron Sights and instead have advance sights be the standard (although this resulted in some failed ventures). An example of this would be the OICW weapon program. http://en.wikipedi...
- by Kain Spero - at 2012.12.19 21:17:00
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1345. New maps this build. - in General Discussions [original thread]
The new Manus Peak map is awesome. I wil however miss the old Manus Peak map.
- by Kain Spero - at 2012.12.19 21:12:00
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1346. Iron sights aren't the problem. - in General Discussions [original thread]
I was messing around with the iron sights a little and I actually like them. That said I think maybe the issue is the type of iron sight CCP used and how it was implemented. For some perspective here is an example of other sight pictures: http:...
- by Kain Spero - at 2012.12.19 20:00:00
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1347. forge - in General Discussions [original thread]
Forge guns are fine as is. They don't need to be buffed or de-buffed. 6 round clips are limited to the officer variant and it should stay that way. Also if you want to reload faster there is a skill for that.
- by Kain Spero - at 2012.12.19 19:37:00
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1348. Planetary Districts - in General Discussions [original thread]
Honestly, it may be that the instant battles will always be in Jove space.
- by Kain Spero - at 2012.12.19 16:40:00
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1349. Planetary Districts - in General Discussions [original thread]
There was a mass test that involved OBs a while back. There has to be an active battle in a district, which you can then connect to. Currently all of the instant battles are on the same planet in Jove space and corp battles are in districts that w...
- by Kain Spero - at 2012.12.19 16:21:00
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1350. A challenge to all the UVT complainers out there. - in General Discussions [original thread]
In my opinion the main issue is that there is no option to purchase a corp-wide UVT that is specifically for the Corp Chat channel. If this were available and reasonably priced then many of the problems would be solved. Requiring each individual c...
- by Kain Spero - at 2012.12.19 15:30:00
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1351. Dev Blog: Welcome to Chromosome - in General Discussions [original thread]
Skihids wrote: Necandi Brasil wrote: Last update before OPEN BETA ... We are getting closer to release ladies and gentleman! So, only two more resets to go... Unless Open Beta puts us on Tranquility. Then only 1 reset to go.
- by Kain Spero - at 2012.12.18 21:31:00
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1352. Dev Blog: Welcome to Chromosome - in General Discussions [original thread]
Quote: One of the most unique features you will see in Chromosome, however, is the ability to request off-map support from players on our test servers in EVE Online. With this feature, DUST mercenaries will be able to coordinate devastating bom...
- by Kain Spero - at 2012.12.18 21:04:00
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1353. Service Announcement: Customized Fittings # Capped - in General Discussions [original thread]
Iron Wolf Saber wrote: is that between suits and vehicles? As far as I can tell suits and vehicles are separate caps, but my caveat to that is that I don't really use vehicles. Skihids wrote: So this is an artificial cap rather than one...
- by Kain Spero - at 2012.12.18 20:25:00
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1354. Service Announcement: Customized Fittings # Capped - in General Discussions [original thread]
Enkidu Camuel wrote: So... is this cap already in effect in this build or we're expecting this to happen in the next one? The cap on infantry fittings is live. I think I had 34 fittings and when I went to create a new one I got the cap error...
- by Kain Spero - at 2012.12.18 20:16:00
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1355. What is the policy on Character names? - in General Discussions [original thread]
Usually once a character is deleted that name then becomes available.
- by Kain Spero - at 2012.12.18 20:12:00
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1356. Service Announcement: Customized Fittings # Capped - in General Discussions [original thread]
Skihids wrote: Is that 30 dropsuit fittings and 30 vehicle fittings, or 30 total? I actually didn't test this, but the fitting caps that I was looking at dealt with infantry only.
- by Kain Spero - at 2012.12.18 20:10:00
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1357. Service Announcement: Customized Fittings # Capped - in General Discussions [original thread]
Honestly if I could upgrade an old fitting to a higher end or lower end suit using the suit slot at the top of the fitting menue I probably wouldn't need so many fittings.
- by Kain Spero - at 2012.12.18 19:42:00
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1358. Service Announcement: Customized Fittings # Capped - in General Discussions [original thread]
Just as a heads up to all those crazy people who had a **** ton of fittings. There is now a hard cap ( I think it's 30 fittings), so delete your current fittings with caution.
- by Kain Spero - at 2012.12.18 19:38:00
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1359. Need UVT for corp voice now? GG CCP - in General Discussions [original thread]
At least if we had a corp armory where we could stash some UVTs and then distribute them to corp mates it wouldn't be a big deal.
- by Kain Spero - at 2012.12.18 16:38:00
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1360. New 3 letter map is genius! - in General Discussions [original thread]
Is it one of the Skim junction maps you mean?
- by Kain Spero - at 2012.12.18 16:24:00
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