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681. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
bill the noon wrote: If eve players could provide map scans for us or use ECM to mess with the people on the ground this would be a nice way for eve players to help without being too overkill. I really want to see the OB mechanic unhinged f...
- by Kain Spero - at 2013.06.20 20:13:00
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682. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
Dexter Peabody wrote: Absolutely not. Do not expand the EVE-Dust link until the core issues with DUST have been fixed. There's no point in developing more links if the game itself is in trouble. I couldn't agree more. You are right that the ...
- by Kain Spero - at 2013.06.20 19:48:00
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683. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
hooc order wrote: Years away and will probably never come. When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of D...
- by Kain Spero - at 2013.06.20 19:38:00
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684. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
iceyburnz wrote: Kain: One battle every 24 hours per district doesn't, even on paper, sound like engaging futuristic warfare. How would you strengthen the eve dust link by altering this feature in particular I really think there needs to b...
- by Kain Spero - at 2013.06.20 19:26:00
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685. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
Judy Maat wrote: There will always be a lack of meaningful interactions between the 2 game as long as their policy of: "either game should be able to survive without the other one" You could go and ask even the best game designers to work with...
- by Kain Spero - at 2013.06.20 19:11:00
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686. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
I'm curious at how much interaction folks are willing to have between Eve and Dust. This is really how I saw things going: http://youtu.be/45mlVuLs_Nw?t=36s My main take away isn't the betrayal at the end, but the gameplay interaction between...
- by Kain Spero - at 2013.06.20 18:54:00
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687. Imperfects Public Relations: Garage Sale - in General Discussions [original thread]
The issue is in most cases you already get only a 1 time pass defending. The way I look at it as well is that any implementation of pressing an attack should be paired with a cool down if an attacker fails. As it stands now if you attack and fail ...
- by Kain Spero - at 2013.06.20 17:41:00
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688. Imperfects Public Relations: Garage Sale - in General Discussions [original thread]
The real problem with not being able to press an attack is that it makes tactics that involve not showing up to fight viable. If you don't show up to defend you should loose your district pure and simple. If you don't have the manpower to defend t...
- by Kain Spero - at 2013.06.20 14:53:00
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689. Hey FanFest tourney winners! - in General Discussions [original thread]
I would highly recommend it. It was tons of fun.
- by Kain Spero - at 2013.06.19 23:49:00
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690. Global respec with Chromosome 1.2? - in General Discussions [original thread]
As long as things are changing rapidly and dramatically I don't see how it's fun to be locked in and then have the ground shift under you. I'd like to be very very cautious about how any respecs are handled though. Skilling and the decisions of wh...
- by Kain Spero - at 2013.06.19 19:53:00
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691. Hey FanFest tourney winners! - in General Discussions [original thread]
Heimdallr69 wrote: Tell me you guys got the beer?! We got the beer. Panels were very interesting that day.
- by Kain Spero - at 2013.06.19 18:06:00
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692. I took a break for a few days and came back . . . - in General Discussions [original thread]
Exergonic wrote: +1 kain... Glad to see you again My tank surely missed your Forge >.< Best part of being a forge gunner is coming up against a challenging tank or dropship.
- by Kain Spero - at 2013.06.18 23:48:00
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693. I took a break for a few days and came back . . . - in General Discussions [original thread]
Jathniel wrote: If they can get Unreal to behave itself, then yeah, support for Dust on the PS3 can go as long as they want... but if they can't, there is no getting around needing a new engine... besides abandoning the PS3. I don't see a n...
- by Kain Spero - at 2013.06.18 22:22:00
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694. I took a break for a few days and came back . . . - in General Discussions [original thread]
CCP has a history of working on several systems and at even different graphical levels. Just take a look at them running Eve on Mac and PC (previously Linux as well). I think if there is a way forward that can include running Dust on PS3 and PS...
- by Kain Spero - at 2013.06.18 20:53:00
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695. CCP an Dusties - in General Discussions [original thread]
As I've said before Quickgloves, even if we are at each others throats in-game it's always good to step outside of all that and think of the community. I don't agree with everything you say or do, but let's do our best to work with the community...
- by Kain Spero - at 2013.06.18 20:45:00
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696. I took a break for a few days and came back . . . - in General Discussions [original thread]
Mavado V Noriega wrote: needs to be on PS4 till then dont see anyone who is gettin a PS4 coming back to DUST in its current state I always thought that moving Dust to PS4 was going to be a priority. I do think it should be part of a whole p...
- by Kain Spero - at 2013.06.18 19:00:00
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697. I took a break for a few days and came back . . . - in General Discussions [original thread]
Ninjanomyx wrote: Shout me a holler when SoonGäó is Now & the Game is Good. 'Till then I pay $0 and say "Hi" on Wednesdays. PS4 & MGS5 here I come :P I'll be here. One of both my perks and flaws is that I can be very stubborn when I...
- by Kain Spero - at 2013.06.18 13:48:00
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698. I took a break for a few days and came back . . . - in General Discussions [original thread]
ladwar wrote: wow haven't seen you on in a while... guess that's why. any chance we will get feedback from the devs on whats actually happing? or just more road walls of soon and we will think abouts. I really do feel that the communication ...
- by Kain Spero - at 2013.06.18 06:17:00
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699. I took a break for a few days and came back . . . - in General Discussions [original thread]
The thing is I really enjoyed myself. Despite what problems Dust has I still have a lot of fun. Everything may not be rosy, but in the end I think that Dust 514 is still something worth putting time into, investing into, and coming back to. As lo...
- by Kain Spero - at 2013.06.18 06:04:00
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700. Dust514: The Little Things aka Death by 1000 Cuts! - in General Discussions [original thread]
A name and/or number always visible for the members of your squad on the HUD.
- by Kain Spero - at 2013.06.13 11:18:00
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