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6181. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
Draco Cerberus wrote: Talos Alomar wrote: KING CHECKMATE wrote: Still, i think AR need more ''skill' than a 1HKO EXPLOSIVE weapon. LOL Nub tubz anyone? ok, so which weapon is a 1HKO EXPLOSIVE nub tubz? No explosive weapon can one sh...
- by KING CHECKMATE - at 2013.08.04 00:36:00
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6182. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
''Meh, I quote indiscriminately. It wasn't quoting you, more so the line of quotes. Just a question, is the Breach SMG worth it over STD or ASMGs?'' BREACH SMG: Good ifyou are using a HIGH rate of fire Weapon. AR for example. SMG: Good side ...
- by KING CHECKMATE - at 2013.08.04 00:31:00
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6183. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
Buster Friently wrote: KING CHECKMATE wrote: Buster Friently wrote: halii oloektan wrote: Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much. Hail AR 514, go AR or go...
- by KING CHECKMATE - at 2013.07.31 04:59:00
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6184. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
Meeko Fent wrote: KING CHECKMATE wrote: Buster Friently wrote: halii oloektan wrote: Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much. Hail AR 514, go AR or go home...
- by KING CHECKMATE - at 2013.07.31 04:58:00
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6185. [IDEA] Class specific Drop suit modules - in General Discussions [original thread]
Heathen Bastard wrote: I like it, the assault sounds a bit OP(siege shield? who do you think you are? a heavy!?) and a good scout is never seen by a sniper. they get up behind them and put a knife through the poor bastard's skull. but for using...
- by KING CHECKMATE - at 2013.07.31 04:55:00
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6186. [IDEA] Class specific Drop suit modules - in General Discussions [original thread]
KalOfTheRathi wrote: Never heard of the Feedback/Request forum, eh? This is none of those broski
- by KING CHECKMATE - at 2013.07.31 04:51:00
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6187. [IDEA] Class specific Drop suit modules - in General Discussions [original thread]
Lightning Bolt2 wrote: KING CHECKMATE wrote: Light Scouts: Cammo modules = while not shooting, the scout turns invisible after 15mts distance from the enemy/Cammo modules nullify each other (in the event that 2 scouts are near each other...
- by KING CHECKMATE - at 2013.07.31 04:44:00
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6188. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
Buster Friently wrote: halii oloektan wrote: Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much. Hail AR 514, go AR or go home. Right? Hail 1HKO weapons, skill is for n...
- by KING CHECKMATE - at 2013.07.31 04:39:00
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6189. [Feedback] Plasma Cannon (Observations + suggested tweaks) - in Feedback/Requests [original thread]
That magnetic thing OP mentioned would really help, specially against drop ships : / I shot one 6 times and only hit once, and he was just hovering about 30 mts away LOL... +1
- by KING CHECKMATE - at 2013.07.31 04:38:00
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6190. Tanks. they need more survivability - in Feedback/Requests [original thread]
Regenti Friend wrote: Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un...
- by KING CHECKMATE - at 2013.07.31 04:34:00
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6191. [IDEA] Class specific Drop suit modules - in General Discussions [original thread]
I thought it would be nice for classes to have their OWN dropsuit modules to help they carry out their jobs easier. These are some of the ideas i've got. Light Scouts: Cammo modules = while not shooting, the scout turns invisible after 15mts d...
- by KING CHECKMATE - at 2013.07.31 04:32:00
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6192. [Feedback - Caldari Logi Nerf] - in Feedback/Requests [original thread]
Phosis Norg wrote: I would like to some how say this without ranting. Please bear with me. The healer stands in the line of fire with his weapon down. He needs shields and extenders. The assault guys need the regulators to get back in the ...
- by KING CHECKMATE - at 2013.07.31 04:05:00
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6193. hey ccp thanks - in General Discussions [original thread]
achiever wrote: love the cal logi cpu nerf now I have too nerf my fits too make them work even with cpu lvl 5 so its proto guns and shields or proto repper nano hive injeter cant fit both thank for nerf I am better off using rocks so now you ma...
- by KING CHECKMATE - at 2013.07.31 04:01:00
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6194. The Forge Gun trend - in General Discussions [original thread]
Im actually going Heavy/ FORGE GUN TODAY. 1-st // I play scout, so i get owned by everything since profile dampening/scanning systems are useless. Too many open maps. From vehicles to Mass drivers, flaylocks , Spray a prayers with duvolles etc......
- by KING CHECKMATE - at 2013.07.31 03:57:00
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6195. Do Mass Drivers really need Six Shots? - in General Discussions [original thread]
Mass drivers should do MORE damage but have 4 shots in chamber, 6 for assaults. IMO....
- by KING CHECKMATE - at 2013.07.31 03:27:00
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6196. a balance to forgeguns without the "nerf" tag - in General Discussions [original thread]
Then how about this: -Forge gun Glow is brighter, making it visible at 200+ range -Forge gun Glow is NOT visible for The Forge gunner This way, the forge gunner can aim better This way the Drop ship pilot can detect the Forge gunner And everybo...
- by KING CHECKMATE - at 2013.07.31 03:01:00
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6197. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Taking in consideration i can go 3+ K-D ratio with milita gear i think its a lack of understanding of the game and the fact new players CANT really learn because they are getting stomped every single game.... Not directly a WP or SP problem here.:...
- by KING CHECKMATE - at 2013.07.31 02:17:00
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6198. a balance to forgeguns without the "nerf" tag - in General Discussions [original thread]
Pvt Numnutz wrote: KING CHECKMATE wrote: This is a FPS, and i think Forgeguns should be more powerful, why? well.. THIS IS A FPS. I care not for vehicle drivers... They do nothing more than run over people (LAV's) , put snipers in unreacha...
- by KING CHECKMATE - at 2013.07.31 01:33:00
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6199. Tried the Laser Rifle today for the heck of it. - in General Discussions [original thread]
Cat Merc wrote: KING CHECKMATE wrote: Spycrab Potato wrote: It sucks. And I mean, it's is terrible. Granted, I only tried the standard variant but it was still horrible. I went 1/11 and the only kill I got was a kill steal when someone wa...
- by KING CHECKMATE - at 2013.07.31 01:16:00
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6200. Vehicle Balance is Tricky - in General Discussions [original thread]
Void Echo wrote: KING CHECKMATE wrote: VEHICLES SUCK? you obviously havnt been playing the same Carmaggedon/twisted metal game im playing then. Getting run over 6+ times per game by invincible logi LAVs and getting red line RAILGUN sniped by...
- by KING CHECKMATE - at 2013.07.25 04:46:00
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