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141. Proximity Mines regestering as team kills - in Technical Support/Bugs [original thread]
Confirming. 2mins ago as of this post, I had proxy mine trap inside a compound at an intersection. 11 mines (boundless and F45s). Two red tanks were trapped behind them until they were forced to move forward. I'm 95% positive there was no blues ...
- by KEROSIINI-TERO - at 2013.12.14 21:53:00
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142. [BUG] Being able to trigger Remote Explosives after death - in Technical Support/Bugs [original thread]
Thurak1 wrote: In that case, I'd dearly like to finish throwing grenades if I'm killed in mid-throw. I agree to a point. A full strength throw probably not. Something more like a 5 meter i have no strength left in my arm because i am dying...
- by KEROSIINI-TERO - at 2013.09.30 17:02:00
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143. Possible scanning bug with remote explosives - in Technical Support/Bugs [original thread]
I guess the REs you are talking about couldn't have been deployed after you initiated your scan?
- by KEROSIINI-TERO - at 2013.09.28 05:43:00
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144. [BUG:] UI: inconsistent menu navigation - in Technical Support/Bugs [original thread]
[BUG:] UI: inconsistent menu navigation Sometimes when you enter war barge and open the player list for the first time, when you try to scroll down on D-pad, the highlighted line moves down only one step. You have to push down for each line ma...
- by KEROSIINI-TERO - at 2013.09.18 00:37:00
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145. Controller input issues as of today's sync. - in Technical Support/Bugs [original thread]
Funny, I often hybriod control and have had no trouble like that. Always mouse connected and on and sometimes using DS3 for some stuff.
- by KEROSIINI-TERO - at 2013.09.18 00:26:00
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146. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
The biggest dissentive to using supply depots to litter the field with links/hives is: Time it takes to do it. Currently it takes valuable time to 'prep the field', especially if you're setting the stuff further away from the supply depot. Dr...
- by KEROSIINI-TERO - at 2013.09.17 10:49:00
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147. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
dustwaffle wrote: Bettie Boop 2100190003 wrote: dustwaffle wrote: The only possible way to have more than the 'allowed' amount, is if you carry ADV nanohive, Basic nanohive, and militia (or proto) nanohive, which means you drop 2x ADV, 1x...
- by KEROSIINI-TERO - at 2013.09.16 12:34:00
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148. team chat open upon login - in Technical Support/Bugs [original thread]
I've been having on occasion, for duration of some three-four months, the voice comm open on some random chat on login. And that is NOT related to real quick logoff - logon but has happened even after full two days of not booting up dust at all. ...
- by KEROSIINI-TERO - at 2013.09.15 18:26:00
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149. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
Also, supply depots are not to blame. Again, it's the design. That means the same issue appies by creating several different loadouts - and spawning in with them.
- by KEROSIINI-TERO - at 2013.09.14 15:24:00
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150. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
Leovarian L Lavitz wrote: SirManBoy wrote: Leovarian L Lavitz wrote: Skihids wrote: This sounds like another case of people wanting to homogenize game play. They call for limits rather than expansions. You think the opposition is be...
- by KEROSIINI-TERO - at 2013.09.14 14:56:00
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151. Vehicle Scanning Modules - in Technical Support/Bugs [original thread]
The vehicle scan modules are currently too powerful and too unimagenative. I know coz I use em.
- by KEROSIINI-TERO - at 2013.09.12 23:22:00
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152. A friendly that dies within needle range will cancel hacking - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Finally! Thanks for letting me know what was going on OP. It was driving me nuts. I would have a hack nearly finished and it was like back in Beta when the game didn't believe that Circle was still being pressed. I wondere...
- by KEROSIINI-TERO - at 2013.09.12 22:50:00
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153. Tac AR RoF inconsistency - in Technical Support/Bugs [original thread]
Confirming this. Easily testable by autofire to reduce human error.
- by KEROSIINI-TERO - at 2013.09.12 22:31:00
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154. AV Grenade Kills Driver But Not LLAV - in Technical Support/Bugs [original thread]
kagreen wrote: Yisuki wrote: I once killed an LLAV driver with a volley from a Swarm launcher. I understand that some changes were needed but a vast majority of my SP are in vehicle command /upgrades and turrets. I also run a heavy suit wi...
- by KEROSIINI-TERO - at 2013.09.08 01:28:00
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155. remote explosive bug - in Technical Support/Bugs [original thread]
Oh, no. =( Instead of fixing either the requirement for equipment to land the 'top' up or remodel the RE/prox mesh so they land most of the times the top up, this. Sadface.
- by KEROSIINI-TERO - at 2013.09.08 01:09:00
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156. Aim assist video. - in Technical Support/Bugs [original thread]
OMG
- by KEROSIINI-TERO - at 2013.09.05 01:48:00
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157. Railgun autofire - in Technical Support/Bugs [original thread]
I've seen the same, but looks like the shots are phantom ones so they do no damage.
- by KEROSIINI-TERO - at 2013.08.18 15:34:00
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158. Black screen bug/glitch - in Technical Support/Bugs [original thread]
I had the same: (pub skirmish) I was spawning in on a spot which was just targeted with red OB. When the screen normally goes black for a second or so, this black screen persisted. The game was going on, I could move and shoot, possible swap w...
- by KEROSIINI-TERO - at 2013.08.08 03:25:00
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159. its not the lav hit box , its the player in the lav (also may affect scout suits) - in Technical Support/Bugs [original thread]
shaman oga wrote: How can it be by design? You can kill the driver and the passenger with a blaster, but it's almost impossibile killing them with an infantry weapon, this can't be by design. AND Missile launchers AND railguns... I find it i...
- by KEROSIINI-TERO - at 2013.08.08 03:14:00
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160. BUG - Black Eagle Suit - Invalid - in Technical Support/Bugs [original thread]
Invalid fitting is caused by Fused grenades balance causing it to cost extra pg+cpu. CCP is aware and a dev said they look to find some solution. source: https://forums.dust514.com/default.aspx?g=posts&m=1127652#post1127652
- by KEROSIINI-TERO - at 2013.08.05 12:33:00
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