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121. [FEEDBACK]: Revive bug came BACK, for THIRD time in 1.8 - in Technical Support/Bugs [original thread]
@Dravok, Way back there was dev interest in addressing the 'involuntary revive'. (one suggestion to handle it in this post and it even got positive dev attention later on in the thread) Let's hope denying revive becomes an option (again we ar...
- by KEROSIINI-TERO - at 2014.04.20 13:29:00
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122. [FEEDBACK]: Inconsistent menu navigation is STILL in 1.8 - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: stuff I rule out mechanical issue because: - same for d-pad - same for analog stick WHILE controller has full operation otherwise, in other views and by other controls. there has never been issues like that, for exampl...
- by KEROSIINI-TERO - at 2014.04.20 03:48:00
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123. [FEEDBACK]: Free scan upon spawning is STILL in 1.8 - in Technical Support/Bugs [original thread]
If you have scanner fitted, most of the time while you spawn in you get a some sort of free scan revealing enemies. They show under the same effect if scanned by your own active scanner: red-orange and blinky. This is tied with scanner being in y...
- by KEROSIINI-TERO - at 2014.04.19 22:27:00
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124. [FEEDBACK]: Revive bug came BACK, for THIRD time in 1.8 - in Technical Support/Bugs [original thread]
Unbelievable but true, the dreaded revive bug is back. To my count this is the third time. Granted, it's a little bit different variation: The body of the fallen is invisible, even though he is still trying to blink for revive. Even if you have ne...
- by KEROSIINI-TERO - at 2014.04.19 22:14:00
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125. [FEEDBACK]: Vehicle large turrets not firing STILL in 1.8 - in Technical Support/Bugs [original thread]
Sometimes large vehicle turrets just refuse to fire. The cause is NOT running out of ammo. This at one point used to be linked to activating modules. Player can fix this by stepping out of vehicle and re-enter. This bug has been in game for at le...
- by KEROSIINI-TERO - at 2014.04.19 21:40:00
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126. [FEEDBACK]: Inconsistent menu navigation is STILL in 1.8 - in Technical Support/Bugs [original thread]
Sometimes pushing down on menu runs to the bottom. Sometimes the same moves only one step. This has been in game for at least 22 months.
- by KEROSIINI-TERO - at 2014.04.19 21:28:00
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127. Hard Freeze: Caused by tank collision - in Technical Support/Bugs [original thread]
Just on the moment of writing this, I just had a vehicular collision with another tanker (Duna). Both had hardeners on. Head on collision. My shield tank went under, while red armor tank jumped and wheeled. My turret was seriously clipping in. My...
- by KEROSIINI-TERO - at 2014.04.19 03:42:00
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128. Freezing at "Waiting for Deployment" - in Technical Support/Bugs [original thread]
Update: Freezes are still happening while getting the 'Waiting for deployment message'. Between interval of five games (too much!) Also, it does happen in cases where the voice is not on any custom channel but changes to team the default way.
- by KEROSIINI-TERO - at 2014.02.20 13:36:00
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129. Exessive hard freeze - in Technical Support/Bugs [original thread]
Update: Freezes are still happening while getting the 'Waiting for deployment message'. Between interval of five games (too much!) Also, it does happen in cases where the voice is not on any custom channel but changes to team the default way.
- by KEROSIINI-TERO - at 2014.02.20 13:35:00
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130. [Bug] Another case of Sticky Uplink - in Technical Support/Bugs [original thread]
Wow, CRUSADER SUIT in action! =D
- by KEROSIINI-TERO - at 2014.02.20 13:03:00
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131. can't get aurum. - in Technical Support/Bugs [original thread]
D legendary hero wrote: I go to buy 30 passive booster. I click on buy, says i need aurum. Sends me to get aurum window, i go to buy aurum and PSN has an error. PSN error seems trickier - try reloggin onto your PSN (reboot the whole system ...
- by KEROSIINI-TERO - at 2014.02.18 00:25:00
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132. can't get aurum. - in Technical Support/Bugs [original thread]
Not sure if your issue is AUR not being added to you wallet, but if it is then relog helps.
- by KEROSIINI-TERO - at 2014.02.17 11:40:00
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133. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
NoxMort3m wrote: Iron Wolf Saber wrote: CCP Delamorui Eddy wrote: Hi, thank you for you contacting us. Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode...
- by KEROSIINI-TERO - at 2014.02.17 11:39:00
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134. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
Seriously, this has been in Dust for ages (apart from small one patch time between coded and chromosome). So long that everyone along the road has accepted it as 'Working as intended'. That is a nice mechanic which CAN be countered btw (" Alwa...
- by KEROSIINI-TERO - at 2014.02.17 11:17:00
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135. Freezing at "Waiting for Deployment" - in Technical Support/Bugs [original thread]
Happening to me as well, in excessive amounts (10-15 times a day). Crashes most often with text 'waiting for deployment' appearing (although probably not limited to only that) - Pub games (Skrm or Dom) - Solo (No sq) - Voice active on small chan...
- by KEROSIINI-TERO - at 2014.02.17 01:44:00
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136. Exessive hard freeze - in Technical Support/Bugs [original thread]
Happening to me as well, in excessive amounts. Crashes most often with text 'waiting for deployment' appearing (although probably not limited to only that) - Pub games (Skrm or Dom) - Solo (No sq) - Voice active on small channel with me being th...
- by KEROSIINI-TERO - at 2014.02.17 01:43:00
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137. [BUG] Gallente tank turret's range of motion compared to Caldari tanks - in Technical Support/Bugs [original thread]
The-Errorist wrote: The Missile, Rail Gun, Blaster turrets on Gallente tanks are able to aim down much lower than Caldari tanks, giving them a clear advantage to bend their turret closer to the tank's ground. I am sure most tankers know this ad...
- by KEROSIINI-TERO - at 2014.02.07 22:15:00
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138. [bug-by design] FW one-sided - in Technical Support/Bugs [original thread]
Most likely people are going for 'easy mode' as it's most profitable there. Less losses and lots of LP rewards.
- by KEROSIINI-TERO - at 2014.01.01 06:28:00
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139. [Bug] Large Missile Turret 'Jammed' - in Technical Support/Bugs [original thread]
Have had the same effect often with blasters. Most often just prior to engaging a red tank (fits with active module activation) and on many occasions the red tank was on sligthly higher elevation, like uphill road. Weird. On one instance the red...
- by KEROSIINI-TERO - at 2014.01.01 06:26:00
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140. [BUG] Gallente tank turret's range of motion compared to Caldari tanks - in Technical Support/Bugs [original thread]
The-Errorist wrote: The Missile, Rail Gun, Blaster turrets on Gallente tanks are able to aim down much lower than Caldari tanks, giving them a clear advantage to bend their turret closer to the tank's ground. I am sure most tankers know this ad...
- by KEROSIINI-TERO - at 2014.01.01 06:23:00
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