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1221. Can the Caldari assault get a different bonus? - in General Discussions [original thread]
There is a clear theme in 1.8 of assaults having bonuses to their racial weapons, not just the Caldari. I personally like weapon specific bonuses, it helps in defining the role of assaults as offense (though assaults currently suck right now for ...
- by KAGEHOSHI Horned Wolf - at 2014.04.27 23:29:00
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1222. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
Added this to the OP Victim temporary resistance: any players hit by an inhibitor field will be immune to future inhibitor field grenades for 10 seconds; this is to prevent groups of enemies taking turns disabling both primary and sidearm weapons...
- by KAGEHOSHI Horned Wolf - at 2014.04.27 19:15:00
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1223. We need minmatar AV. - in General Discussions [original thread]
I wish that the upcoming Minmatar precision rifle shoots explosive rounds (but no splash), and does full damage to vehicles; would make a good anti-tank rifle.
- by KAGEHOSHI Horned Wolf - at 2014.04.27 19:09:00
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1224. FanFest 2014 Web Brochure Header as a Desktop Background - in General Discussions [original thread]
COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
- by KAGEHOSHI Horned Wolf - at 2014.04.27 18:53:00
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1225. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
Updated OP Fuse time: 2.5 seconds. Edited original fuse time suggestion to prevent players from just easily throwing even more inhibitor grenades to also disable the backup weapon; if someone tries it, by the time the second grenade goes off, th...
- by KAGEHOSHI Horned Wolf - at 2014.04.27 03:51:00
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1226. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: i can see this being good for tanks i.e you need to run past it but as anti infantry i just don't see it working. all it will mean is everyone carrying them. 2.5 sec's is a dead merc. by the time you switch to sidearm you are...
- by KAGEHOSHI Horned Wolf - at 2014.04.27 03:39:00
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1227. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
Samuel Zelik wrote: I'd like to inhibit my enemy, but not necessarily their weapons. Because the fuse on the weapon is contact-based (judging from the description), I can this being abused in CQC fairly easily. Speaking of which, I'm not seeing...
- by KAGEHOSHI Horned Wolf - at 2014.04.27 03:30:00
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1228. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
No one else wants to inhibit the weapons of their enemies?
- by KAGEHOSHI Horned Wolf - at 2014.04.26 23:20:00
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1229. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
Pew pew pew
- by KAGEHOSHI Horned Wolf - at 2014.04.26 23:18:00
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1230. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
Inspired by this , unlike what is described the linked thread, I want a mainly anti-infantry grenade that effects all handdeld weapons. Effect: Temporarily disables currently held infantry weapons (your backup weapons are unaffected). Duration: ...
- by KAGEHOSHI Horned Wolf - at 2014.04.26 19:08:00
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1231. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
I want to successfully flaylock
- by KAGEHOSHI Horned Wolf - at 2014.04.26 18:02:00
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1232. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Dunce Masterson wrote: +1 Well done! I agree with every you have written on this post. I would like to see the bonuses moved to the suits like the bonuses are on the ships in EVE online and have a 3rd bonus added for example: Basic suit bonu...
- by KAGEHOSHI Horned Wolf - at 2014.04.26 17:48:00
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1233. Weapons finally feel balanced. - in General Discussions [original thread]
LOL balance KAGEHOSHI Horned Wolf wrote: In 1.8 creates new set of rifle balance issues with the damage per second of rifles of the same type (particularly the assault type). It is necessary that everyone understands what is meant by type ...
- by KAGEHOSHI Horned Wolf - at 2014.04.26 06:07:00
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1234. I wonder what would happen... - in General Discussions [original thread]
Atiim wrote: KAGEHOSHI Horned Wolf wrote: Plasma cannon is light AV, so it would make more sense to compare it against the swarm launcher than the forge gun. Let's be honest, you aren't gonna be killing much of anything with a Plasma Can...
- by KAGEHOSHI Horned Wolf - at 2014.04.26 06:02:00
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1235. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
More thoughts welcomed
- by KAGEHOSHI Horned Wolf - at 2014.04.25 21:28:00
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1236. Color Dropsuits, Weapons, and other assets based on manufacturer - in Feedback/Requests [original thread]
Want
- by KAGEHOSHI Horned Wolf - at 2014.04.25 06:00:00
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1237. (R) nahohive alternating repair/resupply pulses - in Feedback/Requests [original thread]
Want
- by KAGEHOSHI Horned Wolf - at 2014.04.25 05:59:00
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1238. Does the Minmatar Assualt Bonus Work on the Flaylock? - in General Discussions [original thread]
Only works on projectiles (CR, SMG), not explosives.
- by KAGEHOSHI Horned Wolf - at 2014.04.24 23:06:00
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1239. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
I want
- by KAGEHOSHI Horned Wolf - at 2014.04.24 21:13:00
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1240. Amarr scouts and mini skirts - in General Discussions [original thread]
I don't understand why people keep stating Amarr suits have skirts, I have no problem with skirts, but to me it clearly looks like the end of long jackets or coats.
- by KAGEHOSHI Horned Wolf - at 2014.04.24 21:06:00
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