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3521. Here is a list of feedack hopefully the devs read. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=37174&find=unread 1 thread per topic. No lists with a bunch of ideas, this way each topic can get attention and a proper discussion. If you have a suggestion or complaint, use the search ...
- by KAGEHOSHI Horned Wolf - at 2013.01.14 06:36:00
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3522. [Request] Notify players when they hit a limit - in Feedback/Requests [original thread]
Would really prevent confusion
- by KAGEHOSHI Horned Wolf - at 2013.01.14 06:02:00
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3523. There should be a flame thrower weapon - in Feedback/Requests [original thread]
I too would like to go Hansel and Gretel on some bitches as well. Perhaps a plasma-thrower since fire wouldn't damage our high tech suits.
- by KAGEHOSHI Horned Wolf - at 2013.01.14 05:57:00
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3524. [Request] Explosive shield discharge infantry module - in Feedback/Requests [original thread]
Any opinions on this?
- by KAGEHOSHI Horned Wolf - at 2013.01.14 03:40:00
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3525. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
Chosokabe Ite wrote: The upcoming Command Suits would couple well with a system like this. Yes, very much so. They're called crusader suits now, so I'm guessing they will be Amarr and shiny gold.
- by KAGEHOSHI Horned Wolf - at 2013.01.14 03:12:00
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3526. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
This should definitely be added.
- by KAGEHOSHI Horned Wolf - at 2013.01.14 03:07:00
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3527. [Request] Damaged camera effect when killed by headshots - in Feedback/Requests [original thread]
Moar immersion!
- by KAGEHOSHI Horned Wolf - at 2013.01.14 02:02:00
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3528. [Request] Gravity "singularity" grenade: nonlethal, pull enemies close... - in Feedback/Requests [original thread]
Anyone else want?
- by KAGEHOSHI Horned Wolf - at 2013.01.14 02:02:00
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3529. [Request] Infantry active scanner improvement: HUD integration & visual feed... - in Feedback/Requests [original thread]
Anyone else think this would be useful and cool way to get visual feedback from the active scanner equipment?
- by KAGEHOSHI Horned Wolf - at 2013.01.14 02:01:00
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3530. Reduce Militia FG Range - in Feedback/Requests [original thread]
pegasis prime wrote: I normally run with the forge gun and would dissagree with reducing the range as well to be honest its a bloody rail gun its ment to be a long range fire support gun for its squad that being said the assault models with the...
- by KAGEHOSHI Horned Wolf - at 2013.01.13 14:00:00
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3531. Reduce Militia FG Range - in Feedback/Requests [original thread]
It is true that from high range or high elevation forge guns are not very noticeable, but the time it takes for a forge gun to charge and fire, a sniper could have already killed you, and you wouldn't see a sniper across the map either. For snipin...
- by KAGEHOSHI Horned Wolf - at 2013.01.13 13:46:00
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3532. [Suggestion] Weapon: Heavy Sniper Rifle - in Feedback/Requests [original thread]
Forge gun can already work as a heavy sniper.
- by KAGEHOSHI Horned Wolf - at 2013.01.13 13:11:00
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3533. map display on the warbarge - in Feedback/Requests [original thread]
Anyone else want this?
- by KAGEHOSHI Horned Wolf - at 2013.01.13 12:32:00
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3534. [Suggestion] Weapon Customization - in Feedback/Requests [original thread]
I love the idea of creating our own variants with deep customization instead of just buying pre-made variants.
- by KAGEHOSHI Horned Wolf - at 2013.01.13 12:26:00
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3535. [Request] Sliding - in Feedback/Requests [original thread]
AmlSeb wrote: KAGEHOSHI Horned Wolf wrote: Still would like. From what corner of the forums have you digged out that? ^^ I keep an extensive list of favorited threads as part of my secret angenda for the game. I bump these threads peri...
- by KAGEHOSHI Horned Wolf - at 2013.01.13 10:43:00
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3536. We are Beta testers. Without any feedback from CCP. - in Feedback/Requests [original thread]
There is a weekly updates for bug reports and feedback/support. Comes every Tuesday. Feedback/Request dev feedback here https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread Bugs/tech support dev feedback https://forums....
- by KAGEHOSHI Horned Wolf - at 2013.01.13 10:23:00
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3537. [Request] Harvester: tag enemies, drain them when they die & buff self - in Feedback/Requests [original thread]
Revamped the original idea.
- by KAGEHOSHI Horned Wolf - at 2013.01.13 10:14:00
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3538. Reduce Militia FG Range - in Feedback/Requests [original thread]
DestrukterDust wrote: KAGEHOSHI Horned Wolf wrote: DestrukterDust wrote: +1 forge gun def needs some tweaks in range mostly as well as damage. Also I'm a fan of anti-vehicle weapons being strictly for vehicles, i.e forge guns should only ...
- by KAGEHOSHI Horned Wolf - at 2013.01.13 07:00:00
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3539. [Request] Those insurmountable banisters / railing - in Feedback/Requests [original thread]
I would like vaulting over certain objects a lot.
- by KAGEHOSHI Horned Wolf - at 2013.01.13 06:37:00
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3540. Reduce Militia FG Range - in Feedback/Requests [original thread]
DestrukterDust wrote: +1 forge gun def needs some tweaks in range mostly as well as damage. Also I'm a fan of anti-vehicle weapons being strictly for vehicles, i.e forge guns should only have a splash damage effect on things with a small signat...
- by KAGEHOSHI Horned Wolf - at 2013.01.13 06:35:00
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