Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
3541. Reduce Militia FG Range - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I disagree. If anything, the forge gun should have greater effective range, but less splash damage. People have to play hundreds of thousands to millions of ISK for their vehicles. A militia forge gun is super cheap, and...
- by KAGEHOSHI Horned Wolf - at 2013.01.13 06:23:00
|
3542. [Feedback/Request] Overlook on Laser Rifle Skill Redundancy - in Feedback/Requests [original thread]
Good point, that is weird.
- by KAGEHOSHI Horned Wolf - at 2013.01.13 04:58:00
|
3543. How do I become a Commander? - in Feedback/Requests [original thread]
Its not in the game yet, its planned though.
- by KAGEHOSHI Horned Wolf - at 2013.01.13 04:33:00
|
3544. [Request] Notify players when they hit a limit - in Feedback/Requests [original thread]
They hit the daily SP cap (also seriously consider the SP rollback idea). They hit the repair tool WP cap. These things can be very confusing to new players who don't know why they suddenly stop gaining WP or SP. Players should always be informed...
- by KAGEHOSHI Horned Wolf - at 2013.01.13 04:32:00
|
3545. [Request] Voice chat should be ON (not OFF) by default - in Feedback/Requests [original thread]
If this is not fixed by open beta, there will be a lot of silent battles with confused players.
- by KAGEHOSHI Horned Wolf - at 2013.01.13 04:09:00
|
3546. [Request] Infantry active scanner improvement: HUD integration & visual feed... - in Feedback/Requests [original thread]
I-Shayz-I wrote: Resistance 3 used a system like this except that it was an active ability that you had to manually turn on and allowed for the entire team to see them. I've never played EVE myself, but I know that these modules have a greater...
- by KAGEHOSHI Horned Wolf - at 2013.01.13 02:36:00
|
3547. Reduce Militia FG Range - in Feedback/Requests [original thread]
I support this.
- by KAGEHOSHI Horned Wolf - at 2013.01.13 02:13:00
|
3548. [Request] Gravity "singularity" grenade: nonlethal, pull enemies close... - in Feedback/Requests [original thread]
Awesome variant ideas, +1
- by KAGEHOSHI Horned Wolf - at 2013.01.13 00:46:00
|
3549. [Request] Gravity "singularity" grenade: nonlethal, pull enemies close... - in Feedback/Requests [original thread]
A nonlethal grenade that pulls enemies caught in the blast radius towards the explosion point. The effect of being rapidly pulled in tho the explosion point severely lowers the accuracy of the affected enemies, and increases their recoil. The blas...
- by KAGEHOSHI Horned Wolf - at 2013.01.13 00:20:00
|
3550. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
This also fits [Request] Explosive shield discharge infantry module KAGEHOSHI Horned Wolf wrote: It would be nice to have an infantry active module, or equipment that allows us to destroy our own shields to produce an area-of-effect shockw...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 23:44:00
|
3551. [Request] Drop Uplink Placement - in Feedback/Requests [original thread]
+1
- by KAGEHOSHI Horned Wolf - at 2013.01.12 23:01:00
|
3552. [Request] Ability to create active modules groups. - in Feedback/Requests [original thread]
This is a really awesome request.
- by KAGEHOSHI Horned Wolf - at 2013.01.12 22:33:00
|
3553. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
Imp Smash wrote: KAGEHOSHI Horned Wolf wrote: Anymore opinions on this? We have the coolest parachute of any game ever. It's a shame we can't use it more. Agreed, inertia dampener is the best "parachute" system I have ever seen in a s...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 22:32:00
|
3554. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
Would still be great for squads.
- by KAGEHOSHI Horned Wolf - at 2013.01.12 22:31:00
|
3555. Open/Close Doors on Dropship: Pilot's Perspective - in Feedback/Requests [original thread]
I didn't even know DS pilots could do that by pressing square. Anyway, visual feedback is needed for these kinds of things.
- by KAGEHOSHI Horned Wolf - at 2013.01.12 22:02:00
|
3556. [Request] Explosive shield discharge infantry module - in Feedback/Requests [original thread]
EDIT: I added this to the " [Request] ACTIVE dropsuit modules (similar to "superpowers") " thread. Ignore this thread, and just post about it in the active modules thread. It has been added to the OP, but here is the specific post about it ( click...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 21:59:00
|
3557. [Request] Damaged camera effect when killed by headshots - in Feedback/Requests [original thread]
The sensors and cameras are located in the helmet, so when one is mortally wounded by a headshot, the sensors and cameras should be damaged. This should result in distorted vision as well as noticeable cracks on the HUD while laying on the ground....
- by KAGEHOSHI Horned Wolf - at 2013.01.12 14:24:00
|
3558. [Request] Harvester: tag enemies, drain them when they die & buff self - in Feedback/Requests [original thread]
You can see mortally wounded/bleeding out bodies, though some HUD indicators marking freshly killed enemies could be added when holding the harvester. Truly dead enemies turn grey, so its easy to differentiate. Most people wouldn't want to sacrif...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 13:07:00
|
3559. [Request] Infantry active scanner improvement: HUD integration & visual feed... - in Feedback/Requests [original thread]
The active scanner should interface with the user's HUD, not only showing the scan-detected enemies' locations with red chevrons (the v-shaped markers), but also displays the glowing shapes of the scan-detected enemies through solid objects. It wo...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 11:29:00
|
3560. [Request] Harvester: tag enemies, drain them when they die & buff self - in Feedback/Requests [original thread]
Revamped the original idea since the original idea would lead to people just bleeding out instead of waiting for medics (which would hurt logistics and teamwork). Those of you who pointed it out in the comments were right, and thank you for the fe...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 11:11:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |