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2561. [Request] Vehicle recall makes force eject necessary - in Feedback/Requests [original thread]
If a vehicle has passengers, then it cannot be recalled; this makes gunners a liability. This disincentivizes teamwork, and transportation with vehicles, but these are things that should be encouraged. This makes a force eject ability a necessity...
- by KAGEHOSHI Horned Wolf - at 2013.05.10 03:07:00
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2562. [Request] How to improve matchmaking - in Feedback/Requests [original thread]
Still want
- by KAGEHOSHI Horned Wolf - at 2013.05.10 02:03:00
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2563. [Request] Give laser rifle a sight like the scrambler rifle - in Feedback/Requests [original thread]
It doesn't have to have much or any magnification, but ironsights are too obstructive for a weapon like the laser rifle which require such precision. The laser rifle is still a long range weapon, most likely longer range than the upcoming scramble...
- by KAGEHOSHI Horned Wolf - at 2013.05.10 01:34:00
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2564. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
I do not support the removal of light weapon slot for logis. One light weapon with lack of sidearm is enough to encourage support play IMO. Perhaps if there is a "tech 4" specialization, the logis can branch out into even more further specialized...
- by KAGEHOSHI Horned Wolf - at 2013.05.10 01:01:00
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2565. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
I really like the idea of a simplified progression system, would essentially solve proto pubstomping if every suit is proto equivalent.
- by KAGEHOSHI Horned Wolf - at 2013.05.10 00:34:00
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2566. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: KAGEHOSHI Horned Wolf wrote: I got confused with the "Remove Base, Advanced, and Prototype Frames" part. Can you use an example, like Amarr medium frames and its specialization, which tiers will be available in the bas...
- by KAGEHOSHI Horned Wolf - at 2013.05.09 23:36:00
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2567. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
I got confused with the "Remove Base, Advanced, and Prototype Frames" part. Can you use an example, like Amarr medium frames and its specialization, which tiers will be available in the basic frames, and which tiers will be available in the specia...
- by KAGEHOSHI Horned Wolf - at 2013.05.09 23:02:00
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2568. Request: desaturate all terrain and skybox textures - in Feedback/Requests [original thread]
NO! They are perfect. Alien worlds orbiting different color stars, and with different atmospheric compositions leading to different sky colors should feel as such. No need for everything to look bland and colorless like BF3.
- by KAGEHOSHI Horned Wolf - at 2013.05.09 10:15:00
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2569. new features - in Feedback/Requests [original thread]
A nanite cloud area denial grenade would be cool. I would also love a grenade that disables HUD functions. More variety of strike types would be great as well. As general rule, it is best not to have unrelated requests lumped together in one post...
- by KAGEHOSHI Horned Wolf - at 2013.05.09 09:45:00
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2570. CCP Remnant - Can we talk Mass Drivers? - in Feedback/Requests [original thread]
Mass drivers were pretty balanced last build, this nerf was unnecessary. Mass drivers have substantially less DPS than ARs even with direct hits (do the math), their only strength was their radius, the radius is too small for crowd control AoE rig...
- by KAGEHOSHI Horned Wolf - at 2013.05.09 07:40:00
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2571. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
CCP Nothin wrote: KAGEHOSHI Horned Wolf wrote: CCP Nothin wrote: rewarding interruption of hacks, adding more rewards for dropship pilots, increasing the granularity of assist rewards (i.e. giving more or less WP based on how significant ...
- by KAGEHOSHI Horned Wolf - at 2013.05.09 06:57:00
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2572. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
CCP Nothin wrote: rewarding interruption of hacks, adding more rewards for dropship pilots, increasing the granularity of assist rewards (i.e. giving more or less WP based on how significant your assistance was) All 3 of these things I have ...
- by KAGEHOSHI Horned Wolf - at 2013.05.09 06:44:00
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2573. [Request] Education: Improve out of battle tutorial & add in battle tutorial - in Feedback/Requests [original thread]
Thread has been updated for Uprising. I got this to say: Made a new account and character to test what tutorials are like. Text tutorials are boring walls of texts, get rid of them. Only keep the voice guided ones. Do not make players have to fir...
- by KAGEHOSHI Horned Wolf - at 2013.05.09 04:12:00
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2574. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Delirium Inferno wrote: No specialization should have the same fittings as the basic line. It sucks that 3 out of our 4 specializations are in this boat. Agreed
- by KAGEHOSHI Horned Wolf - at 2013.05.09 02:11:00
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2575. [Request] How to improve matchmaking - in Feedback/Requests [original thread]
udc wrote: Yeah that would be pretty cool thanks
- by KAGEHOSHI Horned Wolf - at 2013.05.09 02:03:00
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2576. [Request] How to improve matchmaking - in Feedback/Requests [original thread]
Any thoughts on this?
- by KAGEHOSHI Horned Wolf - at 2013.05.08 13:07:00
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2577. [Suggestion] Class System RPG like - in Feedback/Requests [original thread]
Better to have the medium just carry 2 equipment slots so its a cross between the assault and the logis. Assault specialization gets more high/low slots in exchange for losing equipment slots, while logis get more equipment slots in exchange for l...
- by KAGEHOSHI Horned Wolf - at 2013.05.08 11:48:00
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2578. [HAV] Nerf ambush/oms HAV - in Feedback/Requests [original thread]
Ambush and Ambush OMS are too similar and need further differentiation. I think it would be good for Ambush to have no vehicles, while Ambush OMS keeps vehicles. Morons who keep asking for vehicle nerfs and new players can stick to Ambush instead...
- by KAGEHOSHI Horned Wolf - at 2013.05.08 11:28:00
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2579. [Feedback] Aim Accerleration Study (spreadsheet and graphs included) - in Feedback/Requests [original thread]
I have done similar tests on this with the 360 degree spinning to see if I build up speed, though with just eyeballing, no graphs and stats. Most shooters on console have a clear acceleration, I Dust's acceleration is very low (or nonexistent) by ...
- by KAGEHOSHI Horned Wolf - at 2013.05.08 11:18:00
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2580. [Request] How to improve matchmaking - in Feedback/Requests [original thread]
Match squads against other squads: sometimes you just want to just play by yourself and relax, in those cases being matched against squads provides too much of a challenge to be fun, and too little challenge for the squad. If I'm just playing by...
- by KAGEHOSHI Horned Wolf - at 2013.05.08 11:04:00
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