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GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.26 10:07:00 -
[91] - Quote
The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it.
Yes, of course, noobys are people getting kill by easy-players.
It's not easy-players using OP things...
And remember me, who is crying now ?
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.26 12:44:00 -
[92] - Quote
GLOO GLOO wrote:The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it. Yes, of course, noobys are people getting kill by easy-players. It's not easy-players using OP things... And remember me, who is crying now ? ok how would you think about it when your AR would do only 10HP per hit? If you dont add a constructive post to this please stay out off it. I knew that missiles where OP but this "fix" is not the way how to do it properly. Another way to get rid off their anti everything situation could aswell be lowering the direct impact damage. And tanks mainly did hide with missiles on scrubby spots cause a single forgegunner could take on to them without support. Well do we have left?
-Tank resistance gone? chek -Tanks ability to succesfully attack infantry gone? chek -Tanks are going to be destroyed with a militia assault rifle? work in progress
Now the only turret that works against infantry is the large blaster. The others are 100% useless to do so. In fact a mass driver deals more damage against infantry then a small missile turret. And that on both categorys blast radius/damage. If i could put a mass driver on my vehicle instead off a small missile turret i would do it. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.26 12:48:00 -
[93] - Quote
The dark cloud wrote:EnglishSnake wrote:The dark cloud wrote:
-Dropship damage output penalty: 50%~70% (similar to the logistic LAV's) -Range as it is now so you cant "snipe" with them anymore accross the map (missile explodes around 200m in the air) -rebuild the old missile damage stats (blast radius and damage back to normal) -cut down the damage bonus from skillbooks by 50% (instead off 3% per lvl you get 1,5 and proficency gives you 1%) -adjust the damage mods for missile turrets to max 10% (at the moment the best mod is 20%) -get rid off the random spread off the missiles -Only 1 damage mod allowed at a time to avoid that any kind off turret gets overpowered (similar with propulsion modules)
With missiles changes it should have had a reload time similar to railguns charge i think Range wise got nerfed hard, i have forge gunners hitting me but i cant hit them back unless i have the railgun as my main turret Radius should be back to normal for large at least and up the damage i think Skill books i wouldnt have prof or even the normal skill to give out damage bonuses tbh, leave the damage bonuses to the turret skillbook and the damage mods and instead give the skillbooks bonuses to the the weapon instead, like -5% cooldown time or heat build up for hybrids, missiles could be ROF or range All damage mods should really be the same Random missile spread lolworthy I disagree with only 1 damage mod tbh, they have stacking penalties as it is and its not like a DCU either, if you can fit em let em As for turrets, railgun still needs its turn speed increased at least to the missile turn speed and also i think it builds up heat way too fast, after 2 cont shots you overheat and need a 15sec cooldown even tho its was around 5sec to fire 2 shots i think it should at least be 3 tbh stacking penalty is allmost non existant at the moment for damage mods or maybe not as effective as it was planned. Cause they multiply with each other and not just add to each other. Just assume a missile splash damage off 240 and my skill is on on small missile turrets lvl 5 (15%) and 2 damage mods on the dropship itself so lets do math. 240*1.15*1.2*1.2= 397.44 And i didnt even added proficency or turret operation itself to the math operation. If you would use 3 damage mods then you would get a damage around 476HP and thats only splash damage not direct impact. That beeing known its easy to get insane high damage on all kind off turrets. We saw it in the final off the tourny where my dropship with over 4400HP has beeing 1 shoted by a sagaris railgun. And not all damage mods are the same cause at the moment missile turrets have the biggest bonus on them. Cause small hybrid turrets gain only a bonus off 12% and not 20%. If the damage mods would do add to each other then this wouldnt be such a big problem but multiply makes it too strong. And i find it funny that only those who have a logical mind replied to my post yet. Where are the moaners now?
Depends how the stacking pens add up tbh
Normally ive thought its EVE like so 1st mod does 100% then the 2nd does around 85% and the 3rd being like 55% and the 4th mods is like nonexistant but is like 20% if you have it
So with hybrids you would have 10% + 8.5% so 18.5% with 2 damage mods then include skills so go with it
Problem is we have skillbooks which give out damage as it bonus for each level and it should change so that it imporve the actual turret in what it does apart from just damage
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GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.26 12:55:00 -
[94] - Quote
The dark cloud wrote:GLOO GLOO wrote:The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it. Yes, of course, noobys are people getting kill by easy-players. It's not easy-players using OP things... And remember me, who is crying now ? ok how would you think about it when your AR would do only 10HP per hit? If you dont add a constructive post to this please stay out off it. I knew that missiles where OP but this "fix" is not the way how to do it properly. Another way to get rid off their anti everything situation could aswell be lowering the direct impact damage. And tanks mainly did hide with missiles on scrubby spots cause a single forgegunner could take on to them without support. Well do we have left? -Tank resistance gone? chek -Tanks ability to succesfully attack infantry gone? chek -Tanks are going to be destroyed with a militia assault rifle? work in progress Now the only turret that works against infantry is the large blaster. The others are 100% useless to do so. In fact a mass driver deals more damage against infantry then a small missile turret. And that on both categorys blast radius/damage. If i could put a mass driver on my vehicle instead off a small missile turret i would do it.
My opinion is they just put back in place the principal aim of a FPS game : 1 vehicule must not have superiority on infantry scuad, in ANY situation (read carfully this sentence...) and I know that you, vehicules fanboy, don't like it.
All other constructives things I had to say has already been said, just need to be read. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.26 12:56:00 -
[95] - Quote
The dark cloud wrote:GLOO GLOO wrote:The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it. Yes, of course, noobys are people getting kill by easy-players. It's not easy-players using OP things... And remember me, who is crying now ? ok how would you think about it when your AR would do only 10HP per hit? If you dont add a constructive post to this please stay out off it. I knew that missiles where OP but this "fix" is not the way how to do it properly. Another way to get rid off their anti everything situation could aswell be lowering the direct impact damage. And tanks mainly did hide with missiles on scrubby spots cause a single forgegunner could take on to them without support. Well do we have left? -Tank resistance gone? chek -Tanks ability to succesfully attack infantry gone? chek -Tanks are going to be destroyed with a militia assault rifle? work in progress Now the only turret that works against infantry is the large blaster. The others are 100% useless to do so. In fact a mass driver deals more damage against infantry then a small missile turret. And that on both categorys blast radius/damage. If i could put a mass driver on my vehicle instead off a small missile turret i would do it.
You're over-reacting a bit.... I tasted some Blasters yesterday and boy do they hurt ! They dont OS, but their ROF is almost an instakill if you dont have cover. Also, who says things wont move on the resistance side of the HAVs ? Many people, infantry like me, bitched about the missiles and agree that HAVs should be tougher to take down. But seriously, missiles shouldnt be the weapon of choice of any specialized HAVer. Missile is, imo, the average against everything weapon.
Thus, it should harm infantry less than blasters and harm vehicles less than an railgun. And like it or not, it's the case now and it wasnt before.
Give it time. You may not like this fix but truth is, game overall benefits greatly from it. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.11.26 13:17:00 -
[96] - Quote
The dark cloud wrote:GLOO GLOO wrote:The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it. Yes, of course, noobys are people getting kill by easy-players. It's not easy-players using OP things... And remember me, who is crying now ? ok how would you think about it when your AR would do only 10HP per hit? If you dont add a constructive post to this please stay out off it. I knew that missiles where OP but this "fix" is not the way how to do it properly. Another way to get rid off their anti everything situation could aswell be lowering the direct impact damage. And tanks mainly did hide with missiles on scrubby spots cause a single forgegunner could take on to them without support. Well do we have left? -Tank resistance gone? chek -Tanks ability to succesfully attack infantry gone? chek -Tanks are going to be destroyed with a militia assault rifle? work in progress Now the only turret that works against infantry is the large blaster. The others are 100% useless to do so. In fact a mass driver deals more damage against infantry then a small missile turret. And that on both categorys blast radius/damage. If i could put a mass driver on my vehicle instead off a small missile turret i would do it.
The way it is now you have to WORK FOR YOUR KILLS with any weapon and not just OHK everything with a single shot since even snipers have to work for kills. Now its the same for tank users where its no longer OHK everything.
Suck it up and get used to the idea that it takes several shots to kill something. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.11.26 13:21:00 -
[97] - Quote
Laurent Cazaderon wrote:The dark cloud wrote:GLOO GLOO wrote:The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it. Yes, of course, noobys are people getting kill by easy-players. It's not easy-players using OP things... And remember me, who is crying now ? ok how would you think about it when your AR would do only 10HP per hit? If you dont add a constructive post to this please stay out off it. I knew that missiles where OP but this "fix" is not the way how to do it properly. Another way to get rid off their anti everything situation could aswell be lowering the direct impact damage. And tanks mainly did hide with missiles on scrubby spots cause a single forgegunner could take on to them without support. Well do we have left? -Tank resistance gone? chek -Tanks ability to succesfully attack infantry gone? chek -Tanks are going to be destroyed with a militia assault rifle? work in progress Now the only turret that works against infantry is the large blaster. The others are 100% useless to do so. In fact a mass driver deals more damage against infantry then a small missile turret. And that on both categorys blast radius/damage. If i could put a mass driver on my vehicle instead off a small missile turret i would do it. You're over-reacting a bit.... I tasted some Blasters yesterday and boy do they hurt ! They dont OS, but their ROF is almost an instakill if you dont have cover. Also, who says things wont move on the resistance side of the HAVs ? Many people, infantry like me, bitched about the missiles and agree that HAVs should be tougher to take down. But seriously, missiles shouldnt be the weapon of choice of any specialized HAVer. Missile is, imo, the average against everything weapon. Thus, it should harm infantry less than blasters and harm vehicles less than an railgun. And like it or not, it's the case now and it wasnt before. Give it time. You may not like this fix but truth is, game overall benefits greatly from it.
AGREED. The way it is now its perfect where its a blaster fit if going anti infantry or a railgun if tank hunting or a missile if doing a mix of both with the downside that missilles are not that good at either tank hunting or infantry hunting. Specialization for the win in either railguns or blasters. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.26 13:24:00 -
[98] - Quote
Laurent Cazaderon wrote:The dark cloud wrote:GLOO GLOO wrote:The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it. Yes, of course, noobys are people getting kill by easy-players. It's not easy-players using OP things... And remember me, who is crying now ? ok how would you think about it when your AR would do only 10HP per hit? If you dont add a constructive post to this please stay out off it. I knew that missiles where OP but this "fix" is not the way how to do it properly. Another way to get rid off their anti everything situation could aswell be lowering the direct impact damage. And tanks mainly did hide with missiles on scrubby spots cause a single forgegunner could take on to them without support. Well do we have left? -Tank resistance gone? chek -Tanks ability to succesfully attack infantry gone? chek -Tanks are going to be destroyed with a militia assault rifle? work in progress Now the only turret that works against infantry is the large blaster. The others are 100% useless to do so. In fact a mass driver deals more damage against infantry then a small missile turret. And that on both categorys blast radius/damage. If i could put a mass driver on my vehicle instead off a small missile turret i would do it. You're over-reacting a bit.... I tasted some Blasters yesterday and boy do they hurt ! They dont OS, but their ROF is almost an instakill if you dont have cover. Also, who says things wont move on the resistance side of the HAVs ? Many people, infantry like me, bitched about the missiles and agree that HAVs should be tougher to take down. But seriously, missiles shouldnt be the weapon of choice of any specialized HAVer. Missile is, imo, the average against everything weapon. Thus, it should harm infantry less than blasters and harm vehicles less than an railgun. And like it or not, it's the case now and it wasnt before. Give it time. You may not like this fix but truth is, game overall benefits greatly from it.
Missiles do not hit the target, you can be at the end of the road shooting a tank at the other end and your missiles will spaz out and go for coffee and not hit at all
You have to be up close to do anything with missiles and if your going to do that you might aswell go blasters because they are more accurate and its ROF is alot faster
You can stand in front of a missile tank and the splash wont kill you and you will survive and its a large turret shooting 4 missiles at you
Missiles have very poor range now and to add random missile spread means you will not hit your target with 4missiles at the top end of the range, you will be lucky to get 2missiles to hit the target
The only ppl which are happy with this are the infantry and AV once again
Forge guns have more range than large missile turrets, by the time i find that forge gunner and maybe get in range he would have easily killed that tank, even if he was in front of me he needs a direct hit to get killed because splash is so weak a scout can survive it and the same with swarms hiding in the hill untouchable
Plus one more turret has been nerfed and removed from the HAVs, we have blasters which AV can easily eat up tbh on the hill and railguns which somehow are better than missiles now even tho they got nerfed time ago
I used to have 10 fits with missiles and hybrids, i now have 1 fit with a railgun and nothing else, blasters are no good to me because the tank is weak and AV has a stupid range which i will never hit with a blaster and i can keep moving but swarms will bend around cover to hit me or the forge gunner may hit me from otherside of the map
Missiles are not the inbetween blasters and railguns, they cannot do either because of random missile spread mostly and limited range, in fact they are useless for any job espc the large is |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.11.26 13:32:00 -
[99] - Quote
This thread is right on target so far, keep the damage reduction, and keep the range reduction (Though I would prefer ballistic drop off method vs disappearing, but that's more graphical then anything else), but allow the missile launchers to shoot straight in a tight group (Not like lasers, but at least like a focused long range shot gun), and give them back their splash radius.
Let me remind you Missiles were always supposed to be AOE weapons, designed to take out groups of enemies with multiple salvos, until this goal is attained they are not working functionally. The Blaster should tear through any infantry in direct fire quickly, that's its purpose, period, but shouldn't be good vs vehicles or installations. And the king of anti-vehicle weapons needs to be the Railgun, which doesn't need splash at all, it shouldn't be useful versus infantry, but should tear anything it can get a direct shot on a new one QUICKLY. Finally with the eventual implementation of Artillery, that will be your LONG RANGE AOE, Lasers will be your anti-shield equivalent of the Rail-gun, and auto-canons will be sort of a line of site AOE gun, like a machine-gun shot-gun, but with really low damage and lots of rounds before overheating, so it basically makes health drop on a lot of enemies all at once and forces them into cover or to die quickly.
This is my take, but this seems to be the way guns function realistically, so the way I see it, if this isn't how they behave in game, then the balance isn't right... Right now THE BALANCE SURE AS HELL ISN'T RIGHT, because almost none of the guns, save maybe the blaster, behave the way it should. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.26 13:35:00 -
[100] - Quote
EnglishSnake wrote:Laurent Cazaderon wrote:The dark cloud wrote:GLOO GLOO wrote:The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it. Yes, of course, noobys are people getting kill by easy-players. It's not easy-players using OP things... And remember me, who is crying now ? ok how would you think about it when your AR would do only 10HP per hit? If you dont add a constructive post to this please stay out off it. I knew that missiles where OP but this "fix" is not the way how to do it properly. Another way to get rid off their anti everything situation could aswell be lowering the direct impact damage. And tanks mainly did hide with missiles on scrubby spots cause a single forgegunner could take on to them without support. Well do we have left? -Tank resistance gone? chek -Tanks ability to succesfully attack infantry gone? chek -Tanks are going to be destroyed with a militia assault rifle? work in progress Now the only turret that works against infantry is the large blaster. The others are 100% useless to do so. In fact a mass driver deals more damage against infantry then a small missile turret. And that on both categorys blast radius/damage. If i could put a mass driver on my vehicle instead off a small missile turret i would do it. You're over-reacting a bit.... I tasted some Blasters yesterday and boy do they hurt ! They dont OS, but their ROF is almost an instakill if you dont have cover. Also, who says things wont move on the resistance side of the HAVs ? Many people, infantry like me, bitched about the missiles and agree that HAVs should be tougher to take down. But seriously, missiles shouldnt be the weapon of choice of any specialized HAVer. Missile is, imo, the average against everything weapon. Thus, it should harm infantry less than blasters and harm vehicles less than an railgun. And like it or not, it's the case now and it wasnt before. Give it time. You may not like this fix but truth is, game overall benefits greatly from it. Missiles do not hit the target, you can be at the end of the road shooting a tank at the other end and your missiles will spaz out and go for coffee and not hit at all You have to be up close to do anything with missiles and if your going to do that you might aswell go blasters because they are more accurate and its ROF is alot faster You can stand in front of a missile tank and the splash wont kill you and you will survive and its a large turret shooting 4 missiles at you Missiles have very poor range now and to add random missile spread means you will not hit your target with 4missiles at the top end of the range, you will be lucky to get 2missiles to hit the target The only ppl which are happy with this are the infantry and AV once again Forge guns have more range than large missile turrets, by the time i find that forge gunner and maybe get in range he would have easily killed that tank, even if he was in front of me he needs a direct hit to get killed because splash is so weak a scout can survive it and the same with swarms hiding in the hill untouchable Plus one more turret has been nerfed and removed from the HAVs, we have blasters which AV can easily eat up tbh on the hill and railguns which somehow are better than missiles now even tho they got nerfed time ago I used to have 10 fits with missiles and hybrids, i now have 1 fit with a railgun and nothing else, blasters are no good to me because the tank is weak and AV has a stupid range which i will never hit with a blaster and i can keep moving but swarms will bend around cover to hit me or the forge gunner may hit me from otherside of the map Missiles are not the inbetween blasters and railguns, they cannot do either because of random missile spread mostly and limited range, in fact they are useless for any job espc the large is
Do you have other things to say ? Cause you wrote this a thousand times...
We understood, you lost your 1 push = 1 hit = 1 or x kills --> FINALLY !!!
Good to know that your trying somthing else !!
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.26 13:52:00 -
[101] - Quote
Tbh il keep writing it because ppl like you all you know how to do is complain for nerfs and then when its nerfed beyond usefulness you go its fine when its clearly not
Your not a tank driver so you really dont care you just dont want tanks ruining your day because you dont want to skill up even the basic amount of AV or use AV at all because its an FPS and tanks dont belong in it
Have you asked for tanks to be destroyed by an assualt rifle yet? |
Snagman 313
Carbon 7
41
|
Posted - 2012.11.26 13:53:00 -
[102] - Quote
Well I managed to get on briefly over the weekend (Broadband in the Highlands is a thing of whimsey) to see how this hot fix worked from a AV players view and also from a gunners POV (Thankyou to The Dark Cloud for letting me tag along). Firstly from an AV view missile tanks cannot spam you the same way they used to be it long or short range but you still have dance I tried a full armour and shield load out with a breach FG died very quickly 5 times, twice at long range and three times up close, you still cannot sit there and take a pounding which is fine IMHO. So I reverted back to my normal AV FG fit with a assault forge gun and a high shield spec Heavy mk 2 suit which is much more mobile, with the splash cut back you can last a lot longer up close if you're trying to solo a HAV but at long range I still died more times than economically reasonable. I also tested my swarm launcher fit out in a late match against Ichi15 who was sporting a missile tank lets just say that didn't go well BUT I did do rather a lot of damage by myself and if there was a co-ordinated effort rather than a blueberry jam he wouldn't have lasted long sitting in the open. So from what I saw while tagging along with The Dark Cloud as a Missle turret gunner and using the Missle turret on my Saga all I can say is WTF I would aim from a stationary position and the rocket would leave the turret at 45 degrees from where I was aiming and I didn't get many kills unless I hit someone in the face with it. So for you guys a major step back but I did feel from an AV view Missle tanks weren't worth the trouble they just minced me no matter what I did even if I did have backup so a bit of a rebalance in favour of AV. I say a bit because I have found out that blasters hurt.. a lot... against a slow moving heavy and I see them a lot more now. Maybe the Missle tank will be used as an artillery piece now sitting back with high end damage mods bombarding positions rather than the heavy armoured/shielded assault tank, I would certainly rather see missile tanks as artillery, but time will tell. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.26 14:16:00 -
[103] - Quote
EnglishSnake wrote:Tbh il keep writing it because ppl like you all you know how to do is complain for nerfs and then when its nerfed beyond usefulness you go its fine when its clearly not
Your not a tank driver so you really dont care you just dont want tanks ruining your day because you dont want to skill up even the basic amount of AV or use AV at all because its an FPS and tanks dont belong in it
Have you asked for tanks to be destroyed by an assualt rifle yet?
Please, read my old posts and come back here talk to me...
Some people here "respect" you for your gameplay, sorry but I don't. More since you said this.
You keep saying the same thing since your first post in this thread without reading what's other people say. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.11.26 14:28:00 -
[104] - Quote
Missiles NEEDED a nerf of some sort. I dont know if this the right way to go about it, but it is an improvement. Another solution migt be to keep the original dmg stats, but severely cut the ROF. This would keep missiles as more of an AV weapon, with some infantry use as well (because of old splash dmg) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.26 14:52:00 -
[105] - Quote
EnglishSnake wrote:Tbh il keep writing it because ppl like you all you know how to do is complain for nerfs and then when its nerfed beyond usefulness you go its fine when its clearly not
Your not a tank driver so you really dont care you just dont want tanks ruining your day because you dont want to skill up even the basic amount of AV or use AV at all because its an FPS and tanks dont belong in it
Have you asked for tanks to be destroyed by an assualt rifle yet?
Seriously you should consider asking for an AUR brain item..... Why do i see HAV using blasters at close range being able to withstand fire if HAVs are that weak ? Maybe you dont know how fitting works....
OR MAYBE you just go lonewolfing with your HAV like a madmen. Wich isnt the point of the game.
I love how you give lessons but dont provide solutions.
It's all "Whine Whine my toy broken whine whine, damn infantry casual noob me so hardcore whine whine" and it's SERIOUSLY boring.
Also, you mention people not wanting to skill AV but that wasnt the problem..... the problem was you dealing nearly 1000 damage over a 5-6 meter area from 2 km distance. And what did you do with that ? you were just going back and forth behind the redline spamming from your safe place. So usefull.
You try and pretend people couldnt teamplay to take out OP missile HAV and DS but then you cry when it's time for you to actually Teamplay with your HAV in order for it to survive ? How ironic.
GLOO GLOO wrote: ou keep saying the same thing since your first post in this thread without reading what's other people say.
Quote for TRUTH. It's freakin obvious. You even criticize people that say HAV could use some more RES modules or HP. But now, all you do is repear, repeat, repeat. Whine WHine Whine. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.26 16:22:00 -
[106] - Quote
I give alot of feedback since i drive HAVs
I dont give feedback on lazers or other crap i dont use because i dont use em yet we have AR users going 'hurr durr missiles are fine' when they cant travel in a straight line for 20m and cant seem to hit owt past 100m but of course its fine for AR users because they no longer kill them or even hurt them
Yall looking at the short term, not the long term and as it is now the long term is we have weak tanks, limited turret options atm and when the 3 new turrets come into play artillery will prob be classed as OP and get nerfed, autocannons prob not touched since they are similar to blasters and lazers could be meh like missiles
Im waiting till i see vehicles get patched out because of all the crying |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.26 17:44:00 -
[107] - Quote
GLOO GLOO wrote:EnglishSnake wrote:Tbh il keep writing it because ppl like you all you know how to do is complain for nerfs and then when its nerfed beyond usefulness you go its fine when its clearly not
Your not a tank driver so you really dont care you just dont want tanks ruining your day because you dont want to skill up even the basic amount of AV or use AV at all because its an FPS and tanks dont belong in it
Have you asked for tanks to be destroyed by an assualt rifle yet? Please, read my old posts and come back here talk to me... Some people here "respect" you for your gameplay, sorry but I don't. More since you said this. You keep saying the same thing since your first post in this thread without reading what's other people say. You have no right to say anything on this forum. Simply cause you are crap as infantry and you called me a exploiter when i simply used my LAV as cover and shot you with a laser rifle. Seriously go and find a new game cause this 1 here is appearently not for you. So lets take a look: -you are crap in a vehicle (wannabe dropship pilot) -crap as infantry who barely goes positive -no clue about game mechanics
now tell me why does YOUR opinion should be considered as usefull and not just spam? Im decent as infantry and vehicle user and know how it is on both sides. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.26 17:51:00 -
[108] - Quote
The dark cloud wrote:GLOO GLOO wrote:EnglishSnake wrote:Tbh il keep writing it because ppl like you all you know how to do is complain for nerfs and then when its nerfed beyond usefulness you go its fine when its clearly not
Your not a tank driver so you really dont care you just dont want tanks ruining your day because you dont want to skill up even the basic amount of AV or use AV at all because its an FPS and tanks dont belong in it
Have you asked for tanks to be destroyed by an assualt rifle yet? Please, read my old posts and come back here talk to me... Some people here "respect" you for your gameplay, sorry but I don't. More since you said this. You keep saying the same thing since your first post in this thread without reading what's other people say. You have no right to say anything on this forum. Simply cause you are crap as infantry and you called me a exploiter when i simply used my LAV as cover and shot you with a laser rifle. Seriously go and find a new game cause this 1 here is appearently not for you. So lets take a look: -you are crap in a vehicle (wannabe dropship pilot) -crap as infantry who barely goes positive -no clue about game mechanics now tell me why does YOUR opinion should be considered as usefull and not just spam? Im decent as infantry and vehicle user and know how it is on both sides.
I don't give a fu*ck to KDR but if you ask it, I'm up to 2.5 as infantry ... As a DS pilot, it took us 1 week to make 70+/0 per game. No, it's not OP, and you need much piloting skills to do it ... nooby.
You use ELM-7, a laser rifle that doesn't overheat, an issue suppose to be fix, and "no no, I don't use exploit" --> let me laugh, nooby
As I told you, you have a good teamplay in your team, you seem to be a smart boy (cause you always find a way to make safe kills), but you play like a rat !! nooby !!!
EDIT : Oh, btw, I don't play DUST everyday anymore, just went to check the "new maps" (), and I was playing milicia ... |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.11.26 20:44:00 -
[109] - Quote
Snake I agree that tanks for the investment needs to be a formidable weapon but it should also not be a (I bought all my kills with ISK because this tank will roll everything no matter what they do mode). This is where the balance is so tricky and while tanks may now have alot of drawbacks because of problems with some AV this is a step in the right direction. But things will definitely feel unbalanced while the swarms still have their issues as well.
As I stated the random spread is dumb but the remaining things were decent changes. I think missiles would still be a decent choice if the random spread had not been implemented. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.11.26 20:48:00 -
[110] - Quote
Dont worry word on the street is blaster dropships pwn hard. |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.26 21:43:00 -
[111] - Quote
Man, I got 3 kills from someone's militia blaster fit naked viper. Headshots ftw :D
Big fan of simple hotfixes like this. Working it backwards, passive bonus will probably be reworked, with base damage increased a bit. We could also see AI & AV variants. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 00:58:00 -
[112] - Quote
mikegunnz wrote:Missiles NEEDED a nerf of some sort. I dont know if this the right way to go about it, but it is an improvement. Another solution migt be to keep the original dmg stats, but severely cut the ROF. This would keep missiles as more of an AV weapon, with some infantry use as well (because of old splash dmg) Missile needed a nerf.
But cutting away EVERYTHING that made them even USEFUL is too much.
They weren't OP because of each individual advantage they have. They were OP because of the combination of factors. Removing or reducing SOME of the factors making them OP is a fix. Removing ALL the things that made them OP has turned them into dead weight.
I've LITERALLY fired 20 missiles from my Large Missile Turret (5 shots with 4 missiles each) at and around a Scout who just STOOD THERE DOING NOTHING and when a friendly sniper finally shot him, I didn't even get an Assist. There have been times where I've lined up accurately on a fast-moving LAV's destination, and it hasn't changed course, and my missiles exploded all around it without a single hit, even from splash damage.
If they return blast radius to where it used to be - and maybe tighten up the spread a little bit - then you'll actually be able to hit targets without needing someone to strap the enemy onto your turret before you fire. I'd be happy with that, honestly.
Large Missile Turrets will then be useful (something they currently AREN'T), but not uber-destructive. They'd be a good weapon for support and area denial - unless you get a lucky direct hit, you won't be landing OHKs on enemies, but you'll deal significant enough damage that people will have to move when you're firing at them, instead of just standing out in the open and lining up a Forge or Swarm shot while you have no hope of ever killing them.
You know there's a problem when you're driving a tank and HAVE TO SWITCH TO THE SMALL TURRET TO FIGHT. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.27 03:31:00 -
[113] - Quote
GLOO GLOO wrote:I don't give a fu*ck to KDR but if you ask it, I'm up to 2.5 as infantry ... As a DS pilot, it took us 1 week to make 70+/0 per game. No, it's not OP, and you need much piloting skills to do it ... nooby. You use ELM-7, a laser rifle that doesn't overheat, an issue suppose to be fix, and "no no, I don't use exploit" --> let me laugh, nooby As I told you, you have a good teamplay in your team, you seem to be a smart boy (cause you always find a way to make safe kills), but you play like a rat !! nooby !!! EDIT : Oh, btw, I don't play DUST everyday anymore, just went to check the "new maps" ( ), and I was playing milicia ... The ELM-7 overpowered? lool you muppet it uses more CPU and PG, requires a higher lvl then the standard laser and costs more ISK aswell while it delivers the same damage. Its not an exploit its just you beeing a muppet to think that your assault rifle will save you in all situations. And a fix for laser rifles? That was a good joke. The proto laser on the other hand does more damage and can overheat. You are just mad that your gameplay on medium-long range is just crap. Oh and you have only a 2.5 KD? I got a KD over 5 and it goes up by playing infantry cause as LAV driver/Dropship pilot i wouldnt get any kills at all. Oh and i dont play like a rat i just play smart which you on the other hand are appearently not capable in doing so. Just give it up and be a good french and do that what you are good at. Surrender to the superior power. Just like you did in the tourny. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.27 04:48:00 -
[114] - Quote
on the topic of lasers it is kinda dumb the ELM doesnt overheat but if they fix that then base damage needs an increase only real fix for LRs atm imo is the sharpshooter skills |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.27 09:45:00 -
[115] - Quote
The dark cloud wrote:GLOO GLOO wrote:I don't give a fu*ck to KDR but if you ask it, I'm up to 2.5 as infantry ... As a DS pilot, it took us 1 week to make 70+/0 per game. No, it's not OP, and you need much piloting skills to do it ... nooby. You use ELM-7, a laser rifle that doesn't overheat, an issue suppose to be fix, and "no no, I don't use exploit" --> let me laugh, nooby As I told you, you have a good teamplay in your team, you seem to be a smart boy (cause you always find a way to make safe kills), but you play like a rat !! nooby !!! EDIT : Oh, btw, I don't play DUST everyday anymore, just went to check the "new maps" ( ), and I was playing milicia ... The ELM-7 overpowered? lool you muppet it uses more CPU and PG, requires a higher lvl then the standard laser and costs more ISK aswell while it delivers the same damage. Its not an exploit its just you beeing a muppet to think that your assault rifle will save you in all situations. And a fix for laser rifles? That was a good joke. The proto laser on the other hand does more damage and can overheat. You are just mad that your gameplay on medium-long range is just crap. Oh and you have only a 2.5 KD? I got a KD over 5 and it goes up by playing infantry cause as LAV driver/Dropship pilot i wouldnt get any kills at all. Oh and i dont play like a rat i just play smart which you on the other hand are appearently not capable in doing so. Just give it up and be a good french and do that what you are good at. Surrender to the superior power. Just like you did in the tourny.
Well, you're a 12 years old noob. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 11:00:00 -
[116] - Quote
The dark cloud wrote:GLOO GLOO wrote:I don't give a fu*ck to KDR but if you ask it, I'm up to 2.5 as infantry ... As a DS pilot, it took us 1 week to make 70+/0 per game. No, it's not OP, and you need much piloting skills to do it ... nooby. You use ELM-7, a laser rifle that doesn't overheat, an issue suppose to be fix, and "no no, I don't use exploit" --> let me laugh, nooby As I told you, you have a good teamplay in your team, you seem to be a smart boy (cause you always find a way to make safe kills), but you play like a rat !! nooby !!! EDIT : Oh, btw, I don't play DUST everyday anymore, just went to check the "new maps" ( ), and I was playing milicia ... The ELM-7 overpowered? lool you muppet it uses more CPU and PG, requires a higher lvl then the standard laser and costs more ISK aswell while it delivers the same damage. Its not an exploit its just you beeing a muppet to think that your assault rifle will save you in all situations. And a fix for laser rifles? That was a good joke. The proto laser on the other hand does more damage and can overheat. You are just mad that your gameplay on medium-long range is just crap. Oh and you have only a 2.5 KD? I got a KD over 5 and it goes up by playing infantry cause as LAV driver/Dropship pilot i wouldnt get any kills at all. Oh and i dont play like a rat i just play smart which you on the other hand are appearently not capable in doing so. Just give it up and be a good french and do that what you are good at. Surrender to the superior power. Just like you did in the tourny.
I seriously doubt the choice of you being PR. Not really my business but i'm entitled to my opinion. Dont know who appointed you but not a good choice imo. You're way too agressive. In this thread, you're the one coming down hard and you're not trying to calm things down.
All you do is mediocre critics about player skills. I dont see anything usefull. Denying using ELM7 isnt some sort of exploit is just funny. Using the bigger ISK price ? When you all used billions from EVE to stock piles of stuff is even funnier. Higher level requirement ? Wow 80k sp. hard... Let's be serious for one second.
Now back to missiles, ONCE MORE, i'll say it : YES THEY ARE NOW USELESS and the fix came down a bit too hard on them. but did they need a fix ? Obviously yes. When there's only one out of three turrets that's used and people manage to get crazy amount of kills with it there's something wrong. Then, it's every individual's choice to use the OP thing or not. Personnaly, not my style. Post fix, the situation is better. Not perfect but way better.
oh and by the way, you would be very welcome to stop doing basic french troll when you obviously know nothing about france's history. And the LOLtourney ? If this is enough for you to gloat for so long, then you're just a very sad individual.
In conclusion, i tend to get along fine with most SI dudes when discussing on various subjects regarding Dust 514 and the PR is the only one that seems to show no respect whatsoever. Casting error ? probably. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.27 11:01:00 -
[117] - Quote
a n00b who is obviously better then half off your corp put together. Edit: oh it was our CEO who chosed me as head off PR. Simply sayd i dont show you any kind off respect cause you forfeit in the tourny and you claim yourself to be something better then a random n00b corp. Im just waiting for green light from our CEO to go a step further. Another thing is i only respect skilled corps/players which you guys dont belong to. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 11:03:00 -
[118] - Quote
The dark cloud wrote:a n00b who is obviously better then half off your corp put together.
child |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 11:10:00 -
[119] - Quote
Laurent Cazaderon wrote:Post fix, the situation is better. Not perfect but way better. I'd argue that.
The situation is equally bad, but in the opposite direction. |
Mitchman 514
Seituoda Taskforce Command Caldari State
26
|
Posted - 2012.11.27 11:14:00 -
[120] - Quote
Laurent Cazaderon wrote:The dark cloud wrote:a n00b who is obviously better then half off your corp put together. child
Kids. Chill.
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