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781. [Request] Fixing uplink spam... with lore! - in Feedback/Requests [original thread]
General Erick wrote: John Demonsbane wrote: General Erick wrote: Or we could have where uplinks/hives can't be deployed within x meters of each other. Yeah, I like the idea of radii of some kind where they can't be used. They don't wor...
- by John Demonsbane - at 2013.12.18 02:22:00
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782. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
This one. The one you quoted wasn't me! John Demonsbane wrote: It's funny, I've gotten to like the CR and thought back to when I first tried the burst AR months ago, which as you noted, is a pretty crappy weapon. CR feels like a proper tacti...
- by John Demonsbane - at 2013.12.18 01:06:00
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783. [Request] Getting to faction level 10 grants citizenship - in Feedback/Requests [original thread]
+ 1
- by John Demonsbane - at 2013.12.17 20:07:00
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784. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Dj grammer wrote: dent 308 wrote: How does this thread keep coming back? At no point was this a good idea. Because CCP was actually looking into it. Not that they're going to do it. You have to read a little further. They were never c...
- by John Demonsbane - at 2013.12.17 20:01:00
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785. SP requirements and 2 other straightforward changes that could make FW markedly ... - in Feedback/Requests [original thread]
Lonegnr wrote: John Demonsbane wrote: Also: I'm no expert on EvE but can you make a new account, instantly spawn 3 characters from it and grief basically just as effectively as if you had been working on that character for a few months? Can ...
- by John Demonsbane - at 2013.12.17 17:11:00
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786. [Request] Fixing uplink spam... with lore! - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Awry Barux wrote: This system would massively favor shield tankers, for obvious reasons. Dislike. Maybe instead have it give a 50-30-10% weapon damage reduction for 10 seconds? I agree a change should be made, but yo...
- by John Demonsbane - at 2013.12.17 17:08:00
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787. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Korvin Lomont wrote: John Demonsbane wrote: I think the main problem with the current weapons is that the RR is at least 2x better at close range than it should be. If you take that away, the blaster rifle would have a better generalist nich...
- by John Demonsbane - at 2013.12.17 17:04:00
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788. [Request] Fixing uplink spam... with lore! - in Feedback/Requests [original thread]
General Erick wrote: Or we could have where uplinks/hives can't be deployed within x meters of each other. Yeah, I like the idea of radii of some kind where they can't be used. They don't work if dropped within 10m(or another randomly chosen...
- by John Demonsbane - at 2013.12.17 12:56:00
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789. SP requirements and 2 other straightforward changes that could make FW markedly ... - in Feedback/Requests [original thread]
Shameless bump! Just say no to alt spam!
- by John Demonsbane - at 2013.12.17 05:58:00
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790. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Buster Friently wrote: Hail AR 514 Hey, he's back! Gotta admit it, Buster is like a Cassandra figure around here...
- by John Demonsbane - at 2013.12.17 02:09:00
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791. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
It makes more sense to decrease the base damage of the "guilty" weapons (the 4 rifles) than to either: 1) Get rid of damage mods: The math shows they are not better than pure tanking in most cases. Checkmate proved that in a thread he made about ...
- by John Demonsbane - at 2013.12.16 22:44:00
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792. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Beeeees wrote: All 4 main rifles need to have their DPS nerfed. That is all. And SMG (To avoid a secondary stronger than main weapons like the flaylock was.) I'd have to agree that a selective DPS reduction t...
- by John Demonsbane - at 2013.12.16 21:16:00
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793. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
Rail rifle (defintiely regular, maybe assault too) should not have as good of hipfire as it does, and hell yes that thing is a god damn ninja weapon, and needs some trails. I have no freaking clue where I just got shot from half the time.
- by John Demonsbane - at 2013.12.16 19:54:00
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794. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Aeon Amadi wrote: http://web.ccpgamescdn.com/dust/news.control/65468/1/rangeprofiles.jpg I'd argue that the Assault Rifle and the Assault Scrambler Rifle have the same range difference between optimal and effective, if that's what you mean't. ...
- by John Demonsbane - at 2013.12.16 19:38:00
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795. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Aeon Amadi wrote: John Demonsbane wrote: I think the main problem with the current weapons is that the RR is at least 2x better at close range than it should be. If you take that away, the blaster rifle would have a better generalist niche, ...
- by John Demonsbane - at 2013.12.16 16:57:00
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796. [Request] Rebuild the laser rifle post-1.7 - in Feedback/Requests [original thread]
It's tragic what has happened to the gentleman's weapon, it's been rendered useless twice now. Tried to use it last night just to see if it really was UP and I was getting crushed by RR's left and right. I was actually thinking earlier today that ...
- by John Demonsbane - at 2013.12.16 16:31:00
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797. SP requirements and 2 other straightforward changes that could make FW markedly ... - in Feedback/Requests [original thread]
Also: I'm no expert on EvE but can you make a new account, instantly spawn 3 characters from it and grief basically just as effectively as if you had been working on that character for a few months? Can you then take all their isk, send it to your...
- by John Demonsbane - at 2013.12.16 15:40:00
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798. SP requirements and 2 other straightforward changes that could make FW markedly ... - in Feedback/Requests [original thread]
Draco Cerberus wrote: So in effect OP, you are asking that unlike in Eve, FW players need to be experienced, not everyone allowed? That seems a bit unfair considering the time to train for a Dust player can quite literally be months or just tur...
- by John Demonsbane - at 2013.12.16 15:38:00
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799. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
I think the main problem with the current weapons is that the RR is at least 2x better at close range than it should be. If you take that away, the blaster rifle would have a better generalist niche, which is exactly what it should have been in th...
- by John Demonsbane - at 2013.12.16 13:14:00
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800. SP requirements and 2 other straightforward changes that could make FW markedly ... - in Feedback/Requests [original thread]
Yeah, I really like the idea of preselecting your race as the default, but you should be able to change any time (With the SP requirements I proposed in the OP, of course.) We should always try to keep as much of the sandbox intact as possible.
- by John Demonsbane - at 2013.12.16 12:43:00
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