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601. Rep-tool Visual - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Having your health bar pulsate gold would be a good visual cue, and not be too blinding. Yeah, I like that idea. The golden glow was probably a little overdone, but there has to be some kind of indication. I can alwa...
- by John Demonsbane - at 2014.04.23 15:00:00
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602. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
More SP for the better needles would be very nice, though at this point I'd settle for them to actually work more than 60% of the damn time.
- by John Demonsbane - at 2014.04.22 18:49:00
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603. Suits with terrible CPU/PG - in Feedback/Requests [original thread]
The PG on Amarr med frames is pretty pathetic considering the fitting costs of our weapons as well.
- by John Demonsbane - at 2014.04.22 18:36:00
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604. Logistics suit bonus is slightly biased. - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: John Demonsbane wrote: If you know what you are doing, the way the Amarr bonus works is quite nice, really. I'm fine with it. Plus, there's not much point to most of the proto uplinks anymore so it's cheaper. My...
- by John Demonsbane - at 2014.04.22 18:21:00
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605. Logistics suit bonus is slightly biased. - in Feedback/Requests [original thread]
If you know what you are doing, the way the Amarr bonus works is quite nice, really. I'm fine with it. Plus, there's not much point to most of the proto uplinks anymore so it's cheaper. My Amarr logi gets me better MLT uplinks than pretty much ...
- by John Demonsbane - at 2014.04.22 00:00:00
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606. CCP - You Almost Had Me for Long Term - in Feedback/Requests [original thread]
The OP has, perhaps inadvertently, brought up a good point. The SP cap should be removed for beginners, let's call it under 5-7 million SP somewhere. You can't change the SP accrual rate itself, because let's face it, CCP needs to sell boosters to...
- by John Demonsbane - at 2014.04.21 12:07:00
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607. change to needle mechanics - in Feedback/Requests [original thread]
+1
- by John Demonsbane - at 2014.04.19 11:33:00
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608. Make an event thanking "KINGTHUNDERBOLT" - in Feedback/Requests [original thread]
10/10
- by John Demonsbane - at 2014.04.18 20:24:00
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609. Better warning and longer time before a warbarge strike - in Feedback/Requests [original thread]
Uhh... No.
- by John Demonsbane - at 2014.04.16 10:25:00
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610. change to equipment so the logis can have their roles back. - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: enemy squad caps objective - 2 scenarios 1)they just capped the objective, each squad member drops his own K17-D hive repairing and supplying their own ammo while the logi's hives which he deployed for you go unused. everyon...
- by John Demonsbane - at 2014.04.10 21:45:00
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611. change to equipment so the logis can have their roles back. - in Feedback/Requests [original thread]
I don't mean to sound like a troll, but the answer should be pretty evident. If there are no uplinks, the only place for people to spawn will be a logi. Have you ever seen an enemy uplink and left it alone because there was something much more i...
- by John Demonsbane - at 2014.04.10 11:49:00
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612. change to equipment so the logis can have their roles back. - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: John Demonsbane wrote: Interesting, but I don't want to become a mobile CRU that lacks the speed, HP, and hardeners that vehicles have. I have enough problems with those pesky snipers already. Literally everyone will...
- by John Demonsbane - at 2014.04.09 21:34:00
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613. change to equipment so the logis can have their roles back. - in Feedback/Requests [original thread]
Interesting, but I don't want to become a mobile CRU that lacks the speed, HP, and hardeners that vehicles have. I have enough problems with those pesky snipers already. Literally everyone will be hunting you!
- by John Demonsbane - at 2014.04.09 15:16:00
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614. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
EhGǪ couldnGÇÖt find a link I was satisfied with, looks like I revised the idea more times than I thought. Anyway, here is one way to potentially limit the use of equipment without finishing off the logistics class. I donGÇÖt support mindless equ...
- by John Demonsbane - at 2014.04.09 15:07:00
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615. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
Thank you for including my suggestion but I would like to point out, just like I did here , that I don't support most of what is being discussed in this thread and think the majority of other massive nerfs that have been suggested here (don't eve...
- by John Demonsbane - at 2014.04.09 14:09:00
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616. Idea to prevent equipment spam - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Paul Ellinas wrote: Vespasian Andendare wrote: The fix to equipment spam are flux grenades. Who'd have thought the solution was already in the game?! We are searching here for a solution to prevent it and n...
- by John Demonsbane - at 2014.04.09 14:03:00
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617. Idea to prevent equipment spam - in Feedback/Requests [original thread]
Blah blah, they get more WP than I do with less kills, it doesn't cost way more ISK and SP, it's the only reason for lag, etc etc. This is just like the people who want to get rid of the redline, finding solutions for the wrong problems. 1) flux...
- by John Demonsbane - at 2014.04.09 12:31:00
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618. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Thor Odinson42 wrote: deepfried salad gilliam wrote: Thor Odinson42 wrote: I'm going to keep this short and hopefully expand on my thoughts throughout the discussion. First, I believe the logi bonuses and the equipment nerf went too far....
- by John Demonsbane - at 2014.04.08 17:38:00
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619. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
The real problem, as others have stated, is that it's too hard to get into PC. Smaller corps just can't do it. This leads to a a vicious cycle where nobody is able to gain the necessary experience to be competitive and the PC player pool gets smal...
- by John Demonsbane - at 2014.04.08 14:14:00
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620. The Amarr Assault - what is it good for? - in Feedback/Requests [original thread]
Maybe some kind of bonus to damage mods instead of a build in damage mod? I foresee a lot of QQ if there was a built in mod. Would also make the commando kinda pointless. Shouldn't underestimate the current bonus either, play it right, you can g...
- by John Demonsbane - at 2014.04.04 05:25:00
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