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141. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Lore wise, Amarr ships sacrifice speed for a high armor buffer and resistances. In Dust, they're better hybrid tankers than Minmatar. The only change I would suggest is for the suits to have 200/600 armor/shields add modules for passive resistance...
- by Jenova's Witness - at 2013.05.28 05:21:00
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142. Tac AR is conpletely fine - in Feedback/Requests [original thread]
I'll just leave this and this here: CCP Remnant wrote: We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assa...
- by Jenova's Witness - at 2013.05.28 05:16:00
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143. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
CCP Remnant wrote: Moonracer2000 wrote: CCP Remnant wrote: ...and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone do...
- by Jenova's Witness - at 2013.05.28 05:11:00
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144. [Request] BPO above meta 1 - in Feedback/Requests [original thread]
If this happens, Dust 514 will start to descend down the slope of P2W.
- by Jenova's Witness - at 2013.05.28 05:05:00
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145. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Chinduko wrote: Keep it up, maybe CCP will FINALLY realize that the heavy really is UP vs medium suits. CCP could just remove some of the high and low slots of the medium suits. That would might fix the whole problem. Give medium suit a max of ...
- by Jenova's Witness - at 2013.05.28 04:57:00
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146. Heavies are underpowered!!! - in General Discussions [original thread]
The heavy is finally back to where it should be after the nerf fest in beta. It's the HMG that needs work. Devs wanted to lower the optimal range? I'm fine with that, but at least ramp up the damage and trade the incidental damage at max range wit...
- by Jenova's Witness - at 2013.05.28 04:50:00
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147. This game is NOT fun... - in General Discussions [original thread]
rose bustskulls wrote: 1UP GAVE EVE A 4/10 ON RELEASE, THEN 5 YEARS LATER GAVE IT GAME OF THE YEAR, and a re-review of 9/10 sry caps button no I don't care imo dust so far, 5/10, BUT I do believe.... I do believe... I do believe... Things ...
- by Jenova's Witness - at 2013.05.27 09:23:00
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148. Elegant solution to LAV run-over-fests - in General Discussions [original thread]
Supposedly, they're working on vehicles taking damage when running people over. Right now, there's no drawback when there needs to be.
- by Jenova's Witness - at 2013.05.27 09:15:00
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149. To my fellow heavies - in General Discussions [original thread]
First and foremost, you can't play a heavy like you used to in Chrome. When they said, defender, they meant defender. Get a squad mate to leave behind a few nanohives or hug a supply depot. Find a nice choke point where the enemy has to go through...
- by Jenova's Witness - at 2013.05.27 09:13:00
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150. This game is NOT fun... - in General Discussions [original thread]
Running people over with an LAV is the most fun I've had in Uprising because it's the only balanced weapon in the game
- by Jenova's Witness - at 2013.05.27 09:10:00
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151. Elegant solution to LAV run-over-fests - in General Discussions [original thread]
Rasatsu wrote: Paper is OP and we don't feel like running with Scissors. -- Rock Can this be the official response to QQ threads for now on?
- by Jenova's Witness - at 2013.05.27 09:03:00
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152. Elegant solution to LAV run-over-fests - in General Discussions [original thread]
Darken-Sol wrote: or AV /thread
- by Jenova's Witness - at 2013.05.27 08:49:00
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153. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
Ulysses Knapse wrote: That completely defeats the purpose of it being a shotgun. You may as well make it a rifle. The SG we have now is kind of the equivalent of a sawed-off. OP is suggesting something along the lines of a 12-gauge. Should be...
- by Jenova's Witness - at 2013.05.27 08:35:00
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154. ("ONLY WANT TO HEAR FROM DEVS") on the TAC ARs - in Feedback/Requests [original thread]
I've kind of given up on this. Just been using LAVs to run people over because it's the only balanced weapon in the game right now.
- by Jenova's Witness - at 2013.05.27 08:31:00
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155. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: KA24DERT wrote: I'm seeing way too many people in this thread asking for half measures. The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometim...
- by Jenova's Witness - at 2013.05.27 08:30:00
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156. so the lav's - in General Discussions [original thread]
S0LlD SNAKE wrote: Jenova's Witness wrote: Get a full squad and designate one person to run with some kind of AV that isn't a plasma cannon or AV grenades. There, I solved the LAV problem. Proximity mines, swarm launchers and the plasma c...
- by Jenova's Witness - at 2013.05.26 11:17:00
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157. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
Darken-Sol wrote: Run AV. Stop crying Thread should have ended here IMO.
- by Jenova's Witness - at 2013.05.26 11:12:00
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158. De-buff the militia LAVs - in General Discussions [original thread]
Obodiah Garro wrote: Leave free mitia LAV alone, nothing beats the joy or running over proto fools on ambush in my free suit/lav combination. Hell, its even better when you cut through a squad of em, or when the poor little guy bunny hops the w...
- by Jenova's Witness - at 2013.05.26 11:11:00
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159. so the lav's - in General Discussions [original thread]
Get a full squad and designate one person to run with some kind of AV that isn't a plasma cannon. There, I solved the LAV problem. Proximity mines, swarm launchers and the plasma cannon could use a buff though.
- by Jenova's Witness - at 2013.05.26 11:07:00
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160. whats everybody specing into this next and final repec? - in General Discussions [original thread]
*wub~wub~wub~wub~wub~wup~WUB~FWOOM!* Madruger Destruction +150 Kill +50 Kill +50 Kill +50
- by Jenova's Witness - at 2013.05.26 10:55:00
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