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1621. remove the redline - in General Discussions [original thread]
Yes, I too would like to fly a Dropship (or some other aerial vehicle) freely across the districts.
- by Jathniel - at 2013.04.22 01:49:00
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1622. [Suggestion] Laser Pistol - in Feedback/Requests [original thread]
A scaled down, sidearm weapon variant of the Laser Rifle. Damage output equal to 75% of the Laser Rifles, with near instantaneous full power build up. Not as much heat sink ability. Only fires a sustained beam for a max of 1.5 seconds before over...
- by Jathniel - at 2013.04.22 01:28:00
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1623. Why are you Caldari - in General Discussions [original thread]
I don't like Caldari either. *pouty face* But the alliance says that's what we are. "I don't wanna be Caldari!" http://1.bp.blogspot.com/-d8krZXoCQTY/Tw2fOm3nbeI/AAAAAAAADGU/dx4Mkmto8uQ/s1600/pouty_face.jpg
- by Jathniel - at 2013.04.22 00:56:00
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1624. Well well well MOAR stuff from the test servers - in General Discussions [original thread]
LOVE the Amarr Assault description! Instrument of Holy Wrath! Hell yeah. All fired up! All the descriptions are cool. Can't wait for May 6!
- by Jathniel - at 2013.04.22 00:43:00
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1625. [Request] Merc Quarters in Planetary Bases and Stargate Travel - in Feedback/Requests [original thread]
Okay it's at about 0:12:12. Yeah, FoxFour said it, and that is an awesome, excellent idea. Planetary stargates (just like SG1, yay!). May not see it for a while, but I would LOVE to see it.
- by Jathniel - at 2013.04.21 19:35:00
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1626. [Request] Merc Quarters in Planetary Bases and Stargate Travel - in Feedback/Requests [original thread]
Sounds cool. I'll have a listen right now... (EDIT: OMFG I want graphics like in that intro... Jesus frickin Christ....)
- by Jathniel - at 2013.04.21 19:19:00
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1627. Why tanks are broken - in Feedback/Requests [original thread]
Cosgar wrote: There are several factors that go into the history of HAV vs infanttry in this that get overlooked since the last character wipe. It all boils down to one statement as to why tanks were considered OP, and are considered UP now: P...
- by Jathniel - at 2013.04.21 19:00:00
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1628. [Discussion/Request] 100% Passive Skill point system like EvE. - in Feedback/Requests [original thread]
Lynn Beck wrote: Stevez WingYip wrote: Okay, simple idea, for those of you that play EvE this would be very simple, however, I want to give those that do not an idea. Basically, my idea is to have Skill points be purely passive based, just ...
- by Jathniel - at 2013.04.21 18:05:00
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1629. [Discussion/Request] 100% Passive Skill point system like EvE. - in Feedback/Requests [original thread]
Yeah OP. +1 Every week, same thing, in corp we all always ask each other: "Did you hit your cap yet?" "Hey let's do a skirmish." "Sorry man, can't. Doing Ambush because I gotta hit my cap first." Every week same thing, "gotta hit that cap." It's...
- by Jathniel - at 2013.04.21 18:02:00
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1630. end of match - in Feedback/Requests [original thread]
The objective is (as the TACNET computer lady says): "Capture null cannons to destroy hostile MCC." That's why you're there. Maybe you COULD have won by clone out, if the MCC lasted a little longer... but you win by clone out in Ambush. MCC takes ...
- by Jathniel - at 2013.04.21 17:55:00
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1631. Strafe Jumping - in Feedback/Requests [original thread]
Honestly, with everything that's going to be on the line after May 6, I do NOT want silly things like bhopping and strafe jumping to make as much of a difference in this game, as some people seem to want them to make.
- by Jathniel - at 2013.04.21 17:52:00
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1632. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
I don't actually mind the objective spawning. You hack the objectives, and you better have a squadmate covering your back. Or you can use your head. If you just killed someone, you know it's going to be between 8-15 seconds before they respawn. Du...
- by Jathniel - at 2013.04.21 17:38:00
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1633. Strafe Jumping - in Feedback/Requests [original thread]
5aEKUXeRJGJ27kCDnDVYak4q wrote: All skilled FPS games have strafe jumping. It makes the game require so much more skill and will reward those who has skillz. COD has it: http://www.youtube.com/watch?v=7zYtpLXj_6o Quake Live has it: http://...
- by Jathniel - at 2013.04.21 17:26:00
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1634. [REQUEST] Bunny Hopping - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I dunno, guys, he might have a point. If there's one good metric of skill, it's the ability to hold down the jump button the entire match. It's right up there with the ability to mash the thumb stick to the left ...
- by Jathniel - at 2013.04.21 16:43:00
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1635. No Gauss Rifle - in General Discussions [original thread]
slypie11 wrote: Spacetits CDXX wrote: slypie11 wrote: Don't get me wrong, Call of Duty is fun. But I didn't come here for fun. (...) I'm not here to make friends! Wow. admit it. that was funny.
- by Jathniel - at 2013.04.21 16:30:00
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1636. [Request & Suggestion]Drop Uplink Vehicle Module - in Feedback/Requests [original thread]
We already have the Mobile CRUs. This is not a request for that. Drop Uplinks will generally be utilized by only the squad you are in, and they become open to your entire team if you are NOT in a squad. How about a squad uplink for vehicles? Dro...
- by Jathniel - at 2013.04.21 10:48:00
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1637. Why tanks are broken - in Feedback/Requests [original thread]
Sorry, OP. Tanks are mostly fine, OP. The main issue with AV are the AV nades and their stupid homing ability. The Assault forge is very potent, especially damage modded, but it's damage is well mitigated by hardened armor, and swarms are well mi...
- by Jathniel - at 2013.04.21 10:39:00
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1638. No Gauss Rifle - in General Discussions [original thread]
Holy hell... I actually saw posts about people finally recognizing what's going on! +1 to the OP. I reall want to see the Gauss Rifle too. We need more general purpose/utility weapons like the gallante AR around. Variety of utility weapons is a b...
- by Jathniel - at 2013.04.21 10:21:00
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1639. Better contrast for aiming reticles on sniper rifles - in Feedback/Requests [original thread]
Yeah, I complained about this too. Between the blending of the sight dot with glowing terrain, and target data making a jumbled mess, sniping accurately becomes a serious problem. It's one thing if the sun is in your eyes, but the sand too? lol....
- by Jathniel - at 2013.04.21 10:07:00
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1640. Sniper rifle damage off a bit? - in Feedback/Requests [original thread]
Bendtner92 wrote: That's how it is. There's a 5% damage increase for each tier for ALL weapons except the laser I think. It used to be 10% before the weapon flattening I think. If you change it for snipers you must change it for all the other...
- by Jathniel - at 2013.04.21 09:58:00
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