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941. Installations... - in General Discussions [original thread]
This thread is just sad :/
- by Jason Pearson - at 2013.12.15 01:36:00
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942. How to kill a missile Gunlogi? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Jason Pearson wrote: Ansiiis The Trustworthy wrote: Jason Pearson wrote: My advice, Rail Madrugar, not rock sure on a fit yet but it pounds heavies, for this to work you're going to need to keep your dist...
- by Jason Pearson - at 2013.12.15 01:34:00
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943. How to kill a missile Gunlogi? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Jason Pearson wrote: My advice, Rail Madrugar, not rock sure on a fit yet but it pounds heavies, for this to work you're going to need to keep your distance, use your speed to keep the advantage and for the lov...
- by Jason Pearson - at 2013.12.15 01:27:00
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944. How to kill a missile Gunlogi? - in General Discussions [original thread]
My advice, Rail Madrugar, not rock sure on a fit yet but it pounds heavies, for this to work you're going to need to keep your distance, use your speed to keep the advantage and for the love of god keep your Hardener up when engaging, otherwise yo...
- by Jason Pearson - at 2013.12.15 01:19:00
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945. Vehicles are becoming a problem - in General Discussions [original thread]
Nope. Add Webs fix'd.
- by Jason Pearson - at 2013.12.15 00:53:00
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946. You See Folks - in General Discussions [original thread]
We can't have nice things because we keep going round and round buffing and nerfing things, not allowing new things to come :(
- by Jason Pearson - at 2013.12.15 00:41:00
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947. remotes are the new AV crutch - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Jason Pearson wrote: Learn to use proxy mines to keep you safe. Oh and they can't ram you if you're reversing, :D They tap you and it either blows up or sets them off as you're driving away, you take damage but...
- by Jason Pearson - at 2013.12.15 00:38:00
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948. CCP how hard is it to undo speed buff for tanks? - in General Discussions [original thread]
I have just realized something. With the buff in speed, I'm too fast to run people over, yet previously I could easily in a tank. Yet if I go full speed and then release acceleration, if I time it right I kill someone... Weird.
- by Jason Pearson - at 2013.12.15 00:32:00
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949. How to fix tanks... - in General Discussions [original thread]
Killar-12 wrote: Jason Pearson wrote: Killar-12 wrote: 2 things Webs are nice BUT they're NOT in the game, still tanks can have upwards of 10k eHP when active and at maxed Skills can run their Hardeners fairly often Don't act like your ...
- by Jason Pearson - at 2013.12.15 00:16:00
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950. How to Balance Tanks and AV - in General Discussions [original thread]
stlcarlos989 wrote: Since tankers want to it to take a coordinated 3-man team of AV to take destroy their tank, Then it should take a coordinated 3-man team to operate a tank to its fullest potential. Real world tanks usually have 4 man crews c...
- by Jason Pearson - at 2013.12.15 00:08:00
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951. How to fix tanks... - in General Discussions [original thread]
Killar-12 wrote: 2 things Webs are nice BUT they're NOT in the game, still tanks can have upwards of 10k eHP when active and at maxed Skills can run their Hardeners fairly often Don't act like your posts are special it makes you look like a d...
- by Jason Pearson - at 2013.12.14 23:50:00
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952. remotes are the new AV crutch - in General Discussions [original thread]
Everything Dies wrote: Jason Pearson wrote: Everything Dies wrote: ...still don't understand how tankers can keep up their whining now that they can dominate a battle in a fitting that costs less than many dropsuit builds. I still cost...
- by Jason Pearson - at 2013.12.14 23:37:00
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953. How to fix tanks... - in General Discussions [original thread]
Anmol Singh wrote: ALT2 acc wrote: Atiim wrote: Anmol Singh wrote: Buff the swarm launcher range to 200m Buff the forge gun charge up times so it takes 2.5 secs to charge assault, 3 to charge the normal. Limit tanks per match to 2 ...
- by Jason Pearson - at 2013.12.14 23:31:00
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954. remotes are the new AV crutch - in General Discussions [original thread]
Benjamin Ciscko wrote: Spkr4theDead wrote: Now you don't even have to detonate them yourself, all a tank has to do is run over them and it gives boom. Way to give infantry another crutch. Still don't understand what is so hard about findin...
- by Jason Pearson - at 2013.12.14 23:29:00
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955. remotes are the new AV crutch - in General Discussions [original thread]
Everything Dies wrote: ...still don't understand how tankers can keep up their whining now that they can dominate a battle in a fitting that costs less than many dropsuit builds. I still cost 500k :(
- by Jason Pearson - at 2013.12.14 23:28:00
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956. remotes are the new AV crutch - in General Discussions [original thread]
Learn to use proxy mines to keep you safe. Oh and they can't ram you if you're reversing, :D They tap you and it either blows up or sets them off as you're driving away, you take damage but no death. Oh and it's rarely used in FW, because it bans...
- by Jason Pearson - at 2013.12.14 23:27:00
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957. How to fix tanks... - in General Discussions [original thread]
Needless Sacermendor wrote: Jason Pearson wrote: From experience, you're not playing enough tank because this is how it is now. I haven't driven a HAV since E3 build when I realised how easy mode they are ... invulnerable to 95% of weapons...
- by Jason Pearson - at 2013.12.14 23:20:00
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958. Get a tank ! - in General Discussions [original thread]
Please, everyone get tanks. And call them when I'm there. NEXT 15 TANK KILLS IN 10 MINUTES!
- by Jason Pearson - at 2013.12.14 23:10:00
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959. How to fix tanks... - in General Discussions [original thread]
Cosgar wrote: I'm really glad none of you work for CCP. This thread man, this thread... Even me? :( I'm going to go unlike all the posts I've liked of yours.
- by Jason Pearson - at 2013.12.14 23:09:00
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960. How to fix tanks... - in General Discussions [original thread]
As a Tanker I'm not. Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardener because it allows you ...
- by Jason Pearson - at 2013.12.14 22:50:00
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