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921. SLAY - in General Discussions [original thread]
It's a fun little strategy game, expand fast, learn to cut off opponents troops and where to position yours to keep them constantly close to others. It's more amusing than dust usually. Th3rdSun wrote: Soulja Ghostface wrote: WTH Is so goo...
- by Jason Pearson - at 2013.12.15 06:11:00
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922. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: I dunk on armor tanks as well because I'm better than them and in a squad. I also get dunked on when someone of equal skills finds me. That's not the issue. The issue is armor vehicles have utility options while having t...
- by Jason Pearson - at 2013.12.15 06:07:00
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923. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: Jason Pearson wrote: Eurydice Itzhak wrote: It's useless for shield vehicles because well you should know, if your shields are ever depleted, you're either fine or dead. It's not just extra HP like shields are for a...
- by Jason Pearson - at 2013.12.15 05:50:00
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924. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: It's useless for shield vehicles because well you should know, if your shields are ever depleted, you're either fine or dead. It's not just extra HP like shields are for armor vehicles.And the HP difference is huge. The f...
- by Jason Pearson - at 2013.12.15 05:38:00
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925. If You Want Something Done Right - in General Discussions [original thread]
Foxhound Elite wrote: . It's ridiculously annoying with all these tanks running around, if they weren't so common, us pilots would be having a laugh, mopping up infantry kills. omg, balance. Infantry best start singing tanker's praises, nerf...
- by Jason Pearson - at 2013.12.15 05:17:00
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926. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: You said a hardener and a repairer left a madrugar with 2 highs 2 lows. I took your word for it. I don't see how you keep denying it. Free buffer, extra 1k HP, faster tank, and two slots to fit any utility you can imagin...
- by Jason Pearson - at 2013.12.15 05:13:00
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927. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: 360 damage off a proto rail? What about 1k more of your main stat? What about a free regenerating 1k(how much is it now? I know its less now) buffer? Lows are useles so a gunnlogi has two free slots and a madrugar has 4....
- by Jason Pearson - at 2013.12.15 04:47:00
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928. Tanking not fun anymore.( They're too simple) - in General Discussions [original thread]
Disagree, if we can slow us down, get rid of the two hardener ability and possibly add webs, we're gonna be in a very nice tactical position, from a gameplay perspective atleast, I love the idea of doing things in "waves of opportunity" it's just ...
- by Jason Pearson - at 2013.12.15 04:34:00
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929. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: Jason Pearson wrote: Eurydice Itzhak wrote: Jason Pearson wrote: Cosgar wrote: Damage mods should definitely go to low slots, vehicle and infantry. Why should the ones with the highest HP ceiling get the abili...
- by Jason Pearson - at 2013.12.15 04:32:00
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930. CCP - CHANGE VEHICLE RESTRICTIONS - in General Discussions [original thread]
isn't this your 2nd-3rd thread with pretty much the same content o.O
- by Jason Pearson - at 2013.12.15 04:20:00
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931. So... Youngest player? - in General Discussions [original thread]
I'm 12 and people make fun of me all the time.
- by Jason Pearson - at 2013.12.15 04:19:00
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932. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Eurydice Itzhak wrote: Jason Pearson wrote: Cosgar wrote: Damage mods should definitely go to low slots, vehicle and infantry. Why should the ones with the highest HP ceiling get the ability to gank and tank while the ones with the lowest...
- by Jason Pearson - at 2013.12.15 04:17:00
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933. Are missile gunnlogis scary to armor tanks? - in General Discussions [original thread]
Zekain K wrote: AP Grasshopper wrote: Zekain K wrote: Because All I ever see is armor tanks roaming around with their super sonic speed. but when a missile gunnlogi is dropped, they all seem to die so fast to it, or run as fast as they po...
- by Jason Pearson - at 2013.12.15 03:37:00
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934. Tank vs AV: In my opinion. - in General Discussions [original thread]
Keeping this bumped because of all the crying.
- by Jason Pearson - at 2013.12.15 03:33:00
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935. WTF is up with this AV!? - in General Discussions [original thread]
You cry a lot.
- by Jason Pearson - at 2013.12.15 03:22:00
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936. Are missile gunnlogis scary to armor tanks? - in General Discussions [original thread]
Capable of 1 shotting any Armor Tank. I love this.
- by Jason Pearson - at 2013.12.15 03:19:00
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937. well funs over... - in General Discussions [original thread]
cod >>>>>>>>>> ;)
- by Jason Pearson - at 2013.12.15 03:17:00
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938. NFS514 - in General Discussions [original thread]
AV nade it before hardeners.
- by Jason Pearson - at 2013.12.15 03:16:00
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939. Militia tanks are OP.... - in General Discussions [original thread]
Sad thread is sad. If you're dying to 0 sp tankers with militia tanks, you're a disgrace.
- by Jason Pearson - at 2013.12.15 02:54:00
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940. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Cosgar wrote: Damage mods should definitely go to low slots, vehicle and infantry. Why should the ones with the highest HP ceiling get the ability to gank and tank while the ones with the lowest HP ceiling have no option other than getting wrec...
- by Jason Pearson - at 2013.12.15 02:44:00
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