Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
3481. the call out list - in The War Room [original thread]
Calling out to both that Red team and that Blue team. Gonna smash you both. ^_^
- by Jason Pearson - at 2012.12.06 19:31:00
|
3482. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Anyone else have anything to say with regard to these immersive features? Do want.
- by Jason Pearson - at 2012.12.06 01:06:00
|
3483. (request) Waiting for the game to come out - in Feedback/Requests [original thread]
DarkShadowFox wrote: can we fix all the bugs and stuff and wait for the game to come out and than start suggesting things... would make more sense to let CCP fix all the problems wrong with the game before we start adding more things. Rathe...
- by Jason Pearson - at 2012.12.06 01:03:00
|
3484. Post Tourney Corp Power Rankings - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: SI got beatdown by Zion I heard... I like you, you made me chuckle.
- by Jason Pearson - at 2012.12.05 12:36:00
|
3485. Pretty please, with sugar on top, I only have one wish... - in General Discussions [original thread]
I wish I could play the 3 point map.. I've played Ashland so many times -_-
- by Jason Pearson - at 2012.12.05 11:51:00
|
3486. Railgun tanks= defenseless - in General Discussions [original thread]
Laurent Cazaderon wrote: The dark cloud wrote: Well today i again played against WTF on the 5 point skirmish map and one off their guys called in 3 sagaris railgun tanks. Now my CEO and i myself where fed up that he was sitting in his redlin...
- by Jason Pearson - at 2012.12.05 11:49:00
|
3487. Railgun tanks= defenseless - in General Discussions [original thread]
Tzaar Bomba wrote: Second that opinion, two small blasters supporting the railgun should have been sufficient enough to halt the onslaught. Your strike was just well coordinated. Tip of the hat to your team sir, but small turrets are adequate. ...
- by Jason Pearson - at 2012.12.05 01:15:00
|
3488. Templar One - in General Discussions [original thread]
Dust Goon wrote: I'm currently reading the prequel before i start Templar One but i doubt many people here can actually read let alone bother to. I wish I could read..
- by Jason Pearson - at 2012.12.05 00:28:00
|
3489. Post Tourney Corp Power Rankings - in General Discussions [original thread]
Donkey Hawaii wrote: Jason Pearson wrote: Donkey Hawaii wrote: SOOOO my guess is SI and imperfects are the 2 badasses in the game Well guess its time to skill up and show all you f@#k muffins how its done Seems like a hard man right...
- by Jason Pearson - at 2012.12.04 23:11:00
|
3490. Post Tourney Corp Power Rankings - in General Discussions [original thread]
Donkey Hawaii wrote: SOOOO my guess is SI and imperfects are the 2 badasses in the game Well guess its time to skill up and show all you f@#k muffins how its done Seems like a hard man right here, who knows, maybe I'll break out the milit...
- by Jason Pearson - at 2012.12.04 22:32:00
|
3491. Post Tourney Corp Power Rankings - in General Discussions [original thread]
Sha Kharn Clone wrote: How can you rate Seraphim ? Your missing huge ammounts of intel on all the Corps here lolz. Funny I would rank Zion ahead of both Imp Syn and SI. ( Dont take as a friendly remark Shad it might cost you if you did) Th...
- by Jason Pearson - at 2012.12.04 22:16:00
|
3492. How do you pass your boredom on the battle field? - in General Discussions [original thread]
I go off and get my Militia Dropship with a CRU, fly around for a bit, get a ship full of players and then I launch them into the redzone. Generally out of spite because they usually never leave when I need them too, and to prove a point when play...
- by Jason Pearson - at 2012.12.04 22:10:00
|
3493. Its SyNergy Gaming, not Synergy gaming - in General Discussions [original thread]
Sorry Synergy guys, will remember that in future.
- by Jason Pearson - at 2012.12.04 22:06:00
|
3494. Could there be some drop ship love in the future. :) - in General Discussions [original thread]
Reout Karaal wrote: Caeli SineDeo wrote: Maken I am not talking about E3 flight controls. Which you are clearly have in mind. I am talking about Precursor. These where some of the hardest flight controls in the game. But with there difficul...
- by Jason Pearson - at 2012.12.04 22:05:00
|
3495. Poker in Dust? - in General Discussions [original thread]
I've been hoping they'd add something like this. Give us Poker, Slay (Like in PSHome Space) etc, it'll be fun to do social things instead of us Shoot everything. Could really create a game that isn't just focused on killing.
- by Jason Pearson - at 2012.12.04 16:03:00
|
3496. still no patchnotes? - in General Discussions [original thread]
Didn't you guys hear? Next build is January.. *Crosses fingers and hopes for chaos*
- by Jason Pearson - at 2012.12.04 15:35:00
|
3497. We need a character Wipe - in Feedback/Requests [original thread]
Completely disagree How do you expect us to find out exploits and glitches if we only every get to experience a portion of the game?
- by Jason Pearson - at 2012.12.04 15:18:00
|
3498. Imperfects.....SI..... - in General Discussions [original thread]
Laurent Cazaderon wrote: well a fun and interesting match implies a good opposition. We never play against imperfects due to to region zone but SI fights are always more interesting. I have one in mind last week where we wouldnt stop facing eac...
- by Jason Pearson - at 2012.12.04 14:36:00
|
3499. Stolen tank? - in General Discussions [original thread]
Garrett Blacknova wrote: 1. No friendly fire means you don't get crushed by a friendly vehicle driving into you, only if it gets dropped on you somehow. So again, how did they achieve that? Do not be so naive. It's extremely easy to kill a...
- by Jason Pearson - at 2012.12.04 14:32:00
|
3500. 48 players next build? - in General Discussions [original thread]
Knightshade Belladonna wrote: I'm not sure, but even though there was 256 players per battle in MAG, weren't there like some type of instanced zones on a map and was never really 256 players firing back and forth across each other? From what...
- by Jason Pearson - at 2012.12.04 05:07:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |