Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
3141. Tanks [feedback] - in Feedback/Requests [original thread]
Tanks aren't OP Got pushed back by a Proto Forge in less than 8 seconds, 6500 shields (With Surge Hardener on) gone in 3 shots.. I was lucky to get my reps on and reverse out the way I came, hell, he was taking out the infantry around my tank too xD
- by Jason Pearson - at 2013.03.13 23:33:00
|
3142. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
I agree with the OP, I've made multiple threads in the past about the topic (and included the removal of the Militia LAV as a balance) but nobody wants to spec into AV but expects it to be free. To the whiny cunts complaining about "waaah why yo...
- by Jason Pearson - at 2013.03.13 23:22:00
|
3143. Expanding Kill stats - in Feedback/Requests [original thread]
An additional screen on your character stats, perhaps even add to the leaderboards ^_^
- by Jason Pearson - at 2013.03.13 23:05:00
|
3144. Expanding Kill stats - in Feedback/Requests [original thread]
I'd like to see additional stats for kills, I know CCP have stated more stats will come but more ideas about different stats can't hurt right? So with Kills and Vehicle Destruction, I'd like to see more about what I've killed/destroyed in a form...
- by Jason Pearson - at 2013.03.13 22:58:00
|
3145. [Feedback & Idea] Repair Tool WP Gain for a Future Release - in Feedback/Requests [original thread]
Eh I don't see the problem personally. Every player has a cap, to reset this "cap" they need to kill someone, so if you're babysitting a useless player who isn't getting any kills, move on. I don't need constant WP to tell me I'm doing a good job...
- by Jason Pearson - at 2013.03.13 22:39:00
|
3146. [Request] Dropship adjustments/changes - in Feedback/Requests [original thread]
ChromeBreaker wrote: Jason Pearson wrote: I don't think we should ever be able to repair inside the vehicle, it would be ridiculous. Agreed with being able to shoot out and being able to open/close doors. ... you want drop-ships flying ar...
- by Jason Pearson - at 2013.03.05 10:28:00
|
3147. Derpships - in Feedback/Requests [original thread]
ChromeBreaker wrote: Wp's acceleration increase hp increase and guns that shoot in vaguely the right direction 1) Agreed 2) Eh.. I go pretty damn fast. 3) Agreed (more PG and CPU pls) 4) They do, you have to take into account your movem...
- by Jason Pearson - at 2013.03.05 10:26:00
|
3148. [Request] Dropship adjustments/changes - in Feedback/Requests [original thread]
I don't think we should ever be able to repair inside the vehicle, it would be ridiculous. Agreed with being able to shoot out and being able to open/close doors.
- by Jason Pearson - at 2013.03.05 10:23:00
|
3149. Boost Light Remote Reps/Shield Transporters range - in Feedback/Requests [original thread]
Asking for a range boost to Light Remote Reps and Transporters. Seems more balanced than giving both of them extended range, light reps could be used by Dropships a lot easier if they had increased range and might even be capable of air repair...
- by Jason Pearson - at 2013.03.05 10:21:00
|
3150. Derpships - in Feedback/Requests [original thread]
madd greazy wrote: I think they should just completely take away the impact force when hitting vehicles, maybe just reduce it, but it needs to be reduced quite a bit. I'm sure a futuristic aerial military vehicle of that nature, would have som...
- by Jason Pearson - at 2013.03.05 10:17:00
|
3151. [Feedback] the new ambush is EFFING AWESOME - in Feedback/Requests [original thread]
Agreed, loving Ambush, everything is much more intense and people aren't magically appearing behind our lines.
- by Jason Pearson - at 2013.03.05 10:15:00
|
3152. Removal of Starter Fits 2.0 - in Feedback/Requests [original thread]
udc wrote: I literally don't care Thank you for that well constructed and reasonable criticism that you have presented.
- by Jason Pearson - at 2013.02.23 14:15:00
|
3153. [Suggestion] Railgun sniping from mountaintops (Updated) - in Feedback/Requests [original thread]
I fear you are making a mountain out of a mole hill. Take it from someone who regularly does this (I do not care, I sit on that mountain covering Alpha and do a fine job of it), it is very easy to kill someone sitting up there in a railgun tank e...
- by Jason Pearson - at 2013.02.23 13:44:00
|
3154. Removal of Starter Fits 2.0 - in Feedback/Requests [original thread]
With the other thread not seeming to get the point across and some more recent ideas that will probably not get taken notice of, I decided to make another thread. This thread will hopefully convey my reasons properly and if you're going to reply p...
- by Jason Pearson - at 2013.02.23 13:34:00
|
3155. Forge Guns under used? - in General Discussions [original thread]
Get in a tank for once and you'll see plenty, believe me ^_^ You shouldn't be fighting Infantry with a Forge in the first place, it's for vehicles.
- by Jason Pearson - at 2013.02.22 08:12:00
|
3156. AV Nades, what are they to you? - in Feedback/Requests [original thread]
Like I said, more opinions, tis not about me and what I think, I've already stated my unmoving opinion about AV nades. For some of the statements I'll address them. Some of the better shield tanks have about 6-7000hp (Around this HP you probabl...
- by Jason Pearson - at 2013.02.21 21:10:00
|
3157. AV Nades, what are they to you? - in Feedback/Requests [original thread]
Imho, AV nades are themost unbalanced thing in this game. The ability to afflict massive damage that homes in on the target is just ridiculous, put it with a Nanohive and hide behind something and you have the easiest weapon to kill vehicles with....
- by Jason Pearson - at 2013.02.21 20:15:00
|
3158. Spider tanking for vehicles needs improvement - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Jason Pearson wrote: It only goes out if you're too far away, it may be the point of the turret, so if the turret is out of the rep range, maybe it stops it? All I know is we stopped, activated the transporters and I...
- by Jason Pearson - at 2013.02.21 18:24:00
|
3159. Spider tanking for vehicles needs improvement - in Feedback/Requests [original thread]
It only goes out if you're too far away, it may be the point of the turret, so if the turret is out of the rep range, maybe it stops it? All I know is we stopped, activated the transporters and I carried on looking behind us (rear tank) and coveri...
- by Jason Pearson - at 2013.02.21 17:59:00
|
3160. Spider tanking for vehicles needs improvement - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: You currently get no points for repping an instalattion or vehicle, plus you get no 'guardian' bonus like you do with the logi suit when you rep a heavy who kills someone They should carry the Logi system from infan...
- by Jason Pearson - at 2013.02.21 17:01:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |