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GoD-NoVa
Imperfects Negative-Feedback
195
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Posted - 2013.03.22 12:35:00 -
[1] - Quote
Right now the burst AR and TAC AR are useless. I think they need to have their recoil reduced. Last build before the AR nerf, TAC and Burst ARs were more fun to use. But now they are extinct and they remove the excitement i had from using them. The recoil on the TAC AR is more like a bounce and it should have a slight decrease in the amount of bounce it has. |
G Torq
ALTA B2O
104
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Posted - 2013.03.22 12:37:00 -
[2] - Quote
Agreed - TARs should have the recoil reduced slightly. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
231
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Posted - 2013.03.22 12:47:00 -
[3] - Quote
Buff the Breach AR... that thing got nerfed to uselessness and beyond! |
Volgair
The Tritan Industries
241
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Posted - 2013.03.22 12:51:00 -
[4] - Quote
G Torq wrote:Agreed - TARs should have the recoil reduced slightly.
CCP tried that already and people considering themselves "pro" started abusing turbo controllers and totally broke the flow of the game. That said, if they would add a fast heat-fast cool mechanic so people would have to use the weapon in bursts of 2 or 3 I could get behind a recoil reduction. |
Rei Shepard
Spectre II
95
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Posted - 2013.03.22 12:52:00 -
[5] - Quote
All the AR variants are underpowered vs the stock version, i keep trying them but when i swap back to the stock version people just die faster. |
GoD-NoVa
Imperfects Negative-Feedback
195
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Posted - 2013.03.22 12:57:00 -
[6] - Quote
Volgair wrote:G Torq wrote:Agreed - TARs should have the recoil reduced slightly. CCP tried that already and people considering themselves "pro" started abusing turbo controllers and totally broke the flow of the game. That said, if they would add a fast heat-fast cool mechanic so people would have to use the weapon in bursts of 2 or 3 I could get behind a recoil reduction.
ok i can agree but not everyone used such controllers and is there even any proof they effect dust? i, as well as many others used the DS3 and our trigger finger to produce such high RoF. but yeah if they reduced recoil and added a heat build up mechanic i can work with that. but i think i should have the ability to fire the first 10 shots as fast as i can without having to stop to cool down |
ZiwZih
The Tritan Industries
85
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Posted - 2013.03.22 13:43:00 -
[7] - Quote
I guess Burst was lapsus calami and you thought on Breach.
Yes, both Tactical and Breach are 'over-fixed'. TAR either needs lesser recoil or more damage per shot. Complaints on people with modded Sixaxis abusing it means damage buff is preferable, I guess. Also, mouse makes it a bit better to use now.
Breach I never tried, but people with experience with it stated many times on many Feedback post about it being useless.
Pity how AR fix lessen the variety you see on the field. |
Judy Maat
Rebelles A Quebec Orion Empire
7
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Posted - 2013.03.22 13:45:00 -
[8] - Quote
G Torq wrote:Agreed - TARs should have the recoil reduced slightly. No train the skill that reduce recoil my friend.. because then what the skill would be there for? And you would become a GOD when you train the skill on top of this recoil nerf |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
125
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Posted - 2013.03.22 13:47:00 -
[9] - Quote
They do need to buff them the burst is almost useless it needs less recoil and more range.
The breach should be the opposite of what is now. It should be an 900 rpm gun with high recoil and big hip spread. Its major advantage would be it's fast time to kill. When i think breach i think going through a door into a close quarters fight. I want a high rate of fire gun for that. |
ZiwZih
The Tritan Industries
85
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Posted - 2013.03.22 13:55:00 -
[10] - Quote
Judy Maat wrote:G Torq wrote:Agreed - TARs should have the recoil reduced slightly. No train the skill that reduce recoil my friend.. because then what the skill would be there for? And you would become a GOD when you train the skill on top of this recoil nerf
Like many here I have perfect skill, plus I am using a mouse which makes TAR a bit easier and I tell you recoil is too high... At least for that damage output.
And relax my dear, CCP has a huge history of over-nerfing and over-buffing things. TAR is one such a thing. Noone here is asking it to become a godly weapon. |
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GoD-NoVa
Imperfects Negative-Feedback
195
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Posted - 2013.03.22 13:55:00 -
[11] - Quote
Judy Maat wrote:G Torq wrote:Agreed - TARs should have the recoil reduced slightly. No train the skill that reduce recoil my friend.. because then what the skill would be there for? And you would become a GOD when you train the skill on top of this recoil nerf
the skill doesnt help with recoil, it is still very high even with AR operation maxed |
ZiwZih
The Tritan Industries
85
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Posted - 2013.03.22 13:57:00 -
[12] - Quote
N1ck Comeau wrote:They do need to buff them the burst is almost useless it needs less recoil and more range.
(...).
IIRC Burst has 0 recoil. Only thing users of it asked was to lessen the burst from 8 to 3 bullets, I think. But then, I haven't used it in a while. |
Volgair
The Tritan Industries
241
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Posted - 2013.03.22 14:08:00 -
[13] - Quote
GoD-NoVa wrote:Volgair wrote:G Torq wrote:Agreed - TARs should have the recoil reduced slightly. CCP tried that already and people considering themselves "pro" started abusing turbo controllers and totally broke the flow of the game. That said, if they would add a fast heat-fast cool mechanic so people would have to use the weapon in bursts of 2 or 3 I could get behind a recoil reduction. ok i can agree but not everyone used such controllers and is there even any proof they effect dust? i, as well as many others used the DS3 and our trigger finger to produce such high RoF. but yeah if they reduced recoil and added a heat build up mechanic i can work with that. but i think i should have the ability to fire the first 10 shots as fast as i can without having to stop to cool down
I used the TAR at the start of Septembers build and stopped when i realized it was as broken as it was, simply out of principal. Absurd damage aside, the weapon could hit not just hit from B to C on the old Manus Peak with sharp shooter prof 1, While laser lineing rounds into peoples dome piece. For those of you unfamiliar with that map that was like a 350m gap.
As for the turbo controller my roommate purchased a cheap one for proof of concept, it worked like a charm permitting him to go 45/3 with little effort, he honestly is not that good. Said controller was promptly placed on a shelf as a trophy for pioneering failed game design. We would have recorded it, if it wasn't for NDA but we needed proof for forum fuel to flame the weapon to its current broken state. While unfortunate, the game only had one option for fitting. Which constitutes game breaking in most minds. |
Jason Pearson
Seraphim Initiative. CRONOS.
755
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Posted - 2013.03.22 14:28:00 -
[14] - Quote
Will disagree on the burst.
I wreck faces with it. Especially the Allotek/Gorewreck variants.. they're lethal. |
semperfi1999
Internal Error. Negative-Feedback
374
|
Posted - 2013.03.22 14:37:00 -
[15] - Quote
Proto is the only worthwhile burst. Breach is worthless and needs change. Tac needs recoil lowered if you want to fix the issue with modded controllers then change the max ROF to be similar to breach. |
Sete Clifton
PSU GHOST SYNDICATE
71
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Posted - 2013.03.22 14:44:00 -
[16] - Quote
For the TAR, one solution might be to model it after the DMR from Reach (think it might have changed for H4). Basically, if you shoot it as fast as it allows, you lose a lot of accuracy. So the idea is that you actually have to shoot it slightly slower in order to get the maximum performance out of it. However, if you shoot it too slow, then you're losing a lot of DPS. So it's a balancing act with the RoF.
That should allow for them to reduce the recoil, but still counter turbo controllers. It should also make it require enough skill that it's high damage shouldn't be a problem. |
2-Ton Twenty-One
Imperfects Negative-Feedback
346
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Posted - 2013.03.22 14:47:00 -
[17] - Quote
most variants of most weapons need a buff/change |
G Torq
ALTA B2O
104
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Posted - 2013.03.22 19:02:00 -
[18] - Quote
Seems I need to add a bit more.... (Disclaimer, I've played with TARs in the 2 previous builds, and currently have AR lvl 4)
The TAR should have following changes applied to it:
- RoF to be in the 400-600 shots per minute range (6.6-10.0 shots per second)
- Recoil should be reduce BY A SMALL AMOUNT*
- Damage should be increase by 5 hp
- Price can actually go up a bit
This, I think, would help the TAR, and largely prevent modded controllers.
*) People seem to think that when I said "reduced slightly", I meant "removed" - I mean "slightly" as in not very much, as in keep most of the current kick/climb
also,
Judy Maat wrote:G Torq wrote:Agreed - TARs should have the recoil reduced slightly. No train the skill that reduce recoil my friend.. You're an idiot, Judy Maat. |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
499
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Posted - 2013.03.22 19:09:00 -
[19] - Quote
GoD-NoVa wrote:Right now the burst AR and TAC AR are useless. I think they need to have their recoil reduced. Last build before the AR nerf, TAC and Burst ARs were more fun to use. But now they are extinct and they remove the excitement i had from using them. The recoil on the TAC AR is more like a bounce and it should have a slight decrease in the amount of bounce it has.
as a mass driver user i will say yes. also the breach needs a bigger clip |
Berserker007
Imperfects Negative-Feedback
255
|
Posted - 2013.03.22 19:16:00 -
[20] - Quote
GoD-NoVa wrote:Right now the burst AR and TAC AR are useless. I think they need to have their recoil reduced. Last build before the AR nerf, TAC and Burst ARs were more fun to use. But now they are extinct and they remove the excitement i had from using them. The recoil on the TAC AR is more like a bounce and it should have a slight decrease in the amount of bounce it has.
can agree there G. the burst is crappy since of the 7 rnd burst b/c the 1st & last usually dont hit & has a "uncontrollable" recoil pattern.
best thing would probably breduce burst recoil to nothing like it was in codex (and should since is going to rnd burst). TAR needs a lower ROF, that will hinder those who "used" modded controllers. The breach needs a slight increase in ROF.
that will probably solve the uselessness of the AR variantions |
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Micheal JF
IMPSwarm Negative-Feedback
3
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Posted - 2013.03.22 19:30:00 -
[21] - Quote
I still think of the TAR as a high damage low RoF weapon I think the damage should be almost doubled and the bounce toned down just a little bit to were it does not kick like the Tac sniper rifle. And I mean the the bounce needs just to be turned down a tiny bit. A little bit to much and it will be broken again and I want some variety in the AR. The TAR does not need to be just another AR with a better zoom and semi auto make it rather different to make it fill another niche. |
Berserker007
Imperfects Negative-Feedback
256
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Posted - 2013.03.22 19:37:00 -
[22] - Quote
Micheal JF wrote:I still think of the TAR as a high damage low RoF weapon I think the damage should be almost doubled and the bounce toned down just a little bit to were it does not kick like the Tac sniper rifle. And I mean the the bounce needs just to be turned down a tiny bit. A little bit to much and it will be broken again and I want some variety in the AR. The TAR does not need to be just another AR with a better zoom and semi auto make it rather different to make it fill another niche.
just NO, bad idea |
semperfi1999
Internal Error. Negative-Feedback
375
|
Posted - 2013.03.22 19:54:00 -
[23] - Quote
Berserker007 wrote:GoD-NoVa wrote:Right now the burst AR and TAC AR are useless. I think they need to have their recoil reduced. Last build before the AR nerf, TAC and Burst ARs were more fun to use. But now they are extinct and they remove the excitement i had from using them. The recoil on the TAC AR is more like a bounce and it should have a slight decrease in the amount of bounce it has. can agree there G. the burst is crappy since of the 7 rnd burst b/c the 1st & last usually dont hit & has a "uncontrollable" recoil pattern. best thing would probably breduce burst recoil to nothing like it was in codex (and should since is going to rnd burst). TAR needs a lower ROF, that will hinder those who "used" modded controllers. The breach needs a slight increase in ROF. that will probably solve the uselessness of the AR variantions
Actually breach probably needs a dmg buff as well because it has a very small range so just a slight increase in the ROF wont be enough to overcome its weakness. |
Berserker007
Imperfects Negative-Feedback
256
|
Posted - 2013.03.22 20:11:00 -
[24] - Quote
semperfi1999 wrote:Berserker007 wrote:GoD-NoVa wrote:Right now the burst AR and TAC AR are useless. I think they need to have their recoil reduced. Last build before the AR nerf, TAC and Burst ARs were more fun to use. But now they are extinct and they remove the excitement i had from using them. The recoil on the TAC AR is more like a bounce and it should have a slight decrease in the amount of bounce it has. can agree there G. the burst is crappy since of the 7 rnd burst b/c the 1st & last usually dont hit & has a "uncontrollable" recoil pattern. best thing would probably breduce burst recoil to nothing like it was in codex (and should since is going to rnd burst). TAR needs a lower ROF, that will hinder those who "used" modded controllers. The breach needs a slight increase in ROF. that will probably solve the uselessness of the AR variantions Actually breach probably needs a dmg buff as well because it has a very small range so just a slight increase in the ROF wont be enough to overcome its weakness.
Nooo, simply for factCCP doesn't know how to do 2 things at once. Let them do one thing first and we can see how it works |
EnIgMa99
Imperfects Negative-Feedback
243
|
Posted - 2013.03.22 20:15:00 -
[25] - Quote
I would like the TAC Ar to be as it once was, nerf the fire rate if that was the real issue. I have noticed a trend, I have used TAC Ar and everyone on the forum asked for nerfs, now I use the laser rifle and again people ask for nerfs. I think there is another underlying thing behind this. |
IRuby Heart
DIOS EX.
460
|
Posted - 2013.03.22 20:20:00 -
[26] - Quote
Leave the Burst rifle alone. It's perfectly fine as is. If anything should be done to it, it should be an increase to 5 bullets per burst. |
semperfi1999
Internal Error. Negative-Feedback
375
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Posted - 2013.03.22 20:23:00 -
[27] - Quote
Berserker007 wrote:semperfi1999 wrote:Berserker007 wrote:GoD-NoVa wrote:Right now the burst AR and TAC AR are useless. I think they need to have their recoil reduced. Last build before the AR nerf, TAC and Burst ARs were more fun to use. But now they are extinct and they remove the excitement i had from using them. The recoil on the TAC AR is more like a bounce and it should have a slight decrease in the amount of bounce it has. can agree there G. the burst is crappy since of the 7 rnd burst b/c the 1st & last usually dont hit & has a "uncontrollable" recoil pattern. best thing would probably breduce burst recoil to nothing like it was in codex (and should since is going to rnd burst). TAR needs a lower ROF, that will hinder those who "used" modded controllers. The breach needs a slight increase in ROF. that will probably solve the uselessness of the AR variantions Actually breach probably needs a dmg buff as well because it has a very small range so just a slight increase in the ROF wont be enough to overcome its weakness. Nooo, simply for factCCP doesn't know how to do 2 things at once. Let them do one thing first and we can see how it works
Sad but probably true....I will conceed this round to you. |
semperfi1999
Internal Error. Negative-Feedback
375
|
Posted - 2013.03.22 20:24:00 -
[28] - Quote
IRuby Heart wrote:Leave the Burst rifle alone. It's perfectly fine as is. If anything should be done to it, it should be an increase to 5 bullets per burst.
Um its 7 bullets right now so it would be a decrease.....just noting |
Chunky Munkey
Amarr Templars Amarr Empire
326
|
Posted - 2013.03.22 20:25:00 -
[29] - Quote
GoD-NoVa wrote:Right now the burst AR and TAC AR are useless. I think they need to have their recoil reduced. Last build before the AR nerf, TAC and Burst ARs were more fun to use. But now they are extinct and they remove the excitement i had from using them. The recoil on the TAC AR is more like a bounce and it should have a slight decrease in the amount of bounce it has.
The burst seems fine, I see several people doing well with them. Admittedly I haven't used them myself. And although I'm in favour of a TAC buff, given the lack of effective LR counters, it's possible that the upcoming scrambler rifle will fulfil that role. |
IRuby Heart
DIOS EX.
460
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Posted - 2013.03.22 20:32:00 -
[30] - Quote
semperfi1999 wrote:IRuby Heart wrote:Leave the Burst rifle alone. It's perfectly fine as is. If anything should be done to it, it should be an increase to 5 bullets per burst. Um its 7 bullets right now so it would be a decrease.....just noting
What? Really? I swear it's 3. I've been using the Allotek Prototype model. Maybe it's different for each model or CCP is showing me 3 bullets leave my barrel when really 7 are being shot.
EDIT: I haven't used in a good week or so. Did they patch it? |
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