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Apison Valusgeffen
THIRD EARTH INCORPORATED Dark Taboo
22
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Posted - 2014.03.31 22:10:00 -
[61] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up.
So how much SHOULD it take to kill an ADV heavy?
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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jerrmy12 kahoalii
808
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Posted - 2014.03.31 22:14:00 -
[62] - Quote
Apison Valusgeffen wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. So how much SHOULD it take to kill an ADV heavy? Alot
Closed beta vet
Tears, sweet delicious tears
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VALCORE72
NECROM0NGERS Caps and Mercs
103
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Posted - 2014.03.31 22:21:00 -
[63] - Quote
ooook . 1 militia heavys need taken out .......2 the sp requirements need to be drop command 5 . proto lv 5 mill sp . some classes will need hight sp requirements for balance . assault suits should be most used . easyest to get in to . plz think about this it does make sense |
Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
141
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Posted - 2014.03.31 22:22:00 -
[64] - Quote
Gotmy Tightpantson wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. Im calling BS on that one. I got killed by a freakin militia ar last night in my advanced heavey with advanced armor. Cut through it like buttah! And no he wasnt shooting me in the back.
Same here. I've been gunned down by Dren Assault AR's in less than 2 secs in my Minmatar Sentinel. My heavy doesn't have the projectile resistance bonuses. |
Rusty Shallows
1336
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Posted - 2014.03.31 22:31:00 -
[65] - Quote
Chief-Shotty wrote:Heavies are supposed to be tough. The only thing that needs to be nerf'd is the HMG. Its time to kill is the same as before. I think what hasn't beef factored is that most weapons TTK has been increased, Heavies get resistance to certain weapons thus further increasing time to kill against heavies specifically. You see a heavy, you get cut down before you can even really put a huge dent the the ehp pool, which is why CCP was thinking about nerfing heavy ehp by 20% ( that is a lot)
HMG needs to be nerfed not the suit's. The proficiency no longer counts against shields and the old standard one Complex Damage Mod is half as effective. How is that the same as before?
Don't fret too much. Some kind of HP nerf is on the way. However I would strongly recommend not trying to understand or rationalize CCP nerfing, they have a history of blindly doing it without any sort of data or serious numbers. The 20% originally listed is a great example of this negative behavior.
If that isn't a good enough example then consider Uprising 1.0 or 1.7. Mass Drivers went extinct after Fanfest 2013 until they finally received a buff mid-year. Most vehicles got a faster emergency HP buff. The Laser Rifle stayed nerfed until a few weeks ago. We are still waiting on a reason why all Infantry AV had to be nerfed with Large Rails being buffed past the pre-1.7 Anti-Vehicle Damage Levels.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Apison Valusgeffen
THIRD EARTH INCORPORATED Dark Taboo
22
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Posted - 2014.03.31 22:39:00 -
[66] - Quote
jerrmy12 kahoalii wrote:Apison Valusgeffen wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. So how much SHOULD it take to kill an ADV heavy? Alot
You would think so, but it seems some people want us heavies to go back to the way we were ie. big targets (as we should be), slow (again, understandable, we have a lot of extra bulk), easily out ranged (HMG) by other weapons (fine, that's the natural counter to the HMG's CQC ferocity), taken down as quickly, or sometimes more quickly than smaller suits (see, now therein lies the rub)!
For far too long heavies were way too easily outmatched for what their role was SUPPOSED to be. We were supposed to be huge meat shields that could dish a lot AND withstand a lot.
They finally fixed the HMG to address the aforementioned dishing issue. And now they've addressed the latter withstanding issue with the new heavies. The fact is, there are some who don't like the fact that you have to actually work AND think now to kill a heavy.
Heavies and scouts are like those kids who for months on end were bullied day after day on the playground. Then one day those kids had had enough, acquired some skills, and learned how to fight back. But bullies don't like kids who now know how to fight back now do they?
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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Tom Hamp
the third day Galactic Skyfleet Empire
16
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Posted - 2014.03.31 23:02:00 -
[67] - Quote
Apison Valusgeffen wrote:jerrmy12 kahoalii wrote:Apison Valusgeffen wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. So how much SHOULD it take to kill an ADV heavy? Alot You would think so, but it seems some people want us heavies to go back to the way we were ie. big targets (as we should be), slow (again, understandable, we have a lot of extra bulk), easily out ranged (HMG) by other weapons (fine, that's the natural counter to the HMG's CQC ferocity), taken down as quickly, or sometimes more quickly than smaller suits (see, now therein lies the rub)! For far too long heavies were way too easily outmatched for what their role was SUPPOSED to be. We were supposed to be huge meat shields that could dish a lot AND withstand a lot. They finally fixed the HMG to address the aforementioned dishing issue. And now they've addressed the latter withstanding issue with the new heavies. The fact is, there are some who don't like the notion that you have to actually work AND think now to kill a heavy. Heavies and scouts are like those kids who for months on end were bullied day after day on the playground. Then one day those kids had had enough, acquired some skills, and learned how to fight back. But bullies don't like kids who know how to fight back now do they? nicely put
sentinels revival your time has come
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Jacques Cayton II
Eternal Beings Proficiency V.
727
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Posted - 2014.03.31 23:14:00 -
[68] - Quote
Cat Merc wrote:I don't have any problems killing them, as long as I don't blindly rush them.
They're a *****, and I do mean a *****, but I can deal with them. They're doing their role.
Oh and I'm doing it in assault suits, in case you're wondering. This guy was screaming nerf in 1.7
We fight for the future of the State not our
personal goals
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Vesperz
D3ATH CARD
63
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Posted - 2014.03.31 23:33:00 -
[69] - Quote
For some reason, reading this OP's complaint really annoys me, and I don't even run heavy suits. I think its the "I should kill everything without any tactics, nothing should kill me" mentality that I've been seeing more and more. I don't have a problem with heavies, I for damn sure don't go 1v1 against them unless I have the surprise advantage. If I don't, I avoid them like the plague.
Live by honor, kill by stealth.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7950
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Posted - 2014.04.01 04:11:00 -
[70] - Quote
Jacques Cayton II wrote:Cat Merc wrote:I don't have any problems killing them, as long as I don't blindly rush them.
They're a *****, and I do mean a *****, but I can deal with them. They're doing their role.
Oh and I'm doing it in assault suits, in case you're wondering. This guy was screaming nerf in 1.7 The cloaked scouts with shottys running around everywhere are kind of their hard counter
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Gaurdian Satyr
Glitched Connection
71
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Posted - 2014.04.01 04:15:00 -
[71] - Quote
=ƒÄ¦All I see is QQ=ƒÄ¦
No proto in public matches!!
https://www.youtube.com/watch?v=ThWFhoB8kS8&feature=youtu.be
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1599
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Posted - 2014.04.01 04:16:00 -
[72] - Quote
Everything about the Heavies health is perfect.
If Anything on the battlefield of DUST needs changing for the Sentinel... it's That Their HMG DPS is to much...
They should have twice(number out of my butt) the clip size... But considerably less DPS.... they can still down a 600 HP suit in under a second... Then have the DPS and clip size to do it to his 4 other buddies...
Again... Everything about Heavies Health pools and survivability is PERFECT. |
Tek Hound
Crux Special Tasks Group Gallente Federation
180
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Posted - 2014.04.01 04:18:00 -
[73] - Quote
No |
Adam Taurus
Osmon Surveillance Caldari State
6
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Posted - 2014.04.01 05:27:00 -
[74] - Quote
Use "Remote Trap" is very effective against everything.
Hello, world!
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NEO Arbiter
Red Hand Syndicate
90
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Posted - 2014.04.01 05:31:00 -
[75] - Quote
Waaaah, this thing that I'm not using killed me!
Since I am perfect in absolutely every f**king way, it MUST be OP and therefore MUST be NERFED NOW!!!!
Lol
Tears4Life
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Apison Valusgeffen
THIRD EARTH INCORPORATED Dark Taboo
25
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Posted - 2014.04.01 15:10:00 -
[76] - Quote
CUSE TOWN333 wrote:bamboo x wrote:jerrmy12 kahoalii wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. No the hmg needs a big nerf Big? I'm starting to dislike your opinion there. Any more than 10% is pushing it. The HMG is the only gun left that has the same TTK as before 1.8 it could be toned down just a bit.
Tell that to the tree!
This is what this gun does... what it was MADE to do... http://youtu.be/QC8jnSaCqxY
It's whole purpose is to mercilessly mow things down! I believe if you look in the dictionary under "theexactpolaroppositeoftoneddown" you will find a picture of an HMG.
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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Leonid Tybalt
Inner.Hell
423
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Posted - 2014.04.01 16:04:00 -
[77] - Quote
Sir Dukey wrote:bamboo x wrote:inb4you'rean00b
Edit: You need to realize the AR is a hybrid blaster which does +10% to shields and -10% to armor without proficiency. Which should be more apparent than ever to people who don't come on the Dust website because of the proficiency change to shield or armor based. -.- Do you think I'm stupid? I have been here since closed beta..... I think I know what I'm doing. Stop trying to be a smartass on the forums. Anyway, 1.5 clips to take down a heavy is ridiculous... It takes me 50 seconds to kill him but him only .25 to kill me? That totally seems fair. HMG also needs a nerf.
50 seconds my ass.
Check the rate of fire of your AR. It's physically impossible to keep sustained fire for 50 seconds without running out of ammo.
You sir are nothing short of a liar! |
Chibi Andy
Forsaken Immortals Top Men.
1144
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Posted - 2014.04.01 16:10:00 -
[78] - Quote
Vesperz wrote:For some reason, reading this OP's complaint really annoys me, and I don't even run heavy suits. I think its the "I should kill everything without any tactics, nothing should kill me" mentality that I've been seeing more and more. I don't have a problem with heavies, I for damn sure don't go 1v1 against them unless I have the surprise advantage. If I don't, I avoid them like the plague.
im pretty sure the OP has s-h-i-t-t-y gun game. most likely he was like spray and pray and then AFTER spending so much ammo he kills the heavy and then goes and QQ's about how tough the heavy is. that or the OP was shooting at like 120m and all his shots were doing reduced dmg
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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boba's fetta
Dead Man's Game
496
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Posted - 2014.04.01 16:12:00 -
[79] - Quote
thats only because you missed with the entire first clip...
amarr fat suit here. not that resistant to ar fire.
ccp you broke the forge. skills are not being applied till 30 secs after spawn fixes before nerfs thank you.
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Awesome Pantaloons
Lokapalas.
406
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Posted - 2014.04.01 16:18:00 -
[80] - Quote
Sir Dukey wrote:bamboo x wrote:inb4you'rean00b
Edit: You need to realize the AR is a hybrid blaster which does +10% to shields and -10% to armor without proficiency. Which should be more apparent than ever to people who don't come on the Dust website because of the proficiency change to shield or armor based. -.- Do you think I'm stupid? I have been here since closed beta..... I think I know what I'm doing. Stop trying to be a smartass on the forums. Anyway, 1.5 clips to take down a heavy is ridiculous... It takes me 50 seconds to kill him but him only .25 to kill me? That totally seems fair. HMG also needs a nerf.
If it takes that much for you to kill a heavy, we're assuming that you are. At the least you can't aim.
Yes, the heavy should win. You probably engaged in CQC. ARs are crap anyway. Heavy health is exactly as it should be, and the HMG cuts through mercs like a hot knife through butter...in CQC... just as it should.
This is 1.8, kiddo. It's a whole new game.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Zaaeed Massani
RisingSuns
83
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Posted - 2014.04.01 16:35:00 -
[81] - Quote
No, actually they don't.
Have a nice day.
3/10 Federal Marines
1/10 Republic Command
Commando Pride
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1387
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Posted - 2014.04.01 16:56:00 -
[82] - Quote
After doing a bit of skimming here, most of what I see is either "nerf HMG" or "nerf heavy suits". The thing is.... scouts and Logi's are dying to them about as fast as they are SUPPOSED to. Logi units are supposed to be severely gimped assault suits that are masters of maintaining support for the frontline fighters (the Heavies and the Assaults). The scouts are supposed to be recon units that are supposed to flank and outmaneuver the enemy, causing damage where they can and getting out. The heavy is supposed to be a point defense and room breaching suit that obliterated things in CQC. And the Assault is supposed to be the guys on the front line leading the charge, able to stand his ground and hold it's own in any situation.
Now, which one of those doesn't fall into it's supposed role?
Assault suits need comparable (not equivilent, but comparable) EHP to their heavy counterparts. When the only reason a racial heavy looses to it's racial assault counterpart in a 1v1 at 40m is because the heavy couldn't aim, the balance is OFF. with two good players fighting it out, 0-10m the heavy should win, hands down. 10-20, heavy should still win 90% of the time. 20-30, it should be a 60-70% shot. But if you are 40m out and a heavy drops you to nothing in a blink when you are in the one suit in the game that is supposed to stand a chance against them, some balancing is in order.
Right now logi's are still pretty much as good as assaults if run like one (with one equip slot), and brick tanked scouts are just as good too. Assaults need to have an EHP buff and perhaps even an additional module slot added to each suit. (And I swear to god CCP, if you give Minmatar a 6th high slot, the forums will BURN!)
MAG ~ Raven
I GÖú puppies.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
633
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Posted - 2014.04.01 17:00:00 -
[83] - Quote
Rusty Shallows wrote:Chief-Shotty wrote:Heavies are supposed to be tough. The only thing that needs to be nerf'd is the HMG. Its time to kill is the same as before. I think what hasn't beef factored is that most weapons TTK has been increased, Heavies get resistance to certain weapons thus further increasing time to kill against heavies specifically. You see a heavy, you get cut down before you can even really put a huge dent the the ehp pool, which is why CCP was thinking about nerfing heavy ehp by 20% ( that is a lot)
HMG needs to be nerfed not the suit's. The proficiency no longer counts against shields and the old standard one Complex Damage Mod is half as effective. How is that the same as before? Don't fret too much. Some kind of HP nerf is on the way. However I would strongly recommend not trying to understand or rationalize CCP nerfing, they have a history of blindly doing it without any sort of data or serious numbers. The 20% originally listed is a great example of this negative behavior. If that isn't a good enough example then consider Uprising 1.0 or 1.7. Mass Drivers went extinct after Fanfest 2013 until they finally received a buff mid-year. Most vehicles got a faster emergency HP buff. The Laser Rifle stayed nerfed until a few weeks ago. We are still waiting on a reason why all Infantry AV had to be nerfed with Large Rails being buffed past the pre-1.7 Anti-Vehicle Damage Levels.
Heavies don't need nerfing, assaults just need to get buffed.
Don't nerf heavies, instead do This
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Spkr4theDead
Red Star. EoN.
1976
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Posted - 2014.04.01 17:31:00 -
[84] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. lolwut
TTK is faster with the damage proficiency.
Duvolle with proficiency 5 and at least one damage mod = One. Dead. Heavy.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Zaaeed Massani
RisingSuns
85
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Posted - 2014.04.01 17:38:00 -
[85] - Quote
Spkr4theDead wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. lolwut TTK is faster with the damage proficiency. Duvolle with proficiency 5 and at least one damage mod = One. Dead. Heavy.
Plasma AR proficiency only helps damage against armor. OP was referring to an Armor heavy.
3/10 Federal Marines
1/10 Republic Command
Commando Pride
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Spkr4theDead
Red Star. EoN.
1976
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Posted - 2014.04.01 17:51:00 -
[86] - Quote
Zaaeed Massani wrote:Spkr4theDead wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. lolwut TTK is faster with the damage proficiency. Duvolle with proficiency 5 and at least one damage mod = One. Dead. Heavy. Plasma AR proficiency only helps damage against armor. OP was referring to an Armor heavy. And a Duvolle has proficiency against armor heavies...............................
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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jerrmy12 kahoalii
829
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Posted - 2014.04.01 17:52:00 -
[87] - Quote
Spkr4theDead wrote:Zaaeed Massani wrote:Spkr4theDead wrote:Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up. lolwut TTK is faster with the damage proficiency. Duvolle with proficiency 5 and at least one damage mod = One. Dead. Heavy. Plasma AR proficiency only helps damage against armor. OP was referring to an Armor heavy. And a Duvolle has proficiency against armor heavies............................... No it doesn't
Closed beta vet
Tears, sweet delicious tears
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Atiim
Living Like Larry Schwag
6335
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Posted - 2014.04.01 17:57:00 -
[88] - Quote
The Terminator T-1000 wrote: So you are going 1 on 1 against a heavy and really expect to win? Go play COD
While I don't agree with the original post, this statement is a fallacy.
It is one person, and therefore should be killed by one person. You should be able to go against one player (assuming equal skill level) and expect to win.
The difficulty of said kill however, should depend on what suit and/or weapon(s) are being used.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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JP Acuna
Pendejitos Canis Eliminatus Operatives
107
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Posted - 2014.04.01 18:49:00 -
[89] - Quote
Sir Dukey wrote:If it takes a 1.5 clips from a proto duvolle proficiency 4 to kill a ADV heavy. That is fked up.
Depends on who you're shooting at. If it was an armor tanked heavy, the AR (proficient or not) is not going to work so well, because its proficiency doesn't apply to armor damage anymore. You'll have to rely on a sidearm that's good against armor once you've taken out their shields.
Against shield heavies a Duvolle should work better, but keep your distance. |
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