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6381. just discovered - in General Discussions [original thread]
Lurchasaurus wrote: the awesomeness that is the free catalog of games on playstation plus. had to get it for ps4 then it carried back to my ps3......how does sony do this and not lose money? its freakin sweet. borderlands 2 was free lol OP p...
- by Jadek Menaheim - at 2013.12.30 03:37:00
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6382. [OFFICIAL] Steam Usernames - in The Locker Room [original thread]
FulcrumFXL MP Games: The Typing of the Dead: Overkill (this game is amazing!), Nexuiz, Hammerwatch, Beat Hazard, Fable 3, Warframe
- by Jadek Menaheim - at 2013.12.30 03:32:00
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6383. This is how CCP will simmer down FW griefing for those that want it. - in General Discussions [original thread]
Not to demean your faculties Piraten Hovnoret, however poor grammer does not lend itself well to arguing a point. Please work on this.
- by Jadek Menaheim - at 2013.12.30 01:53:00
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6384. This is how CCP will simmer down FW griefing for those that want it. - in General Discussions [original thread]
Piraten Hovnoret wrote: Jadek Menaheim wrote: You eliminate a lot of interesting potential of the sandbox with that approach. The suggestion I am offering helps satisfy both sides. What potential a full squad of susiders killing them sel...
- by Jadek Menaheim - at 2013.12.30 01:44:00
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6385. This is how CCP will simmer down FW griefing for those that want it. - in General Discussions [original thread]
You eliminate a lot of interesting potential of the sandbox with that approach. The suggestion I am offering helps satisfy both sides.
- by Jadek Menaheim - at 2013.12.29 21:28:00
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6386. What do you think of Heavies + LAVs? - in General Discussions [original thread]
Logi Bro wrote: Prox mines are bugged, they detonate long after the fast moving LAVs have passed by them. Also, you expect someone to throw prox mines on the ground AFTER an LAV has rolled up on them, and the heavy is shooting at them? What log...
- by Jadek Menaheim - at 2013.12.29 21:21:00
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6387. Friendly Forum Subversion - in General Discussions [original thread]
Patrick58 wrote: The OP is lying. Or is she?
- by Jadek Menaheim - at 2013.12.29 21:11:00
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6388. This is how CCP will simmer down FW griefing for those that want it. - in General Discussions [original thread]
Jadu Wen wrote: Jadek Menaheim wrote: I would suggest that all mercs be given a security status based on their persistent battle record. Factors which affect battle record: [FW Specific] -Suicide (past 5 per match, recognized as suicides an...
- by Jadek Menaheim - at 2013.12.29 21:06:00
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6389. What do you think of Heavies + LAVs? - in General Discussions [original thread]
Just play bait with Proxies and Remotes. Works like a charm.
- by Jadek Menaheim - at 2013.12.29 21:03:00
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6390. why are militia nanite injectors in the game? - in General Discussions [original thread]
Dengru wrote: why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this i...
- by Jadek Menaheim - at 2013.12.29 19:47:00
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6391. [Suggestion] Straightforward fix for FW griefing for those that want it - in Feedback/Requests [original thread]
Updated OP for cleaner presentation. Your thoughts and feedback are awesome!
- by Jadek Menaheim - at 2013.12.28 23:01:00
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6392. This is how CCP will simmer down FW griefing for those that want it. - in General Discussions [original thread]
Jadek Menaheim wrote: I would suggest that all mercs be given a security status based on their persistent battle record. Frequent deaths (past 5 per match, recognized as suicides and clone 'died' messages), afk kicks, team kills, team damage ge...
- by Jadek Menaheim - at 2013.12.28 22:26:00
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6393. Range of Vehicle Ammo Resupply from Depots in 1.7 - in General Discussions [original thread]
Like I said over in the AOE extension topic vehicle operators need visual representation of supply depots on their HUD to show them the resupply range of a supply depot. Similar to nanohive bubbles.
- by Jadek Menaheim - at 2013.12.28 20:43:00
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6394. Can we increase the supply depot AoE? - in General Discussions [original thread]
Zekain K wrote: Because nothing is more annoying then trying to land a drop ship beside one. Or finding out that the only protected supply depot in your red line is in some infantry only area. (ontop of a building, or in one of those ditches) W...
- by Jadek Menaheim - at 2013.12.28 11:45:00
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6395. Can we increase the supply depot AoE? - in General Discussions [original thread]
Harpyja wrote: I think the problem is that the AoE is nearly horizontal only and has no vertical direction. The one supply depot that bothers me tremendously is in the small socket "security checkpoint" (I believe it's called) because it's on t...
- by Jadek Menaheim - at 2013.12.28 11:41:00
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6396. Can we increase the supply depot AoE? - in General Discussions [original thread]
I had been pushing CCP on this several weeks before the launch of 1.7 as a likely problem. It's still a bummer to see nothing has been open addressed by the DEVs on this point. then and now. [Thread Topic]
- by Jadek Menaheim - at 2013.12.28 11:35:00
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6397. Range of Vehicle Ammo Resupply from Depots in 1.7 - in General Discussions [original thread]
It's hard not to say it....I told you so.
- by Jadek Menaheim - at 2013.12.28 11:30:00
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6398. Tank! - in General Discussions [original thread]
/\ Exactly!
- by Jadek Menaheim - at 2013.12.28 11:25:00
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6399. Good ol' Percussive Maintenance may solve your Dust/PS3 problems. - in The Locker Room [original thread]
If not, it'll be a nice trip down memory lane regardless.
- by Jadek Menaheim - at 2013.12.28 11:21:00
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6400. Tank! - in General Discussions [original thread]
Lynn Beck wrote: I have earned a new respect for you jadek, this is going to be downloaded to my phone so i can play it 4x aday! I feel like throwing this song out there. If you're not familiar with Berserk it may not resonate the same way, y...
- by Jadek Menaheim - at 2013.12.28 10:07:00
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