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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1161
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Posted - 2013.11.25 20:16:00 -
[31] - Quote
Jadek Menaheim wrote:Still trying to get a gauge on this. Could a CPM please poke a developer on this topic? It would be much appreciated. I too am very curious about this topic.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.25 20:22:00 -
[32] - Quote
Alaika Arbosa wrote:Jadek Menaheim wrote:Still trying to get a gauge on this. Could a CPM please poke a developer on this topic? It would be much appreciated. I too am very curious about this topic. Maybe they're putting Scotty on air traffic control duty.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Jadek Menaheim
Xer Cloud Consortium
442
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Posted - 2013.11.25 20:23:00 -
[33] - Quote
Maybe the reticence is an indication that code locks prevent them from making adjustments to this now foreseeable issue.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
400
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Posted - 2013.11.25 20:41:00 -
[34] - Quote
Jadek Menaheim wrote:I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances.
Suggestion 1: We either need a wide berth bubble resupply system or some modicum of air-traffic control light indicators. Multiple dropship entering the same airspace without guaranteed communication abilities is going to equal unnecessary frustration for pilots.
Suggestion 2: Develop a small socket single landing pad. I'm sure this has been brought up elsewhere. Landing pads themselves would be large variations of supply depots that once docked with would begin repairing, replenishing ammo, and even giving stat buffs with a cool-down timer. Lastly I would like to see these landing pads become activated CRUs, when a dropship is docked, immediately spawning mercs into the dropship either through smart deploy or selected deploy.
I don't think that this should be just a drop ship concern. A lot of depots on the battlefield are hardly accessible to tanks or even LAVs: like the "D" supply depot on line havest. Are there any plans to make the forward position supply depots vehicle friendly? We need wheelchair ramps! It's discrimination I tell you!
{:)}{3GÇó>
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Jadek Menaheim
Xer Cloud Consortium
444
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Posted - 2013.11.25 20:41:00 -
[35] - Quote
Jadu Wen wrote:Alaika Arbosa wrote:Jadek Menaheim wrote:Still trying to get a gauge on this. Could a CPM please poke a developer on this topic? It would be much appreciated. I too am very curious about this topic. Maybe they're putting Scotty on air traffic control duty. Scotty's a great guy. You should get to know him...when he's sober.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadek Menaheim
Xer Cloud Consortium
444
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Posted - 2013.11.25 20:44:00 -
[36] - Quote
Son-Of A-Gun wrote:Jadek Menaheim wrote:I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances.
Suggestion 1: We either need a wide berth bubble resupply system or some modicum of air-traffic control light indicators. Multiple dropship entering the same airspace without guaranteed communication abilities is going to equal unnecessary frustration for pilots.
Suggestion 2: Develop a small socket single landing pad. I'm sure this has been brought up elsewhere. Landing pads themselves would be large variations of supply depots that once docked with would begin repairing, replenishing ammo, and even giving stat buffs with a cool-down timer. Lastly I would like to see these landing pads become activated CRUs, when a dropship is docked, immediately spawning mercs into the dropship either through smart deploy or selected deploy. I don't think that this should be just a drop ship concern. A lot of depots on the battlefield are hardly accessible to tanks or even LAVs: like the "D" supply depot on line havest. Are there any plans to make the forward position supply depots vehicle friendly? We need wheelchair ramps! It's discrimination I tell you! Equal rights, equal treatment!!! CCP expect to see another class action uproar as we ride the coat-tails of the BPO bullheads. Lolz!
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadu Wen
Xer Deadspace
185
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Posted - 2013.11.25 20:47:00 -
[37] - Quote
Son-Of A-Gun wrote:I don't think that this should be just a drop ship concern. A lot of depots on the battlefield are hardly accessible to tanks or even LAVs: like the "D" supply depot on line havest. Are there any plans to make the forward position supply depots vehicle friendly? We need wheelchair ramps! It's discrimination I tell you! Not to mention the supply depot 'inside' the Gallente research facility. That'll by the go-to terminal for av'ers to switch out their forge fits after they've gone and wrecked all of the periphery vehicle depots.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
400
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Posted - 2013.11.25 20:58:00 -
[38] - Quote
Jadek Menaheim wrote:Son-Of A-Gun wrote:Jadek Menaheim wrote:I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances.
Suggestion 1: We either need a wide berth bubble resupply system or some modicum of air-traffic control light indicators. Multiple dropship entering the same airspace without guaranteed communication abilities is going to equal unnecessary frustration for pilots.
Suggestion 2: Develop a small socket single landing pad. I'm sure this has been brought up elsewhere. Landing pads themselves would be large variations of supply depots that once docked with would begin repairing, replenishing ammo, and even giving stat buffs with a cool-down timer. Lastly I would like to see these landing pads become activated CRUs, when a dropship is docked, immediately spawning mercs into the dropship either through smart deploy or selected deploy. I don't think that this should be just a drop ship concern. A lot of depots on the battlefield are hardly accessible to tanks or even LAVs: like the "D" supply depot on line havest. Are there any plans to make the forward position supply depots vehicle friendly? We need wheelchair ramps! It's discrimination I tell you! Equal rights, equal treatment!!! CCP expect to see another class action uproar as we ride the coat-tails of the BPO bullheads. Lolz!
At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a!
{:)}{3GÇó>
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Jadek Menaheim
Xer Cloud Consortium
445
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Posted - 2013.11.25 21:26:00 -
[39] - Quote
Son-Of A-Gun wrote:At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! At-tic-a! Now that's a throwback reference! Good Call!
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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MySpaceTom
Xer Cloud Consortium
58
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Posted - 2013.11.26 19:22:00 -
[40] - Quote
Jadu Wen wrote:Alaika Arbosa wrote:Jadek Menaheim wrote:Still trying to get a gauge on this. Could a CPM please poke a developer on this topic? It would be much appreciated. I too am very curious about this topic. Maybe they're putting Scotty on air traffic control duty. Didn't somebody kill him in Eve. I remembering hearing talks about his clone being podded.
4920616d204a6164656b204d656e616865696d277320526167696e672042696c652044756374
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Jadu Wen
Xer Deadspace
187
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Posted - 2013.11.26 19:24:00 -
[41] - Quote
MySpaceTom wrote:Jadu Wen wrote:Alaika Arbosa wrote:Jadek Menaheim wrote:Still trying to get a gauge on this. Could a CPM please poke a developer on this topic? It would be much appreciated. I too am very curious about this topic. Maybe they're putting Scotty on air traffic control duty. Didn't somebody kill him in Eve. I remembering hearing talks about his clone being podded. I think there was always more than one Scotty. [Scotty the Docking Manager's Clone]
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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MySpaceTom
Xer Cloud Consortium
58
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Posted - 2013.11.26 19:26:00 -
[42] - Quote
Lolz...he's worth the price of a nicely fit assault dropship. How ironic.
4920616d204a6164656b204d656e616865696d277320526167696e672042696c652044756374
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Jadek Menaheim
Xer Cloud Consortium
451
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Posted - 2013.11.27 06:30:00 -
[43] - Quote
MySpaceTom wrote:Lolz...he's worth the price of a nicely fit assault dropship. How ironic. Market Price: 820,587 ISK. Good catch!
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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IVIaster LUKE
Shadow Company HQ
89
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Posted - 2013.11.27 07:00:00 -
[44] - Quote
Destroying the supply depot at the very beginning of a match. PRICELESS.
P.s. Hey CCP! Make an ammo module for the LAV's so they can re supply those STANKS & Derp ships.
"If you can dodge a Wrench, you can dodge a Duvolle".
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Jadek Menaheim
Xer Cloud Consortium
1451
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Posted - 2013.12.28 11:30:00 -
[45] - Quote
It's hard not to say it....I told you so.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadu Wen
Xer Deadspace
459
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Posted - 2013.12.28 11:37:00 -
[46] - Quote
/facepalm.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Jadek Menaheim
Xer Cloud Consortium
1453
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Posted - 2013.12.28 20:43:00 -
[47] - Quote
Like I said over in the AOE extension topic vehicle operators need visual representation of supply depots on their HUD to show them the resupply range of a supply depot. Similar to nanohive bubbles.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Jadek Menaheim
Xer Cloud Consortium
1502
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Posted - 2014.01.05 22:22:00 -
[48] - Quote
Bumping again for feedback. Is this being addressed or discussed by the Devs and CPM?
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
50
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Posted - 2014.01.05 22:28:00 -
[49] - Quote
dogmanpig wrote:Jadek Menaheim wrote:I can't seem to get an answer on this CCP.
Are any changes being introduced for the resupply range when approaching a Supply Depot for ammo in 1.7? The current distance for depot-to-vehicle repairs feels terribly close in the context of repairing a dropship. You practically need to be touching the depot to see an effect. I can foresee some major problems with pilot blindspots when multiple dropships need to resupply ammo in addition to armor from the same station at those distances. you get "better" range from touching the same ground as them. im pretty sure the range its off of the x axis plus y axis( two lines forming a right angle while the read out show straight toward it) meh something for the devs to check since it'll be really important now.
i.e. no heals if you are not in the bubble |
XofCitoac
Axis of Chaos
2
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Posted - 2014.01.05 22:51:00 -
[50] - Quote
should be SPHERICAL, and 10m-15m RADIUS (NOT DIAMETER... there IS a difference CCP) |
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Jadek Menaheim
Xer Cloud Consortium
1502
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Posted - 2014.01.05 22:56:00 -
[51] - Quote
It would be nice to see the bubble. I do wonder how much that visual would tax the system.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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XofCitoac
Axis of Chaos
2
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Posted - 2014.01.05 22:58:00 -
[52] - Quote
Jadek Menaheim wrote:It would be nice to see the bubble. I do wonder how much that visual would tax the system. -1 for visual bubble the HARDENERS already BLIND my DS gunners (SHLD or ARM) |
Jadek Menaheim
Xer Cloud Consortium
1504
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Posted - 2014.01.06 00:50:00 -
[53] - Quote
XofCitoac wrote:Jadek Menaheim wrote:It would be nice to see the bubble. I do wonder how much that visual would tax the system. -1 for visual bubble the HARDENERS already BLIND my DS gunners (SHLD or ARM) I'm not saying it should be that bright. Just something seen along the lines of current nanohives. And on a side note, CCP should eliminate the hardener animation for gunners. The visual intensity is only there for balance purposes of opposing infantry and vehicle operators.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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