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461. [Corp Request] Player Contribution Statistic - in Feedback/Requests [original thread]
We need this in a big way CCP. An acknowledgement of whether or not this kind of systems tracking is possible would be tremendously appreciated. Thanks CCP for all of your work!
- by Jadek Menaheim - at 2013.11.14 19:31:00
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462. [Corp Request] Player Contribution Statistic - in Feedback/Requests [original thread]
Blackbeard Edward Teach wrote: I'm for anything that gives the directors and ceos more tools to make it actually feel like a real corporation from an immersion stand point. Additionally, all corp accountants or auditors would be able to view...
- by Jadek Menaheim - at 2013.11.14 01:54:00
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463. [Corp Request] Player Contribution Statistic - in Feedback/Requests [original thread]
Ideally CCP, corps would be able to get a lot of mileage out of two figures: A Contribution Stat: Taxes and Player Donations Withdraw Stat: How much as this player taken out of the corp wallet?
- by Jadek Menaheim - at 2013.11.14 00:57:00
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464. [Suggestion] Rope ladder for dropship - in Feedback/Requests [original thread]
I would think that instead of a rope ladder some type of tractor beam would work better. Possibly it would be activated as a module slot on the ship.
- by Jadek Menaheim - at 2013.11.09 20:55:00
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465. [Corp Request] Player Contribution Statistic - in Feedback/Requests [original thread]
Alright.
- by Jadek Menaheim - at 2013.11.07 01:04:00
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466. [Corp Request] Player Contribution Statistic - in Feedback/Requests [original thread]
I agree that is seems like a very straight forward way for tracking player activity. Still, you're going to run into problems infering how many matches a person plays with the disparity in payouts between Pub and PC matches.
- by Jadek Menaheim - at 2013.11.06 22:23:00
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467. [Request] Large socket (Map) based on a crashed EVE ship. - in Feedback/Requests [original thread]
Yes, anything for some much needed expansion of Eve/Dust connection.
- by Jadek Menaheim - at 2013.11.01 23:28:00
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468. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
I see someone has been reading up on common Eve scams. Nice.
- by Jadek Menaheim - at 2013.10.31 19:01:00
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469. [Request] Charts of things destroyed in matches! - in Feedback/Requests [original thread]
Haerr wrote: Olomo Daygon wrote: Like an equivalent ISK invested and ISK lost would be cool to look at. It doesn't even have to be view-able at the end of the match. But a tab that pulls up all your past matches with appropriate stats. That ...
- by Jadek Menaheim - at 2013.10.30 22:52:00
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470. Basic Auto Detonator and Pilot Suits - in Feedback/Requests [original thread]
That might actually give pilot suits a modicum of suitability when exiting a vehicle. Depending on the proximity of the pilot, combatants might hesitate to pop the pinata for fear of getting a not so pleasant treat. I would recommend that the det...
- by Jadek Menaheim - at 2013.10.30 03:49:00
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471. Smart restock - in Feedback/Requests [original thread]
There are two additional components I would add to this system. -An adjustable wallet limit. The player indicates that automatic restocking is turned off once the players wallets dips bellow a given isk value. -The ability to make automatic resto...
- by Jadek Menaheim - at 2013.10.29 14:45:00
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472. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
Two more. - Flowing red rock textures with a deeply saturated blue sky . - Refuse Pile
- by Jadek Menaheim - at 2013.10.28 16:08:00
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473. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
As for other plants and textures types I would recommend.... - Slime Mold Variations - Shale - Oil Spill or Industrial Leak
- by Jadek Menaheim - at 2013.10.28 03:21:00
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474. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
Would it be a cop out for the terrain department to put salt flats in the mix? I'm hard pressed to say if that would stifle game play if everyone was on a level open battlefield with miles of visibility.
- by Jadek Menaheim - at 2013.10.28 02:57:00
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475. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I love out there crazy awesome scifi stuff, but I was trying to think about what's actually possible right now for Dust. The next best thing I can come up with for map textures is the etching and scarification of...
- by Jadek Menaheim - at 2013.10.28 02:46:00
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476. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
If you really want to think 'out there' in terms of terrain design, why not have mercs fight on the surface of a sleeper dyson sphere. This would integrate with EVE corporations scrambling to scan and harvest technology. Dust mercs would provide t...
- by Jadek Menaheim - at 2013.10.28 02:34:00
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477. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Crystal formations on the ground: This could be especially beautiful on Manus Peak if the spikes are partially crystal http://assets.natgeotv.com/Shows/8918.jpg seriously, look at the size of the crystal form...
- by Jadek Menaheim - at 2013.10.28 02:26:00
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478. nova knives lock-out - in Feedback/Requests [original thread]
Did you check to see that you hadn't run down you stamina meter?
- by Jadek Menaheim - at 2013.10.25 17:37:00
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479. CCP Wolfman, aiming sticky removed !? - in Feedback/Requests [original thread]
I can only imagine how things fair for the PS move sharpshooter.
- by Jadek Menaheim - at 2013.10.25 15:13:00
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480. [Request] Clone Replenishing and Recycling - in Feedback/Requests [original thread]
I've been working on the side with Jadu Wen to refocus an extensive thread to present mechanics that are 'easier' to manage and hopefully understand in current and possible game contexts. This write-up is an amalgamation of our ideas in one form. ...
- by Jadek Menaheim - at 2013.10.23 17:31:00
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