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401. [Suggestion] CCP if you want to make money, sell in Playstation Home - in Feedback/Requests [original thread]
At least selling a Dust 514 PS Home Clubhouse would cover so many bases. Making it racial themed would be icing on the cake.
- by Jadek Menaheim - at 2013.12.08 06:43:00
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402. CCP - stop milking your playing players too much! - in Feedback/Requests [original thread]
Maken Tosch wrote: Jadek Menaheim wrote: I honestly think they should milk PlayStation Home FAR FAR more than they have, which is zilch. The amount of stuff people buy on that Free to Play platform is mind-boggling. CCP, forget about the fal...
- by Jadek Menaheim - at 2013.12.08 06:41:00
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403. [Suggestion] CCP if you want to make money, sell in Playstation Home - in Feedback/Requests [original thread]
In all honesty CCP, you seem far past due for selling goods in PlayStation Home. The amount of stuff people buy on that Free to Play service is mind-boggling. CCP, forget about the fallout from the Monocle Gate, get your people on selling EVE and ...
- by Jadek Menaheim - at 2013.12.08 06:39:00
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404. CCP - stop milking your playing players too much! - in Feedback/Requests [original thread]
I honestly think they should milk PlayStation Home FAR FAR more than they have, which is zilch. The amount of stuff people buy on that Free to Play platform is mind-boggling. CCP, forget about the fallout from the Monocle Gate, get your people on ...
- by Jadek Menaheim - at 2013.12.08 06:27:00
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405. [Suggestion] Straightforward fix for FW griefing for those that want it - in Feedback/Requests [original thread]
Updated OP with new thoughts and insights about the benefit of having a corporate security rating. Check it out.
- by Jadek Menaheim - at 2013.12.04 23:18:00
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406. [Suggestion] Straightforward fix for FW griefing for those that want it - in Feedback/Requests [original thread]
Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with th...
- by Jadek Menaheim - at 2013.12.04 17:36:00
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407. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Just earlier today, I was wondering why we didn't have a thread for this already! So, I thought I would make one. This thread is for discussing possible ways for CCP to monetize Dust 514 in a way that makes all of us feel ...
- by Jadek Menaheim - at 2013.12.04 05:34:00
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408. [Suggestions] Grenades - in Feedback/Requests [original thread]
xAckie wrote: /a fix for locus only swapping suits at a supply depot replenishes grenades remove core locus - M1 stats as top tier remove all contact type grenades AV fine as is. How do you suggest a removal of an item that people stocked...
- by Jadek Menaheim - at 2013.12.04 05:26:00
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409. [Corp Request] Player Contribution Statistic - in Feedback/Requests [original thread]
After going nuts on buying 'Vapor' Core Grenades I'll certainly find myself in a position to offer these items at subsidies to corp members. However, I would like to calculate this subsidy in accordance with the player contribution statistic as de...
- by Jadek Menaheim - at 2013.11.30 21:57:00
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410. [Request] Ability to Destroy Friendly Equipment - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: Just a glaringly obvious pile just begging to be destroyed and grant the enemy extra points. Just out of curiosity, I quickly crunched the numbers and found that each merc on a 16 player team would have to place...
- by Jadek Menaheim - at 2013.11.30 05:33:00
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411. [Request] Ability to Destroy Friendly Equipment - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: Sometimes I would like to be able to destroy other peoples equipment. I go to defend an objective and some idiot has littered RE's everywhere. No style or finesse. Just a glaringly obvious pile just begging to be d...
- by Jadek Menaheim - at 2013.11.30 05:24:00
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412. [Request] Ability to Destroy Friendly Equipment - in Feedback/Requests [original thread]
Lanius Pulvis wrote: Yeah, during PCs that could work. Are you thinking of recovered equipment being redeployable with the remainder of nanites/spawns? While I was thinking about that, item management becomes a concern with the already packed ...
- by Jadek Menaheim - at 2013.11.30 03:19:00
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413. [Request] Large/Medium Debris Sockets to Overlay Existing Structure Sockets - in Feedback/Requests [original thread]
Hello Team Knee 101, I am wondering how feasible it is to add and swap out socket structures during active games? I ask this in the context of being able to show critically damaged EVE ships falling to the surface on predetermined areas of map, li...
- by Jadek Menaheim - at 2013.11.29 01:36:00
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414. [feedback] eve caused weather effects - in Feedback/Requests [original thread]
At least along the lines of how installations drop from the sky I would like to see ship wreckage fall from the sky in accordance with actual eve player battle outcomes. If this could be brought to the extent of completely changing how you navigat...
- by Jadek Menaheim - at 2013.11.29 01:14:00
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415. [Suggestion] Varying corp tax for different people - in Feedback/Requests [original thread]
Cat Merc wrote: Jadek Menaheim wrote: Keri Starlight wrote: I predict some trolling with this mechanic, but it's a good idea =) Yeah, Xer Cloud Consortium would have a field day with this. Yeah well, they could quit at any moment if ...
- by Jadek Menaheim - at 2013.11.28 22:14:00
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416. [Request] Ability to Destroy Friendly Equipment - in Feedback/Requests [original thread]
Lanius Pulvis wrote: The thread name is slightly misleading, you want to destroy your PERSONAL equipment. Although I'm in favor of this ability, it seems like it would be necessary to implement it properly. For instance, if you throw a nade in ...
- by Jadek Menaheim - at 2013.11.28 21:12:00
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417. [Suggestion] Varying corp tax for different people - in Feedback/Requests [original thread]
Keri Starlight wrote: I predict some trolling with this mechanic, but it's a good idea =) Yeah, Xer Cloud Consortium would have a field day with this.
- by Jadek Menaheim - at 2013.11.28 19:26:00
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418. [Suggestion] Varying corp tax for different people - in Feedback/Requests [original thread]
Cat Merc wrote: A corp should be able to put specific amounts of TAX on specific players within the corp, and groups inside the corp. For example TCO's, directors, TLO's, etc'. So for example, there is a really new guy that only has 1mil SP an...
- by Jadek Menaheim - at 2013.11.28 19:25:00
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419. [Request] Ability to Destroy Friendly Equipment - in Feedback/Requests [original thread]
As an occasional red line sniper I want to be able to destroy my own equipment. I like the speed of Ishukone Guaged Nanohives, but I only need them for a single speedy supply burst of my Charge Riffle. After supply I would like to be able to destr...
- by Jadek Menaheim - at 2013.11.28 19:23:00
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420. [Request] Last man standing - in Feedback/Requests [original thread]
Talos Vagheitan wrote: In Ambush, when one team reaches 0 clones, all surviving players should be highlighted, with a 2 minute timer to end the game. If all players are eliminated, game over. If you're putting a timer mechanic on I would opt...
- by Jadek Menaheim - at 2013.11.27 07:47:00
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