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621. I decided to play with Aim Assist off - in General Discussions [original thread]
DeadlyAztec11 wrote: Patrick57 wrote: I think aim assist actually affects hit detection more than aiming:/ I'm looking at you Bolt Pistol. aim assist != bullet magnetism
- by Jack McReady - at 2014.12.30 08:48:00
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622. Is the game stable enough to play now? - in General Discussions [original thread]
imho the game was always stable. I never had any issues with connectivity, crashes or unstable FPS since the end of closed beta.
- by Jack McReady - at 2014.12.30 08:45:00
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623. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: Spectral Clone wrote: Niiice! CCP Rattati wrote: Scrambler Rifle Clip to 40 from 45, same clip to ammo ratio What is the thought behind this change? Too much damage in the clip compared to others, normalizing t...
- by Jack McReady - at 2014.12.30 02:02:00
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624. I decided to play with Aim Assist off - in General Discussions [original thread]
cool story, except that the aim assist cannot keep up with strafe speeds and only works if you do not move your stick otherwise stick movement pretty much overwrites AA.
- by Jack McReady - at 2014.12.30 00:40:00
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625. MIN ASS AND SPEED HACKZ FITS - in General Discussions [original thread]
B1ack ice wrote: [quote=Leadfoot10] I'm actually asking for legit interesting fits . here we go: Assault mk.0 Complex Shield Recharger Complex Shield Extender Complex Shield Extender Complex Shield Extender Complex Armor Repairer Compl...
- by Jack McReady - at 2014.12.29 21:31:00
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626. Zero Kills & Zero Deaths. Number 1 on the killboard... - in General Discussions [original thread]
you have to play the minion logi: Logistics mk.0 Complex Shield Extender Complex Shield Extender Complex Shield Extender Complex Shield Extender Basic Ferroscale Plates Basic Ferroscale Plates Basic Ferroscale Plates Complex Armor Repairer Six Kin...
- by Jack McReady - at 2014.12.29 15:27:00
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627. Proper Amarr Assault builds and tactics? - in General Discussions [original thread]
Fizzer XCIV wrote: Henrietta Unknown wrote: I'd like to run AmarrAss, but then you find out that the Ferroscale and rep fits work better for the faster-running, faster-repping GalAss. And you'll need a logi for the tanked builds. Believe ...
- by Jack McReady - at 2014.12.29 14:56:00
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628. Proper Amarr Assault builds and tactics? - in General Discussions [original thread]
Leovarian L Lavitz wrote: Jack McReady wrote: proto amarr assault 3 complex ferroscales 2 complex repairers 3 complex light damage mods (increases damage in total by approx 17%) proto ScR proto whatever sidearm proto locus grenade compact...
- by Jack McReady - at 2014.12.29 08:44:00
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629. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
Kaze Eyrou wrote: Uh, you read my posts in reverse... I am a strange person :)
- by Jack McReady - at 2014.12.29 08:41:00
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630. Proper Amarr Assault builds and tactics? - in General Discussions [original thread]
proto amarr assault 3 complex ferroscales 2 complex repairers 3 complex light damage mods (increases damage in total by approx 17%) proto ScR proto whatever sidearm proto locus grenade compact hive ~900 paper dps. over 1k dps against shields a...
- by Jack McReady - at 2014.12.29 08:39:00
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631. SSD Upgrade: No Gameplay Improvement - in General Discussions [original thread]
Cat Merc wrote: The limit comes from the PS3 only supporting SATA 2 ps3 has a sata1 port... max it can handle is 150mbytes per second.
- by Jack McReady - at 2014.12.28 01:44:00
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632. SSD Upgrade: No Gameplay Improvement - in General Discussions [original thread]
I said it millions of times already SSD is wasted of money for PS3 PS3 uses old SATA1 port which cannot saturate the speed of the SSD, the PORT IS SIMPLY TO SLOW FOR SSDs and this is a HARDWARE limitation. beside that thet OS is not optimized f...
- by Jack McReady - at 2014.12.28 01:24:00
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633. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
Kaze Eyrou wrote: I think you overlooked something somewhere OP. One of your skills isn't leveled up and/or you don't have Protofits set up exactly to the skills of your character. I don't see a rounding error on my end. Double check some...
- by Jack McReady - at 2014.12.28 00:30:00
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634. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
Megaman Trigger wrote: Wouldn't be surprised if suit available CPU and PG is rounded down and the actual fitting cost rounds up. pretty much looks like it!
- by Jack McReady - at 2014.12.27 19:29:00
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635. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
following fit: Assault mk.0 Complex Light Damage Modifier Complex Shield Extender Complex Shield Extender Complex Shield Recharger Complex Armor Repairer Complex Ferroscale Plates Complex Ferroscale Plates Complex Shield Regulator Six Kin Assa...
- by Jack McReady - at 2014.12.27 18:19:00
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636. A bold new line of Minmatar assault fittings - in General Discussions [original thread]
conclusion, minmatar is diverse. here are some of my favorite fits, call them whatever you like hackor: 3x Complex Shield Extender 1x Complex Shield Recharger 1x Complex Shield Regulator 1x Complex Armor Repairer 1x Complex Codebreaker 1x C...
- by Jack McReady - at 2014.12.25 07:50:00
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637. The Grand Reason Caldari and Amarr FW are bad - in General Discussions [original thread]
DeadlyAztec11 wrote: Jack McReady wrote: DeadlyAztec11 wrote: Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range... Not as much as an ACR on a Minmatar Assault. That's where the imbalance lies in FW...
- by Jack McReady - at 2014.12.24 11:24:00
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638. The Grand Reason Caldari and Amarr FW are bad - in General Discussions [original thread]
DeadlyAztec11 wrote: Both the Amarr and Caldari rely on long distance warfare the ScR is beast close range...
- by Jack McReady - at 2014.12.24 05:31:00
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639. Are Commandos really that bad? - in General Discussions [original thread]
minmatar is nice for obvious reasons. gallente isnt bad either, you can play it as an assault with bigger hitbox (dual rep with kincat, tripple rep, or single rep with double kincats). the shotgun plus damage bonus destroys everything if you figh...
- by Jack McReady - at 2014.12.24 05:29:00
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640. Amarr assault vs Gal assault - in General Discussions [original thread]
amarr assault is meant to fit ScR which has much higher fitting requirements thus it has more fitting room (OBVIOUSLY) beside that, the gallente assault bonus is not useless. try out the Tac AR with and without the bonus and then tell me it is us...
- by Jack McReady - at 2014.12.23 14:55:00
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