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1841. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Purona wrote: i dont run solo you idiot god damn you are assuming i drive a certain way when you dont know a god damn way of how i drive my tank I never said you drive solo but you showed us how little you know about tanks
- by Jack McReady - at 2013.07.25 11:20:00
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1842. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Purona wrote: Jack McReady wrote: Purona wrote: @ jack i see you are only taking into accoutn the best situation to happen for your tank 1000 shield isnt always up the only time you have1000 shields is if you have not been in combat wit...
- by Jack McReady - at 2013.07.25 11:15:00
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1843. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Purona wrote: @ jack i see you are only taking into accoutn the best situation to happen for your tank 1000 shield isnt always up the only time you have1000 shields is if you have not been in combat with that tank so saying oh your shield wi...
- by Jack McReady - at 2013.07.25 10:55:00
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1844. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
MarasdF Loron wrote: But as it is now, one below average AV guy with Proto Swarm can take down any tank, no matter shield or armor. Tanks should always be the best way to taking down tanks, not those no-skill cheap*** Proto Swarms... Purona...
- by Jack McReady - at 2013.07.25 10:34:00
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1845. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Ignoble Son wrote: I think it's just you being a troll. Obvious troll is obvious. you cant read cant you? only one quote can be considered as "agreeing" with him and all those quote do not cover anything he said especially cause he havent s...
- by Jack McReady - at 2013.07.25 09:00:00
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1846. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Son-Of A-Gun wrote: I said three to two (hard for two). And yes I can take three militia fit militia drop suits all at one time, very easily. And yes I've taken these odds before in a stand up fight. Couldn't tell you if they were actually all...
- by Jack McReady - at 2013.07.25 07:37:00
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1847. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Shion Typhon wrote: Lets say it takes 3 or even 4 people to kill a proto tank. Those same 3 or 4 people can now deny the entire battlefield to all armour because they can break the tank of the strongest vehicle and they have access to effective...
- by Jack McReady - at 2013.07.24 14:52:00
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1848. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
richiesutie 2 wrote: a 7/4 with 20-30% pg buff layout would easily be able to to attain 20k ehp so it may be a tad op tanks could achieve 20k ehp in the closed beta and where nerfed back then for a reason.
- by Jack McReady - at 2013.07.24 12:02:00
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1849. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Son-Of A-Gun wrote: AVer offers the team something that nothing else is able to do thus the cost is well justified. except this is wrong. the list of stuff that can deal with vehicles: installations equipment other vehicles also AV is limi...
- by Jack McReady - at 2013.07.24 11:37:00
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1850. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Son-Of A-Gun wrote: Jason Pearson wrote: Stop. The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger. It shouldn't take 3 AVers ...
- by Jack McReady - at 2013.07.24 10:53:00
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1851. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Son-Of A-Gun wrote: Jack McReady wrote: oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote: ZeHealingHurts HurtingHeals wrote: I mean, if that is the way we're going to go about things, how much...
- by Jack McReady - at 2013.07.24 10:46:00
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1852. What will the Cal Logi players do after 1.3? - in General Discussions [original thread]
Rogue Saint wrote: LOL, you have zero clue about EvE logi ships, if you did you would know that logi ships can't carry weapons if all the high slots are filled with rep mods. your comparision is flawed thus all your arguments are null and vo...
- by Jack McReady - at 2013.07.24 10:20:00
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1853. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote: ZeHealingHurts HurtingHeals wrote: I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been t...
- by Jack McReady - at 2013.07.24 10:11:00
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1854. 1.3 patch notes are up - in General Discussions [original thread]
KING CHECKMATE wrote: Im a little scared. With the new improves the AMARR LOGI will have im scared they will be the next OP LOGI/ASSAULT I understand the sidearms slot in every one of them, but also a low powered slot on proto? I know thi...
- by Jack McReady - at 2013.07.24 08:36:00
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1855. PROOF that AV is OP - in General Discussions [original thread]
DAMIOS82 wrote: offcourse they are OP, i'll give an example. Yesterday i was trying a new fitted madrugar, 180 and 120 mm armor modules, two 11 % anti damage modules, 1 shield anti damage 10%, and some module that gives another, 6 % to armor an...
- by Jack McReady - at 2013.07.21 10:40:00
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1856. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
e.g. BF the light vehicles are one shot kill for tanks and antitank weaponry. you can deal alot of damage with HMG to them too. in Dust you can take a LLAV, tank it up and survive full magazine from a proto swarm. Cygnus Gogela wrote: We nee c...
- by Jack McReady - at 2013.07.18 15:24:00
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1857. Shotgun racial variants? - in General Discussions [original thread]
scrambler shotgun working similar to the scrambler pistol... that would be awesome.
- by Jack McReady - at 2013.07.17 12:00:00
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1858. Caldari Assault is way better than the Logistics variant - in General Discussions [original thread]
Nitrobeacon wrote: Every pr0 knows not to put on 5 Shield Extenders on a Caldari Logistics due to the very long shield recharge delay tied with it. So they'll instead throw in an Energized Shield Recharger to give about 30 hp/s with about 550 s...
- by Jack McReady - at 2013.07.17 11:58:00
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1859. Were dumbfire swarm launchers Op or something? - in General Discussions [original thread]
Iron Wolf Saber wrote: Dumbfire protoswarm, point blank, into a murader HAV reactor = instant dead. Before the anti-infantry fix Swarms where like the long range shotgun. it took several shots, that is not instant in my book. also as far as I...
- by Jack McReady - at 2013.07.17 08:06:00
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1860. Amarr Assault suits missing a slot? - in General Discussions [original thread]
SERPENT-Adamapple wrote: Our base shield and armor trumps the other suits simply because It's equal. So we give up a slot for it. Logistics has a sidearm at prototype to make up for loss of shield. amarr logi actually gives up a slot and one...
- by Jack McReady - at 2013.07.17 08:03:00
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