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Reaper Skordeman
The Reaper Crew PMC
8
|
Posted - 2013.07.21 07:45:00 -
[31] - Quote
I'm no veteran but I know this much.
Vehicle Side:
- Armor HAV - Need Buffing. (Higher Armor.)
Shield HAV - Need No Change. Logistic LAV - Need Nerfing. (See Below. 1.) Shield DropShips - Need Nerfing (See Below. 2.)
Infantry Side:
- AV Nades - Need a Flux Variant. (See Below. 3.)
Proxy Mines - Need a Flux Variant. (See Below. 4.) Swam Launchers - Need Lock-On Refining. (See Below. 5.) Laser Based AV Weapon - (See Below. 6.)
[b]See Below's[/b:] :P
1. We all know LLAV's need Nerfing, they've needed it for a long time. Suggestion: Adjust total EPH and/or slower speed also fix it's infantry repper. Rather than a pain in the ass aim to repair, have a repair field like a portable Nano-hive. Of course have a cool-down period and an as a active module.
2. It's incredibly difficult to shoot them down with Swarm Launchers. Suggestion: Remove the max travel distance of a Swarm Missie and add a Flare Feature for DropShips.
3. Think about it a homing AV Nade for Shield Tanks, treat them the same as Flux Nades disables shield briefly.
4. Same as above, however possibly freeze the vehicle in place for a few seconds.
5. The current hold fire to lock-on is incredibly frustrating, I often lock-on to the wrong target then have to stare in another direction vulnerable for several seconds. Suggestion: Aim Down Sights to Lock-On, Use the Fire Button to.. wait for it... FIRE!
6. We need something to counter the shield variants of vehicles, especially HAV's.
Please everyone feel free to dissect my suggestions as some are better than others. Bare in mind, I'm not claiming to be a professional here. |
LT SHANKS
Amarr Templars Amarr Empire
259
|
Posted - 2013.07.21 08:06:00 -
[32] - Quote
Son-Of A-Gun wrote:
Dude wtf are you talking about. Adv HAVs don't even currently exist in this game. They where removed at the beginning of uprising. Ask any tanker and they will tell you this. End of ******* story. And yes you are right a std tanks I can be taken out quite easily, and they are all that tankers currently have to work with.
Now, I am tired of arguing with you because it is painfully obvious that you are just talking out your ***.
You talk as if I'm specifying a time frame. You don't think I know Sagarises and Suryas were removed? Aren't Enforcers their replacements?
My experiences still hold that anything that is not **** fitted will be difficult to solo. Gunnlogi's with decent drivers will demolish any FGer going toe to toe on leveled ground: more so with ADV HAVs, but against rooftop FGers, then you have a point. Things will become easy.
However, in any other setting, decent HAVs with competent tankers will **** all over a lone FGer. |
Eris Ernaga
Super Nerds
347
|
Posted - 2013.07.21 08:08:00 -
[33] - Quote
Ninjanomyx wrote: Armor Tanks have OP Reps & Hardeners. SKILLED AV can SOLO HAVs (Both Shield & Armor) even with OP Armor Setup. Soooooo.......Logic??? Any "AV is not OP" Argument is INVALID.
AV isn't op tanks were nerfed so they can't soak up damage they are to fragile especially with the removal of marauder. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
11
|
Posted - 2013.07.21 08:28:00 -
[34] - Quote
LT SHANKS wrote:CoD isAIDS wrote:LT SHANKS wrote:AV is not that OP. Against good tankers that know when to retreat and who know how to keep distanced, my Ishukone does only enough to take out shields which usually results in an endless cycle of a back and forth between myself and the tank. You're kidding, right? Have been in a vehicle and witnessed half your armor melt away from one volley? If not, you lack the experience to comment. I lack the experience? LOL, what kind of tanks are you riding in: militia armor tanks? No, most my SP is into tanks; obviously, the majority of it is in upgrades. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
11
|
Posted - 2013.07.21 08:30:00 -
[35] - Quote
LT SHANKS wrote:Son-Of A-Gun wrote:LT SHANKS wrote:Gogo O'Dell wrote:LT SHANKS wrote:AV is not that OP. Against good tankers that know when to retreat and who know how to keep distanced, my Ishukone does only enough to take out shields which usually results in an endless cycle of a back and forth between myself and the tank. Good tankers? Actually, you must be a **** AV player then. All the good tankers are gone and if you can't solo a HAV by now, you should find a new specialization. I can make three assumptions here: 1. You are an AV player who chases down **** fitted militia and standard tanks from rooftops 2. You are a tanker with a **** fitted militia or standard tank 3. You don't even tank or AV bro Dude he is one of the most vocal tank player on the forums. I can't speak to whether or not he is a good tanker because I NEVER pay any attention to people's names in battle (so I couldn't even tell you of I have ever fought him). But quite certain that he has the SP necessary to create a well fit tank, and it's not like creating a well fit tank is something difficult to learn how to do. Now back to CoD with you scrub. I don't care if he is the equivalent of Jesus in tanker terms. He's implying that soloing HAVs is easy. I admit that MLT and STD tanks can be handled with minimal effort, but soloing a well-fitted ADV tank? Please. If an ADV HAV can't solo a lone FGer, then the fault lies within the tanker. The only time things become problematic is if the FGer has an advantage of being perched on a roof. We don't have ADV tanks. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
11
|
Posted - 2013.07.21 08:32:00 -
[36] - Quote
LT SHANKS wrote:Son-Of A-Gun wrote:LT SHANKS wrote:Gogo O'Dell wrote:LT SHANKS wrote:AV is not that OP. Against good tankers that know when to retreat and who know how to keep distanced, my Ishukone does only enough to take out shields which usually results in an endless cycle of a back and forth between myself and the tank. Good tankers? Actually, you must be a **** AV player then. All the good tankers are gone and if you can't solo a HAV by now, you should find a new specialization. I can make three assumptions here: 1. You are an AV player who chases down **** fitted militia and standard tanks from rooftops 2. You are a tanker with a **** fitted militia or standard tank 3. You don't even tank or AV bro Dude he is one of the most vocal tank player on the forums. I can't speak to whether or not he is a good tanker because I NEVER pay any attention to people's names in battle (so I couldn't even tell you of I have ever fought him). But quite certain that he has the SP necessary to create a well fit tank, and it's not like creating a well fit tank is something difficult to learn how to do. Now back to CoD with you scrub. I don't care if he is the equivalent of Jesus in tanker terms. He's implying that soloing HAVs is easy. I admit that MLT and STD tanks can be handled with minimal effort, but soloing a well-fitted ADV tank? Please. If an ADV HAV can't solo a lone FGer, then the fault lies within the tanker. The only time things become problematic is if the FGer has an advantage of being perched on a roof. We don't have ADV tanks. |
Eurydice Itzhak
Militaires Sans Jeux
119
|
Posted - 2013.07.21 08:39:00 -
[37] - Quote
LT SHANKS wrote:Son-Of A-Gun wrote:LT SHANKS wrote:Gogo O'Dell wrote:LT SHANKS wrote:AV is not that OP. Against good tankers that know when to retreat and who know how to keep distanced, my Ishukone does only enough to take out shields which usually results in an endless cycle of a back and forth between myself and the tank. Good tankers? Actually, you must be a **** AV player then. All the good tankers are gone and if you can't solo a HAV by now, you should find a new specialization. I can make three assumptions here: 1. You are an AV player who chases down **** fitted militia and standard tanks from rooftops 2. You are a tanker with a **** fitted militia or standard tank 3. You don't even tank or AV bro Dude he is one of the most vocal tank player on the forums. I can't speak to whether or not he is a good tanker because I NEVER pay any attention to people's names in battle (so I couldn't even tell you of I have ever fought him). But quite certain that he has the SP necessary to create a well fit tank, and it's not like creating a well fit tank is something difficult to learn how to do. Now back to CoD with you scrub. I don't care if he is the equivalent of Jesus in tanker terms. He's implying that soloing HAVs is easy. I admit that MLT and STD tanks can be handled with minimal effort, but soloing a well-fitted ADV tank? Please. If an ADV HAV can't solo a lone FGer, then the fault lies within the tanker. The only time things become problematic is if the FGer has an advantage of being perched on a roof. You talk about it taking minimal effort to solo std tanks.
The rest of your post is irrelephant.
We only have std. |
gbghg
L.O.T.I.S. RISE of LEGION
2719
|
Posted - 2013.07.21 09:27:00 -
[38] - Quote
Reaper Skordeman wrote:I'm no veteran but I know this much. Vehicle Side:
- Armor HAV - Need Buffing. (Higher Armor.)
Shield HAV - Need No Change. Logistic LAV - Need Nerfing. (See Below. 1.) Shield DropShips - Need Nerfing (See Below. 2.)
Infantry Side:
- AV Nades - Need a Flux Variant. (See Below. 3.)
Proxy Mines - Need a Flux Variant. (See Below. 4.) Swam Launchers - Need Lock-On Refining. (See Below. 5.) Laser Based AV Weapon - (See Below. 6.)
[b]See Below's[/b:] :P 1. We all know LLAV's need Nerfing, they've needed it for a long time. Suggestion: Adjust total EPH and/or slower speed also fix it's infantry repper. Rather than a pain in the ass aim to repair, have a repair field like a portable Nano-hive. Of course have a cool-down period and an as a active module. 2. It's incredibly difficult to shoot them down with Swarm Launchers. Suggestion: Remove the max travel distance of a Swarm Missie and add a Flare Feature for DropShips. 3. Think about it a homing AV Nade for Shield Tanks, treat them the same as Flux Nades disables shield briefly. 4. Same as above, however possibly freeze the vehicle in place for a few seconds. 5. The current hold fire to lock-on is incredibly frustrating, I often lock-on to the wrong target then have to stare in another direction vulnerable for several seconds. Suggestion: Aim Down Sights to Lock-On, Use the Fire Button to.. wait for it... FIRE! 6. We need something to counter the shield variants of vehicles, especially HAV's. Please everyone feel free to dissect my suggestions as some are better than others. Bare in mind, I'm not claiming to be a professional here. Lolno no dropships need nerfing we need buffing, shield vehicles are resistant to swarms but they still do huge damage to shield dropships. |
pierce Hawkeye
BurgezzE.T.F
45
|
Posted - 2013.07.21 10:32:00 -
[39] - Quote
Ninjanomyx wrote: Armor Tanks have OP Reps & Hardeners. SKILLED AV can SOLO HAVs (Both Shield & Armor) even with OP Armor Setup. Soooooo.......Logic??? Any "AV is not OP" Argument is INVALID.
and the range is insane on the swarm launcher i iff he was a little bit further almost got cross mapped(at my spawn) it was complete opness and he was only using an adv one i hid behind multiple mountain and for some reason the swarm just whent around them. |
Jack McReady
DUST University Ivy League
324
|
Posted - 2013.07.21 10:40:00 -
[40] - Quote
DAMIOS82 wrote:offcourse they are OP, i'll give an example. Yesterday i was trying a new fitted madrugar, 180 and 120 mm armor modules, two 11 % anti damage modules, 1 shield anti damage 10%, and some module that gives another, 6 % to armor and shield. it took them two hits with a swarm to take my shields out and 1 proto type AV, boom....there goes the HAV. It does not matter what one uses, atm as it is now, AV destroy everything no matter, what you use. You know last build i could withstand an OB with a fit like this, now its nothing more then a glorified paperweight. useless fit. I have a simple fix for you => l2p
Ninjanomyx wrote: Armor Tanks have OP Reps & Hardeners. SKILLED AV can SOLO HAVs (Both Shield & Armor) even with OP Armor Setup. Soooooo.......Logic??? Any "AV is not OP" Argument is INVALID. this guy is a militia tank driver with militia fit and wonders that he gets owned by proto AV when he is out in the open. simple fix => l2p
that was too easy |
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Chunky Munkey
Amarr Templars Amarr Empire
847
|
Posted - 2013.07.21 10:42:00 -
[41] - Quote
Ninjanomyx wrote: Armor Tanks have OP Reps & Hardeners. SKILLED AV can SOLO HAVs (Both Shield & Armor) even with OP Armor Setup. Soooooo.......Logic??? Any "AV is not OP" Argument is INVALID.
You mean they can solo your setup. |
daishi mk03
Brutor Vanguard Minmatar Republic
18
|
Posted - 2013.07.21 10:49:00 -
[42] - Quote
Rail Madrugar here, haven't lost a tank since a while now (= earned big money) Didn't camp redline, but stood on our side of the map. |
Jakar Umbra
Militaires-Sans-Frontieres
131
|
Posted - 2013.07.21 11:13:00 -
[43] - Quote
Reaper Skordeman wrote:I'm no veteran but I know this much. Vehicle Side:
- Armor HAV - Need Buffing. (Higher Armor.)
Shield HAV - Need No Change. Logistic LAV - Need Nerfing. (See Below. 1.) Shield DropShips - Need Nerfing (See Below. 2.)
Infantry Side:
- AV Nades - Need a Flux Variant. (See Below. 3.)
Proxy Mines - Need a Flux Variant. (See Below. 4.) Swam Launchers - Need Lock-On Refining. (See Below. 5.) Laser Based AV Weapon - (See Below. 6.)
See Below's :P 1. We all know LLAV's need Nerfing, they've needed it for a long time. Suggestion: Adjust total EPH and/or slower speed also fix it's infantry repper. Rather than a pain in the ass aim to repair, have a repair field like a portable Nano-hive. Of course have a cool-down period and an as a active module. 2. It's incredibly difficult to shoot them down with Swarm Launchers. Suggestion: Remove the max travel distance of a Swarm Missie and add a Flare Feature for DropShips. 3. Think about it a homing AV Nade for Shield Tanks, treat them the same as Flux Nades disables shield briefly. 4. Same as above, however possibly freeze the vehicle in place for a few seconds. 5. The current hold fire to lock-on is incredibly frustrating, I often lock-on to the wrong target then have to stare in another direction vulnerable for several seconds. Suggestion: Aim Down Sights to Lock-On, Use the Fire Button to.. wait for it... FIRE! 6. We need something to counter the shield variants of vehicles, especially HAV's. Please everyone feel free to dissect my suggestions as some are better than others. Bare in mind, I'm not claiming to be a professional here.
I'm not going to say anything about tanks since while I do have a few skills there I don't tank often. However, for Dropships here's what I say. Firstly fix rendering so I can see where swarms are coming from. Don't know what they broke between Chromosome and Uprising but I would like to be able to see the volley of missiles that's hitting my ship again please CCP.
Now I'd like to point out that the LAV (Light attack Vehicle) has more HP base than a dropship which is classed as a Medium Aerial Vehicle. With this as the case, I really don't want to see the wet cardboard box with wings that may be the Light Aerial Vehicle. So while I fly armour dropships I'd simply like to say no. Aerial Vehicles need a buff.
On a side note, I'd like to ask why the Flaylock causes more knockback to my dropship than the Forge gun? |
Cat Merc
BetaMax. CRONOS.
3405
|
Posted - 2013.07.21 11:18:00 -
[44] - Quote
Rusty Shallows wrote:I ran into a Gunlogi with a blaster turret that tanked my ishukone FG as well as whatever the other blue dots threw at him on our redline during a Domination. He killed me at least three times. This happened a bit before the last 3x SP event.
I didn't run to the forums and cry that HAVs are OP.
That being said the gap between the low end (and middle) HAVs and high end HAVs is too far apart. HAV pilots (vehicles in general) shouldn't have to bleed isk until they have perfect 5s in skills. The use of moduals in Dust isn't working out as well as it does for ships in Eve. What this guy said. |
Ninjanomyx
One Who Bears Fangs At GOD
111
|
Posted - 2013.07.21 19:26:00 -
[45] - Quote
LT SHANKS wrote:AV is not that OP. Against good tankers that know when to retreat and who know how to keep distanced, my Ishukone does only enough to take out shields which usually results in an endless cycle of a back and forth between myself and the tank.
Are people this SLOW??? Read the Opening Post again.....try to Comprehend it.....then "Try" to respond with some Sense. Armor Reps are OP (15 Rep Pulses instead of 5 over 15 Seconds = 3x Rep Efficiency) & Active Hardeners last 1 Minute. AV can Scare & SOLO OP HAV @ Optimal Setup.
Logical Equation for Simplification:
Armor HAV = OP AV > Armor HAV AV > OP
|
The Attorney General
ZionTCD
465
|
Posted - 2013.07.21 19:34:00 -
[46] - Quote
I got a really good laugh out of people saying Ninja has a bad tank fit.
He may not play with any heart but he knows how to fit a tank.
Now, I don't think AV is OP, but rather that tanks need some love. Mostly shield tanks right now, but if they adjust the reps on armor tanks lower then both will be virtually useless as support vehicles except as redline tanks. |
low genius
The Sound Of Freedom Renegade Alliance
207
|
Posted - 2013.07.21 19:43:00 -
[47] - Quote
proof must have some definition i'm not aware of. |
low genius
The Sound Of Freedom Renegade Alliance
207
|
Posted - 2013.07.21 19:47:00 -
[48] - Quote
The Attorney General wrote:I got a really good laugh out of people saying Ninja has a bad tank fit.
He may not play with any heart but he knows how to fit a tank.
Now, I don't think AV is OP, but rather that tanks need some love. Mostly shield tanks right now, but if they adjust the reps on armor tanks lower then both will be virtually useless as support vehicles except as redline tanks.
wouldn't introducing the other tank variants be a more suitable solution? |
Kekklian Noobatronic
Goonfeet Top Men.
195
|
Posted - 2013.07.21 19:48:00 -
[49] - Quote
Ninjanomyx wrote: Armor Tanks have OP Reps & Hardeners. SKILLED AV can SOLO HAVs (Both Shield & Armor) even with OP Armor Setup. Soooooo.......Logic??? Any "AV is not OP" Argument is INVALID.
Skilled AV can solo a HAV? You don't say.. Maybe that's not a problem. Worry when non - skilled AV are soloing HAVs. |
The Attorney General
ZionTCD
467
|
Posted - 2013.07.21 19:53:00 -
[50] - Quote
low genius wrote:
wouldn't introducing the other tank variants be a more suitable solution?
Given the track record, they will come out with less HP/CPU/PG than the enforcers and be just as useless.
The most suitable solution would be having a dev come and talk to the community about what role they envisage for tanks.
But no matter how hard we try, the devs have zero interest in talking to the vehicle users about how to strike that delicate balance between AV and vehicles while keeping it fun for both.
Given that the vehicle team thought that Assault dropships were too dominant, I have almost no faith in their ability to understand what balance is, so letting them create a new bastard to sit on the shelf is not progress. |
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Ninjanomyx
One Who Bears Fangs At GOD
111
|
Posted - 2013.07.21 19:55:00 -
[51] - Quote
The Attorney General wrote:I got a really good laugh out of people saying Ninja has a bad tank fit.
He may not play with any heart but he knows how to fit a tank.
Now, I don't think AV is OP, but rather that tanks need some love. Mostly shield tanks right now, but if they adjust the reps on armor tanks lower then both will be virtually useless as support vehicles except as redline tanks.
After leaving IMPERFECTS to go Solo I have been able to see how Fail much of this "Community" is...... It is hillarious how a simple Corp Name Swap cloaks me so efficiently
I play only for ISK so I have as much "Heart" as the Tin Man....lol. I prefer Logic :P
And only a BUG allows Armor HAVs to even be Fielded....while AV is capable of making the BUGGED OP Modules look UP..... It's very off & Shield Tanks suffer most due to Insufficient Reps & Hardeners (I was Shield until Uprising 1.1 Respec). Shield Tanking was only "Competitive" due to yet another BUG (Damage Mod 10% was actually 20+%). So....now the Shield Tank is DoA, Armor is UP, & AV is OP. When the Reps get "Fixed" then Armor is Unfieldable, Shield is DoA, & AV is GOD Mode......lol. PERSPECTIVE ACHIEVED :P |
The Attorney General
ZionTCD
467
|
Posted - 2013.07.21 20:01:00 -
[52] - Quote
Ninjanomyx wrote:
I play only for ISK so I have as much "Heart" as the Tin Man....lol. I prefer Logic :P
And only a BUG allows Armor HAVs to even be Fielded....while AV is capable of making the BUGGED OP Modules look UP..... It's very off & Shield Tanks suffer most due to Insufficient Reps & Hardeners (I was Shield until Uprising 1.1 Respec). Shield Tanking was only "Competitive" due to yet another BUG (Damage Mod 10% was actually 20+%). So....now the Shield Tank is DoA, Armor is UP, & AV is OP. When the Reps get "Fixed" then Armor is Unfieldable, Shield is DoA, & AV is GOD Mode......lol. PERSPECTIVE ACHIEVED :P
I'll give you a hard time when I can. You are one of the few tankers I see around with any regularity who is even capable of having a fight with.
Sometimes the AV on your side prevents me from finding you in the redline though
In spite of what you may think, I tank 90% on my own, because it prevents me form getting mad when my tank gets popped. It is obviously my own fault when I am rolling by myself.
As it stands though, it does seem as if CCP wants to remove tanks from having any meaningful interaction with infantry. They seem to want us to stay as far away as possible, but all that accomplishes is making the game frustrating for both sides.
Hopefully, before everyone who actually knows how to keep a tank up quits, we can all get together and have some epic battles. |
Xender17
Intrepidus XI EoN.
347
|
Posted - 2013.07.21 20:02:00 -
[53] - Quote
The evidence is clear... -_- |
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