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121. how much of your isk have you bled through? - in General Discussions [original thread]
At this point I should have made money, but my payouts glitch and I frequently don't get paid what it says I should be getting, so I've burned through about 12 million isk.
- by J Lav - at 2013.05.16 17:03:00
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122. Short changed on Payouts - in General Discussions [original thread]
I've posted this in the bugs, and thought others should know. WATCH your WALLET. I routinely finish a match, and see the payout is 230,000 ISK. Then I go to my wallet and see I was only paid 8,300 ISK. Others in my Corp are seeing the same short c...
- by J Lav - at 2013.05.15 11:54:00
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123. ISK payouts too low? - in General Discussions [original thread]
I'm not too concerned about the ISK rewards in pub battles. I am however concerned that they are not being paid. My wallet has tracked several battles where the ISK was not being paid correctly. Others in my corp have also seen this. So watch your...
- by J Lav - at 2013.05.13 12:44:00
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124. Repair Tool Logis, where art thou? - in General Discussions [original thread]
Hi, I'm a dedicated logi. My K/D is terrible because my 100% vocation is spent picking people up and repping people. However, when my team sucks at killing, I have no skills to help. At best I can bring someone's shields down with a flux grenade, ...
- by J Lav - at 2013.05.13 12:34:00
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125. Sticky:Instant Battle Academy - in General Discussions [original thread]
Django Quik wrote: J Lav wrote: I don't like this idea. I am a low SP player, gotcha, but locking out based on an arbitrary SP amount seems silly to me. It reinforces that SP is broken in this game. the gap between a 4m SP and 8m SP player i...
- by J Lav - at 2013.05.11 14:41:00
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126. Sticky:Instant Battle Academy - in General Discussions [original thread]
I don't like this idea. I am a low SP player, gotcha, but locking out based on an arbitrary SP amount seems silly to me. It reinforces that SP is broken in this game. the gap between a 4m SP and 8m SP player is absolutely massive regardless of the...
- by J Lav - at 2013.05.11 12:51:00
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127. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
CCP Remnant wrote: To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the ...
- by J Lav - at 2013.05.11 12:36:00
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128. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
ChromeBreaker wrote: Himiko Kuronaga wrote: Buffs are a beautiful thing, man. Arms race > Nerf race Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo The only problem was the HMG!!! everything else, dm...
- by J Lav - at 2013.05.10 11:00:00
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129. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
The described weapon mechanics of having an optimal range - effective range - etc... sounds good. Given the size of maps, and engagement distances, I hope these numbers are mature, encouraging skillful gunplay. I look forward to the coming hotfix :)
- by J Lav - at 2013.05.10 10:57:00
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130. Life coming back to dust - in General Discussions [original thread]
NIIKIA wrote: 5aEKUXeRJGJ27kCDnDVYak5q wrote: too early to say anything the fixes likely dont work well I said at least they are trying man. They aren't sitting on their asses which I find awesome. You find their asses awesome?
- by J Lav - at 2013.05.10 10:51:00
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131. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Last night, it took 400+ rounds to drop 1 Minmitar assault at 20-30 m. At 1 m I emptied ~ 100 rounds into a scout suit's head, while he stood still, taking his time to reload and shoot me in the head to kill me. I actually laughed at how silly it ...
- by J Lav - at 2013.05.09 13:44:00
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132. Is Dust 514 Dead or Dying? - in General Discussions [original thread]
TF2 is also on different platforms that are established with F2P games. The active player population is almost double what it was 2 months ago when I was checking server population, where it averaged about 1500. So the game is growing. Also, peo...
- by J Lav - at 2013.05.09 13:24:00
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133. Viable Ingame Recognition For Our Pilots - in General Discussions [original thread]
Chris F2112 wrote: There was a dev on earlier that stated they were looking at ways to get dropship pilots more warpoints. So rest assured, it is being looked at. Yet for months they've been given repeated ideas on how to do that, and not ev...
- by J Lav - at 2013.05.08 20:49:00
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134. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
I just want to reiterate that the concept of range limitation on a weapon is NOT a basis or determining a weapon's use. As an example, consider that in MANY shooting games, a pistol can hit someone from the other side of the map, however doing so ...
- by J Lav - at 2013.05.08 20:39:00
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135. So Who's Still Fat? - in General Discussions [original thread]
My Alt stayed heavy. I've had some profitable games, but kill count has dropped significantly, and I tend to not use the fat suit on certain maps. Reason being that the engagement ranges are much farther than you can even shoot. So you become the ...
- by J Lav - at 2013.05.08 14:07:00
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136. No one is playing Dust 514. - in General Discussions [original thread]
Cyn Bruin wrote: TBH I am worried about the health of the game. I am surprised but happy they gave us a player count tool on login. The highest I saw the player count get in E3 was 3k. The highest I've seen so far this build is 4.5k. I...
- by J Lav - at 2013.05.08 13:43:00
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137. A Place for positive feedback on Uprising spoilers - in General Discussions [original thread]
"Not having to choose your dropsuit each respawn." Wait what? That's awesome! Didn't know about that one. Is it when you have the map screen up, do you have an option to respawn or select suit?
- by J Lav - at 2013.05.05 20:55:00
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138. A Place for positive feedback on Uprising spoilers - in General Discussions [original thread]
I'm definitely looking forward to the new dropsuits too. The visual variety will be nice, and having the flexibility to build out a logi suit that fits with my Minmatar backgroup is a nice flavour. Also happy about the Officer weapons staying, no...
- by J Lav - at 2013.05.05 14:23:00
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139. A Place for positive feedback on Uprising spoilers - in General Discussions [original thread]
I'm seeing a lot of threads about Uprising before it's even released. Here is a place to point out what you think CCP is doing right, or make comment in a positive manner. It's easy to say what you don't like, now let's tackle the challenge of exp...
- by J Lav - at 2013.05.04 17:13:00
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140. New SP cost increases. Fair? or Unfair? - in General Discussions [original thread]
Personally I think it's fair. Larger steps means more specialization. Everything I've heard about the dropsuits reinforces that idea. Logi's were becoming redundant, so they are becoming more distinct from Assaults. Weaponry will be treated the sa...
- by J Lav - at 2013.05.04 17:07:00
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