Pages: 1 2 3 4 5 6 7 8 9 10 20 |
401. [BUG?]Rail Rifle doesn't make any damage. - in Technical Support/Bugs [original thread]
Sometimes my Rail Rifle doesn't make any damage. I unload the clip on a guy (i'm sure i'm hitting him, even in short distances) but his HP doesn't go down a bit. What's this?
- by JP Acuna - at 2013.12.12 02:59:00
|
402. BUG: endgame standings wrong - in Feedback/Requests [original thread]
Flint Beastgood III wrote: Every endgame screen for Minmatar shows me as level 1 now, although I am currently at level 2 :/ Same here with Gallente. I just reached lvl 2, but only earned 350 LP, or at least that's what the final screen says. ...
- by JP Acuna - at 2013.12.12 01:52:00
|
403. Framerate Issues - in Technical Support/Bugs [original thread]
ALL. Gallente Research Facility mostly. Don't know the reason, but when it starts lagging, it keeps on no matter what part of the map you go.
- by JP Acuna - at 2013.12.11 22:00:00
|
404. Framerate Issues - in Technical Support/Bugs [original thread]
Does anyone have any idea of what i can do to avoid framerate stuttering? It's happening all the time. Seriously, i can't have a game with 100% decent framerate. It's impossible to play well when you're shooting with a horrible framerate. Gallent...
- by JP Acuna - at 2013.12.11 02:34:00
|
405. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
Medic 1879 wrote: Completed a game just now and got a message saying "A fatal error has occured please quit the game" or close to that anyway but it happened at end of game screen. I had the same error at the end of a public skirmish match. ...
- by JP Acuna - at 2013.12.10 22:52:00
|
406. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Qn1f3 wrote: The-Errorist wrote: Shokhann Echo wrote: still no vehicle lock huh... They added a timer and you can remove your turrets. Does that mean you get a extra seat for passengers? Does it impact weight and in turn acceleratio...
- by JP Acuna - at 2013.12.09 14:49:00
|
407. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
I love my Gallente armor tanking fits, but i'm not glad about the shield nerf. If it gets bad, it will only mean a future nerf for armor as well, not to mention all the people who are going to give up on shields and start running Gallente. It has...
- by JP Acuna - at 2013.12.09 05:41:00
|
408. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Beren Hurin wrote: Also, I am curious what that impulse impact for weapons is? ^This. It's disturbingly weird.
- by JP Acuna - at 2013.12.09 05:26:00
|
409. [request] New ability to 'steal' enemy vehicles. - in Feedback/Requests [original thread]
What about an option similar to 'recall' but on a vehicle that you hacked? It would be only possible to the player who hacked the vehicle. You would get the vehicle + all modules and turrets separately into your inventory as any asset (except for ...
- by JP Acuna - at 2013.12.07 01:02:00
|
410. [Feedback/Request] LP % bonuses should be skill based not AURUM Pay to Win - in Feedback/Requests [original thread]
Well, if you can buy the equivalent to the now existing AUR items with LP, then the utility and use of AUR is reduced, in a way. When the player marketplace opens, AUR will be affected even more. Yeah, it might seem like AUR is some kind of P2W c...
- by JP Acuna - at 2013.12.07 00:17:00
|
411. [Request] Don't put players on a battle with 0 clones left. - in Feedback/Requests [original thread]
Hi Unfortunately, lots of players leave lost ambush matches before they officially end (when there are 0 clones left), so players that queue for an ambush match enter there only to have a defeat. No spawing, no ISK, no SP, no sense. And sometime...
- by JP Acuna - at 2013.12.06 23:55:00
|
412. Announcement:Dev Blog: Onwards to Uprising 1.7 - in Announcement and Events [original thread]
Just curious...aim assist wont work on friendlies, right?
- by JP Acuna - at 2013.12.06 16:04:00
|
413. PC Frame Rate Lag is back to Uprising 1.0 levels - in General Discussions [original thread]
It often happens to me in public matches too, in any game mode. The map (or structure) where it gets worse and most frequently is the Gallente Research Facility, but it can happen in any map. Not always, but very often.
- by JP Acuna - at 2013.12.06 03:13:00
|
414. 1.7: The Rise of the Plasma Cannon - in General Discussions [original thread]
Atiim wrote: I'm calling it know. If the PLC ever gets a buff, it will be the next thing HAV pilots will QQ about. They shouldn't, it requires a lot more real skill to operate than the FG or swarms. I wanted to use PLC so much, i tried the...
- by JP Acuna - at 2013.12.06 02:44:00
|
415. Announcement:Dev Blog: - in Announcement and Events [original thread]
I'm very impressed, i never thought these major changes would be applied so soon. You guys really worked hard on this one.
- by JP Acuna - at 2013.12.03 20:39:00
|
416. Announcement:Server issues 2013-12-02 - in Announcement and Events [original thread]
down down down. I'll be watching you little toastslaves. Need my daily ISK!
- by JP Acuna - at 2013.12.02 16:10:00
|
417. first skill you maxed - in General Discussions [original thread]
Assault Rifle operation.
- by JP Acuna - at 2013.12.01 15:24:00
|
418. Remove Damage mods? - in General Discussions [original thread]
Son-Of A-Gun wrote: JP Acuna wrote: Son-Of A-Gun wrote: JP Acuna wrote: Maken Tosch wrote: Removal of damage mods is out of the question. Increasing stacking penalties seems ok but not practical considering the effect it has on all...
- by JP Acuna - at 2013.11.30 06:09:00
|
419. Remove Damage mods? - in General Discussions [original thread]
Son-Of A-Gun wrote: JP Acuna wrote: Maken Tosch wrote: Removal of damage mods is out of the question. Increasing stacking penalties seems ok but not practical considering the effect it has on all other modules such as biotics, Shields, e...
- by JP Acuna - at 2013.11.30 06:04:00
|
420. Remove Damage mods? - in General Discussions [original thread]
Son-Of A-Gun wrote: JP Acuna wrote: the other PLAYER. One player can kill faster than the other..player... *Facepalm* and with a shield extender one player can survive longer than the other... Damn seriously. To obtain gank one must sacr...
- by JP Acuna - at 2013.11.30 06:00:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |