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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Liner ReXiandra
Sparks Inc Zero Hour Alliance
93
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Posted - 2013.12.10 20:06:00 -
[31] - Quote
Played a FW game on the Caldari side; scoreboard inside the Warbarge showed me being on the Gallente team. |
Ld Collins
The Phalanx Inc
81
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Posted - 2013.12.10 20:07:00 -
[32] - Quote
The combat rifle is not in the LP market for Republic, its not in the LP market at all but rail rifles are. |
Nightbird Aeon
Ahrendee Mercenaries EoN.
382
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Posted - 2013.12.10 21:16:00 -
[33] - Quote
From what I am seeing in comments and elsewhere on the forums, it appears that the system is counting overkill to the 5,000 friendly damage limit in FW.
i.e if you kill someone with a remote, and the remote does 2000 damage to a player with 500hp.... it counts the 2000, not the 500 towards the 5000 total....
EVE: Bitter-vet, born 2005
DUST: Closed-beta vet: Always hopeful, frequently disappointed.
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Jebus McKing
Molon Labe.
197
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Posted - 2013.12.10 21:53:00 -
[34] - Quote
EDIT: nvm
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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Pr0phetzReck0ning
Edimmu Warfighters Gallente Federation
118
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Posted - 2013.12.10 21:55:00 -
[35] - Quote
Probably mentioned already but It's difficult to revive people. The prompts with the distance is displayed but there is nothing but invisible bodies laying around and they can't be revived, period. |
Medic 1879
Forsaken Immortals Top Men.
1387
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Posted - 2013.12.10 22:08:00 -
[36] - Quote
Two corpmates pulled up to an objective in a LAV they got out it blew up and the driver got kicked.
TEST signature please help me think of a better one.
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JP Acuna
war-legends elite
47
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Posted - 2013.12.10 22:52:00 -
[37] - Quote
Medic 1879 wrote:Completed a game just now and got a message saying "A fatal error has occured please quit the game" or close to that anyway but it happened at end of game screen.
I had the same error at the end of a public skirmish match. When i pressed "quit the game", my PS3 rebooted. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1207
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Posted - 2013.12.10 22:54:00 -
[38] - Quote
Not sure if this is how you're supposed to use the Rail Rifle: http://i.imgur.com/o5ikLMj.jpg |
Mishra's Dragon
Dark Side Alliance
0
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Posted - 2013.12.10 23:04:00 -
[39] - Quote
I'm having issues with the vocal communications as the chat channels will not let me switch to/turn off voice on chats. Also, any squad that I join cannot hear me even though it shows that my voice is activated on the squad chat. I know this is not my mic that's having the problems here since it still works on other games. |
Jenova Rhapsodos
Fatal Absolution
12
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Posted - 2013.12.10 23:43:00 -
[40] - Quote
Missile turrets are cray cray with the rapid fire, are they working as intended? |
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
214
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Posted - 2013.12.10 23:46:00 -
[41] - Quote
Not sure if reported yet or not, but when a vehicle is overturned and you get to out "flip it" back upright it causes damage and you get can get locked out of FW as a consequence.
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Medic 1879
Forsaken Immortals Top Men.
1388
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Posted - 2013.12.11 00:09:00 -
[42] - Quote
Me and a corp mate were in Gallente FW not long ago, he called in an EVE orbital and got kicked the second the ship box appeared and before the strike came in, he made me SL I called in the next orbital and the same thing happened as soon as the ship box appeared kicked for FF before it even took a shot.
TEST signature please help me think of a better one.
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Samantha Hunyz
Legions of Infinite Dominion
68
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Posted - 2013.12.11 00:30:00 -
[43] - Quote
state kaalakiota sniper rifle has same damage and rof as ishukone variants. State ishukone has less cpu/pg requirements and cost more accordingly. At advanced tiers there is a regular and tactical variants. This also applies to the aur variant, but the only difference is the ishukone is cheaper aur cost. I am reasoning this is all intended, but an explanation is in order.
When I look down my scope, all I see are dead people.
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I-Shayz-I
I-----I
1585
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Posted - 2013.12.11 00:47:00 -
[44] - Quote
Frame rate issues similar to PC in both FW and Public matches.
Frame rate drops for a split second when: Shooting at and enemy (happens more often in enclosed areas or near walls, possibly due to lighting effects) Getting hit by an enemy You score warpoints/right after you kill an enemy
Currently using the new PS3 super slim, all options set to low, mic off, frame rate issues possibly caused by equipment spam and lighting effects.
Links:
List of Most Important Threads
I make logistics videos!
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I-Shayz-I
I-----I
1585
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Posted - 2013.12.11 01:06:00 -
[45] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=127139&find=unread
Possible typo for militia speed module causing Tanks to be way too fast?
Apparently the complex module only grants 30%, yet the militia one gives 100%. Should it only be giving 10% instead?
Links:
List of Most Important Threads
I make logistics videos!
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Jenova Rhapsodos
Fatal Absolution
12
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Posted - 2013.12.11 01:24:00 -
[46] - Quote
Team chat not showing in a PC battle, not sure if this happens in FW/pubs. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7380
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Posted - 2013.12.11 01:38:00 -
[47] - Quote
Very low frame rate in public battles, its pretty bad.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Thor Odinson42
Molon Labe.
2225
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Posted - 2013.12.11 02:05:00 -
[48] - Quote
I hope I'm able to get my Gal FW standings reinstated. I hit a blueberry with an LAV and instantly got booted with the loss in standings.
Not to mention my Gal booster not working (I read recently that you need to relog).
I just turned the game off when it happened. That's 7 matches to get back to even, I'm not happy about that.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Sirius Lupin65
Subdreddit Test Alliance Please Ignore
10
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Posted - 2013.12.11 02:46:00 -
[49] - Quote
Im having some serious probles with chat. When I activate the chat on a channel I cant hear, nor can the people in that channel hear me, and after Ive "activated" the chat on a channel, I cant switch channels. I try activating the chat on another channel, but nothing happens, and soon after my game gets disconnected and Im forced to log out |
Rorschach Horizon
Hell's Gate Inc
6
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Posted - 2013.12.11 03:18:00 -
[50] - Quote
There is a mic glitch with respect to the chat channels.
Personal experience: - I went to restart the PS3. When I loaded dust, it would not let me switch, activate, or deactivate the chat channels. - I could not hear what was being said or speak - resetting options to default did nothing - restting my own mic and resetting the PS3 again did nothing
- from 9:40pm EST to this moment, I cannot speak or hear what is being said in squad chat, team chat or any of the chat channels. - by 10pm, two other corporation mates began experiencing the same thing.
A little help? |
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Eldest Dragon
0uter.Heaven Proficiency V.
425
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Posted - 2013.12.11 03:23:00 -
[51] - Quote
I may of mistakenly landed a few ( very few ) bullets here and there and I killed 1 guy. I know for a fact I did not do thousands of dmg. Somethings up ccp.
When your playing dust and your frustrated...if all else fails...turn off the ps3. Works every time.
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I-Shayz-I
I-----I
1590
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Posted - 2013.12.11 04:22:00 -
[52] - Quote
End of match screen "sound effects" can glitch sometimes and keep going despite you changing to another screen. Happens when you switch to another screen before the sound ends.
Not too big of an issue, the sound stops when you leave the end of battle screen or switch back to the screen that makes the sound effects.
Links:
List of Most Important Threads
I make logistics videos!
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itsmellslikefish
DIOS EX.
753
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Posted - 2013.12.11 04:26:00 -
[53] - Quote
Still can't mute guys cause of no bubble.
GJR approved Sniper King
Pro 5-Sniper Rifle // Pro 4-SCR // Pro 3-PLC
Join DIOS EX
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Velvet Overkill
Closed For Business For All Mankind
123
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Posted - 2013.12.11 04:27:00 -
[54] - Quote
I was combat rifling a guy on the galenite research facility for Minmatar FW; I died while firing on him, but my health didn't drop and the guy was walking in place with his scrambler rifle. There wasn't a who killed me screen and when I tried to respawn on an uplink, I got an infinite loading. Minutes later, I get a message about something gone wrong with Scotty, the matchmaking AI.
After like 5min, I was returned to my merc quarters with a message saying the battle that I was fighting is no longer available. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7387
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Posted - 2013.12.11 04:54:00 -
[55] - Quote
Dying while firing assault rail rifle (at least appears to) after death. The flash and sound just keeps going nonstop.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Velvet Overkill
Closed For Business For All Mankind
123
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Posted - 2013.12.11 05:04:00 -
[56] - Quote
Rail rifle continues to fire after death if R1 is held |
Palatinate
Fatal Absolution
103
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Posted - 2013.12.11 05:08:00 -
[57] - Quote
Rail Rifle will shoot "blanks" and will do no damage. As well as losing ammo in your mag when you hold R1 and than let go immediately. When the Rail Rifle shoots blanks I have to re spool it to get it to work.
Stupid people will never change, you can try but that's just stupid. - Palatinate
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7391
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Posted - 2013.12.11 06:49:00 -
[58] - Quote
The reason why tanks are too fast. A bug on a module
The dark cloud wrote:Well the main reason why tanks can drive around like roadrunner is because the militia fuel injector grants +100% speed when activated. You may ask you whats the issue with that? Well first off that module is the cheapes module in its category. Second is that all other fuel injectors require to spec into them and only grant 30% boost not 100% like the militia one does. CCP i think you added one 0 too much on that module and needs to be fixed. It cant be that a militia module is 3.33 times better then a complex module.
Im sure that some people spotted tanks that are faster then LAV's and dropships combined. This is the reason behind it and needs to be adressed.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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crazy space 1
GunFall Mobilization Covert Intervention
2010
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Posted - 2013.12.11 06:49:00 -
[59] - Quote
CCP Logibro wrote:
Players are getting kicked from Factional Contracts due to damage inflicted, without seeming to have inflicted much damage to friendlies Status: Under investigation, may be related to vehicle collision and remote explosive damage
HEY DID YOU GUYS KNOW REMOTE MINES STICK TO THINGS NOW? |
jensen lyons
Murder INK The Umbra Combine
5
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Posted - 2013.12.11 07:01:00 -
[60] - Quote
Mishra's Dragon wrote:I'm having issues with the vocal communications as the chat channels will not let me switch to other chats or deactivate my voice on chats. Also, any squad that I join cannot hear me even though it shows that my voice is activated on the squad chat. I know this is not my mic that's having the problems here since it still works on other games and that it worked last night prior to the 1.7 update.
relog may have to do this a couple times but it fixes it for now |
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