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81. Assault and Logi stats in 1.8? - in Feedback/Requests [original thread]
I'm specially worried because i didn't like the light weapon RoF assault bonus i saw somewhere which is insane. Might be gamebreaking or not go adequately in terms of balance with all weapons. If i skilled up to lvl 5 in more than 1 racial assaul...
- by JP Acuna - at 2014.02.07 05:43:00
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82. Assault and Logi stats in 1.8? - in Feedback/Requests [original thread]
Hi all. Please Devs, release some official 'work in progress' post about Assault and Logistics skills and dropsuits in 1.8 as you did with Commando, Sentinel and Scout roles so we can give our feedback soon.
- by JP Acuna - at 2014.02.07 00:00:00
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83. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
LOL! it would be cool as a heavy weapon for the new Minmatar heavy. It should be slow to swing tho.
- by JP Acuna - at 2014.02.06 23:31:00
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84. Request:Giving the AR a niche - in Feedback/Requests [original thread]
Joel II X wrote: The AR DOES have a niche. It just so happens that the other two weapons are far better at performing within the ARs niche. The RR and CR should just get nerfed. RR gets more spool and way more kick in hip fire and the CR gets...
- by JP Acuna - at 2014.02.06 23:27:00
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85. Feedback on Rail Rifle - in Feedback/Requests [original thread]
Sorry if this is not the right place or if this was already posted somewhere, but i didn't find anything. I thought it might be useful for the devs to read some feedback on the new weapons they've given us in 1.7, so i want to briefly comment on ...
- by JP Acuna - at 2013.12.12 19:59:00
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86. BUG: endgame standings wrong - in Feedback/Requests [original thread]
Flint Beastgood III wrote: Every endgame screen for Minmatar shows me as level 1 now, although I am currently at level 2 :/ Same here with Gallente. I just reached lvl 2, but only earned 350 LP, or at least that's what the final screen says. ...
- by JP Acuna - at 2013.12.12 01:52:00
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87. [request] New ability to 'steal' enemy vehicles. - in Feedback/Requests [original thread]
What about an option similar to 'recall' but on a vehicle that you hacked? It would be only possible to the player who hacked the vehicle. You would get the vehicle + all modules and turrets separately into your inventory as any asset (except for ...
- by JP Acuna - at 2013.12.07 01:02:00
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88. [Feedback/Request] LP % bonuses should be skill based not AURUM Pay to Win - in Feedback/Requests [original thread]
Well, if you can buy the equivalent to the now existing AUR items with LP, then the utility and use of AUR is reduced, in a way. When the player marketplace opens, AUR will be affected even more. Yeah, it might seem like AUR is some kind of P2W c...
- by JP Acuna - at 2013.12.07 00:17:00
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89. [Request] Don't put players on a battle with 0 clones left. - in Feedback/Requests [original thread]
Hi Unfortunately, lots of players leave lost ambush matches before they officially end (when there are 0 clones left), so players that queue for an ambush match enter there only to have a defeat. No spawing, no ISK, no SP, no sense. And sometime...
- by JP Acuna - at 2013.12.06 23:55:00
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90. [REQUEST] CCP future plans for dropships - in Feedback/Requests [original thread]
Arc-08 wrote: wait we are? where did you see that? please give me a link :D Glad to be the one who gives you the good news. Yes we're keeping them, and not only that: you are getting a full vehicle skill tree SP refund, in case you want to r...
- by JP Acuna - at 2013.11.20 12:39:00
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91. [REQUEST] CCP future plans for dropships - in Feedback/Requests [original thread]
Great, we're keeping our ADS!!! More base HP, but less modules. It's someting
- by JP Acuna - at 2013.11.20 12:29:00
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92. [REQUEST] CCP future plans for dropships - in Feedback/Requests [original thread]
Yeah, i knew they were taking away ADS but i wanted to fly them so much that i specced yesterday anyways. The Incubus is the most fascinating thing i've ever experienced in this game. I just wish we knew what's gonna happen with our SP and vehicl...
- by JP Acuna - at 2013.11.16 05:59:00
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93. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Bendtner92 wrote: FoxFour, how will you stop players from just running around in FW trying to get teamkilled? Would cutting friendly fire to 50% damage, or maybe even less, be a solution? It would make it so that you'll still do damage to your...
- by JP Acuna - at 2013.10.22 02:40:00
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94. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Federation Duvolle Specialist Assault Rifle. Even the name is beautiful. So awesome you are taking AUR items to the LP store!!! Federation FTW!!!!!
- by JP Acuna - at 2013.10.21 22:26:00
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95. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
We should get paid for every lost item by friendly fire at the end of match, ISK coming from the shooter's wallet of course. This would discourage trolls to kill us and make it a really serious thing. This way at least we woudn't be worried abou...
- by JP Acuna - at 2013.10.21 21:55:00
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96. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I'm not used to them yet to recall specific differences, but in general they're all very complex and offer a lot of possibilities indoors and outdoors. -They're some kind of labyrinthine, which allows attackers to infiltrate more than in older m...
- by JP Acuna - at 2013.09.05 17:20:00
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