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41. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Enkidu Camuel wrote: JP Acuna wrote: Enkidu Camuel wrote: The Gallente scout is currently too perfect, tweak a little bit either it's dampening profile or their scan range. Or tweak the Caldari range if they're gonna have so much preci...
- by JP Acuna - at 2014.05.16 17:30:00
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42. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Small turrets: 1.- BLASTERS: Dropships : blasters are useless on dropships of any kind. As a gunner you are unable to hit infantry, same as a pilot in ADS. On vehicles the damage is too low and the shields regenerate constantly without delay...
- by JP Acuna - at 2014.05.16 17:28:00
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43. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Enkidu Camuel wrote: The Gallente scout is currently too perfect, tweak a little bit either it's dampening profile or their scan range. Or tweak the Caldari range if they're gonna have so much precision.
- by JP Acuna - at 2014.05.16 17:07:00
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44. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Some form of trading for BPOs, Some people have stacked several BPOs of the same item from the old packs. (Not me, i just want to buy some)
- by JP Acuna - at 2014.05.16 17:05:00
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45. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
- Fix frame rate issues in Gallente Research Facility. - Buff small blaster turrets for AV damage, improve hit detection. (make them somehow useful for Incubus) - Fix railgun bugs (firing blanks, delayed shooting). Small railgun at least, i thin...
- by JP Acuna - at 2014.05.16 16:53:00
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46. [Required] Lock ISK-transfer ability until Merc graduates - in Feedback/Requests [original thread]
+1 Good suggestion.
- by JP Acuna - at 2014.03.12 16:45:00
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47. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
Very good idea. AV players in a squad wouldn't have to be completely defenseless against infantry, yet in a way the Swarm Launcher would "cost" an equipment slot that could otherwise be used for nanohives, scanners, etc, so can't turn anyone "OP"...
- by JP Acuna - at 2014.03.09 15:33:00
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48. Able to use Aurum to extend your SP Cap? - in Feedback/Requests [original thread]
A normal cap is around 190,000 SP. With active boosters you take it to 285,000. Your passive SP is 168,000 every week. Add a passive booster and now it's 252,000. THATS A LOTTA NUTS! If you have the time and money, use both boosters. PS: why ...
- by JP Acuna - at 2014.03.08 16:11:00
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49. Ambush "Smart Deploy" name change - in Feedback/Requests [original thread]
Yeah!! i've always thought the same! In the name of dignity, please change it back to "auto deploy". Right now it's insulting.
- by JP Acuna - at 2014.03.08 15:58:00
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50. sniper profeciency skill - in Feedback/Requests [original thread]
No, like the shotgun it should have something more specific to the operation of the weapon, like a further reduction to scope sway or why not a better zoom, which would help for headshots?. That way good snipers could leave the redline and be more...
- by JP Acuna - at 2014.03.08 01:49:00
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51. bring back BPO's - in Feedback/Requests [original thread]
Why people insist to see BPOs as something "bad for the economy"? Once the player run market opens, the things i won't be buying will be STD gear. You argue that BPOs save you millions of ISK. Well, starter fits do the same. Redline sniping and A...
- by JP Acuna - at 2014.03.08 01:41:00
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52. Headshot = Instant Death - in Feedback/Requests [original thread]
Not instant death, but once you get a headshot kill the clone should be terminated. It's not the case currently.
- by JP Acuna - at 2014.03.08 01:21:00
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53. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
As long as it won't make frame rate worse and it's customizable in the options menu, why not.
- by JP Acuna - at 2014.02.27 03:24:00
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54. Dropship exit point - in Feedback/Requests [original thread]
100% agree. Same thing happens to me. I'd go for option "b" FTW
- by JP Acuna - at 2014.02.27 03:11:00
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55. Concern about Combat Rifles - in Feedback/Requests [original thread]
Sam Tektzby wrote: Honestly i tried compare AR with RR and i tell you the AR is better about versatility. You killing on short and medium range beautifully with stable fast rate of fire. RR or Gaussie, how i nicknamed it, is great for long to...
- by JP Acuna - at 2014.02.26 21:14:00
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56. Concern about Combat Rifles - in Feedback/Requests [original thread]
Aerius Corius wrote: killertojo42 wrote: Exactly, it's the turbo controller users, CRs aren't unbalanced weapon so cheating the system doesn't warrant a change I'd disagree - there needs to be an input delay, literally how long it takes ...
- by JP Acuna - at 2014.02.26 21:00:00
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57. Concern about Combat Rifles - in Feedback/Requests [original thread]
killertojo42 wrote: To be really honest CRs really aren't as OP as this thread claims since besides basic plasma cannons and shotguns they have less range than every other light primary weapon I'm not saying it's OP. But weird things happen ...
- by JP Acuna - at 2014.02.26 20:53:00
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58. Concern about Combat Rifles - in Feedback/Requests [original thread]
Western Ways wrote: JP Acuna wrote: Aerius Corius wrote: Both CR and RR have been cited as needing balance, probably coming in 1.8. New weapons always run the risk of being OP - developers naturally want their hard work to succeed but som...
- by JP Acuna - at 2014.02.26 20:10:00
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59. Concern about Combat Rifles - in Feedback/Requests [original thread]
Aerius Corius wrote: Both CR and RR have been cited as needing balance, probably coming in 1.8. New weapons always run the risk of being OP - developers naturally want their hard work to succeed but sometimes make things 'too' good. The CR and...
- by JP Acuna - at 2014.02.26 19:47:00
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60. Concern about Combat Rifles - in Feedback/Requests [original thread]
Right now some people deal 899 damage in 1 or 2 seconds with a CR on a suit that has half that HP, when it sounds like they're 2 shots. I don't know if that's a turbo controller or not, but it can't be normal and always happens, like it had a 500...
- by JP Acuna - at 2014.02.26 19:13:00
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