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61. Simple Idea for avoiding protostomping. New kinda "game mode&qu... - in Feedback/Requests [original thread]
The Black Jackal wrote: The idea has been put into effect before in Beta DUST. They had varying modes / gear level allowances. It was removed because it caused huge matchmaking issues in a small playerbase. Generally the fragmentation of the...
- by JP Acuna - at 2014.02.25 01:22:00
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62. Simple Idea for avoiding protostomping. New kinda "game mode&qu... - in Feedback/Requests [original thread]
Hi all. I just thought of a simple solution to keep some people from being protostomped without having to change the whole mechanic of the game. Protostomping and redlining is not enjoyable or fun. We all know that. Newer players suffer the most ...
- by JP Acuna - at 2014.02.24 17:58:00
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63. Matchmaking by Gear. - in Feedback/Requests [original thread]
I like the idea of having fair matches, that's what i wish for this game, but the gear level should be restricted how exacltly? For example, most of the time i use STD suits with some complex modules. Sometimes advanced weapons... How will you be...
- by JP Acuna - at 2014.02.24 17:09:00
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64. Minmatar Heavy is underwhelming - in Feedback/Requests [original thread]
Speed is a tremendous advantage for a heavy. If you can chase some people with a HMG, get behind cover, keep up with your group, you're gonna be devastating. The current Amarr heavy is more like a stationary fighter, better designed to defend a ...
- by JP Acuna - at 2014.02.24 14:52:00
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65. Explosives skill fix? - in Feedback/Requests [original thread]
It's a little buff to your CPU. You can have more by taking Light /Sidearm Weapon operation skills to lvl 5. Electronics to lvl 5. For more PG: Engineering, and fitting optimization skills. Little numbers mean a lot in a fitting!
- by JP Acuna - at 2014.02.21 01:25:00
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66. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I support a Dropsuit Command and Dropsuit Upgrades respec. Not Weaponry. A nerf never meant respec before.
- by JP Acuna - at 2014.02.17 23:46:00
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67. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
A respec would be fair for people who liked a playstyle or role that his/her race of choice didn't have. Fortunately for me, i'd basically spec into the same things i have now. Maybe i would invest better the SP for a couple lvl1 weapons i never ...
- by JP Acuna - at 2014.02.17 23:40:00
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68. why prototype gear should be better - in Feedback/Requests [original thread]
Nah, there would be no chance for lower tiers fighting prototype users. They're powerful enough now. You should know when to use them, it's not like you get to level 5 and stay proto forever. I have lvl 5 assault and scout, but i use STD most of ...
- by JP Acuna - at 2014.02.16 03:35:00
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69. [Feedback] Vehicle Recall - in Feedback/Requests [original thread]
I'd prefer the inability to recall during cooldown of certain modules instead of the supply depot proximity. Why i don't see that idea as viable: 1.-When you need to get fast to a location that does not have a supply depot, you wouldn't be able...
- by JP Acuna - at 2014.02.16 03:20:00
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70. New Game Mode: Capture the Fort - in Feedback/Requests [original thread]
I think it's a good idea. The team that divides defense/offense in the best way would win.
- by JP Acuna - at 2014.02.14 23:32:00
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71. Instead of side gunners... - in Feedback/Requests [original thread]
Komodo Jones wrote: And no I'm not going to get practice with that thing, it costs at least half a mil just to use one effectively, I can't aim worth a damn so I won't get anything out of it, and I'll most likely get shot down before I get the...
- by JP Acuna - at 2014.02.13 22:01:00
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72. Instead of side gunners... - in Feedback/Requests [original thread]
Komodo Jones wrote: standard dropship side gunners don't have the same field of view and often have trouble aiming when I need to make even small adjustments, the turret flips up and the shot goes off into the distance, making it an option for...
- by JP Acuna - at 2014.02.13 21:53:00
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73. Instead of side gunners... - in Feedback/Requests [original thread]
Komodo Jones wrote: JP Acuna wrote: For tanks only, not dropships. It would be great. 1.-Aiming with a dropship is difficult and they're easily shot down even by 1 player. There wouldn't be any difference between a regular DS and an ADS. 2...
- by JP Acuna - at 2014.02.13 21:39:00
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74. Instead of side gunners... - in Feedback/Requests [original thread]
For tanks only, not dropships. It would be great. 1.-Aiming with a dropship is difficult and they're easily shot down even by 1 player. There wouldn't be any difference between a regular DS and an ADS. 2.-Tanks are really strong. They take multi...
- by JP Acuna - at 2014.02.13 21:32:00
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75. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Darken-Soul wrote: Then scouts could tank, cloak, and not show up on scans while moving. But without damage mods. Scouts have many weapons that don't need damage mods, because they're quick to kill. Shotguns, RE...
- by JP Acuna - at 2014.02.13 21:10:00
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76. The Remote Explosive problem... - in Feedback/Requests [original thread]
Slen Kaleth wrote: Slim Winning wrote: I read on here somewhere that CCP said you can't detonate an RE in death. That's simply not true . I've detonated and killed people 3-4 seconds after I died. And RSs are actually quite broken in ter...
- by JP Acuna - at 2014.02.09 02:29:00
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77. Request:Remove Gal logi from the game. - in Feedback/Requests [original thread]
With the love people have for scanning compulsively, i actually think the Gallente Logi will be in high esteem in 1.8. Actually is the one i fear the most (as a Scout).
- by JP Acuna - at 2014.02.09 00:17:00
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78. The Remote Explosive problem... - in Feedback/Requests [original thread]
Heathen Bastard wrote: Threvis Valan wrote: Heathen Bastard wrote: Detonating RE's post being downed: I see it as something my scouty ass does with his middle finger. "down but not out, ****er!" it's how I beat heavy rail riflers. I throw...
- by JP Acuna - at 2014.02.09 00:11:00
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79. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
BAD FURRY wrote: JP Acuna wrote: LOL! it would be cool as a heavy weapon for the new Minmatar heavy. It should be slow to swing tho. no if you read its slow some waht but you can make it faster .... that its for med drop suits.. Yeah,...
- by JP Acuna - at 2014.02.07 15:47:00
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80. Assault and Logi stats in 1.8? - in Feedback/Requests [original thread]
m twiggz wrote: JP Acuna wrote: I'm specially worried because i didn't like the light weapon RoF assault bonus i saw somewhere which is insane. Might be gamebreaking or not go adequately in terms of balance with all weapons. If i skilled up...
- by JP Acuna - at 2014.02.07 14:53:00
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