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41. The case for always-on friendly fire - in General Discussions [original thread]
I've wanted this since forever. Quote: 2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, a...
- by Iskandar Zul Karnain - at 2014.05.26 15:19:00
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42. [Feedback] Legion HUD - in General Discussions [original thread]
MC Peanut, you are wonderful! Thanks for taking the time to answer some of our questions. I'm certain it means a lot to many of the players reading this thread. It's been an uphill battle trying to get better communication from CCP but I'm relieve...
- by Iskandar Zul Karnain - at 2014.05.22 00:45:00
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43. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Assign equipment and or squad commands to the d-pad.
- by Iskandar Zul Karnain - at 2014.05.21 18:14:00
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44. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
Hi CCP Ankou, welcome to the forums. Menu inter-connectivity is my biggest personal gripe with the current menu system. The greatest problem at the end of the day is simply navigating the menus for simple battle-to-battle information is cumbers...
- by Iskandar Zul Karnain - at 2014.05.21 13:19:00
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45. [Proposal] EVE-inspired, New Player Friendly Progression (Mockups) - in General Discussions [original thread]
Damn, I love this skill tree. Bumping for well-deserved blue tags.
- by Iskandar Zul Karnain - at 2014.05.20 21:30:00
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46. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
1. Everyone in squad should be able to mark targets. 2. Proxy chat! 3. Fix terrain glitches and/or integrate a vaulting system similar to Battlefield.
- by Iskandar Zul Karnain - at 2014.05.20 20:37:00
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47. [Proposal] EVE-inspired, New Player Friendly Progression (Mockups) - in General Discussions [original thread]
This is fantastic. I think you've really done a great job at adjusting the current system in a direction that both enables new players and creates compelling end-game for vets. I wish you were a CCP dev.
- by Iskandar Zul Karnain - at 2014.05.20 02:20:00
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48. Will Legion use Unreal 4? - in General Discussions [original thread]
Thanks for the all the replys I missed that post.
- by Iskandar Zul Karnain - at 2014.05.19 19:38:00
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49. Will Legion use Unreal 4? - in General Discussions [original thread]
Since lessons were learned developing on a dated console will CCP continue to work on a heavily modified Unreal 3 engine or will we make the jump to Unreal 4?
- by Iskandar Zul Karnain - at 2014.05.19 12:25:00
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50. [Feedback] Scouts - in Feedback/Requests [original thread]
I wouldn't mind a scrambler pistol related bonus.
- by Iskandar Zul Karnain - at 2014.05.18 20:58:00
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51. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Basic plate has best pg/CPU economy relative to HP bonus. Ferro and reactive are too pg CPU hungry and too weak.
- by Iskandar Zul Karnain - at 2014.05.18 02:41:00
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52. [Feedback] Scouts - in Feedback/Requests [original thread]
I would love to see a cloaking bonus.
- by Iskandar Zul Karnain - at 2014.05.18 02:00:00
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53. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Maken Tosch wrote: Since we're on the topic of Progression and it's a very hot topic from the looks of it, I have a proposal that CCP Z should read up on. Project Legion Skill Progression Proposal - By Maken Tosch It's probably not as elabo...
- by Iskandar Zul Karnain - at 2014.05.17 04:06:00
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54. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
The more I read through this thread the more I become fearful that CCP Z is going to flatten Dust and dumb everything down for the sake of a few idiots who couldn't figure out how to use the skill tree. I understand that improving the NPE is crit...
- by Iskandar Zul Karnain - at 2014.05.16 19:50:00
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55. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
I will defer to posts in this thread by Kigurosaka Laaksonen for how I see the current skill system and in what direction we should be headed. I would like to stress that transparency is critical. I've been here since Mordu's Private Trials and ...
- by Iskandar Zul Karnain - at 2014.05.15 17:00:00
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56. What's new? - in General Discussions [original thread]
CCP is fixing KB/M support.
- by Iskandar Zul Karnain - at 2014.05.11 04:14:00
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57. Legion Brainstorming: equipments. - in General Discussions [original thread]
pagl1u M wrote: Iskandar Zul Karnain wrote: How about... OB Targeting Jammers Uplink Jammers Weapon Targeting Disruptors can you explain them please? are the jammers deployable equipments that stop and prevent OBs and uplinks? How do...
- by Iskandar Zul Karnain - at 2014.05.09 20:12:00
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58. Legion Brainstorming: equipments. - in General Discussions [original thread]
pagl1u M wrote: Iskandar Zul Karnain wrote: Atmospheric weapon modifiers! EM storms grant EM bonus damage. High atmospheric pressure systems decrease efficacy of projectile weapons. but this is not an equipment even if this is a good ide...
- by Iskandar Zul Karnain - at 2014.05.09 16:29:00
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59. #greenlightlegion Campaign: Lets Get R Done - in General Discussions [original thread]
Sign me up!
- by Iskandar Zul Karnain - at 2014.05.09 03:17:00
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60. Please tell me Legion wont have attacking from within the red line. - in Feedback/Requests [original thread]
I hope they just remove the red line entirely.
- by Iskandar Zul Karnain - at 2014.05.08 17:43:00
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