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boba's fetta
Dead Man's Game
605
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Posted - 2014.05.08 11:14:00 -
[31] - Quote
i want a spring that you can plant in the road and if a lav drives over it. it flings it right off the map. jk jk.
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Grimmiers
524
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Posted - 2014.05.08 12:19:00 -
[32] - Quote
Performance enhancing drugs.
They kinda work like a nanite injector temporarily increase biotics. Produced by the Gallente of course.
)
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pagl1u M
Maphia Clan Unit Unicorn
826
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Posted - 2014.05.08 13:00:00 -
[33] - Quote
Grimmiers wrote:Performance enhancing drugs.
They kinda work like a nanite injector temporarily increase biotics. Produced by the Gallente of course. Nice one, I will add it as soon as possible.
Guys I think we need more equipments to change the environment like the "laser shovel" and dragon's teeth I already added.
Minmatar loyalist!
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Heligg
Bite et Couteau
24
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Posted - 2014.05.08 13:55:00 -
[34] - Quote
Do you plan to make a second version of this thread to go more in deapth? At some point we have to give these details.
For exemple with the performance enhancings drugs. It is totaly different to have a 5 sec boost of 100% or a 20 sec boost of 25%. |
Monkey MAC
Rough Riders..
2804
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Posted - 2014.05.08 16:48:00 -
[35] - Quote
Hawk-eye Occultus wrote:Monkey MAC wrote:[...] 3) Dragon's teeth, deployable equipment, bollard is constructed from a nanohive that self destructs upon completion of bollard. Bollard restricts Enemy movement, resistant to ligjt weapons (5% Efficency), Immune to physics damage collisions, has infinite mass. [...] I have a few issues with that one: Dragon's teeth don't really do anything about infantry, they are mainly designed to stop vehicles, in particular, tanks. However they were not very effective even when they were just invented, as combat engineers and clearance vehicles could blow them apart quite easily. If we assume for the rest of the post that you actually meant the Czech Hedgehog, which still remains quite useful... Then we still have one problem: The infinite mass...
yeah i did indeed mean the hedhog, if you include a deployment radius, so you can't overlap them then yes. As for "infitnite mass" I am merely refering to the collsion detection etc.
An example is lamp posts, in dust lamps have infinite mass, in that any collison does not effect the lampost in any matter, it stops things like tanks and lav's just running into them in an attempt to break them. You have to stop and fire, or have infantry remove them with explosive charges.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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pagl1u M
Maphia Clan Unit Unicorn
829
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Posted - 2014.05.08 17:02:00 -
[36] - Quote
Heligg wrote:Do you plan to make a second version of this thread to go more in deapth? At some point we have to give these details.
For exemple with the performance enhancings drugs. It is totaly different to have a 5 sec boost of 100% or a 20 sec boost of 25%. The idea of this topic is to give a lot of ideas and to show them what we would like to see.
Actually we don't know anything about Legion, I mean any number, so it is impossible for us to even try to balance these equipments. I think we should wait to see more about Legion or leave the balance and the numbers to CCP and help way giving them ideas and feedbacks.
Minmatar loyalist!
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Supernus Gigas
sNk Syndicate
808
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Posted - 2014.05.08 18:47:00 -
[37] - Quote
Juggernaut
When activated, the player gains a large resistance to all damage, an increase to Movement/Sprint Speed, and an increase to Stamina and Stamina Regen.
When active the player can; walk, jump, sprint, and melee.
When active, the player can not; switch to a weapon, shoot, throw grenades, deploy/use other equipment, hack, use turret installations, enter vehicles or access supply depots.
When de-activated, the player cannot perform the actions from the "can not" list for a short persion of time.
Commando's receive a fitting bonus to the Juggernaut similar to how scouts receive a fitting bonus to Cloaks. Non-Commando suits will have to make sacrifices if they want to ft a Juggernaut.
The reasoning behind making it a Commando focused equipment is because it can be too easily abused by other suits if they could easily fit it.
MyoStim and KinCat stacking on Medium and Light suits with a Juggernaut would make them nightmares, but Commandos are slow and have relatively low slot counts, so I think it's perfect for them.
That being said; the main role of the Juggernaut is defense. Push past the enemy, tell that Blaster Tank to **** off as you run away barely scratched, etc.
It would also need some badass visual effect like lighting, or fire, or Super Saiyan.
Remember when we could have images in our signature?
Those were the days.
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pagl1u M
Maphia Clan Unit Unicorn
829
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Posted - 2014.05.09 12:11:00 -
[38] - Quote
I have edited the OP dividing the equipments. As you can see we need some equipments against vehicle only and we need equipments against the conditions of the planet.
For example:
VEHICLES They COULD have capacitors so: an equipment to temporarily break the capacitor of a vehicle an equipment to slow down the capacitor regeneration. ()help me with names and other ideas against vehicles)
CONDITIONS for example if there is a planet with almost no light you could use a night visor.
Minmatar loyalist!
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Hoover Damn
H.A.R.V.E.S.T. Lokun Listamenn
113
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Posted - 2014.05.09 15:05:00 -
[39] - Quote
Hawk-eye Occultus wrote: Another two words:
"Entrenchment tool".
I think you mean "Minmatar racial knife".
They're interchangeable though so it's all good.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2631
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Posted - 2014.05.09 16:29:00 -
[40] - Quote
pagl1u M wrote:Iskandar Zul Karnain wrote:Atmospheric weapon modifiers!
EM storms grant EM bonus damage. High atmospheric pressure systems decrease efficacy of projectile weapons.
but this is not an equipment even if this is a good idea. but for example we can think about some equipments to counter atmospheric effects. Derp. I should skill up reading comprehension.
How about...
OB Targeting Jammers
Uplink Jammers
Weapon Targeting Disruptors
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Nstomper
Ikomari-Onu Enforcement Caldari State
566
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Posted - 2014.05.09 16:47:00 -
[41] - Quote
Doesn't matter, there are still way more people opposing it than supporting it.
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Hoover Damn
H.A.R.V.E.S.T. Lokun Listamenn
114
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Posted - 2014.05.09 17:51:00 -
[42] - Quote
Hawk-eye Occultus wrote:Best thing ever...
FLAMETHROWER!
What is it with you people and flamethrowers?
It'd be more like a plasma cannon or something.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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pagl1u M
Maphia Clan Unit Unicorn
830
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Posted - 2014.05.09 18:59:00 -
[43] - Quote
Iskandar Zul Karnain wrote:pagl1u M wrote:Iskandar Zul Karnain wrote:Atmospheric weapon modifiers!
EM storms grant EM bonus damage. High atmospheric pressure systems decrease efficacy of projectile weapons.
but this is not an equipment even if this is a good idea. but for example we can think about some equipments to counter atmospheric effects. Derp. I should skill up reading comprehension. How about... OB Targeting Jammers Uplink Jammers Weapon Targeting Disruptors can you explain them please? are the jammers deployable equipments that stop and prevent OBs and uplinks? How does the disruptor work? (we are not in EVE so we don't have target lock)
Minmatar loyalist!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1970
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Posted - 2014.05.09 19:04:00 -
[44] - Quote
Louis Domi wrote:Its basically dust on pc... Oh and hoping they add portable shields, and maybe an equipment that lets us drop installations?(I wanna drop some installations on tanks) Why not give us the ability to drop beacons that would connect with Orbital Infrastructure (anchored over the District by Capsuleers) which could launch Surface Installations to the beacons.
Allows us to place our own installations and increases the connection with Eve.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Hawk-eye Occultus
ARKOMBlNE
185
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Posted - 2014.05.09 20:02:00 -
[45] - Quote
Hoover Damn wrote:Hawk-eye Occultus wrote:Best thing ever...
FLAMETHROWER! What is it with you people and flamethrowers? It'd be more like a plasma cannon or something.
No, no...
A flamethrower!
.
.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2632
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Posted - 2014.05.09 20:12:00 -
[46] - Quote
pagl1u M wrote:Iskandar Zul Karnain wrote: How about...
OB Targeting Jammers
Uplink Jammers
Weapon Targeting Disruptors
can you explain them please? are the jammers deployable equipments that stop and prevent OBs and uplinks? How does the disruptor work? (we are not in EVE so we don't have target lock)
OB Target Jammers: deploy-able item that creates a chance of an OB missing the area of effect of the equipement
Uplink Jammers: greatly increases (or prevents) spawn time within the area of effect
Weapon Targeting Disruptors: increases dispersion of light weapons and sidearms within the area of effect |
Phoenix 85
Kirkinen Risk Control Caldari State
69
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Posted - 2014.05.09 20:33:00 -
[47] - Quote
pagl1u M wrote:Hello everyone, as I already said in other threads I'd like to be able to help CCP with the creation of this new game, EVE: Legion. So I was thinking that it could be quite hard to give them our feedbacks without knowing exactly what they are working about. That is why I decided that we, as a community, should stick together and help them, with brainstorms about a lot of subjects. This could help CCP with a lot of ideas and would also help them to understand what we really want and hope for this new game. If this will work Iwill create brainstorms about other things Legion's related. BRAINSTORM What I ask you to do is to write down some ideas about the subject of the brainstorm, equipments this time. Do not write down too many numbers or details, this is just a brainstorm, explain your idea claryfing it but do not go too deep in it. If you like an idea quote itI will collect all (almost all) the ideas in this post, hoping that this will help CCP. If you have some link about thread explaining some of this equipment I'll put them in here. Use your brains and full this with the creaziest idea!!!!!!! LIST OF EQUIPMENTS EQUIPMENTS THAT AFFECT INFANTRY AND VEHICLESFueled Shield Booster: Instantly adds circa 500 shield hp, 2 charges.(numbers are just an example) Remote Fueled Shield Booster: Same thing only can target allies Fueled Armor Repair Injector: adds c irca 750 armor hp, 2 charges Remote Fueled Armor Repair Injector: " ' " " Statis Webifer: works like the rep tool, enemy movement slowed by 50% Target Painter: works like the rep tool, allies gain 5% damage against target, target hit box enlarged Remote Shield Reinforcer: Shiled version of repair tool. Shield Pylon: Deployable equipment, each pulse slow down enemy shield regeneration. Sonar Array: Each pulse releases a Scan with 360-¦ view over a 50m radius, Jamming Array: All Enemy Tacnet readings within radius are disabled EQUIPMENTS THAT AFFECT INFANTRYBubble Shield: Placeable equipment, all units inside Bubble will not take or deal damage Performance enhancing drugs:like a nanite injector temporarily increase biotics. Juggernaut JetpackEQUIPMENTS THAT AFFECT VEHICLESVehicle Drive Overloader: Charged Shot temporarily halts movement of afflicted vehicle, completely EQUIPMENTS THAT MODIFY THE ENVIRONMENTPlaceable turrets: (I dont know if this will be an equipment) Laser shovel: (could look like a joke but it is actually a good idea to let us modify the environment) Deployable Turrets: Light Turret and Heavy Turret. Dragon's teeth, deployable equipment, bollard is constructed that restricts enemy movement. EQUIPMENTS AGAINST PLANET'S CONDITIONS404 Page not found
I'd change a few things:
For example, I'd make the target painter a line of sight tool that can be carried by AV squads to increase damage/decrease locking time for AV weapons like Swarms. Would also liek to see some type of deplyable 360 degree scanner, but with less precision.
Dust 514 cancelled, EvE players be like
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R F Gyro
Clones 4u
1396
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Posted - 2014.05.09 20:51:00 -
[48] - Quote
Can we also replace passive deployable equipment (hives and uplinks) with something active?
Instead of nanohives, have something that operates like the repair tool to transfer ammo.
Instead of uplinks, have beacons that you hang onto and people can deploy onto only while the owner is holding onto it and activating it. While we're at it, stop with this "teleporting onto the uplink" thing; we should drop out of the sky into the beacon, similar to how we drop out of the MCC. Call it "high altitude dropship deployment" or something.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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pagl1u M
Maphia Clan Unit Unicorn
830
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Posted - 2014.05.10 16:17:00 -
[49] - Quote
Iskandar Zul Karnain wrote:
OB Target Jammers: deploy-able item that creates a chance of an OB missing the area of effect of the equipement
Uplink Jammers: greatly increases (or prevents) spawn time within the area of effect
Weapon Targeting Disruptors: increases dispersion of light weapons and sidearms within the area of effect
Tank you, I will add these later.
Phoenix 85 wrote:
I'd change a few things:
For example, I'd make the target painter a line of sight tool that can be carried by AV squads to increase damage/decrease locking time for AV weapons like Swarms. Would also liek to see some type of deplyable 360 degree scanner, but with less precision.
So you mean a target painter like the one I wrote but with a lot of range? I will add both later.
R F Gyro wrote:Can we also replace passive deployable equipment (hives and uplinks) with something active?
Instead of nanohives, have something that operates like the repair tool to transfer ammo.
Instead of uplinks, have beacons that you hang onto and people can deploy onto only while the owner is holding onto it and activating it. While we're at it, stop with this "teleporting onto the uplink" thing; we should drop out of the sky into the beacon, similar to how we drop out of the MCC. Call it "high altitude dropship deployment" or something. I dont know, I mean, I like to have different kinds of equipments : tools and deployable. But I like the idea of an active uplink, I will add it later.
Minmatar loyalist!
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