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61. Make scouts fly. - in Feedback/Requests [original thread]
It shouldn't be flying, more like jumping really high. Maybe like a 10m vertical leap for scouts.
- by Interplanetary Insanitarium - at 2013.08.24 17:15:00
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62. Make scouts fly. - in Feedback/Requests [original thread]
Dropships?
- by Interplanetary Insanitarium - at 2013.08.24 17:10:00
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63. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
The controls are fine, if you played BF3 you're basically dealing with the same stick flight controls. You know, up and down on the left stick controls pitch, or bringing the nose up and down. Left/right on the left stick is the yaw, or moving the...
- by Interplanetary Insanitarium - at 2013.08.24 17:08:00
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64. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
I could agree with that if you mean proto AFG's... But sometimes when I use my DAU and I hit a drop ship they change direction immediately, sometimes they just try to gain altitude and completely forget that I'm leading them. If anything though ...
- by Interplanetary Insanitarium - at 2013.08.24 16:25:00
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65. the reason why i think ppl hate mass drivers... - in Feedback/Requests [original thread]
I hate the MD's because I can't do jack against them besides FG sniping.
- by Interplanetary Insanitarium - at 2013.08.24 02:33:00
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66. [Request] Explanations for weapon heat built-up mechanism - in Feedback/Requests [original thread]
Well, using the scrambler rifle as an example... If you're shooting all charged shots you're going to heat up much faster so you're going to get less shots off. I'd think that they use heat build up per second like they use damage per second. S...
- by Interplanetary Insanitarium - at 2013.08.24 02:24:00
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67. Delay Nanite Injecter WP - in Feedback/Requests [original thread]
Or it would make using the injector/rep tool combo standard for any "medic"... I see so many people that revive me but then don't heal me or that heal me, but when I die next to them when they decide to run away they don't show up as a nearby revi...
- by Interplanetary Insanitarium - at 2013.08.18 20:29:00
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68. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
I'm not gunna be a jerk about it, so... Sir, I disagree, and here's why: I agree that, with the exception of the commando suit, Heavies shouldn't be able to run light weapons. But it should be allowed for the time bean until more Heavy weapons ...
- by Interplanetary Insanitarium - at 2013.08.17 17:21:00
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69. [Request] Lock all further respec threads. This one too if you must. - in Feedback/Requests [original thread]
[Read like Bill Lumbergh] Yeah, if you can just go ahead and lock on any topics with "nerf" in it, that'd be terrific.... OK?
- by Interplanetary Insanitarium - at 2013.08.17 02:31:00
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70. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
D legendary hero wrote: Interplanetary Insanitarium wrote: The HMG would need a buff to its range or we'd need a better medium-long range weapon than the FG. Otherwise heavies are going to have a hard time dealing with MD's. And the lack of ...
- by Interplanetary Insanitarium - at 2013.08.16 23:26:00
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71. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
The HMG would need a buff to its range or we'd need a better medium-long range weapon than the FG. Otherwise heavies are going to have a hard time dealing with MD's. And the lack of ammo shouldn't concern an MD user because they could just use a h...
- by Interplanetary Insanitarium - at 2013.08.16 22:05:00
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72. Rooftop combat balancing - in Feedback/Requests [original thread]
General Erick wrote: Interplanetary Insanitarium wrote: General Erick wrote: I'm a Heavy HMG that rushes the front line. Ugggghhhhhh, Just thinking about that makes my tummy hurt Hopefully the armor buff will make up for the lack o...
- by Interplanetary Insanitarium - at 2013.08.16 21:46:00
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73. Rooftop combat balancing - in Feedback/Requests [original thread]
General Erick wrote: I'm a Heavy HMG that rushes the front line. Ugggghhhhhh, Just thinking about that makes my tummy hurt Hopefully the armor buff will make up for the lack of range/horrible dispersion the HMG has.
- by Interplanetary Insanitarium - at 2013.08.16 21:26:00
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74. Military ranking in game - Part 1 - in Feedback/Requests [original thread]
Dalmont Legrand wrote: Hecarim Van Hohen wrote: The ranks you listed are just titles inside the corp that are coming SoonGäó Even if it is coming soon I hope they will be not just titles but relative to roles responsibilities. But th...
- by Interplanetary Insanitarium - at 2013.08.14 18:33:00
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75. Military ranking in game - Part 1 - in Feedback/Requests [original thread]
TL;DR, just skimmed. Basically the CEO can bestow any rank to anyone, than each rank after that can give the ranks below that rank. Only sergeants could be squad leaders, and the lowest rank can resign people? And if you leave the corp your i...
- by Interplanetary Insanitarium - at 2013.08.14 17:24:00
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76. Why are standard lavs stronger than dropship and assault dropship - in Feedback/Requests [original thread]
They need to put ramps in the game so that people in LAVs can try to take out DSs
- by Interplanetary Insanitarium - at 2013.08.14 17:04:00
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77. map should have more bunkers or tunnels. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Trenches! WW1 style trenches with the sand bags lining them! But to fit into the EVE universe make it space sand.
- by Interplanetary Insanitarium - at 2013.08.14 12:05:00
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78. Rooftop combat balancing - in Feedback/Requests [original thread]
Canaan Knute wrote: excillon wrote: Either way, something has to be done about it, I can name 4 users I see every weekend that do nothing but that same tactic over and over. People always remind me Dust is about risk. Well, what are they ris...
- by Interplanetary Insanitarium - at 2013.08.14 09:45:00
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79. Rooftop combat balancing - in Feedback/Requests [original thread]
excillon wrote: Ah the realism argument. Keep in mind that we're playing a game with clones, energy weapons, spaceships, etc. I think realism went out the window a while ago. I do see your point, and understand the physics quite well. Howev...
- by Interplanetary Insanitarium - at 2013.08.14 09:16:00
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80. [Request] HAV fixes and why: - in Feedback/Requests [original thread]
I'm a FGer, so I can't say for sure what should be done. But I think that instead of giving HAV's different starting base HP just make the different hulls have different PG/CPU numbers, different slots and what not so that you don't have to skill ...
- by Interplanetary Insanitarium - at 2013.08.14 09:01:00
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