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141. Request - A petition for PvE, no matter it's state. - in Feedback/Requests [original thread]
Just wait. I want PvE as much as the next guy, but asking for an unfinished free to play game mode is just as bad as willingly playing an unfinished free to play game and then complaining about it (not saying you're complaining). Seriously thoug...
- by Interplanetary Insanitarium - at 2013.06.03 13:40:00
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142. (dev feedback) when (if ever) can we expect to get some pve going? - in Feedback/Requests [original thread]
Hey, as long as they say they're working on it I'll be happy. And so should everyone else.
- by Interplanetary Insanitarium - at 2013.05.31 05:35:00
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143. EHP vs Damage - in Feedback/Requests [original thread]
Why is everyone hung up on headshots? They still kill in a few hits, and even if your weapon "can't get headshots" they probably do something just as devastating. Take the HMG as an example, it wouldn't be outside the realm of possibility that som...
- by Interplanetary Insanitarium - at 2013.05.31 05:25:00
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144. Going down with the ship - in Feedback/Requests [original thread]
YES!
- by Interplanetary Insanitarium - at 2013.05.31 05:12:00
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145. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Chilled Pill wrote: Since we're throwing out far-fetched bordering ridiculous ideas in here, The Scout suit needs to get 11% chance to evade incoming damage per level with a maximum of 50% chance to evade at level 5. Yey! And more CPU/PG. ...
- by Interplanetary Insanitarium - at 2013.05.31 05:01:00
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146. How difficult would it be to... - in Feedback/Requests [original thread]
Hahahaha, no drooling here, just really fired up for if and when PvE comes in. Although I definitely don't have my hopes up.
- by Interplanetary Insanitarium - at 2013.05.31 04:56:00
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147. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Shadow Archeus wrote: The heavy also needs turning speed increased slightly......just enough so it is possible to follow a target......right now you just get circle strafed to death Or they bunny hop and strafe, it's a little frustrating.
- by Interplanetary Insanitarium - at 2013.05.31 04:48:00
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148. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
The general idea is great, but I don't think everything should be unlocked at first, maybe just a militia version of everything so people can get an idea of what they want to spec into. And I think they should put a cap on the total amount of SP...
- by Interplanetary Insanitarium - at 2013.05.31 04:41:00
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149. Ditch the grind, go ALL PASSIVE sp - in Feedback/Requests [original thread]
I agree, but then besides having fun/making ISK/scavenging equipment you can't use what is there to achieve if you actually play the game? Unless they increased the amount of ISK you earn or something like that.
- by Interplanetary Insanitarium - at 2013.05.31 04:26:00
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150. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Sponglyboy Squaredoo wrote: Rei Shepard wrote: Quote: making the heavy harder to kill and more effective will force players to fight tactically against them using flux grenades, and different weaponry. So basically you want everyone el...
- by Interplanetary Insanitarium - at 2013.05.31 04:21:00
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151. How difficult would it be to... - in Feedback/Requests [original thread]
Siiiiiick, because it would be cool to join a PvE Planetary Conquest as a random and help another corp take out the NPC corp like a real merc... just taking contracts from whoever needs help killing. And when I say join as a random, that isn't t...
- by Interplanetary Insanitarium - at 2013.05.31 03:43:00
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152. How difficult would it be to... - in Feedback/Requests [original thread]
Make a cooperative PvE mode where people fight an NPC corporation. Like, even for Planetary Conquest. An NPC corp could assume control of a planet or a system or something like that and multiple corps would have to team up to take them down. Alm...
- by Interplanetary Insanitarium - at 2013.05.31 03:10:00
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153. [Feedback/Request] The little circle by the armor and shield indicator on the HUD - in Feedback/Requests [original thread]
Feedback: So I don't know what this is. Does it let you know if you're crouching? That's my best guess other than my request. Request: It would be really wild if, since when you crouch it switches from being on shield to being on armor (or vice v...
- by Interplanetary Insanitarium - at 2013.05.29 13:41:00
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