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81. map should have more bunkers or tunnels. - in Feedback/Requests [original thread]
****, for me that was one of the best things about BF3, being able to camp a hallway with an LMG/bipod and just deny that area. And that way they don't really need to buff the HMG because we'll finally have a spot where, excluding explosion thro...
- by Interplanetary Insanitarium - at 2013.08.14 08:29:00
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82. map should have more bunkers or tunnels. - in Feedback/Requests [original thread]
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS...
- by Interplanetary Insanitarium - at 2013.08.14 08:26:00
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83. Rooftop combat balancing - in Feedback/Requests [original thread]
excillon wrote: I agree. I put in a post last week about making sniping more difficult. Make them use dropshots like BF3 if they want to hug the rooftops, make it harder for them to land a shot. If it's an energy weapon like the charge sniper r...
- by Interplanetary Insanitarium - at 2013.08.14 08:19:00
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84. Rooftop combat balancing - in Feedback/Requests [original thread]
Doshneil Antaro wrote: I've ignored talking in this subject for some time, as I believe this tactic is viable, but some issues arise because of this. I've seen other posts were people wanted ground access to rooftops, and I am against that. Acc...
- by Interplanetary Insanitarium - at 2013.08.14 08:15:00
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85. (request) new game mode king of te hill - in Feedback/Requests [original thread]
Well, there is the Dom game mode, which is kind of like KotH. But if you're talking about it being like Hardpoint from CoD that would be cool. But yeah, the idea behind it could be that Null cannons drop randomly like installations (even potenti...
- by Interplanetary Insanitarium - at 2013.08.14 04:48:00
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86. Rooftop combat balancing - in Feedback/Requests [original thread]
Canaan Knute wrote: Doshneil Antaro wrote: I am not advocating to make it easier to get up high, rather trying to make a reason to not just massively team camp them and actually play the objs for change. If there's a large group of enemies ...
- by Interplanetary Insanitarium - at 2013.08.14 04:38:00
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87. Rooftop combat balancing - in Feedback/Requests [original thread]
Doshneil Antaro wrote: I am disappointed in everyone that has posted on this topic so far. I brought constructively to the table, and you all went "waaaaa! Use derp ship! Spec into forge/sniper!". I even posted several times that high ground is...
- by Interplanetary Insanitarium - at 2013.08.14 02:27:00
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88. Another for the AFKing's - in Feedback/Requests [original thread]
I'm sure it's been said, but yeah, making the inside of the MCC a redzone is smart. The problem with that is that everyone will eventually spawn on the ground to AFK. And unless they spawn and then leave the game sit to AFK they could just walk up...
- by Interplanetary Insanitarium - at 2013.08.14 02:19:00
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89. Rooftop combat balancing - in Feedback/Requests [original thread]
Blade Masterson wrote: Easy fix to roof top camping grab a sniper and shoot the fish out the barrel Or if there isn't any AV/Forge, just squash them with a DS.
- by Interplanetary Insanitarium - at 2013.08.14 02:06:00
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90. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
FORGE GUN FTW!! "It doesn't just ignore shields, IT IGNORES YOU!!!!!"-¬Gäó-«
- by Interplanetary Insanitarium - at 2013.08.13 23:05:00
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91. (request) races should matter - in Feedback/Requests [original thread]
True Adamance wrote: Interplanetary Insanitarium wrote: WHAT ABOUT AMARR?!?!?!?!?!?! We should get smaller bonus to both shield and armor.. But you should be able to choose what branch (light, medium, heavy) that you start out at lv1. Bu...
- by Interplanetary Insanitarium - at 2013.08.13 23:03:00
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92. AFKing, just had a thought - in Feedback/Requests [original thread]
YES! But for the people that hide on the ground, just use an LAV to push them around.
- by Interplanetary Insanitarium - at 2013.08.13 23:02:00
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93. Rooftop combat balancing - in Feedback/Requests [original thread]
It does suck being on a team of redline snipers and MCC afkers but that's a risk you're taking by playing pub matches. Limiting things like rooftop visibility (in terms of being able to see 360-¦) and removing cover for people on higher ground d...
- by Interplanetary Insanitarium - at 2013.08.13 22:59:00
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94. (request) races should matter - in Feedback/Requests [original thread]
WHAT ABOUT AMARR?!?!?!?!?!?! We should get smaller bonus to both shield and armor.. But you should be able to choose what branch (light, medium, heavy) that you start out at lv1. But yeah, I chose Amarr because they look all regal, and even if...
- by Interplanetary Insanitarium - at 2013.08.13 22:46:00
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95. Rooftop combat balancing - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Your tactic is valid, as I have pointed out, is viable and I don't think it should go away. My point would still make doing as you say a great way to benefit your team, but would discourage mass amounts of a team to use ...
- by Interplanetary Insanitarium - at 2013.08.13 22:38:00
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96. Rooftop combat balancing - in Feedback/Requests [original thread]
The tactic is totally better than redline sniping. The spots are accessible to anyone who wants to buy a DS. I have 0 SP into dropships and I manage to get to high ground almost all the time. I'm a dedicated heavy right now, not enough SP to put i...
- by Interplanetary Insanitarium - at 2013.08.13 22:31:00
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97. Rooftop combat balancing - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Interplanetary Insanitarium wrote: It's no problem calling a MLT dropship when the match starts and getting up high first to lock down the air. I usually end up getting to a roof top at around the same time as the en...
- by Interplanetary Insanitarium - at 2013.08.13 22:20:00
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98. Rooftop combat balancing - in Feedback/Requests [original thread]
And stopping the camping of rooftops pretty much ruins the purpose of the Heavy and snipers. They're two builds that pretty much rely on camping to be effective.. and as a heavy I have no problems shooting people off of the towers with my FG, espe...
- by Interplanetary Insanitarium - at 2013.08.13 22:14:00
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99. Rooftop combat balancing - in Feedback/Requests [original thread]
It's no problem calling a MLT dropship when the match starts and getting up high first to lock down the air. I usually end up getting to a roof top at around the same time as the enemy team, but since I'm only running a MLT Gorgon with speed boo...
- by Interplanetary Insanitarium - at 2013.08.13 22:04:00
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100. Make dust university official - in Feedback/Requests [original thread]
Just make me official. INTERPLANETARY INSANITARIUM FOR CPM!!!!! I really don't want it, much like with everything else I wouldn't take it seriously.
- by Interplanetary Insanitarium - at 2013.08.13 13:37:00
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