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121. Forge spam - in Feedback/Requests [original thread]
Paran Tadec wrote: Assault forges on top of buildings using their supposed AV weapon to suppress infantry. Assault forge has near instant travel time and can hit from where it cant be seen. Any challenge against them requires a paper thin drops...
- by Interplanetary Insanitarium - at 2013.08.11 01:44:00
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122. Rocks op: more op than ar - in Feedback/Requests [original thread]
A rock killed your tank?
- by Interplanetary Insanitarium - at 2013.08.09 10:37:00
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123. [Request] Don't eliminate our fit if we leave the battle - in Feedback/Requests [original thread]
damn, yeah, I didn't think about that.
- by Interplanetary Insanitarium - at 2013.08.09 09:41:00
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124. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Hahahaha, if only that were true. Well, looks like I have to GTFO. But really, as great as the AFG is the FG and BFG (heh, you know what that means) are just as good, just not as fast.
- by Interplanetary Insanitarium - at 2013.08.09 08:57:00
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125. [Request] Don't eliminate our fit if we leave the battle - in Feedback/Requests [original thread]
I was disconnected once while flying my Derpship. It's only a Gorgon with speed mods, but still... It's not like I rage quit while flying around. If I did that then by all means take my derpsherp away.
- by Interplanetary Insanitarium - at 2013.08.09 08:48:00
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126. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
+1 PvE would be great to alleviate some, if not most of the proto pub stomping. BUT PLEASE BE PATIENT!... Please? I don't think CCP likes getting rushed any more than anyone else and it's probably not easy to keep up with the amount of nonsense...
- by Interplanetary Insanitarium - at 2013.08.09 08:40:00
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127. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Vicious Minotaur wrote: I'd be fine with a damage nerf in lieu of a charge-time nerf (provided one shot still one-shots dropsuits on a direct hit, and can still deter vehicles). As it stands, I have basically no reason to use any other forge gu...
- by Interplanetary Insanitarium - at 2013.08.09 08:34:00
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128. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Text Grant wrote: Just make it do 10% damage to infantry If that were the case it should have a knock back effect of 100 m for a direct hit with any impact to the environment killing them unless they use their inertia dampeners, which would ...
- by Interplanetary Insanitarium - at 2013.08.09 08:30:00
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129. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
+ 1 * 10^100.
- by Interplanetary Insanitarium - at 2013.08.09 08:23:00
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130. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
FATPrincess - XOXO wrote: Interplanetary Insanitarium wrote: FATPrincess - XOXO wrote: Interplanetary Insanitarium wrote: There are reasons to use the other types of Forge guns. Use the breach for heavy damage, use the standard for m...
- by Interplanetary Insanitarium - at 2013.08.09 08:08:00
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131. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
FATPrincess - XOXO wrote: Shattered Mirage wrote: Piercing Serenity wrote: Do not increase the charge time on the AFG. If you need to chase a vehicle down, you need the speed. If your aim sucks, use the standard version. You are really bl...
- by Interplanetary Insanitarium - at 2013.08.09 07:48:00
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132. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
FATPrincess - XOXO wrote: Interplanetary Insanitarium wrote: There are reasons to use the other types of Forge guns. Use the breach for heavy damage, use the standard for mobility with the ability to conserve ammo, use the assault to asaul...
- by Interplanetary Insanitarium - at 2013.08.09 07:47:00
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133. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Buh buh buh BUMP! I like this game, barring any time I get protostomped. I like playing as a heavy but as much as I feel like a threat to infantry, I feel like even more of a threat to vehicles. It's almost feels like we should be able to take ...
- by Interplanetary Insanitarium - at 2013.08.09 07:39:00
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134. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
There are reasons to use the other types of Forge guns. Use the breach for heavy damage, use the standard for mobility with the ability to conserve ammo, use the assault to asault things. If heavies did what they are intended to do well (point...
- by Interplanetary Insanitarium - at 2013.08.09 07:14:00
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135. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: Karazantor wrote: CLONE117 wrote: they hmg is a minigun its true purpose is to send a large barrage of bullets that scare the enemy team into cover which will then allow for easy flanking..... this is not how it g...
- by Interplanetary Insanitarium - at 2013.08.07 06:58:00
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136. [Request]Nova knifes - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Interplanetary Insanitarium wrote: Nova Knives are definitely fun to use. I spec'd into them just to run them on the Hunter Scout dropsuit we got for free because using them in my heavy suit would be asking to be killed...
- by Interplanetary Insanitarium - at 2013.08.07 05:51:00
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137. [Request]Nova knifes - in Feedback/Requests [original thread]
Nova Knives are definitely fun to use. I spec'd into them just to run them on the Hunter Scout dropsuit we got for free because using them in my heavy suit would be asking to be killed. I agree that charging while running would really help witho...
- by Interplanetary Insanitarium - at 2013.08.07 05:36:00
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138. WP gain type - in Feedback/Requests [original thread]
I interpret point defense as objective defense so I'm either at captured supply depots or null cannons defending them vigorously when I'm not busy trying to be a threat to vehicles. So what I propose is that within an, I dunno, 5 m zone from the...
- by Interplanetary Insanitarium - at 2013.08.07 05:23:00
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139. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
BUMP I can deal with the slow turn, but at least give our Heavy suit some HP loving because at this point I'm better off running Kin Cat and... the green ones... I can't recall the name It's pretty fun to run though, especially on the maps th...
- by Interplanetary Insanitarium - at 2013.08.07 04:59:00
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140. Heavy suits - in Feedback/Requests [original thread]
There are numerous threads on this topic, just search "heavy" and you'll find any of them.
- by Interplanetary Insanitarium - at 2013.06.03 22:11:00
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