Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
341. Scout Registry / Killboard - in General Discussions [original thread]
The CR wouldn't be so bad if it didn't have 30% more DPS than all other rifles. (the falloff/RoF just exacerbates its DPS advantage) It really has nothing to do with skilled use. Its spam the trigger=profit. I have stopped skilling into the weap...
- by IgniteableAura - at 2014.04.21 12:53:00
|
342. Scout Registry / Killboard - in General Discussions [original thread]
Magnus, sorry about my disappearance today, my internet **** the tub and booted me off. Still not working :( #NeverGoingToCap
- by IgniteableAura - at 2014.04.21 02:44:00
|
343. Scout Registry / Killboard - in General Discussions [original thread]
@IWS Yea let me get this straight. WE, the players of the game. Need to get several people into a match, find a secluded spot where we don't get bothered by tanks and dropships. TEST a bug FOR CCP and then provide VIDEO evidence. Its not difficu...
- by IgniteableAura - at 2014.04.20 23:50:00
|
344. Scout Registry / Killboard - in General Discussions [original thread]
Wonderful games today gentleman. Smooth assassin, you are a surgeon with that plasma cannon. I really hate to be on the receiving end of your boom stick. I was actually planning on doing some recording tonight but was having entirely too much fu...
- by IgniteableAura - at 2014.04.18 04:55:00
|
345. Scout Registry / Killboard - in General Discussions [original thread]
Trolol Shotty, you gotta watch this one https://www.youtube.com/watch?v=ls7hOEdNgXE
- by IgniteableAura - at 2014.04.17 21:13:00
|
346. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Adipem Nothi wrote: Video by Judge on Cloak: https://forums.dust514.com/default.aspx?g=posts&t=156109&find=unread I really hate ramalamadingdong You know whats even worse....the obvious hit detection issue...
- by IgniteableAura - at 2014.04.17 21:08:00
|
347. Scout Registry / Killboard - in General Discussions [original thread]
soulreaper73 wrote: IgniteableAura wrote: The problem with headsets these days is that most people don't buy from a reputable source, mostly because they don't know of one that exists due to marketing. I bought a pair of astros when they fir...
- by IgniteableAura - at 2014.04.17 15:06:00
|
348. Scout Registry / Killboard - in General Discussions [original thread]
The problem with headsets these days is that most people don't buy from a reputable source, mostly because they don't know of one that exists due to marketing. I bought a pair of astros when they first came out and they went straight back to the m...
- by IgniteableAura - at 2014.04.17 14:43:00
|
349. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Appia Vibbia wrote: Ghost Kaisar wrote: Appia Vibbia wrote: PAGE 666, Ghost! BUT HOW DOES THIS AFFECT THE GAL SCOUT? WE'RE BEING PUNISHED FOR HAVING SO MANY PAGES Not even bothering with the Gal till it is f...
- by IgniteableAura - at 2014.04.17 04:33:00
|
350. Scout Registry / Killboard - in General Discussions [original thread]
Well to be fair the list was never meant for recognition. It was meant to track the downfall/changes of scouts across builds. IRC the trend was downward until Shotty finally gave up on providing input as it seemed to fall on deaf ears. It is a me...
- by IgniteableAura - at 2014.04.16 14:24:00
|
351. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: @ Brokerib I've had better odds running Cloak + REs + Flux than Proto Swarms or Proto AV Nades. Agreed. I don't own proto swarms but the swarms are usually only needed as a finisher. I run as much speed (kincat) as the ...
- by IgniteableAura - at 2014.04.16 04:48:00
|
352. Scout Registry / Killboard - in General Discussions [original thread]
Iron Wolf Saber wrote: I wonder what race should get a shotgun next; should be anti-armor My thoughts would be Minmitar for next shotgun, least if we want antiarmor. Minmitar "multi flaylock launcher" Smaller blast radius on each pellet. W...
- by IgniteableAura - at 2014.04.15 20:46:00
|
353. Scout Registry / Killboard - in General Discussions [original thread]
noob cavman wrote: Spademan wrote: Adipem Nothi wrote: I understood "quid" thanks largely to context. What I didn't get was: "all I can say to all that stuff is DAMN DUDE" ^ WTF does this mean? Is it wonderful? Terrible? Both? Oh ...
- by IgniteableAura - at 2014.04.14 21:45:00
|
354. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
BrotherofHavok wrote: -stuff about lag/frame rate 1. Its all a matter of code design and server infrastructure. It has less to do with location if the servers are set correctly and have the bandwidth and coding to handle the incoming signal...
- by IgniteableAura - at 2014.04.14 21:07:00
|
355. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Youmadbroyolo wrote: You know the only way to fix this now? with all the ISK that has built up? Inflation. That is literally the only way for things to be fixed, there would be massive inflation as money lost value in the real world. Same shoul...
- by IgniteableAura - at 2014.04.14 20:44:00
|
356. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Flyingconejo wrote: IgniteableAura wrote: Single cargo hub owned by shell corp "launches an attack with all 450 clones", 90 million isk is transferred to "real corp". Clone pack is purchased by real corp to resecure cargo hub and another is...
- by IgniteableAura - at 2014.04.14 20:21:00
|
357. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
BrotherofHavok wrote: How could you say that adding more players into the match would be a good idea? It's already at 32 players (16v16) and has more lag than all other game types combined. Doubling the number of players in theory could decrea...
- by IgniteableAura - at 2014.04.14 19:59:00
|
358. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Real solutions: 1. Remove all passive isk generation. You must actively use your district to make money (PvE) Officer item generation is better than the current isk generation. Low chance of officer drops and other equipment based on usage. PC sho...
- by IgniteableAura - at 2014.04.14 19:31:00
|
359. Scout Registry / Killboard - in General Discussions [original thread]
Clearly....shotty doesn't like tanks. Who knew ;)
- by IgniteableAura - at 2014.04.13 14:45:00
|
360. CPM cloak discussion - in General Discussions [original thread]
Iws you have confused me. What is currently working as intended on the cloak but needs balance? But if things like flux start to drain cloak, along with weapons. I see a lot fewer people running them. Cloaks make my life a little easier, but if ...
- by IgniteableAura - at 2014.04.13 05:00:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |