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61. LMGs - in Feedback/Requests [original thread]
I have a feeling laser weapons will fill the LMG role on the battlefield.
- by Ignatius Crumwald - at 2012.08.27 00:08:00
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62. Feedback: Buying DropSuits With AUR - in Feedback/Requests [original thread]
I think buying a one time "blank" of the particular level of suit you are wearing that you can then paint and make all of your suits of that level that color would sell much better than what they have now. They can then even sell different access...
- by Ignatius Crumwald - at 2012.08.26 22:30:00
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63. Sniping with a mouse. - in Feedback/Requests [original thread]
I notice one map in particular has made the game into 90% snipers, Skirmish has become the team with the least snipers wins.
- by Ignatius Crumwald - at 2012.08.23 02:54:00
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64. [Request] Other counters or indicators besides K/D - in Feedback/Requests [original thread]
There's not going to be that one indicator that shows skill, we need a very wide variety. Everything from heals to vehicle types destroyed needs to be shown or tracked in some way. There were plenty of times last build where I went negative or br...
- by Ignatius Crumwald - at 2012.08.22 14:26:00
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65. [Feedback] Turrets........ - in Feedback/Requests [original thread]
There's a bug right now where a turret operator ends up buried underground and is rendered invincible. Try flanking that.
- by Ignatius Crumwald - at 2012.08.21 00:33:00
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66. My grenades aren't exploding - in Feedback/Requests [original thread]
In order of failure, least to most, based on personal experience: Thukker cavity - never fails, People who use them can go Thukk themselves sideways with a Thukking rake. AV grenades - 1 in ten failure rate Locus Anti-infantry - 3 in 10 failu...
- by Ignatius Crumwald - at 2012.08.20 23:00:00
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67. Turn Speed - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Icy Tiger wrote: Turn the x and y axis to 50. Should help. Are you kidding? I have them set to 100. Ignatius, they should not abandon KBM, as they promised us that it would control just as well as any other PC sh...
- by Ignatius Crumwald - at 2012.08.19 00:39:00
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68. Turn Speed - in Feedback/Requests [original thread]
Assault turns much slower than last build. You can barely track a sprinting Scout at 10-15 meters. Abandon the KB/M idea and just balance DS3. Tweek all you want, no one is going to be happy either. This crap is going to be dogging the game for ...
- by Ignatius Crumwald - at 2012.08.18 23:56:00
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69. The Official Explosions/Gunfire Interfering With Aim Is Kitten Stupid Thread - in Feedback/Requests [original thread]
Icy Tiger wrote: Why? Anyways, you can skill up to increase accuracy and stuff. Because it makes the game harder, and above CoD on the FPS scale does not mean that its a bad addition. It's not a matter of accuracy, and It doesn't make the g...
- by Ignatius Crumwald - at 2012.08.18 10:33:00
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70. The Official Explosions/Gunfire Interfering With Aim Is Kitten Stupid Thread - in Feedback/Requests [original thread]
Nova Knife wrote: Getting shot/exploded and keeping perfect aim? Seems legit. It's pretty easily compensated for in most cases, and in the ones where it is not, running is usually a better option than staying around to get shot. Maybe it cou...
- by Ignatius Crumwald - at 2012.08.18 08:40:00
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71. The Official Explosions/Gunfire Interfering With Aim Is Kitten Stupid Thread - in Feedback/Requests [original thread]
Heinz Doofenshertz wrote: Ok, and the problem is???? Your mad, ok, about what? The lag? Hit detection? the disconnects? the fact that in doing something no one else has ever done, they encountered issues? the fact that this is a beta, in which...
- by Ignatius Crumwald - at 2012.08.18 08:31:00
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72. The Official Explosions/Gunfire Interfering With Aim Is Kitten Stupid Thread - in Feedback/Requests [original thread]
This is it. The thread of the build. This addition is the worst thing I have ever seen in an FPS since... since... Since, I don't know when. Innovative you say? Yeah, about as innovative as QWOP. If you like the "mechanic", if you can call mak...
- by Ignatius Crumwald - at 2012.08.18 07:55:00
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73. capitol class breaching - in Feedback/Requests [original thread]
I'm all for anything that effects Eve players negatively and forces them to take Dust seriously - or forces them to shed tears.
- by Ignatius Crumwald - at 2012.08.18 03:44:00
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74. concerned by the overpowerness of forge guns - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Forge guns also got nerfed signifcantly with a range hit, its now possible for dropships to bomabrd forge gunners with impunity and even tanks that gets the high ground. Add to this that once you get spotted and start...
- by Ignatius Crumwald - at 2012.08.17 06:27:00
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75. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
xprotoman23 wrote: games going to have a similar fate as the uncharted 3 MP. Game with zero identity and tons of features and toys to mask terrible gameplay. Dust will fail because the shooter mechanics are bad. CS:GO for $12 dollars looks bett...
- by Ignatius Crumwald - at 2012.08.16 20:24:00
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76. explosions shift aim point... - in Feedback/Requests [original thread]
Look, if you want to make explosions reduce moment or move the player physically - that's fine as long as they maintain the ability to aim. But messing with the ability to aim by randomly knocking their view point around is a huge no-no in a first...
- by Ignatius Crumwald - at 2012.08.16 19:41:00
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77. [Feedback] Lets talk Logistics dropsuit... - in Feedback/Requests [original thread]
I still stand by my opinion that the logisuit should have speed and stamina between assault and scout and if they need to sacrifice something like a slot or some CPU/PG to get it there then they should do it because, given the map size. speed and ...
- by Ignatius Crumwald - at 2012.08.16 08:49:00
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78. explosions shift aim point... - in Feedback/Requests [original thread]
Seran Jinkar wrote: Ignatius Crumwald wrote: L1BERT1NE X wrote: as it should and I appreciate this addition. The animation could use a little work, right now it feels a little cheap and clunky. -minor point. The first time I confused it f...
- by Ignatius Crumwald - at 2012.08.16 08:06:00
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79. explosions shift aim point... - in Feedback/Requests [original thread]
L1BERT1NE X wrote: as it should and I appreciate this addition. The animation could use a little work, right now it feels a little cheap and clunky. -minor point. The first time I confused it for a new kind of lag/frame-rate drop hiccup. and n...
- by Ignatius Crumwald - at 2012.08.16 07:54:00
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80. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
I just assume that all weapons with unlimited range like forge guns, rail guns, sniper rifles, mass drivers, and missiles will eventually have hard range limits or drop off put on them.
- by Ignatius Crumwald - at 2012.08.11 22:09:00
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