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121. [Feedback] This game caters to noobs. - in Feedback/Requests [original thread]
Not only that but the current remote explosives are a sort of catch all meant to cover all the bases for infantry equipment that's currently not in the game. Unfortunately they've sort of replaced grenades entirely since not only do you carry 5 bu...
- by Ignatius Crumwald - at 2012.07.08 04:18:00
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122. Player Harasment Report System - in Feedback/Requests [original thread]
It was probably me. Don't destroy the supply depots.
- by Ignatius Crumwald - at 2012.07.07 22:23:00
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123. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
The price of a good tank hull is going up to 1.5 mil, and additional anti tank weaponry is coming down the pipe. The current survivability of tanks is warranted.
- by Ignatius Crumwald - at 2012.07.07 22:02:00
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124. [Request] Nerf Scissors - in Feedback/Requests [original thread]
This game is gonna be nothing but rocks on release day.
- by Ignatius Crumwald - at 2012.07.07 05:26:00
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125. [Feedback/Request] The Heavy class in this build - in Feedback/Requests [original thread]
The problem is that it's is such a one dimensional class right now - and sort of a swiss army knife since if you put your skills that you would normally put into HMG into SMG you come out ahead. The Boundless breach SMG was only slightly less dead...
- by Ignatius Crumwald - at 2012.07.05 12:22:00
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126. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Jack McReady wrote: could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his screen? You seem disgruntle...
- by Ignatius Crumwald - at 2012.07.05 10:11:00
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127. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
The tanks are fine. When anti tank mines, flux grenades, and other things come into play you won't be going 20-0.
- by Ignatius Crumwald - at 2012.07.05 09:52:00
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128. "Possible CCP impersonator" - in Feedback/Requests [original thread]
I've been using the Vehicle seeking Forge Gun, i shuld b ban 4 900 weaks.
- by Ignatius Crumwald - at 2012.07.05 03:15:00
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129. [Feedback/Request] CCP, you've a little of my ire now. - in Feedback/Requests [original thread]
My e-mail said there would be punch and pie. I have yet to see a punch bowl let alone a single slice of pie.
- by Ignatius Crumwald - at 2012.07.04 17:57:00
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130. OP Forge Gun - in Feedback/Requests [original thread]
Noc Tempre wrote: The only OP factor about the forge gun this patch is they give no hit indicator or bullet trail. Clearly a bug, but makes dealing with them a scary proposition, especially with good positioning. You don't say... Bhal ...
- by Ignatius Crumwald - at 2012.07.04 04:01:00
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131. Like To see huge Battles. - in Feedback/Requests [original thread]
You like it big, do ya?
- by Ignatius Crumwald - at 2012.07.03 17:52:00
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132. [Feedback] HMGs are now underpowered - in Feedback/Requests [original thread]
Zhar Ptitsaa wrote: Please keep all HMG threads to this one, spamming the forums wont help anyone It seemed to work to get it nerfed.
- by Ignatius Crumwald - at 2012.07.03 16:30:00
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133. [FEEDBACK] HMG Overnerf/NERFING GENERAL - in Feedback/Requests [original thread]
Yeah, well, they obviously need a whole slew of various markers in this game, everything from null damage to friendly damage.. I'd like to even see different damage markers depending on the weapon you're using and whether or not it is more effect...
- by Ignatius Crumwald - at 2012.07.03 15:54:00
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134. [FEEDBACK] HMG Overnerf/NERFING GENERAL - in Feedback/Requests [original thread]
With a very minimal amount of complaining about the "overpowered" HMG in the last build, the dev team saw fit to make this gun nearly useless in the DPS department vs anything other than a stock militia build. My experience using a Lvl...
- by Ignatius Crumwald - at 2012.07.03 13:31:00
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135. OP Forge Gun - in Feedback/Requests [original thread]
Skoren1 wrote: Well a few facts, one i do not have or use the forge gun so as to personally using it, i have no experience. Aaaaaaaaaand, scene.... G'nite everybody, that's a wrap.
- by Ignatius Crumwald - at 2012.07.02 11:36:00
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136. Marauders - in Feedback/Requests [original thread]
What level forge are you using?
- by Ignatius Crumwald - at 2012.07.02 08:00:00
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137. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
Raynor Ragna wrote: I'm actually confused on fitting for armor. When you add tank to your lows, what do you do with your mids? Theres nothing but shield tanking mods that are worth anything. Yup. Most put armor repair in the lows. Armor mods...
- by Ignatius Crumwald - at 2012.07.02 07:40:00
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138. Request - Petitoin ? - For the love of god end the air ship ramming - in Feedback/Requests [original thread]
Naw, maybe it should cause both shield and armor damage to make the move a little more risky, but, come on. The QQ in this forum is out of bounds. Bawww, everything that kills me needs a nerf! I'm super man, I would never die if this was more f...
- by Ignatius Crumwald - at 2012.07.02 06:54:00
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139. Request - Petitoin ? - For the love of god end the air ship ramming - in Feedback/Requests [original thread]
They should take more damage, but it's part of the game to get squashed by a dropship.
- by Ignatius Crumwald - at 2012.07.02 06:49:00
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140. Dear CCP Can we have a chat? - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: You guys are being heard by the dev team have no worry about that. As you can see, E3 update addressed a lot of your concerns and the next update will fix even more issues and introduce more features. We at CCP believe in D...
- by Ignatius Crumwald - at 2012.07.02 06:30:00
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