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81. Grenade resupply - in Feedback/Requests [original thread]
This won't ever happen. They may make restocking easier or even allow for it through a vehicle module.
- by Ignatius Crumwald - at 2012.07.31 16:42:00
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82. [REQUEST] Switch Power Grid Dropsuit Modules to High Slot - in Feedback/Requests [original thread]
PG modules are useless as a low slot fit. To put a finer point on it, most low slot modules are PG heavy while most high slot modules are CPU heavy. So If I'm in a place where I require more PG, simply removing or downgrading one of my low slot m...
- by Ignatius Crumwald - at 2012.07.31 16:33:00
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83. [Request/Feedback] Inertial Dampener/Spawning - Temporary 50% Shield overcharge. - in Feedback/Requests [original thread]
As above. Considering that they are working on the spawn system and are considering a HALO drop spawn option, I though maybe it wouldn't be too immersion breaking if some of the kinetic energy from a fall were to be stored as extra shield power -...
- by Ignatius Crumwald - at 2012.07.31 16:14:00
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84. Automatic Replenishment - in Feedback/Requests [original thread]
I think you should just be able to set up loadout with a basic place holder item, purchased of course, then be charged as you spawn in with that fitting with prices listed in the selection screen. That way you're always ever conscious of your inv...
- by Ignatius Crumwald - at 2012.07.30 15:37:00
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85. [Feedback] Forge Guns: Lets get organized. - in Feedback/Requests [original thread]
I feel like everyone should kneel down and kiss it as they pass me by.
- by Ignatius Crumwald - at 2012.07.28 23:00:00
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86. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
The forge gun is supposed to have anti-infantry abilities - it's just not expressly for that purpose. The swarm launcher will have its replaced as well once they work out the missile behavior and the friendly damage so they actually die when they...
- by Ignatius Crumwald - at 2012.07.28 22:59:00
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87. [Request] Forum feature - Temporarily Revoked posting privledges (During beta only) - in Feedback/Requests [original thread]
So you're saying I shouldn't make a thread about how I have more ISK than everyone else and if I do I should be banned? But I have pages and pages of stuff I wanted to say, broken down into three parts. How ISK rules everything around me.
H...
- by Ignatius Crumwald - at 2012.07.28 18:51:00
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88. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
I think their damage is fine. What needs fixing is everything mentioned in the OP. I think they need to have something like a 6-8 shot clip with a reload down time as well - turret skills being a factor in operation. As for vehicle ammo in gener...
- by Ignatius Crumwald - at 2012.07.28 11:00:00
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89. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
Mobius Wyvern wrote: From what I've heard, its damn hard to aim the things with all the shaking the charge sequence causes, so if someone kills you with one, you should be patting them on the back. Reacharounds welcomed
- by Ignatius Crumwald - at 2012.07.28 03:48:00
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90. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
Dat Forge
- by Ignatius Crumwald - at 2012.07.27 23:46:00
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91. Losing Ambush - Clone reserves depleted - with boots still on the ground - in Feedback/Requests [original thread]
I like this idea, but I don't think it would be too popular. It would add to the tension and be sort of fun to hunt for that last dude, but there's too much potential for the other teams last survivor to just hide for 10 minutes dragging the game ...
- by Ignatius Crumwald - at 2012.07.27 23:43:00
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92. [Request] Sub-machine guns. - in Feedback/Requests [original thread]
Asno Masamang wrote: Wolf Ritter vonKaldari wrote: I don't know of any other game, setting, or even reality where a submachinegun would ever be more useful in a straight up gun fight where both sides have body armor Ummm, the SMGs, like S...
- by Ignatius Crumwald - at 2012.07.27 23:37:00
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93. [Request] Sub-machine guns. - in Feedback/Requests [original thread]
Someone needs to nerf these assault rifles. I pour shot after shot with my SMG at 40 meters and they take no damage while they just killijimate my face off. LOL NO DISREGARD I SUCK C***S
- by Ignatius Crumwald - at 2012.07.27 23:34:00
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94. So long and thanks for all the fish - in Feedback/Requests [original thread]
Don't listen to your friend, OP. The reason why you are doing so bad is most likely due to you not being any good - that coupled with the fact that you are very, very poor. Git gud, git paid.
- by Ignatius Crumwald - at 2012.07.27 23:28:00
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95. Arum Dropsuits - in Feedback/Requests [original thread]
I agree with this - except for the BPO part. If the AUR suits have no difference over ISK suits then instead of entire suits there should just be style swapping as an option with styles selling for AUR.
- by Ignatius Crumwald - at 2012.07.24 12:26:00
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96. forge nerf - in Feedback/Requests [original thread]
Stop standing still or by a wall and taking it to the face, cry baby snipers...
- by Ignatius Crumwald - at 2012.07.23 07:32:00
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97. [Request] Flamethrower Tank - in Feedback/Requests [original thread]
I would rather have a ride in the candy van.
- by Ignatius Crumwald - at 2012.07.18 05:05:00
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98. Tanks are not Over Powered - in Feedback/Requests [original thread]
The nerf crowd is a bunch of sissies. Don't nerf jack **** till all the pieces are in place and we can see what's what.. The homing AV grenades alone are going to make a huge difference.
- by Ignatius Crumwald - at 2012.07.16 21:37:00
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99. CCP some bad reviews - in Feedback/Requests [original thread]
I like grapichs, but when I really think back on it, it's not grapichs that keep me playing a game for years on end. Especially since those games usually start to look pretty dated after a few years *cough*Source engine*cough*
- by Ignatius Crumwald - at 2012.07.16 20:51:00
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100. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
Oh, are we doing testimonials? I have never used remote explosives. Anyway, I won't until they're working in the manner I think they should be. 1) You should be able to only carry and set 2-3 at a time, and should have a 3-5 second arming time...
- by Ignatius Crumwald - at 2012.07.16 20:35:00
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