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61. UPRISING: Terrain collision problems - in Feedback/Requests [original thread]
I've noticed the transition from going up a ramp to the area it connects to being especially problematic. I've taken to hopping the last step when going up a ramp to avoid it.
- by IR Scifi - at 2013.05.07 02:43:00
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62. [Request] Squads/Corp group(s) only go up against other squads - in Feedback/Requests [original thread]
Hazzah Manacella wrote: IR Scifi wrote: The only thing stopping you from coordinating with the rest of your team is the rest of your team. I often see people in team chat begging people to squad up. If there isn't an existing squad go make y...
- by IR Scifi - at 2013.04.09 00:24:00
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63. [Request] Squads/Corp group(s) only go up against other squads - in Feedback/Requests [original thread]
The only thing stopping you from coordinating with the rest of your team is the rest of your team. I often see people in team chat begging people to squad up. If there isn't an existing squad go make your own. Chances are you'll pick up at least o...
- by IR Scifi - at 2013.04.08 02:55:00
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64. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
The only thing that seems off about the mass driver is it doesn't always seem to explode correctly. It's a hell of a lot better than it was though.
- by IR Scifi - at 2013.03.25 01:09:00
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65. Nanohives and Drop uplinks. A Logis perspective. - in Feedback/Requests [original thread]
Delirium Inferno wrote: Talos Alomar wrote: I agree for the most part, but there is a notification when you are standing in a healing hive. It's your health going up. It's pretty easy to notice, all you have to do is look. I'd also like t...
- by IR Scifi - at 2013.03.09 23:43:00
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66. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
I'd just be happy with the occasional return of version 1.0 it was great fun sneaking around an enemy camp to cap on of the undefended letters. You really did get the feeling of being part of an invasion.
- by IR Scifi - at 2013.03.02 04:59:00
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67. Request: Logi dropsuits with sidearm slots - in Feedback/Requests [original thread]
Thurak Mirunas wrote: Request: Scout suit with more armour more shields heavy turret slot 8 highs 8 lows 4 equipment ...and a puppy
- by IR Scifi - at 2013.03.02 04:51:00
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68. I Am "Mass"-iveley Pissed Off - in Feedback/Requests [original thread]
Ekull Zekariah wrote: Probably not the right thread to post these suggestions, Akira. CCP Nothin wrote: Maybe you guys can help us out. Are the some specific conditions that make Mass Driver rounds/grenades start to disappear more than us...
- by IR Scifi - at 2012.09.10 22:46:00
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69. I Am "Mass"-iveley Pissed Off - in Feedback/Requests [original thread]
Corban Lahnder wrote: Mass Driver was busted in the previous builds as well they havent gotten around to cleaning it up. I haven't skilled up to MD's this build yet but Corban is right, previous build they were pretty broken too. They had mu...
- by IR Scifi - at 2012.09.07 00:34:00
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70. HMG, with heavy heart I find it a more or less useless weapon - in Feedback/Requests [original thread]
I saw a heavy teamed up with a logi running a mass driver earlier today. They tucked them selves in the ridge behind the pipes near the old A objective. They were damn near invincible until they had to leave their little ridge, but by that time HA...
- by IR Scifi - at 2012.09.03 05:27:00
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71. [Request] Horn on LAV - in Feedback/Requests [original thread]
Personally I cry a little everytime I see a LAV go bounding over a hill without this playing: https://www.youtube.com/watch?v=RLjMRHiY0UU
- by IR Scifi - at 2012.08.30 00:16:00
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72. CCP Please Consider LAV Advance Controls. ;) - in Feedback/Requests [original thread]
Khun-Al wrote: The steering and looking is seperated because its designed for move players. They aim and look around with the motion controller which replaces the right stick and steer with the navi controller or the leftside of the ds3. As ...
- by IR Scifi - at 2012.08.23 02:19:00
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73. Distance Indicator for Downed Friendly Icon - in Feedback/Requests [original thread]
Gonna have to throw a +1 on this too. Nice to know whether or not the downed friendly is around the corner...or halfway across the map.
- by IR Scifi - at 2012.08.23 02:16:00
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74. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
I was always under the belief that snipers have main two roles which are both support roles at heart. The first being crowd control. If your team is rallying to take an objective camped out by the enemy you should do your damnedest to make sure th...
- by IR Scifi - at 2012.08.21 00:17:00
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75. [Feedback] Revives...... - in Feedback/Requests [original thread]
I'll admit I'm guilty as hell of this. I'm getting better though now that I've seen how little survivability our "buffed" logi suit has and how quickly the 30% armor I'm reviving people with goes back down to 0%. Though I do still go in for the o...
- by IR Scifi - at 2012.08.20 03:30:00
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76. buying skills is all wrong - in Feedback/Requests [original thread]
As an eve player this screen makes perfect sense (except for the fact I can't seem to seem to inject a book from my assets window). I can see how someone not familiar with eve's skill system could be confused. Perhaps this is something that needs ...
- by IR Scifi - at 2012.08.20 03:02:00
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77. Grass, shrubs, trees - in Feedback/Requests [original thread]
I love the storm map, while it's a sniper-fest it's still one of the more unique maps we've gotten so far.
- by IR Scifi - at 2012.08.20 01:29:00
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78. [request] minmitar dropsuit - in Feedback/Requests [original thread]
Second, it takes me a least a good day or two of playing to get myself back into a basic logi fit. Though it is kind of nice to have that backup skillset in case a match needs a changeup of tactics.
- by IR Scifi - at 2012.08.20 01:16:00
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79. [Req] Logi-friendly starting style - in Feedback/Requests [original thread]
Third, when I eventually get back in I'll be stuck with a sniper skillset again.
- by IR Scifi - at 2012.08.18 17:59:00
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80. Who let the magic smoke out? (Repair Tools) - in Feedback/Requests [original thread]
So I noticed with the new build that now instead of my repair tool emitting sneaky black smoke there are now GIANT FREAKING LIGHTNING BOLTS OF HEALING. What gives guys was the black smoke always a placeholder animation or is this a case of "Carefu...
- by IR Scifi - at 2012.08.16 01:25:00
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