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1261. The case for always-on friendly fire - in General Discussions [original thread]
Maken Tosch wrote: Himiko Kuronaga wrote: Maken Tosch wrote: They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Onli...
- by Himiko Kuronaga - at 2014.06.01 04:56:00
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1262. Removing the Redline in Legion - in General Discussions [original thread]
Zatara Rought wrote: I've heard the idea many times where if you get 4 capped there should be a 3-5 minute timer initiated for you to capture a point, if not the game is over. Prevent long boring matches in skirm/dom where the teams are obvious...
- by Himiko Kuronaga - at 2014.06.01 04:49:00
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1263. Removing the Redline in Legion - in General Discussions [original thread]
Zatara Rought wrote: I'm against removing the redline, and remain convinced despite your well written points. My reaction to the idea of MCC guns idea was people creating an artificial redline, they'll just figure out the limit of the guns an...
- by Himiko Kuronaga - at 2014.06.01 04:38:00
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1264. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
LAVALLOIS Nash wrote: Himiko Kuronaga wrote: Prove it. Show me the exact relationship and how it is the key issue surrounding player retention. And I'm not talking about bogus political theories, I want actual proof. I dont have Dev ac...
- by Himiko Kuronaga - at 2014.06.01 04:19:00
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1265. The case for always-on friendly fire - in General Discussions [original thread]
Maken Tosch wrote: Himiko Kuronaga wrote: Ender Storm wrote: Himiko Kuronaga wrote: Votekicking a person out of space in eve would be a hilarious proposition. If Legion is trying to be sandbox, it shouldn't have to rely on that kind o...
- by Himiko Kuronaga - at 2014.05.31 22:47:00
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1266. The case for always-on friendly fire - in General Discussions [original thread]
Ender Storm wrote: Himiko Kuronaga wrote: Votekicking a person out of space in eve would be a hilarious proposition. If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space ...
- by Himiko Kuronaga - at 2014.05.31 20:59:00
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1267. The case for always-on friendly fire - in General Discussions [original thread]
Votekicking a person out of space in eve would be a hilarious proposition. If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring.
- by Himiko Kuronaga - at 2014.05.31 18:31:00
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1268. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
lionshead nebula wrote: Himiko Kuronaga wrote: You say that, but the superiority complex your signature implies suggests to me there is a good amount of projection going on. The direct use of curse words in an insulting fashion also breaks A...
- by Himiko Kuronaga - at 2014.05.31 16:42:00
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1269. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
You say that, but the superiority complex your signature implies suggests to me there is a good amount of projection going on. The direct use of curse words in an insulting fashion also breaks A-typical Goon Troll Doctrine, which normally makes us...
- by Himiko Kuronaga - at 2014.05.31 16:00:00
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1270. Anybody else worried that that CalScout+heavy squad will still be OP... - in General Discussions [original thread]
Cody Sietz wrote: I think Cal scouts are losing 2 meters off their scan radius, so you will still see heavy squads with one Cal so they can see everything(basically just like 1.7 scanners) How dare people use teamwork!
- by Himiko Kuronaga - at 2014.05.31 15:35:00
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1271. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
lionshead nebula wrote: Himiko Kuronaga wrote: Quote: ...Meanwhile, new players were getting stomped and decided to give up on the game, significantly hurting player retention and ensuring that the top tier of the playerbase would remain ...
- by Himiko Kuronaga - at 2014.05.31 15:31:00
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1272. Well, I've committed - in General Discussions [original thread]
Ziiro Celeste wrote: Seymour KrelbornX wrote: lol...sucker. Dude, Legion is the game I've been waiting for my entire life practically, I'm excited. So was Dust. Can you guess what happens next? I'll give you a hint. Nothing.
- by Himiko Kuronaga - at 2014.05.31 15:24:00
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1273. The case for always-on friendly fire - in General Discussions [original thread]
Joseph Ridgeson wrote: I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage: 1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; wh...
- by Himiko Kuronaga - at 2014.05.31 15:16:00
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1274. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
Quote: ...Meanwhile, new players were getting stomped and decided to give up on the game, significantly hurting player retention and ensuring that the top tier of the playerbase would remain stagnant. Therefore ensuring that the future generati...
- by Himiko Kuronaga - at 2014.05.31 15:01:00
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1275. Why do you play DUST 514? - in General Discussions [original thread]
Why do I play Dust 514? I don't.
- by Himiko Kuronaga - at 2014.05.31 14:58:00
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1276. I'm Boooooorrreed - in General Discussions [original thread]
Bittervet Proficiency V.
- by Himiko Kuronaga - at 2014.05.31 00:42:00
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1277. reiselia for empress - in The War Room [original thread]
Oh, the life of a single male internet sailor is lonely indeed. Why must this thread highlight such pain? Why?!
- by Himiko Kuronaga - at 2014.05.31 00:39:00
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1278. reiselia for empress - in The War Room [original thread]
Before I ask to get into anyone's pants I'd probably want to know how big those pants are. Because, you know, obviously I can't get into someone else's pants if they are too small to fit me.
- by Himiko Kuronaga - at 2014.05.31 00:33:00
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1279. New PC Numbers: Good bye passive ISK - in The War Room [original thread]
LAVALLOIS Nash wrote: Himiko Kuronaga wrote: You just made pubs more relevant than PC. Do you have any idea how backwards that is? Its not about prioritizing game modes. The concept is exceedingly simple to understand: PC passive IS...
- by Himiko Kuronaga - at 2014.05.31 00:26:00
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1280. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
When the skill tree changed from chromosome to uprising we were told it was simplified so that a lot of the useless skills that you didn't want got shaved off so you could reach your goal in a more immediate fashion. But Z's progression is the ex...
- by Himiko Kuronaga - at 2014.05.30 23:50:00
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