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821. its official, we need to nerf remote explosives - in General Discussions [original thread]
There's no blue or white tag by your name, nothing you say is official. The sole reason people started using RE's again is that it's one of the best ways to counter tanks. Which means more people have them handy to throw at other infantry. When ta...
- by Henchmen21 - at 2014.02.13 22:41:00
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822. New name for PC corps. - in General Discussions [original thread]
I think of them as Farmers in the sky.
- by Henchmen21 - at 2014.02.12 01:58:00
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823. Remote Explosive Grenades - in General Discussions [original thread]
lol suppose you should blame tanks, as they were rarely needed or used prior to 1.7.
- by Henchmen21 - at 2014.02.12 01:19:00
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824. How do people get hundreds of millions in isk? - in General Discussions [original thread]
LOL PC and afking for most super rich I'd guess. I ted to break even so most of my liquid isk came from the chromo refund. CCP seriously needs to do that again if they are going to delay the ability to sell back loot.
- by Henchmen21 - at 2014.02.11 23:51:00
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825. New hotfix to matchmaking - in General Discussions [original thread]
Figured it was too good to be true, judging by the responses it fell short. If they fixed the 2 vs.16 that's a good step forward but not the only problem. Squads vs randoms is still the bigger problem and one I'll keep railing against until it's f...
- by Henchmen21 - at 2014.02.11 23:39:00
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826. big corps go negative - in General Discussions [original thread]
NK Scout wrote: Jake Bloodworth wrote: God forbid someone have a bad game. So many variables... Troll fittings, over zealous blue berry militia injectors, drunkeness, your incredible skills. They had all proto They also spammed rail tanks...
- by Henchmen21 - at 2014.02.11 23:05:00
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827. My Final Message To The AV Community.(Maybe) - in General Discussions [original thread]
ALT2 acc wrote: Cat Merc wrote: ALT2 acc wrote: Atiim wrote: Congratulations. Despite the AV fact that CCP's "balance" has basically castrated nearly all forms of Anti-Vehicle weaponry, you've found the light on the other side. Even ...
- by Henchmen21 - at 2014.02.11 22:36:00
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828. Why the Rail Rifle heavy is a nightmare. - in Feedback/Requests [original thread]
Faced one yesterday, He had no fear of engaging at range or in CQC that's the problem here. he went something like 19-1 with that 1 being the one time I just chucked an RE at his feet before he could gun me and my 500 or so HP down in CQC.
- by Henchmen21 - at 2014.02.11 02:15:00
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829. Why rage over redline snipers - in General Discussions [original thread]
I keep getting hits from charged snipers of around 950HP which is enough to down nearly every fit I use it one shot. Not head shots either as I bled out after. That's too much power to be sitting behind the redline with no means of counter attack.
- by Henchmen21 - at 2014.02.11 02:09:00
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830. How to fix the redline - in General Discussions [original thread]
Racro 01 Arifistan wrote: the problem is still camping in there and not fighting back. Maybe if a certain percentage of the team doesn't leave for a few minutes a counter begins. Once the timer reaches zero the match ends. Though that'll le...
- by Henchmen21 - at 2014.02.11 02:00:00
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831. Anybody else noticing tank round not registering? - in General Discussions [original thread]
Auris Lionesse wrote: railguns have bullet drop. aim above the tank depending on range unless its been hotfixed and changed in the last two weeks which i doubt. These aren't at distances that bullet drop would come into play, or battles I h...
- by Henchmen21 - at 2014.02.10 02:58:00
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832. Anybody else noticing tank round not registering? - in General Discussions [original thread]
All weekend I've had a red pip on a stationary tank and my shots keep not landing. PS3 is literately the only thing connected to my internet at the moment and it's still happening. What should be clear easy shots are missing time and time again, I...
- by Henchmen21 - at 2014.02.10 02:41:00
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833. Saving officer weapons? - in General Discussions [original thread]
Thanks to the trolling nature of salvage I never get any that I'd actually use.
- by Henchmen21 - at 2014.02.10 02:27:00
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834. I've noticed a trend.... - in General Discussions [original thread]
Given the driver/gunner have zero protection there isn't many alternatives to using a heavy.
- by Henchmen21 - at 2014.02.10 01:23:00
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835. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
CCP Logibro wrote: Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon. I also want to know who's the genius that thought that the current i...
- by Henchmen21 - at 2014.02.09 23:18:00
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836. Just got destroyed twice - in General Discussions [original thread]
I kill tanks all the time and I also lose them all the time. Neither of which means tanks vs, AV is balanced. Two things stand out to me, large blasters have too much range and it's too easy for a tank to just haul ass away. So either reduce speed...
- by Henchmen21 - at 2014.02.09 22:54:00
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837. So if we get a refund to dropsuit command, will we see less Logis? - in General Discussions [original thread]
Depends on whether or not they mess with the slot layouts on logis. I've been running suits equivalent to those post 1.8. Added personal reppers as well as the rep tool and dropped uplinks. Screw me out of any other slots and I just can't think of...
- by Henchmen21 - at 2014.02.09 22:31:00
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838. CPM a push to remove DMG Mods - in General Discussions [original thread]
Termin8ter wrote: How about this option. Every gun has its own slots just like a suit. The damage mods go on the gun instead of the suit then u can introduce new weapon mods such as bigger mags more fire rate ect. This is the far flung futu...
- by Henchmen21 - at 2014.02.09 21:27:00
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839. CPM a push to remove DMG Mods - in General Discussions [original thread]
Knight Solitaire wrote: Cat Merc wrote: Knight Solitaire wrote: Damage mods need a penalty, I think they should increase the CPU of the weapons they effect, much like how it works in EVE. Actually they have no penalty EVE. They increase...
- by Henchmen21 - at 2014.02.09 21:23:00
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840. any forge gun buffs for 1.8? - in General Discussions [original thread]
Jake Diesel wrote: Varjac Theobroma Montenegro wrote: Do they need buffs? What can't they kill? At mid to close range, a forger has to rely on his side arm or grenades to survive if he can't one shot a moving/strafing target, or misses ...
- by Henchmen21 - at 2014.02.09 18:28:00
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