Pages: 1 [2] 3 4 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
574
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Posted - 2014.02.11 16:59:00 -
[31] - Quote
Deltahawk Durango wrote:solo ambush: longer load times, balanced teams
love it I hope its to fix the "bug" where matchmaking puts two full proto-geared squads on one side vs all lone wolves on the other. Why doesn't MM put balanced squads on either side? /wonders
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Darken-Soul
BIG BAD W0LVES
536
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Posted - 2014.02.11 17:01:00 -
[32] - Quote
I don't think randoms should be penalized for joining a game i am in. I am pitted against 2+ squads everytime I enter battle. It has been this way forever.
Who wants some?
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Jenova Rhapsodos
Fatal Absolution General Tso's Alliance
214
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Posted - 2014.02.11 17:02:00 -
[33] - Quote
Aikuchi Tomaru wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! So far it didn't do anything in FW. But that was to be expected. So basically I'm just wondering how you intend to fix the one sided FW battles. I mean the problem here is basically that too many good players play for Gallente. So they need a reason to fight for Caldari. Same for Minmatar / Amarr.
Well when 1.8 drops it seems LP uplinks will be significantly better than ISK Proto links, this may incentivise more PC players to play for the Amarr. That's something at least :) |
Darken-Soul
BIG BAD W0LVES
536
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Posted - 2014.02.11 17:03:00 -
[34] - Quote
Vespasian Andendare wrote:Deltahawk Durango wrote:solo ambush: longer load times, balanced teams
love it I hope its to fix the "bug" where matchmaking puts two full proto-geared squads on one side vs all lone wolves on the other. Why doesn't MM put balanced squads on either side? /wonders
Ccp can't get it thru their thick skulls that this needs to be implemented.
Who wants some?
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Nothing Certain
Villore Sec Ops Gallente Federation
217
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Posted - 2014.02.11 17:06:00 -
[35] - Quote
Jenova Rhapsodos wrote:Aikuchi Tomaru wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! So far it didn't do anything in FW. But that was to be expected. So basically I'm just wondering how you intend to fix the one sided FW battles. I mean the problem here is basically that too many good players play for Gallente. So they need a reason to fight for Caldari. Same for Minmatar / Amarr. Well when 1.8 drops it seems LP uplinks will be significantly better than ISK Proto links, this may incentivise more PC players to play for the Amarr. That's something at least :)
I think FW is all about the loot.
Because, that's why.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
274
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Posted - 2014.02.11 17:47:00 -
[36] - Quote
Bethhy wrote:Aikuchi Tomaru wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! So far it didn't do anything in FW. But that was to be expected. So basically I'm just wondering how you intend to fix the one sided FW battles. I mean the problem here is basically that too many good players play for Gallente. So they need a reason to fight for Caldari. Same for Minmatar / Amarr. There is no fixing one sided FW battles actively... You improve the loot the LP store offers to try and entice some people but thats about all you can do. FW is setup like a kiddie sandbox with hard set limits. Want your races FW to be better? One thing CCp does give us is alot of Social tools to organize a good FW channel and start recruiting merc's from pub's into it.
I've got a fix for it. Take all players with all 4 faction warfare boxes checked and turn off all factions besides their starting race. If they didn't pick their factions themselves then they automatically get selected to fight fit their starting race until they pick a side. Bam, FW noobies are evenly spread, and teams are balanced. |
Monkey MAC
Rough Riders..
1926
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Posted - 2014.02.11 17:52:00 -
[37] - Quote
Spkr4theDead wrote:Delta90212 wrote:Vee Abbey wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! Played 4 matches 1 Stacked Nyan Chan/San against loners the result? STOMPED 2 Stacked Venezuela Corp against randoms the result? STOMPED 3 Stacked Acquisition LLC against randoms the result? .... 4 Stacked DUST brasil against randoms... guys I know failure is an option but you got Messing Up to Proficiency 10... specc into something else ffs edit My bad forgot to state; Every single match was against no less than 3 tanks and an ADS while AutoSpawn frequently would spawn me in front of a TANK who only had to constantly fire at the same spot to get kills, if you managed to run away there were bottom feeder red dots ready to tag you. Oh yeah good job on expanding the timer for ambush it's what the community has been asking for since uprising, good job much balance so CCP You can't bugfix so that players won't tank spam MLT tanks are a flavor of the month, and they must be nerfed into the ground. Cal logis and Duvolle TARs were the flavor of the month a long time ago, but infantry didn't want anything done to those.
No spkr MLT aren't flavour of the Month, tanks in general are flavour of the month.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1756
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Posted - 2014.02.11 18:01:00 -
[38] - Quote
Ander Thedas wrote:Bethhy wrote:Aikuchi Tomaru wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! So far it didn't do anything in FW. But that was to be expected. So basically I'm just wondering how you intend to fix the one sided FW battles. I mean the problem here is basically that too many good players play for Gallente. So they need a reason to fight for Caldari. Same for Minmatar / Amarr. There is no fixing one sided FW battles actively... You improve the loot the LP store offers to try and entice some people but thats about all you can do. FW is setup like a kiddie sandbox with hard set limits. Want your races FW to be better? One thing CCp does give us is alot of Social tools to organize a good FW channel and start recruiting merc's from pub's into it. I've got a fix for it. Take all players with all 4 faction warfare boxes checked and turn off all factions besides their starting race. If they didn't pick their factions themselves then they automatically get selected to fight fit their starting race until they pick a side. Bam, FW noobies are evenly spread, and teams are balanced.
Would be a start.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Thumb Green
Titans of Phoenix Legacy Rising
760
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Posted - 2014.02.11 18:03:00 -
[39] - Quote
Oxskull Duncarino wrote:People seem to be missing the point here. I know the original post about downtime today said that it was a fix to matchmaking, but what CCP Saberwing has posted in this thread is to agree with the fact that it is a fix to a deployment issue not matchmaking. It didn't fix stacked squads of high SP players vs a team of low SP solo players etc., but it did attempt to fix the issue of being deployed with just a couple of players at the start of a game against a full enemy team, and NEVER getting any reinforcements to fill out your team for the rest of the game. It's baby steps but I'll take it. Any progress is good progress and all that jazz Well he also asked if the matches were balanced so nobody is missing the point.
Support Orbital Spawns
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
467
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Posted - 2014.02.11 18:04:00 -
[40] - Quote
Ander Thedas wrote:Bethhy wrote:Aikuchi Tomaru wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! So far it didn't do anything in FW. But that was to be expected. So basically I'm just wondering how you intend to fix the one sided FW battles. I mean the problem here is basically that too many good players play for Gallente. So they need a reason to fight for Caldari. Same for Minmatar / Amarr. There is no fixing one sided FW battles actively... You improve the loot the LP store offers to try and entice some people but thats about all you can do. FW is setup like a kiddie sandbox with hard set limits. Want your races FW to be better? One thing CCp does give us is alot of Social tools to organize a good FW channel and start recruiting merc's from pub's into it. I've got a fix for it. Take all players with all 4 faction warfare boxes checked and turn off all factions besides their starting race. If they didn't pick their factions themselves then they automatically get selected to fight fit their starting race until they pick a side. Bam, FW noobies are evenly spread, and teams are balanced.
Nice idea, I hope CCP does this. I figured this was an issue as well but hadn't really thought about a simple fix like that. If you select all 4 factions (the default) you always end up fighting for the least popular sides (Caldari & Amarr).
Please fix the mic bubble bug...
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Takahiro Kashuken
Red Star. EoN.
2506
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Posted - 2014.02.11 18:05:00 -
[41] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Delta90212 wrote:Vee Abbey wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! Played 4 matches 1 Stacked Nyan Chan/San against loners the result? STOMPED 2 Stacked Venezuela Corp against randoms the result? STOMPED 3 Stacked Acquisition LLC against randoms the result? .... 4 Stacked DUST brasil against randoms... guys I know failure is an option but you got Messing Up to Proficiency 10... specc into something else ffs edit My bad forgot to state; Every single match was against no less than 3 tanks and an ADS while AutoSpawn frequently would spawn me in front of a TANK who only had to constantly fire at the same spot to get kills, if you managed to run away there were bottom feeder red dots ready to tag you. Oh yeah good job on expanding the timer for ambush it's what the community has been asking for since uprising, good job much balance so CCP You can't bugfix so that players won't tank spam MLT tanks are a flavor of the month, and they must be nerfed into the ground. Cal logis and Duvolle TARs were the flavor of the month a long time ago, but infantry didn't want anything done to those. No spkr MLT aren't flavour of the Month, tanks in general are flavour of the month.
20mil SP vehicle is FOTM lolno
Intelligence is OP
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Thumb Green
Titans of Phoenix Legacy Rising
760
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Posted - 2014.02.11 18:16:00 -
[42] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:
No spkr MLT aren't flavour of the Month, tanks in general are flavour of the month.
20mil SP vehicle is FOTM lolno It doesn't take 20 mil sp to roll around in a madruger or gunlogi.
Support Orbital Spawns
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Ander Thedas
Subdreddit Test Alliance Please Ignore
276
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Posted - 2014.02.11 18:17:00 -
[43] - Quote
Ares 514 wrote:Ander Thedas wrote:Bethhy wrote:Aikuchi Tomaru wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! So far it didn't do anything in FW. But that was to be expected. So basically I'm just wondering how you intend to fix the one sided FW battles. I mean the problem here is basically that too many good players play for Gallente. So they need a reason to fight for Caldari. Same for Minmatar / Amarr. There is no fixing one sided FW battles actively... You improve the loot the LP store offers to try and entice some people but thats about all you can do. FW is setup like a kiddie sandbox with hard set limits. Want your races FW to be better? One thing CCp does give us is alot of Social tools to organize a good FW channel and start recruiting merc's from pub's into it. I've got a fix for it. Take all players with all 4 faction warfare boxes checked and turn off all factions besides their starting race. If they didn't pick their factions themselves then they automatically get selected to fight fit their starting race until they pick a side. Bam, FW noobies are evenly spread, and teams are balanced. Nice idea, I hope CCP does this. I figured this was an issue as well but hadn't really thought about a simple fix like that. If you select all 4 factions (the default) you always end up fighting for the least popular sides (Caldari & Amarr).
Why thank you. It was an idea I had a few weeks ago that seemed super obvious to me. I honestly never posted it because I was under the impression someone else must have brought this up as an option by now. I suppose it never happened.
A few other of my fairly simple and easy to implement ideas that would bring a lot to the game:
Getting to faction warfare level 10 grants to citizenship: https://forums.dust514.com/default.aspx?g=posts&m=1622124
Make the MCC mobile again and make the red line move with it to give red line issues change dynamically across the match: https://forums.dust514.com/default.aspx?g=posts&m=1815161 |
Takahiro Kashuken
Red Star. EoN.
2506
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Posted - 2014.02.11 18:31:00 -
[44] - Quote
Thumb Green wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
No spkr MLT aren't flavour of the Month, tanks in general are flavour of the month.
20mil SP vehicle is FOTM lolno It doesn't take 20 mil sp to roll around in a madruger or gunlogi.
No your right
You will just have **** skills and half a tank which will get hammered by me or even a mlt tank or AV
Intelligence is OP
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CommanderBolt
ACME SPECIAL FORCES Legacy Rising
600
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Posted - 2014.02.11 18:32:00 -
[45] - Quote
CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues!
Balanced in the sense that the numbers seem to be a lot more even, at least in ambush. Not EVEN teams in the sense of SP or capability.
Duna still being a scrub with his squad of unkillable tanks (Well virtually unkillable) proto stomp squads too but yea its better CCP so thanks for that. Any improvements no matter how small are welcome.
BTW I found a nice little trick to **** off Duna, or at least make myself feel 'special'. If he is on your side ruining the game, follow him in an LAV. When he jumps out to call an orbital, steal his tank and proceed to drive it into the red line for destruction purposes. I got at least 2 or 3 of his tanks this way.
May I be the proverbial thorn in his side!
CCP can we get friendly fire in ambush please? I wanna kill that guy (In game of course) |
Thumb Green
Titans of Phoenix Legacy Rising
760
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Posted - 2014.02.11 18:46:00 -
[46] - Quote
Takahiro Kashuken wrote:Thumb Green wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
No spkr MLT aren't flavour of the Month, tanks in general are flavour of the month.
20mil SP vehicle is FOTM lolno It doesn't take 20 mil sp to roll around in a madruger or gunlogi. No your right You will just have **** skills and half a tank which will get hammered by me or even a mlt tank or AV Well it's no worse than being in a militia tank and offers the chance to put together a slightly better fit at a marginal price increase and it's easy enough to get into that most of these fotm tankers have probably already skilled into it and only use the militia tanks because they aren't much less effective.
Here's the point though, it doesn't take much to get into the std tanks and after they nerf militia tanks those that don't already have the skills for it will get them and then you and Spkr will be on the forums constantly complaining about triple damage modded gunlogi's and at the same time you guys will boast about how easy they are to kill.
Support Orbital Spawns
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
566
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Posted - 2014.02.11 18:50:00 -
[47] - Quote
Seems some say it's better, some say no change.
Can we get some clarification on what exactly it was you changed, that should result in better matchmaking? Still need to check it out, tonight at peak time.
Nuff Said
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
467
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Posted - 2014.02.11 18:51:00 -
[48] - Quote
Ander Thedas wrote:Ares 514 wrote:Ander Thedas wrote:Bethhy wrote:Aikuchi Tomaru wrote:
So far it didn't do anything in FW. But that was to be expected. So basically I'm just wondering how you intend to fix the one sided FW battles. I mean the problem here is basically that too many good players play for Gallente. So they need a reason to fight for Caldari. Same for Minmatar / Amarr.
There is no fixing one sided FW battles actively... You improve the loot the LP store offers to try and entice some people but thats about all you can do. FW is setup like a kiddie sandbox with hard set limits. Want your races FW to be better? One thing CCp does give us is alot of Social tools to organize a good FW channel and start recruiting merc's from pub's into it. I've got a fix for it. Take all players with all 4 faction warfare boxes checked and turn off all factions besides their starting race. If they didn't pick their factions themselves then they automatically get selected to fight fit their starting race until they pick a side. Bam, FW noobies are evenly spread, and teams are balanced. Nice idea, I hope CCP does this. I figured this was an issue as well but hadn't really thought about a simple fix like that. If you select all 4 factions (the default) you always end up fighting for the least popular sides (Caldari & Amarr). Why thank you. It was an idea I had a few weeks ago that seemed super obvious to me. I honestly never posted it because I was under the impression someone else must have brought this up as an option by now. I suppose it never happened. A few other of my fairly simple and easy to implement ideas that would bring a lot to the game: Getting to faction warfare level 10 grants to citizenship: https://forums.dust514.com/default.aspx?g=posts&m=1622124Make the MCC mobile again and make the red line move with it to give red line issues change dynamically across the match: https://forums.dust514.com/default.aspx?g=posts&m=1815161
You should put it in the suggestions / feedback so they have some chance of noticing it. Such a small tweak but that could make a big difference IMO.
Please fix the mic bubble bug...
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Stinker Butt
Opus Arcana Covert Intervention
354
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Posted - 2014.02.11 18:55:00 -
[49] - Quote
It takes a lot longer to search for battle, but the teams are full. I guess that's good. I still deploy into a battle that's almost over at times.
Please give tanks some balance
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Ander Thedas
Subdreddit Test Alliance Please Ignore
277
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Posted - 2014.02.11 18:56:00 -
[50] - Quote
Ares 514 wrote:Ander Thedas wrote:Ares 514 wrote:Ander Thedas wrote:
I've got a fix for it. Take all players with all 4 faction warfare boxes checked and turn off all factions besides their starting race. If they didn't pick their factions themselves then they automatically get selected to fight fit their starting race until they pick a side. Bam, FW noobies are evenly spread, and teams are balanced.
Nice idea, I hope CCP does this. I figured this was an issue as well but hadn't really thought about a simple fix like that. If you select all 4 factions (the default) you always end up fighting for the least popular sides (Caldari & Amarr). Why thank you. It was an idea I had a few weeks ago that seemed super obvious to me. I honestly never posted it because I was under the impression someone else must have brought this up as an option by now. I suppose it never happened. A few other of my fairly simple and easy to implement ideas that would bring a lot to the game: Getting to faction warfare level 10 grants to citizenship: https://forums.dust514.com/default.aspx?g=posts&m=1622124Make the MCC mobile again and make the red line move with it to give red line issues change dynamically across the match: https://forums.dust514.com/default.aspx?g=posts&m=1815161 You should put it in the suggestions / feedback so they have some chance of noticing it. Such a small tweak but that could make a big difference IMO.
Just did, actually! |
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Thumb Green
Titans of Phoenix Legacy Rising
761
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Posted - 2014.02.11 19:06:00 -
[51] - Quote
Ander Thedas wrote:Ares 514 wrote:Ander Thedas wrote:Ares 514 wrote:Ander Thedas wrote:
I've got a fix for it. Take all players with all 4 faction warfare boxes checked and turn off all factions besides their starting race. If they didn't pick their factions themselves then they automatically get selected to fight fit their starting race until they pick a side. Bam, FW noobies are evenly spread, and teams are balanced.
Nice idea, I hope CCP does this. I figured this was an issue as well but hadn't really thought about a simple fix like that. If you select all 4 factions (the default) you always end up fighting for the least popular sides (Caldari & Amarr). Why thank you. It was an idea I had a few weeks ago that seemed super obvious to me. I honestly never posted it because I was under the impression someone else must have brought this up as an option by now. I suppose it never happened. A few other of my fairly simple and easy to implement ideas that would bring a lot to the game: Getting to faction warfare level 10 grants to citizenship: https://forums.dust514.com/default.aspx?g=posts&m=1622124Make the MCC mobile again and make the red line move with it to give red line issues change dynamically across the match: https://forums.dust514.com/default.aspx?g=posts&m=1815161 You should put it in the suggestions / feedback so they have some chance of noticing it. Such a small tweak but that could make a big difference IMO. Just did, actually!
Should also put a link to the idea you like best or alternate them in your signature like I did with mine. It doesn't take long for things to getting buried in there.
Support Orbital Spawns
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Nirwanda Vaughns
330
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Posted - 2014.02.11 19:07:00 -
[52] - Quote
fired up my 1.2m sp alt and tested this out. Automatic server selection
1st game. Tank rolling proto stompin Nyain 2nd game Tank rolling proto stompin Rainbow Effect 3rd game Proto stompin fatal absolution
my verdict. you aint hotfixed jack s***
Proto and proud!!
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Kigurosaka Laaksonen
DUST University Ivy League
273
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Posted - 2014.02.11 19:11:00 -
[53] - Quote
Is this fixing balance Number wise or SP wise?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
279
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Posted - 2014.02.11 19:56:00 -
[54] - Quote
Thumb Green wrote:Ander Thedas wrote:Ares 514 wrote:Ander Thedas wrote:Ares 514 wrote:
Nice idea, I hope CCP does this. I figured this was an issue as well but hadn't really thought about a simple fix like that. If you select all 4 factions (the default) you always end up fighting for the least popular sides (Caldari & Amarr).
Why thank you. It was an idea I had a few weeks ago that seemed super obvious to me. I honestly never posted it because I was under the impression someone else must have brought this up as an option by now. I suppose it never happened. A few other of my fairly simple and easy to implement ideas that would bring a lot to the game: Getting to faction warfare level 10 grants to citizenship: https://forums.dust514.com/default.aspx?g=posts&m=1622124Make the MCC mobile again and make the red line move with it to give red line issues change dynamically across the match: https://forums.dust514.com/default.aspx?g=posts&m=1815161 You should put it in the suggestions / feedback so they have some chance of noticing it. Such a small tweak but that could make a big difference IMO. Just did, actually! Should also put a link to the idea you like best or alternate them in your signature like I did with mine. It doesn't take long for things to getting buried in there.
That took every bit of editing in me to get it down to the exact number of characters allowed, but tada. Thanks for the idea!
FW lvl10 reward
Mobile Redlines
Default FWRace
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I-Shayz-I
I-----I
2292
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Posted - 2014.02.11 20:05:00 -
[55] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=141574&find=unread
This is what the community wants.
Links:
List of Most Important Threads
I make logistics videos!
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shaman oga
Nexus Balusa Horizon
1601
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Posted - 2014.02.11 20:32:00 -
[56] - Quote
I would like to say everything is fine now, but i can't. I've tried the game with different characters with different SP, alone, in squad of 3, in squad of 6, the matchmaking is the same imo. Some match are unplayable for me, some other for the other team.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Anarchide
Greedy Bastards
1827
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Posted - 2014.02.11 20:50:00 -
[57] - Quote
War = Chaos. Embrace that fact.
I don't think our wars should be orderly-fashioned conflicts. Balanced, equal and bland fights are unappealing to me.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity And this is why I am the #1 forum warrior
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
444
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Posted - 2014.02.11 22:36:00 -
[58] - Quote
I would like to report absolutely no change in matchmaking on my end. Still getting 2-3 squads on one side versus a bunch of randoms on another.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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toasterwaffles
THE IMMORTAL L3GI0N
19
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Posted - 2014.02.11 23:11:00 -
[59] - Quote
I've finally figured it out! The way to make teams even is by creating certain game servers ,such as American, Oceania, etc..., that are named basic, advanced, prototype, and militia. And you can only use that level gear or lower on those specific servers. This would forever make teams more even!
Check out our site
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Henchmen21
Planet Express LLC
542
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Posted - 2014.02.11 23:39:00 -
[60] - Quote
Figured it was too good to be true, judging by the responses it fell short. If they fixed the 2 vs.16 that's a good step forward but not the only problem. Squads vs randoms is still the bigger problem and one I'll keep railing against until it's fixed.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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