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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
1929
|
Posted - 2014.02.11 22:24:00 -
[61] - Quote
Shokhann Echo wrote:my message to Atiim: and what about us tankers that persevered through over a year of AV's nerf to tanks over and over again, before 1.7 tanks were nearly extinct, it was call of duty 514, ******* boring. nice try but tankers have had 100x more bullshit to adapt to over the past year than AV has in the past 3 months. (im not a tanker anymore but your post really pissed me off as a former tanker, try not to sell anymore lies. btw see you when I get back on in a month or 2 hehehe )
exactly. the amount of bullshit tankers went through before 1.8 is more than AV will ever have to deal with.
When you run a 2 million ISK dropsuit that gets 2HK'D by a 70,000 ISK weapon, come talk to me. Until then, stfu. You are a sell out and a fotm-er. At least tankers had character.
And those 'bad pilots' you're blowing up are newberries, former AV (like yourself), and FOTMers who rocked duvolles last build.
Charlotte O'Dell is the highest level unicorn!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6945
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Posted - 2014.02.11 22:26:00 -
[62] - Quote
gbghg wrote:Bayeth Mal wrote:Rusty Shallows wrote: If you want to compare melodrama Heavies had it worse against Slayer Medium Frames. I started dust at the start of July 2013 (would that be 1.2?) and ran pretty much nothing but HMG all the way through to the recent HMG buff... I knew people complained but thought it was QQ. I had always just assumed I was a terrible player... Turns out I'm actually mediocre! Does anybody feel sorry for me yet? I could use a hug. for shame people, 3 pages and no one gave this man a hug? you should be ashamed of yourselves, here you go http://i.imgur.com/oUQDgDZ.gifnow to business, atiim stop trying to assume the moral high ground, you don't have it (no one does, the av and tanker communities are as bad as each other) and it merely antagonizes tankers and derails the thread. tankers, kill the ego complex, stop trying to downplay things and admit that there's a problem, and no the fact that AV has been in a superior position to you since the start of uprising doesn't give you the right to act like jerks or believe yourselves entitled to a period of god mode. dump the attitutes (this is to everyone) and get down to the facts, are tanks too strong right now? thats a yes, attempting to deny it won't make the game better and costs our community, is AV effective enough to do its job and be a threat to tanks? thats a no, people are resorting to jihad jeeps for a reason, are methods like jihad jeeps a valid way of killing tanks? yes (get your panties out of a twist tankers), they're a simple and effective way to take out a tank and they can be countered by a competent tanker, are tanks too cheap? definietly, tanks should either be weak enough to be priced as a disposable asset, or strong enough to warrant a risky price tag. what i'm trying to say is this, playing the blame game and trying to gain some ****** moral high ground in a game about internet bunnies is counter productive, give valid feedback based off evidence and tactics to prove our disprove a point, help the devs fix the game, not give them a thread full of posts with more care given to the insults then the feedback.
Theres a huge ******* problem with HAV yeah I think we all know that, even the hardline tankers, deep down.
But no more broken than 400m Auto locking swarms which would fire 3+ volleys in 6 seconds...... I admit I am still bitter about that. Tanking in that era bankrupt me.
Tanks should have a real role on the battlefield...not jack of all trades, master of all.
Make HAV the top tier groundbased Anti vehicle units, requiring turret gunners for anti infantry, let them keep their current resistance levels, buff AV. Now you have room for other vehicle frames on the map.
MAV as infantry support units.
LAV as scout and rapid deployment vehicles.
HAV as heavy anti vehicle destroyers for ground targets.
All vulnerable to AV fire, all vulnerable to Aircraft fire, etc.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Leadfoot10
Molon Labe. General Tso's Alliance
395
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Posted - 2014.02.11 22:28:00 -
[63] - Quote
I've been a tanker in every FPS that offers them over the years.
Pre 1.7 it was simply too hard and unrewarding.... I can't imagine how anyone actually liked playing with them.
Now, post 1.7, they are finally fun to play. Not perfect, but much, much better. |
Henchmen21
Planet Express LLC
541
|
Posted - 2014.02.11 22:36:00 -
[64] - Quote
ALT2 acc wrote:Cat Merc wrote:ALT2 acc wrote:Atiim wrote:Congratulations.
Despite the AV fact that CCP's "balance" has basically castrated nearly all forms of Anti-Vehicle weaponry, you've found the light on the other side.
Even if it meant becoming one of them, you still pulled through.
You discovered the Railgun, and the Jihad Jeep. And then used these tools to make short work of tanks, all while managing to still collect tears from the bad pilots
There may have been a bit of outrage at the start, but you've adapted.
Unlike the pilots, who QQ'd until Uprising 1.7's launch date, you've actually stopped the QQ and adapted.
You've proven yourselves better than your enemy, and this shall be forever written in history.
o7
-HAND Using the op jhad jeep or a op railgun with damage mods means you are bad and should feel bad. OP tactics to kill OP tools. This is what "adapting" means. Std missiles arent op And jahad jeepers give tanker 0 chance to hide or see them, where infantry in non ambush dont have to be killed, they can hide Jhad jeeps are just op Just like proxies with remotes right next to them.
Why the hell should their only option be to hide? That's not going to win you any battles. You afraid of jeep ramming itself up your ass well then I suppose you should hide.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
1649
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Posted - 2014.02.11 23:47:00 -
[65] - Quote
Atiim wrote:Benjamin Ciscko wrote: Ken soloed 2 tanks last night in PC, and he's a tanker if it were not for the convenient uplink in the mountains he would have used a rail but with just STD AV nades and an IAFG he killed both tanks. learn to AV.
And I also managed to survive 2 Swarms and a Forge Gun beating down on me the entire match numerous times before 1.7. You clearly sucked at tanking. You've clearly never been on the other side of ChicagoCubs Forge Gun sure I could tank 2 militia swarms and a militia FG. I remember talking to Ken a while back and he told me you didn't know what hardeners were so I hardly doubt you knew the best fit which differed slightly based on play style. Here's a vid from a different perspective in a semi-competitive setting it should be skipped to the end (2 TK's prevented me from being #1) http://youtu.be/MJ2FFe4e-1c You can watch the kill feed if you want but I assure you I was in a tank.
They were clearly not very good swarms because the best fit could take max 6 swarms the 7th dealing the fatal blow and it could take idealy 7-9 IAFG shots but it only took 4 shots to get past the base armor w/ 2 carapace (best at the time) + the passive skill maxed 10% passive armor hardening so they could shoot us before we could start repping. 2 Pro swarmer's in 1.6 was the end of your tank.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
Prof. V srub
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Rusty Shallows
943
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Posted - 2014.02.11 23:48:00 -
[66] - Quote
Mortedeamor wrote:Rusty Shallows wrote:Heathen Bastard wrote:Asha Starwind wrote:True Adamance wrote:Wait you are congratulating AVers for selling out, giving up all that they stood for, and corrupting themselves as FoTM tankers because they couldn't initially adapt?
That's pretty ******* sad.
However Tanks are way ******* out of control. A FIX is required to make both worlds more viable. Selling out? It's like waking one morning to go to work and there's bits of your car missing, it's apparent that it'll be in the shop for a weeks. Calling work crying about it, we just found another way to get to work. no, you stole someone else's car and then claimed to be a hero for it. Sorry, but the 7 months of AV centric tank "balance" means that AV should get to deal with a bit of seeing what its like to be the one legged man in an ass kicking contest. that feeling of uselessness? of helplessness? That's what tankers felt for 7 ****ing months of nerf after nerf. you get one nerf and you go scrambling to find whatever is OP and spam it. Someone wasn't here for Chromosome and it shows. During those terrible dark days (most of 2013) there was an armor tanked HAV fit that could solo an iFG comfortably at any range. If you want to compare melodrama Heavies had it worse against Slayer Medium Frames, Dropships just as bad, and Light Frames ten times over. None of those three have ever had a time they were OP while HAVs have enjoyed that three times now in Dust history. aparetly you were not in chromosome either as the surya and sagaris were meant to be proto tanks. and also they were not super strong i have killed hundreds of suryas and sagaris..ive soloed prolly over a hundred in CHROMOSOME. lets not forget in chromsome rails hit detection was **** missiles were not used they were worthless shield hardeners didnt even exist as a valid object. blaster couldnt hit the largee side ofa barrel. a slight tilt to the ground would throw every one of your shots off. if you got stomped by tanks in chromosome and the met resistance and won they were merely better than you. tanks used to be the glitchyest thing in dust lol now they are great still have a few glitch issues and small balancing changes needed. but the only tank i have ever considered tank op was the original missile tank. in 1.7 there are some small changes needed to balance tanks..but they are definitly very destroyable and with teamwork its a cake walk I've been around since second round registration of closed beta, missed the first round email by 24 hours.
Pre Great. Missile nerf I never considered the Large Missiles OP. They were terrifying and got infantry kills but they were manageable if one played smart and reduced taking risks. My guess is they were part of the collateral damage over the Small Missile hate, which I'll admit I abused with dropships. Although some people I've talked to in the past have the view they were OP. They weren't in my opinion since such HAVs didn't assure victory nor did they outperform all other weapons on the leader boards.
The three times HAVs I'm referencing were: closed beta during the scarce resource high-hurdle time when only the most dedicated gaming maniacs were able to build up the SP and ISK to get in them, the bricked-blaster-HAV of Chrome (go back to the posts at the time to see all the hate on these forums), and the last being Uprising 1.7 since a HAV is the question and answer for everything except hacking.
Everyone has had bugs. In closed beta I had Forge Gun shots magically pass through HAVs, in Chromosome the direct-hit-no-damage glitch was a weekly occurrence. By the way that one is back. During Uprising I knew two people who quit the game mid-year because it stopped registering Sniper Rile shots. Right before open beta there was some kind of wired glitchyness with Blaster Turrets.
Here, have some candy and a Like. :-)
Forums > Game
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
1649
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Posted - 2014.02.11 23:53:00 -
[67] - Quote
Charlotte O'Dell wrote:Shokhann Echo wrote:my message to Atiim: and what about us tankers that persevered through over a year of AV's nerf to tanks over and over again, before 1.7 tanks were nearly extinct, it was call of duty 514, ******* boring. nice try but tankers have had 100x more bullshit to adapt to over the past year than AV has in the past 3 months. (im not a tanker anymore but your post really pissed me off as a former tanker, try not to sell anymore lies. btw see you when I get back on in a month or 2 hehehe ) exactly. the amount of bullshit tankers went through before 1.8 is more than AV will ever have to deal with. When you run a 2 million ISK dropsuit that gets 2HK'D by a 70,000 ISK weapon, come talk to me. Until then, stfu. You are a sell out and a fotm-er. At least tankers had character. And those 'bad pilots' you're blowing up are newberries, former AV (like yourself), and FOTMers who rocked duvolles last build. woe is me I lost a 200k AV suit in 1.6 an Average tank was 800K we died once that's the equivalent to 4 AV drop suits a great tank was around 1.4 mil equivalent to 7 AV suits and if you threw proto turrets for teamwork 2mil equivalent to 10 AV suits and lol Vayu w/ proto smalls would run you a good 2.8mil equivalent to 14 AV suits yet all of those only took a single AV suit to take out and he might not even have to lose it as he's probably 200 plus meters away.
So AV when your master fit is 14 times and tanks master fit then cry.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
Prof. V srub
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Atiim
Living Like Larry Schwag
4594
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Posted - 2014.02.12 00:17:00 -
[68] - Quote
Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: Ken soloed 2 tanks last night in PC, and he's a tanker if it were not for the convenient uplink in the mountains he would have used a rail but with just STD AV nades and an IAFG he killed both tanks. learn to AV.
And I also managed to survive 2 Swarms and a Forge Gun beating down on me the entire match numerous times before 1.7. You clearly sucked at tanking. You've clearly never been on the other side of ChicagoCubs Forge Gun sure I could tank 2 militia swarms and a militia FG. I remember talking to Ken a while back and he told me you didn't know what hardeners were so I hardly doubt you knew the best fit which differed slightly based on play style. Here's a vid from a different perspective in a semi-competitive setting it should be skipped to the end (2 TK's prevented me from being #1) http://youtu.be/MJ2FFe4e-1c You can watch the kill feed if you want but I assure you I was in a tank. They were clearly not very good swarms because the best fit could take max 6 swarms the 7th dealing the fatal blow and it could take idealy 7-9 IAFG shots but it only took 4 shots to get past the base armor w/ 2 carapace (best at the time) + the passive skill maxed 10% passive armor hardening so they could shoot us before we could start repping. 2 Pro swarmer's in 1.6 was the end of your tank. To my knowledge, the best Madrugar fitting was
1x F/45 Damage Control Peripheral 1x NOS Module 2x Carapace Armor Hardeners 1x 180 Plate 1x Passive Armor Hardener
I never tried using 3 active armor plates, but I doubt it would have done much with the stacking penalties,
Im pretty sure they weren't MLT weapons, but I can't confirm the tier of the items. However, you'd be very hard-pressed to take what I said seriously, or what you said seriously simply because of all of the factors that were left out.
- What modules was the enemy tank running?
- How long did it take to solo the vehicle?
- Was the vehicle pilot experienced?
- What were the conditions that the vehicle pilot was under?
- Where was the vehicle destroyed?
- etc, etc, etc.
Basically, the point is that simply because it's possible, doesn't make it balanced nor realistic.
A scout can (and has) pulled off scores such as 45/2 Does this mean that Scout // Light Frames are fine? Should Scouts just "learn how to Scout?"
A tanker has gone 55/ in 1.6 Did this mean that HAVs were fine? Should tankers have simply "learned how to tank?"
An Assault Dropship pilot managed to transport troops, get a good amount of kills, and without dying once. Did this mean that Dropships were fine? Should Dropship pilots have simply "learned how to fly?"
If you answered different;y to any of these questions, then you need help.
If you answered "yes" to any of these questions, then Uprising 1.6 was balanced and your a hypocritical scrub.
I didn't know what hardeners were? Good God. Is there a tanker out there who doesn't twist my words to their advantage? My Exact words to Ken, is:
Quote: I know what hardeners were, I just didn't use them. I prefer to use passive hardening, such as F/45 Damage Control Units.
How he got "I don't know what a hardener is" from that is beyond me. I even have screenshots of my HAV fits from before 1.7 that clearly show hardeners fitted onto them.
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Thor Odinson42
Molon Labe. General Tso's Alliance
2781
|
Posted - 2014.02.12 00:34:00 -
[69] - Quote
Leadfoot10 wrote:By way of background, I've been a tanker in every FPS that I've played.
Pre 1.7 it was simply too hard and unrewarding.... I can't imagine how anyone actually liked playing with them.
Now, post 1.7, they are finally fun to play. Not perfect, but much, much better.
Sure, swarms need a bit of tweaking. So do hardners, but it's a far cry from "what the heck just shot/killed me" and "did I just lose $2m that fast" that was pre-1.7 tanking.
Not even close.
I ******* hate tanks. Whatever reason and diplomatic approach to balance I might have had is gone.
I wish that every time someone called in a tank from this day forth its instadeath, but it counts as 50 deaths. AND they can't spawn in for the remainder of the match. AND they have to listen to cats having sex as loud as their headset will go until the match ends.
ML Director
Eve Toon - Raylan Scott
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Atiim
Living Like Larry Schwag
4594
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Posted - 2014.02.12 00:42:00 -
[70] - Quote
Benjamin Ciscko wrote: woe is me I lost a 200k AV suit in 1.6 an Average tank was 800K we died once that's the equivalent to 4 AV drop suits a great tank was around 1.4 mil equivalent to 7 AV suits and if you threw proto turrets for teamwork 2mil equivalent to 10 AV suits and lol Vayu w/ proto smalls would run you a good 2.8mil equivalent to 14 AV suits yet all of those only took a single AV suit to take out and he might not even have to lose it as he's probably 200 plus meters away.
So AV when your master fit is 14 times and tanks master fit then cry.
Actually, my go-to tank was within the 4-600k range.
Actually, If a tanker was good, I would lose said 200k AV fitting 4+ times. Where are you drawing your numbers from?
As of now, I lose about 6+ 215k suits while on AV. That's 1.29mil ISK. All while your average tank costs about 70k.
I pay 18x more than the average HAV I'm destroying. You and Char's entire argument is now null and void; and invalid. Not that there was one in the first place.
Did I complain when my AV suit got wrecked by a Starter Fit?
Do protostompers complain when they are outplayed by a BPO?
The ISK price of what an AV suit killed you means little, because unlike MLT vehicles, AV frames sacrifice their effectiveness against infantry, while MLT vehicles don't. Along with this, I've yet to see AV fittings being spammable simply because of their low cost. You try and spam an AV fit, then tell me how hard your team gets rinsed.
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Atiim
Living Like Larry Schwag
4595
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Posted - 2014.02.12 00:51:00 -
[71] - Quote
Charlotte O'Dell wrote:exactly. the amount of bullshit tankers went through before 1.8 is more than AV will ever have to deal with.
When you run a 2 million ISK dropsuit that gets 2HK'D by a 70,000 ISK weapon, come talk to me. Until then, stfu. You are a sell out and a fotm-er. At least tankers had character.
And those 'bad pilots' you're blowing up are newberries, former AV (like yourself), and FOTMers who rocked duvolles last build. I already addressed the first two arguments in my last response, so I'll leave them at that.
I'm a sellout? I was a tanker well before 1.7, and I was even a tanker before I was an AVer. Please, tell me how this makes me a sell-out.
Though by your logic, every pilot who had a Forge Gun and/or Plasma Cannon before 1.7 is also a sell-out.
Should I start listing names of these sell-outs? I can guarantee it wouldn't be pretty
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Atiim
Living Like Larry Schwag
4596
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Posted - 2014.02.12 01:05:00 -
[72] - Quote
Heathen Bastard wrote:no, you stole someone else's car and then claimed to be a hero for it. Sorry, but the 7 months of AV centric tank "balance" means that AV should get to deal with a bit of seeing what its like to be the one legged man in an ass kicking contest. that feeling of uselessness? of helplessness? That's what tankers felt for 7 ****ing months of nerf after nerf. you get one nerf and you go scrambling to find whatever is OP and spam it. No, somebody stole our car, and we proceed to use another car to trick them into getting ours back.
So basically, your upset because as opposed to allowing you to keep filling up the tear jar, we refused to give you the satisfaction and adapted by using other types of AV?
I don't feel useless, or helpless. My Particle Cannon and Jihad Jeep are both very useful to the team, and effective against the enemy. Try again dude.
Finding whatever OP and spamming it? Wouldn't the act of placing SP back into vehicles after the respec, and using it consistently also be "finding what's OP and spamming it?"
Hypocrite Much?
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
1650
|
Posted - 2014.02.12 01:56:00 -
[73] - Quote
Atiim wrote:Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: Ken soloed 2 tanks last night in PC, and he's a tanker if it were not for the convenient uplink in the mountains he would have used a rail but with just STD AV nades and an IAFG he killed both tanks. learn to AV.
And I also managed to survive 2 Swarms and a Forge Gun beating down on me the entire match numerous times before 1.7. You clearly sucked at tanking. You've clearly never been on the other side of ChicagoCubs Forge Gun sure I could tank 2 militia swarms and a militia FG. I remember talking to Ken a while back and he told me you didn't know what hardeners were so I hardly doubt you knew the best fit which differed slightly based on play style. Here's a vid from a different perspective in a semi-competitive setting it should be skipped to the end (2 TK's prevented me from being #1) http://youtu.be/MJ2FFe4e-1c You can watch the kill feed if you want but I assure you I was in a tank. They were clearly not very good swarms because the best fit could take max 6 swarms the 7th dealing the fatal blow and it could take idealy 7-9 IAFG shots but it only took 4 shots to get past the base armor w/ 2 carapace (best at the time) + the passive skill maxed 10% passive armor hardening so they could shoot us before we could start repping. 2 Pro swarmer's in 1.6 was the end of your tank. To my knowledge, the best Madrugar fitting was 1x F/45 Damage Control Peripheral 1x NOS Module 2x Carapace Armor Hardeners 1x 180 Plate 1x Passive Armor Hardener I never tried using 3 active armor plates, but I doubt it would have done much with the stacking penalties, Im pretty sure they weren't MLT weapons, but I can't confirm the tier of the items. However, you'd be very hard-pressed to take what I said seriously, or what you said seriously simply because of all of the factors that were left out.
- What modules was the enemy tank running?
- How long did it take to solo the vehicle?
- Was the vehicle pilot experienced?
- What were the conditions that the vehicle pilot was under?
- Where was the vehicle destroyed?
- etc, etc, etc.
Basically, the point is that simply because it's possible, doesn't make it balanced nor realistic. A scout can (and has) pulled off scores such as 45/2 Does this mean that Scout // Light Frames are fine? Should Scouts just "learn how to Scout?" A tanker has gone 55/ in 1.6 Did this mean that HAVs were fine? Should tankers have simply "learned how to tank?" An Assault Dropship pilot managed to transport troops, get a good amount of kills, and without dying once. Did this mean that Dropships were fine? Should Dropship pilots have simply "learned how to fly?" If you answered different;y to any of these questions, then you need help. If you answered "yes" to any of these questions, then Uprising 1.6 was balanced and your a hypocritical scrub.
I didn't know what hardeners were? Good God. Is there a tanker out there who doesn't twist my words to their advantage? My Exact words to Ken, is: Quote: I know what hardeners were, I just didn't use them. I prefer to use passive hardening, such as F/45 Damage Control Units.
How he got "I don't know what a hardener is" from that is beyond me. I even have screenshots of my HAV fits from before 1.7 that clearly show hardeners fitted onto them. 1x Scattered Ion Cannon 2x STD missiles
1x scanner been a while forget name 1x active heat sink 2 (No heat sink = scrub) 2x carapace armor hardener 1x 180mm nanofiber 1x heavy efficient repper 1x pg mod
the other fit was swap the scanner for a nitrus and then swap the 180 to a 120 polycrystalline
I remember pulling a tank out in an ambush to counter another tank when he died instead of recalling I said F*ck it there's like a minute left so I charged the enemy got hit activated hardeners 2 more volleys slammed into me I turned onto a road with hills on both side (manus peak road to C) I could see a slight dip were I could escape the swarms then all the sudden a volley hit me and I knew I was screwed 2 more hit me and I died 15,000+ damage from 6 swarms because of his 400m range he killed me.
I also recall moving about in my tank then getting slammed from a tower FG hitting hardeners and repper getting hit 2 more times before my rep even started, repped maybe 363 armor then got popped didn't cost those 2 players in the two scenario's any ISK.
I could go on about how someone AV nade spammed me to death with yolo nade's that dealt more damage than most AV weapons and costed little fitting (you didn't lose a light weapon).
I was a far better tanker and still am I gurantee my fit would r@pe yours this is probably how the battle would go
F/45 =/= passive hardening it was actually active though I hardly used them the voltaic plates were the only passive and if you didn't run active hardeners you were doing it wrong.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
Prof. V srub
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Asya Belentine
Death Firm. Canis Eliminatus Operatives
216
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Posted - 2014.02.12 04:27:00 -
[74] - Quote
Thor Odinson42 wrote:Leadfoot10 wrote:By way of background, I've been a tanker in every FPS that I've played.
Pre 1.7 it was simply too hard and unrewarding.... I can't imagine how anyone actually liked playing with them.
Now, post 1.7, they are finally fun to play. Not perfect, but much, much better.
Sure, swarms need a bit of tweaking. So do hardners, but it's a far cry from "what the heck just shot/killed me" and "did I just lose $2m that fast" that was pre-1.7 tanking.
Not even close. I ******* hate tanks. Whatever reason and diplomatic approach to balance I might have had is gone. I wish that every time someone called in a tank from this day forth its instadeath, but it counts as 50 deaths. AND they can't spawn in for the remainder of the match. AND they have to listen to cats having sex as loud as their headset will go until the match ends. ^^^THIS!!! LMAO.. just for the cat sex noises..
i have no sexual life...
#closethomosexual #irrelevant #lol #pleasenoticeme #supportlogiswithnogungamestillkickass #can'twaitfor1.8 #hastagsarekindagaybutIembraceit
~Somewhere out there is a tree, tirelessly producing oxygen so you can breathe. I think you owe it an apology~
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calisk galern
BurgezzE.T.F General Tso's Alliance
1800
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Posted - 2014.02.12 05:42:00 -
[75] - Quote
Benjamin Ciscko wrote:calisk galern wrote:KenKaniff69 wrote:calisk galern wrote:KenKaniff69 wrote:Ever hear of something called a forge gun?
It does more damage than a proto rail and has a 300m range.
It can two shot vehicles when their hardeners go down.
It still easily solo's vehicles in the right hands. but slow as **** and easy to run away from, and dies easily to any infantry that is between you and said tank. personally I like when I'm fighting a tank to only worry about the tank. That's improper positioning on the forges part. High ground area denial is everything. You have a 300m range. Use it. still doesn't change anything I mean, sometimes sitting on top of the highest ground you can find and waiting for a tank to roll into view, is not the best way to deal with a tank. you are limiting yourself, tankers love av like you. while you are denying the area, he's rolling over your team elsewhere. Ken soloed 2 tanks last night in PC, and he's a tanker if it were not for the convenient uplink in the mountains he would have used a rail but with just STD AV nades and an IAFG he killed both tanks. learn to AV.
I use all av, I don't limit myself like a tool because I think one form is better then another.
I use what ever gets the tanks dead.
2 is not really a satisfying number, I bring down tanks when they travel in packs of 6.
I will keep killing them till they get tired of calling them in. any scrub in a rail turret can get 2 tanks if the opponents are stupid, I only care about killing the 25 million sp pro tankers travelling in a squad with infantry support. |
ALT2 acc
The Phoenix Federation
90
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Posted - 2014.02.12 05:54:00 -
[76] - Quote
Atiim wrote:Benjamin Ciscko wrote: woe is me I lost a 200k AV suit in 1.6 an Average tank was 800K we died once that's the equivalent to 4 AV drop suits a great tank was around 1.4 mil equivalent to 7 AV suits and if you threw proto turrets for teamwork 2mil equivalent to 10 AV suits and lol Vayu w/ proto smalls would run you a good 2.8mil equivalent to 14 AV suits yet all of those only took a single AV suit to take out and he might not even have to lose it as he's probably 200 plus meters away.
So AV when your master fit is 14 times and tanks master fit then cry.
Actually, my go-to tank was within the 4-600k range. Actually, If a tanker was good, I would lose said 200k AV fitting 4+ times. Where are you drawing your numbers from? As of now, I lose about 6+ 215k suits while on AV. That's 1.29mil ISK. All while your average tank costs about 70k. I pay 18x more than the average HAV I'm destroying. You and Char's entire argument is now null and void; and invalid. Not that there was one in the first place. Did I complain when my AV suit got wrecked by a Starter Fit? Do protostompers complain when they are outplayed by a BPO? The ISK price of what an AV suit killed you means little, because unlike MLT vehicles, AV frames sacrifice their effectiveness against infantry, while MLT vehicles don't. Along with this, I've yet to see AV fittings being spammable simply because of their low cost. You try and spam an AV fit, then tell me how hard your team gets rinsed. Whose fault is that for using proto everything in every alot? Not every tanker ran proto.... |
Beld Errmon
0uter.Heaven
1308
|
Posted - 2014.02.12 05:56:00 -
[77] - Quote
Thor Odinson42 wrote:Leadfoot10 wrote:By way of background, I've been a tanker in every FPS that I've played.
Pre 1.7 it was simply too hard and unrewarding.... I can't imagine how anyone actually liked playing with them.
Now, post 1.7, they are finally fun to play. Not perfect, but much, much better.
Sure, swarms need a bit of tweaking. So do hardners, but it's a far cry from "what the heck just shot/killed me" and "did I just lose $2m that fast" that was pre-1.7 tanking.
Not even close. I ******* hate tanks. Whatever reason and diplomatic approach to balance I might have had is gone. I wish that every time someone called in a tank from this day forth its instadeath, but it counts as 50 deaths. AND they can't spawn in for the remainder of the match. AND they have to listen to cats having sex as loud as their headset will go until the match ends.
Comments like these are why you can't have nice balance.
another pointless thread from atiim designed to inflame and farm likes from irrational neckbeards under going manrag syndrome. |
Shokhann Echo
Chatelain Rapid Response Gallente Federation
190
|
Posted - 2014.02.12 08:18:00 -
[78] - Quote
Spkr4theDead wrote:Shokhann Echo wrote:my message to Atiim: and what about us tankers that persevered through over a year of AV's nerf to tanks over and over again, before 1.7 tanks were nearly extinct, it was call of duty 514, ******* boring. nice try but tankers have had 100x more bullshit to adapt to over the past year than AV has in the past 3 months. (im not a tanker anymore but your post really pissed me off as a former tanker, try not to sell anymore lies. btw see you when I get back on in a month or 2 hehehe ) You're not a tanker anymore. Your point means less than nothing. Go back into your box.
funny thing is, the community respects me because of my reputation as a tanker, I may not be a tanker anymore but I am a retired tanker, my opinion is valid through the end of my dust 514 career, at least until they 100% change every single SP skill for tanks. if anything your opinion means nothing because your one of the idiots that gave us a bad name to begin with.
Void Echo Alt #1
Back on main 3-31-14
Il be back in game within the next month or so.
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
190
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Posted - 2014.02.12 08:27:00 -
[79] - Quote
Atiim wrote:noname warrior wrote:Shokhann Echo wrote:my message to Atiim: and what about us tankers that persevered through over a year of AV's nerf to tanks over and over again, before 1.7 tanks were nearly extinct, it was call of duty 514, ******* boring. nice try but tankers have had 100x more bullshit to adapt to over the past year than AV has in the past 3 months. (im not a tanker anymore but your post really pissed me off as a former tanker, try not to sell anymore lies. btw see you when I get back on in a month or 2 hehehe ) Oh... poor baby. Ya got killed will driving yer tank before ya got to yer customary double figure to one k/d ratio before 1.7. So ya whined and ya cried and ya stomped yer feet and bitched at CCP "HOW IS IT THAT SOMEONE ON FOOT, SOMEONE ON FOOKIN TWO FEET FER CRISSAKE!!!! CAN KILL ME? WAAAAAAAA! THAT IS JUST SO FOOKIN UNFAIR!!!!! WAAAAAA!!!!! I WANNA BE INVULNERALBLE!!!!!!! WAAAAAAAAAA!!!!!!" Poor tankie baby. Now now. CCP gonna nerf that bad bad AV and make it alright. While I do be believe that follows the thoughts of most tankers, Void Echo doesn't tank anymore. Anything Void Echo says about vehicles is not for his own, personal gain.
I take that you have respect for me after months of being on opposite sides of the same class now....
Void Echo Alt #1
Back on main 3-31-14
Il be back in game within the next month or so.
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
190
|
Posted - 2014.02.12 08:35:00 -
[80] - Quote
noname warrior wrote:Shokhann Echo wrote:my message to Atiim: and what about us tankers that persevered through over a year of AV's nerf to tanks over and over again, before 1.7 tanks were nearly extinct, it was call of duty 514, ******* boring. nice try but tankers have had 100x more bullshit to adapt to over the past year than AV has in the past 3 months. (im not a tanker anymore but your post really pissed me off as a former tanker, try not to sell anymore lies. btw see you when I get back on in a month or 2 hehehe ) Oh... poor baby. Ya got killed will driving yer tank before ya got to yer customary double figure to one k/d ratio before 1.7. So ya whined and ya cried and ya stomped yer feet and bitched at CCP "HOW IS IT THAT SOMEONE ON FOOT, SOMEONE ON FOOKIN TWO FEET FER CRISSAKE!!!! CAN KILL ME? WAAAAAAAA! THAT IS JUST SO FOOKIN UNFAIR!!!!! WAAAAAA!!!!! I WANNA BE INVULNERALBLE!!!!!!! WAAAAAAAAAA!!!!!!" Poor tankie baby. Now now. CCP gonna nerf that bad bad AV and make it alright.
will you please provide me with proof of any time iv ever said in these forums that I want my tank to be completely indestructible from 100% of the playerbase. also, very mature.
Void Echo Alt #1
Back on main 3-31-14
Il be back in game within the next month or so.
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Leupox Dior
Science For Death
21
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Posted - 2014.02.12 08:53:00 -
[81] - Quote
Takahiro Kashuken wrote:Mortedeamor wrote:lola very moronic thread prior to 1.7 and after 1.1 there was no way to adapt to the av. also if ccp buffs av its not because its underpowered more like people like you promote the balless behavior av exhibits. av is plenty effective ive seen it used and used well avers working with tanks is pretty devastating and will push even me off the field. and i have thousands of tanks i could spam.
sobs sobs atim maybe work on your aim? Swarms dont require aim morte
Ppl always make it seems like using a SL requires no skill, its not like a railgun or blaster when you hit the fire button that its a direct hit. You have to predict in which direction a HAV or LAV is going are there any obstacles in the path once the swarms are launched. It takes like half a second before the swarms accelerate and move towards it target once they are launched, in the meantime tanks or whatever could be long gone or save behind a obstacle.
The SL in it current form is a pain in the ass for me as a AV logi, so I can't wait for the new scout suits with the extra equipment slot. It will make AV way more mobile
Federation Scout G-1 + Shotgun
Soundcloud
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Neo Rinzler
Commando Perkone Caldari State
25
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Posted - 2014.02.12 14:02:00 -
[82] - Quote
Heathen Bastard wrote:Asha Starwind wrote:True Adamance wrote:Wait you are congratulating AVers for selling out, giving up all that they stood for, and corrupting themselves as FoTM tankers because they couldn't initially adapt?
That's pretty ******* sad.
However Tanks are way ******* out of control. A FIX is required to make both worlds more viable. Selling out? It's like waking one morning to go to work and there's bits of your car missing, it's apparent that it'll be in the shop for a weeks. Calling work crying about it, we just found another way to get to work. no, you stole someone else's car and then claimed to be a hero for it. Sorry, but the 7 months of AV centric tank "balance" means that AV should get to deal with a bit of seeing what its like to be the one legged man in an ass kicking contest. that feeling of uselessness? of helplessness? That's what tankers felt for 7 ****ing months of nerf after nerf. you get one nerf and you go scrambling to find whatever is OP and spam it.
Tanks pre 1.7 weren't as bad as AV is post 1.7
Honestly seeing how tankers have acted since 1.7 has led me to the conclusion that WHEN they get nerfed into the ground I will never again show any sympathy for a Tanker as I will know full well what they are like when their tool is ridiculously OP
I still see some Tankers saying that everything is fine and balanced ...
This patch has lost Tankers an awful lot of infantry support and we do not forget !!!! |
knight guard fury
The Corporate Raiders Top Men.
877
|
Posted - 2014.02.12 14:15:00 -
[83] - Quote
hey AV is never useless. me and a whole squad and blueberries in ambush wwere using militia swarms vs. and entire team of 5-7 tanks and both teams had so much fun killing ea ch other. we destoryed 2-4 tanks but it was fun and worth it, even if we lost we all worked together. always remember that a team of milita AV can always beat a team of Vehicles. you just have to have good elevation and cover so you dont get repeatively killed on ground level.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
27
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Posted - 2014.02.12 14:20:00 -
[84] - Quote
I can't hear the sound of the tank QQ over the damage immunity to most of the weapons in the ******* game.
Seriously, what the **** is a tankers problem? What because something can kill you, suddenly you guys have the right to *****?
Militia Assault rifles have been killing proto suits since they were first introduced. We as a community make fun of the proto QQ because they shouldn't expect an auto win.
Why do tanks expect an auto win? Is it because they get an auto win on most suit loadouts and against lavs that aren't jihaded. Hills and shooting them once will stop jihad jeeps.
Tankers are such spoiled brats, they ignore their inherent immunities and the fact that more than anything else in the game they can kill without reproach. When something can kill them, they ***** to no end.
Please just do the whole community a favor CCP and remove tanks so they will go play WoT or something...
They aren't even a logical weapon in warfare 3000 years into the future. It's like using horses now, they would be far too easy to destroy. It's like thinking giant robots would be useful in warfare. We can use handheld devices to shred tanks in the modern world let alone in star wars future space world war sim. |
Mad Syringe
ReDust Inc.
94
|
Posted - 2014.02.12 14:31:00 -
[85] - Quote
TYCHUS MAXWELL wrote:I can't hear the sound of the tank QQ over the damage immunity to most of the weapons in the ******* game.
Seriously, what the **** is a tankers problem? What because something can kill you, suddenly you guys have the right to *****?
Militia Assault rifles have been killing proto suits since they were first introduced. We as a community make fun of the proto QQ because they shouldn't expect an auto win.
Why do tanks expect an auto win? Is it because they get an auto win on most suit loadouts and against lavs that aren't jihaded. Hills and shooting them once will stop jihad jeeps.
Tankers are such spoiled brats, they ignore their inherent immunities and the fact that more than anything else in the game they can kill without reproach. When something can kill them, they ***** to no end.
Please just do the whole community a favor CCP and remove tanks so they will go play WoT or something...
They aren't even a logical weapon in warfare 3000 years into the future. It's like using horses now, they would be far too easy to destroy. It's like thinking giant robots would be useful in warfare. We can use handheld devices to shred tanks in the modern world let alone in star wars future space world war sim.
This is actually a very good point!
Tanks are warfare of the past, they will be used less and less in the future. I's the same as the Battleships in maritime warfare.
Highly mobile units are the future, so we probably wouldn't see anything but apcs in future warfare, and with reduced cost probably dropships (airborne deploys) only.
Tanks will never be balanced against infantry, without one side qqing about the op'nes of the other.
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Monkey MAC
Rough Riders..
1934
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Posted - 2014.02.12 14:37:00 -
[86] - Quote
I love Tankers responses.
AV hasn't adapted there just Scrubs. So using Tanks to take out tanks, as per the suggestion of tankers, isn't adapting? . . . . we never said that.
Spkr4thedead wrote:Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an Abrams.
You told us to adapt and use tanks, we did . . . . and how aren't LAV bombs adapting? AV didn't do the job we needed to do, so we built mobile landmines. If anything LAV bombs are the definition of adaption, changing ones method to achieve results that were no longer achievable with the orginal method. . . . . but there OP? How? They can be scanned, blown up with an AR and require the sacrifice of the user, they are a last resort. . . . . . but OP *Tanker commemces crying about Tanks and LAV bombs*
We have adapted, the problem tankers have is that we didn't adapt the way they wanted us to. I.E running around trying to kill tanks with AR's while they slaughter everyone with immunity.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ryme Intrinseca
Fatal Absolution
652
|
Posted - 2014.02.12 14:38:00 -
[87] - Quote
Vehicles are out of control. Rail tanks and suicide LAVs are just a symptom of that. If conventional AV is going to be in the game at all it needs to be a viable 1 vs 1 threat, which it really is not at present. |
TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
30
|
Posted - 2014.02.12 14:59:00 -
[88] - Quote
Mad Syringe wrote:TYCHUS MAXWELL wrote:I can't hear the sound of the tank QQ over the damage immunity to most of the weapons in the ******* game.
Seriously, what the **** is a tankers problem? What because something can kill you, suddenly you guys have the right to *****?
Militia Assault rifles have been killing proto suits since they were first introduced. We as a community make fun of the proto QQ because they shouldn't expect an auto win.
Why do tanks expect an auto win? Is it because they get an auto win on most suit loadouts and against lavs that aren't jihaded. Hills and shooting them once will stop jihad jeeps.
Tankers are such spoiled brats, they ignore their inherent immunities and the fact that more than anything else in the game they can kill without reproach. When something can kill them, they ***** to no end.
Please just do the whole community a favor CCP and remove tanks so they will go play WoT or something...
They aren't even a logical weapon in warfare 3000 years into the future. It's like using horses now, they would be far too easy to destroy. It's like thinking giant robots would be useful in warfare. We can use handheld devices to shred tanks in the modern world let alone in star wars future space world war sim. This is actually a very good point! Tanks are warfare of the past, they will be used less and less in the future. I's the same as the Battleships in maritime warfare. Highly mobile units are the future, so we probably wouldn't see anything but apcs in future warfare, and with reduced cost probably dropships (airborne deploys) only. Tanks will never be balanced against infantry, without one side qqing about the op'nes of the other.
I'm not too concerned about realism because Eve and Dust both are antiquated warfare with laser shows. The issue is balance, tanks are vulnerable or should be vulnerable to AV solutions because that is their counter. Everything in this game has a hard counter.
Tanks cost more than equivalent gear (A militia tank is more effective then a proto forge gun and at the same cost, without the SP investment) and are treated as large threats and prioritized, because they are large threats. If no one spawns in an AV fit they are unstoppable. If no one on the team has skilled adv-proto av and the enemy gets 1 rail tank to your redline, you have lost the match. I have many options to kill even prototype suits with militia gear, only a militia tank can kill a militia tank when it comes to no sp options.
Only a militia tank spawned before a rail tank rushes (And tankers know this as I see rail tanks rush the enemy red line all the time) can stop other militia tanks. This isn't true of anything else in the game, period. Why? Because tanks are inherently immune to most things, and their militia level survivability requires much higher tier gear to compete. Can 8 swarms kill a militia tank? Eventually if they don't run away. But 8 militia side arms would be generous to say that they would count as 4 infantry. So now you have 15 infantry and 1 tank vs. 12 infantry. Hence force multiplier.
Jihad Jeeps are easily killed even by enemy infantry, Infantry AV right now requires adv/proto forge to solo or a really stupid tanker for a proto swarm to solo and this is if the tank is a militia tank. Using tanks to fight tanks is like saying RR is balanced because you can use a RR.
The most logical proposal to me is to keep tanks as they are, but to nerf the large turret to where it's ineffective against infantry. This way a tank has to use small turret operators in order to become all around effective. Why? Because if it's a team effort to kill a tank, it should be a team effort to operate a tank, that is competitive game design 101.
In this case:
Rail Turrets are fine
Blaster Turrets would need to have their shot spread increased to where it would be blind luck to hit a small infantry target but be accurate enough to hit other vehicles, also the damage would need to be increased to allow it to compete with the other Large Turrets AV wise.
Missles Turrets would need to have their splash radius reduced to be on par with flaylock and swarm launchers where a direct hit with a missle is pretty much required.
As to the issue of tanks being realistic. Neither Eve nor Dust are realistic. Eve is essentially WW2 naval warfare in space while Dust is ground warfare circa the Vietnam War.
As I have said before why use missles, plasma, lasers, etc. when you can disable the life support systems or hack the enemy drone systems. Likewise Dusts dropsuits would be too easily jammed and the occupants killed if they were dependent upon the suits functionality. Not too mention the MCC themselves should be able to auto target any ground forces and eliminate them. |
Atiim
Living Like Larry Schwag
4606
|
Posted - 2014.02.12 15:04:00 -
[89] - Quote
ALT2 acc wrote: Whose fault is that for using proto everything in every alot? Not every tanker ran proto....
And yet whenever a tanker would b!tch about how their tank costs too much, they would use PRO fitted vehicles as an example.
Also, I can bet you 50mil that unless you have 2-3 guys with you, you'll never kill me with STD or ADV AV. This applied even before 1.7.
Then again, you have negative ISK because you tried to scam somebody out of Templar gear, just to fall for the exact same trick later lol.
Do you even have the ISK for a bet anymore?
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
192
|
Posted - 2014.02.12 19:45:00 -
[90] - Quote
TYCHUS MAXWELL wrote:I can't hear the sound of the tank QQ over the damage immunity to most of the weapons in the ******* game.
Seriously, what the **** is a tankers problem? What because something can kill you, suddenly you guys have the right to *****?
Militia Assault rifles have been killing proto suits since they were first introduced. We as a community make fun of the proto QQ because they shouldn't expect an auto win.
Why do tanks expect an auto win? Is it because they get an auto win on most suit loadouts and against lavs that aren't jihaded. Hills and shooting them once will stop jihad jeeps.
Tankers are such spoiled brats, they ignore their inherent immunities and the fact that more than anything else in the game they can kill without reproach. When something can kill them, they ***** to no end.
Please just do the whole community a favor CCP and remove tanks so they will go play WoT or something...
They aren't even a logical weapon in warfare 3000 years into the future. It's like using horses now, they would be far too easy to destroy. It's like thinking giant robots would be useful in warfare. We can use handheld devices to shred tanks in the modern world let alone in star wars future space world war sim.
by that same logic, infantry is a very ancient military asset, if that's the case then infantry should be removed as well and everything replaced with drones. infantry is older than tanks are in the military world.
Void Echo Alt #1
Back on main 3-31-14
Il be back in game within the next month or so.
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