Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 80 |
581. Great 5K scout suit - in General Discussions [original thread]
DEZKA DIABLO wrote: Dragonfly scout bpo Mtl sg bpo Toxin smg bpo Armor rep bpo Cardiac bpo Shield bpo Flux Re Under 3000 isk=ƒæè New fit will have 3 passive armor rep and extra low and equip for a mtl CPU/pg and a cloak Have had great succe...
- by Henchmen21 - at 2014.03.23 19:30:00
|
582. Limit total equipment to the player not the suit. - in Feedback/Requests [original thread]
RKKR wrote: Henchmen21 wrote: The system you want is very similar to what Guild Wars 2 did, they made all roles pretty much AOE and took away a large portion of what made GW1 fun. GW2 just turned into random mobs of people randomly getting ...
- by Henchmen21 - at 2014.03.23 19:06:00
|
583. A question for solo'ers - in General Discussions [original thread]
I find I have to use a certain suit for certain maps. Flexibility is everything, if your good at taking out tanks through whatever means works best for you your team will always do better because of it. keeping objectives capped, laying down key u...
- by Henchmen21 - at 2014.03.23 18:52:00
|
584. The future of vehicles and AV - in General Discussions [original thread]
And thus the balance would still be broken, starting yet another chapter in CCP Shanghai's inability to balance anything for the life of them sad sad book of failure.
- by Henchmen21 - at 2014.03.23 18:26:00
|
585. Buff Av grenades - in General Discussions [original thread]
Psychotic Shooter wrote: Louis Domi AV grenade got nerfed for 1 good reason They where being used as a primary AV weapon so shut up man up get a swarm or a forge they are still good and take it out. you think you have the right to take out a ve...
- by Henchmen21 - at 2014.03.23 18:22:00
|
586. Buff Av grenades - in General Discussions [original thread]
At the very least reduce the fitting cost. That extra CPU can do wonders on some suits.
- by Henchmen21 - at 2014.03.23 18:21:00
|
587. Limit total equipment to the player not the suit. - in Feedback/Requests [original thread]
RKKR wrote: I'm happy you realize that nothing is "fixed" or "balanced-according-to-the-CCP-scale-that-is-tipped-over-to-one-side" for logies, but... limiting total equipment to the player not the suit is stupid as hell. Do you want to be an a...
- by Henchmen21 - at 2014.03.23 17:56:00
|
588. The issue that really isn't tanks - in General Discussions [original thread]
But bring out even the most ineffectively fit ADS and everyone and their mother will break out their AV.
- by Henchmen21 - at 2014.03.23 17:41:00
|
589. Limit total equipment to the player not the suit. - in Feedback/Requests [original thread]
Stop the equipment spam. Just watched a guy change suits and spam every type of equipment in the game. I also watched the playability drop with every new suit he switched to. The game became downright unplayable. This is the problem CCP, not a pla...
- by Henchmen21 - at 2014.03.23 16:23:00
|
590. Why do Minmatar scouts get a bonus to a Caldari weapon? - in General Discussions [original thread]
Sgt Kirk wrote: Gallente Plasma Club. Beat the freedom into your enemies. That made me LOL
- by Henchmen21 - at 2014.03.23 01:48:00
|
591. Why do Minmatar scouts get a bonus to a Caldari weapon? - in General Discussions [original thread]
COVERT SUBTERFUGE wrote: I couldn't be happier with the Min scout of 1.8. 60% hack speed with skills hacking while cloaked over 1000 Nova Knife alpha damage with skills 60 stamina regen rate 2 equipment slots It embodies all the elements I f...
- by Henchmen21 - at 2014.03.23 01:29:00
|
592. Why do Minmatar scouts get a bonus to a Caldari weapon? - in General Discussions [original thread]
Just so long as there is some lore behind it I am happy. Have had a limited amount of success with NK thus far, still not sure what scout suit I'll run but NK will likely be a part of what ever I do run.
- by Henchmen21 - at 2014.03.23 01:04:00
|
593. Why do Minmatar scouts get a bonus to a Caldari weapon? - in General Discussions [original thread]
Cotsy8 wrote: Henchmen21 wrote: Cotsy8 wrote: Henchmen21 wrote: The Caldari are the allies of the Amarr, you know the people that enslaved the Minmatar for all those years. Its temp, there will be 4 NK released eventually. When t...
- by Henchmen21 - at 2014.03.23 00:14:00
|
594. Why do Minmatar scouts get a bonus to a Caldari weapon? - in General Discussions [original thread]
mollerz wrote: Why does Ishukune build minmatar submachine guns? Caldari are all about business. War profiteering included. Now- the real question is when are the minmatar industrials going to get a minja weapon into production so we can stop ...
- by Henchmen21 - at 2014.03.23 00:10:00
|
595. Why do Minmatar scouts get a bonus to a Caldari weapon? - in General Discussions [original thread]
Cotsy8 wrote: Henchmen21 wrote: The Caldari are the allies of the Amarr, you know the people that enslaved the Minmatar for all those years. Its temp, there will be 4 NK released eventually. When that happens itll be up to CCP whether ...
- by Henchmen21 - at 2014.03.23 00:08:00
|
596. Found the Caldari Scout - in General Discussions [original thread]
Their concept art looks better then in game art, also that speeder looks like the Caldari stole it from the Starwars universe.
- by Henchmen21 - at 2014.03.23 00:04:00
|
597. Why do Minmatar scouts get a bonus to a Caldari weapon? - in General Discussions [original thread]
The Caldari are the allies of the Amarr, you know the people that enslaved the Minmatar for all those years.
- by Henchmen21 - at 2014.03.23 00:00:00
|
598. Just to be clear, tankers/avers - in General Discussions [original thread]
True Adamance wrote: Mejt0 wrote: If tankers says teamork an gank, then how many avers will team need to beat 6tanks? It will definietly be more than 6 then enemy team have more infiantry to fight. How should we balance vehs v av? Buff a...
- by Henchmen21 - at 2014.03.22 23:37:00
|
599. Just to be clear, tankers/avers - in General Discussions [original thread]
Harpyja wrote: Echo 1991 wrote: The Robot Devil wrote: Add webs that slow down vehicles. Have a passive that works like a nanohive and an active that works like a rep tool. The webs would slow down vehicles 50% and 75% respectively. Unt...
- by Henchmen21 - at 2014.03.22 23:13:00
|
600. Just to be clear, tankers/avers - in General Discussions [original thread]
Hoover Damn wrote: axu jen wrote: Slow down tanks No. Nerf turn speed, make the turrets harder to aim with, split the pilot and gunner roles, anything. Don't **** with the speed. Or at the very least, don't be lazy bastards and nerf them ...
- by Henchmen21 - at 2014.03.22 23:12:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 80 |
First page | Previous page | Next page | Last page |