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Joel II X
Dah Gods O Bacon
927
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Posted - 2014.02.11 01:11:00 -
[31] - Quote
Teilka Darkmist wrote:Soldner VonKuechle wrote:What if the only tactical vantage point is the large hills near the red line?
I mean the Thales zoom is so strong, i have to be sooo far away to look through it correctly.
Nom nom nom head shots It's not. I only ever snipe from the redine when the whole team's been pushed back there and I always manage to find tactically usefull vantage points on a map. When the whole team is pushed back, it's even better to get in behind enemy lines and snipe |
Teilka Darkmist
257
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Posted - 2014.02.11 01:17:00 -
[32] - Quote
Onesimus Tarsus wrote:Soraya Xel wrote:TYCHUS MAXWELL wrote:Everyone I've spoken to agree making the red line a bullet barrier in or out is the way to go. That way players can regroup unmolested while they also can't deal out death while hiding behind the mechanic that was only meant to stop them from getting spawn camped.
It's simple this is New Eden, have the MCC's emit a barrier much like they do in the MCC drop off hangar where you cannot shoot in or out of it and make the barrier only let you pass out of it to prevent players from running in and out of their barrier. In the politest terms I can manage, if everyone you've spoken to agrees with that, you need to stop talking to people with an IQ under 60. Because that would inherently break the entire game design overnight. For all classes. Just sniper bullets then. Ummmm, No.
You're suggesting a shield that can tell the difference between a sniper bullet and a railgun bullet or an Assault rifle bullet. These just don't exist in New Eden. Partly because there's no difference between a railgun bullet and a Sniper bullet, at the moment at least, since all sniper rifles currently in game are railguns, just with an emphasis on range and damage rather than rate of fire. Plus I'd imagine the coding for that would be more complex than just disabling weapons inside the redline, which is essentially what the original idea of the shield is. But that would make it virtually impossible for a redlined team to break out.
There is no easy solution to redline snipers, not that a solution is needed most of the time as redline snipers make at best a minimal impact on the matches
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
257
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Posted - 2014.02.11 01:19:00 -
[33] - Quote
Joel II X wrote:Teilka Darkmist wrote:Soldner VonKuechle wrote:What if the only tactical vantage point is the large hills near the red line?
I mean the Thales zoom is so strong, i have to be sooo far away to look through it correctly.
Nom nom nom head shots It's not. I only ever snipe from the redine when the whole team's been pushed back there and I always manage to find tactically usefull vantage points on a map. When the whole team is pushed back, it's even better to get in behind enemy lines and snipe Assuming you can, yes. I sometimes find it's more useful to snipe a little from the redline, to let team members with drop uplinks get out and place them, then when the enemy inevitably kill me as they're concentrating fire on the redline, I spawn at one of the uplinks and snipe from behind them.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
1645
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Posted - 2014.02.11 01:22:00 -
[34] - Quote
Knight Solitaire wrote:At first, I get angry, but just like Liam Neeson I then dedicate my whole match to finding and killing them, and of course, I finish off with a teabag before I am slapped to death at the hands of the invisible redline monsters. Sometimes I even counter snipe in a rail tank. That Sh!t is so fun you just know the look they must have and their reaction killed someone in their redline from 236m+ that sniper didn't know what hit him.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Soraya Xel
The Corporate Raiders Top Men.
1435
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Posted - 2014.02.11 01:22:00 -
[35] - Quote
Redline snipers are easy to fix. Stop putting all the good high points on a map in the redline. Current map design is the problem, not snipers.
I'd like to be your CPM1 candidate
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Onesimus Tarsus
1173
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Posted - 2014.02.11 01:28:00 -
[36] - Quote
Teilka Darkmist wrote:Onesimus Tarsus wrote:Soraya Xel wrote:TYCHUS MAXWELL wrote:Everyone I've spoken to agree making the red line a bullet barrier in or out is the way to go. That way players can regroup unmolested while they also can't deal out death while hiding behind the mechanic that was only meant to stop them from getting spawn camped.
It's simple this is New Eden, have the MCC's emit a barrier much like they do in the MCC drop off hangar where you cannot shoot in or out of it and make the barrier only let you pass out of it to prevent players from running in and out of their barrier. In the politest terms I can manage, if everyone you've spoken to agrees with that, you need to stop talking to people with an IQ under 60. Because that would inherently break the entire game design overnight. For all classes. Just sniper bullets then. Ummmm, No. You're suggesting a shield that can tell the difference between a sniper bullet and a railgun bullet or an Assault rifle bullet. These just don't exist in New Eden. Partly because there's no difference between a railgun bullet and a Sniper bullet, at the moment at least, since all sniper rifles currently in game are railguns, just with an emphasis on range and damage rather than rate of fire. Plus I'd imagine the coding for that would be more complex than just disabling weapons inside the redline, which is essentially what the original idea of the shield is. But that would make it virtually impossible for a redlined team to break out. There is no easy solution to redline snipers, not that a solution is needed most of the time as redline snipers make at best a minimal impact on the matches
Sniper bullets are the ones that come out of sniper rifles. If the game knows that it was a sniper rifle that hit the eject button for my brain, it already knows enough to not register sniper kills beyond the red line (heck, I'd like it set within 50 meters before the redline and beyond). The lore reference sounds like desperation. And if you're admitting that redline snipers are largely useless, I only have to agree.
Spock, the Rock, Doc Ock and Hulk Hogan.
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Vermaak Doe
SVER True Blood Public Disorder.
1353
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Posted - 2014.02.11 01:32:00 -
[37] - Quote
Cpl Foster USMC wrote:don't hate the player, hate the game...
y'alls problem is with the Redline, not my Snipers.
"Sniper:
A sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel."
read that last part over and over until it sinks in...... Keyword detection, that doesn't mean exceeding the range of movement for said enemy.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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KalOfTheRathi
Nec Tributis
953
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Posted - 2014.02.11 01:34:00 -
[38] - Quote
Tyjus Vacca wrote:When was the last time you saw a redline sniper ... Typical low brain function cloned Dust Mercs is why. Most cannot comprehend that the red line sniper is not in their own red line and, in point of fact, cannot see the very red line they are moaning about. All those QQ over something that cannot be seen. Truly pathetic is the scope of its idiocy.
My use of snipers is expanded by the red line, depending on the map of course. Better over watch*, reduction of enemy shields and armor so the squad can trash them quicker, alerts of encroaching reds and the occasional OHK just to make sure their is some QQ that will hit CCP whiner central (aka these forums).
They continual advocate for the elimination of the red line because few played long enough to know that the Beta had nearly those conditions. The normal result of forcing the reds to their spawn points was that they were shot in the MCC, or getting splash damage from rail gun tanks sitting nearly under it, tried to deploy through a barrage of rounds and often died on the way down, CRUs at the ground spawn were routinely destroyed and that left the team with nowhere to spawn but the well and truly camped MCC. Bad design, bad games, bad experiences that many of these QQ Kittens missed. I wish they could experience it today, cause I would love to have teams of whiners hammered by a good squad and crush them as they tried to deploy.
It is no secret that I have little respect for CCP or CCP/Shanghai. However the red line is a good engineering solution to the problem of defining the edge of the battle field. It could be implemented with a simple text file thus changes could be done nearly every server shutdown with the resulting stats telling them if the changes produced the results they were after. Weekly modifications would give more data and may well have been done. Letting us know what is happening with stats is against the short history of Dust514 although if one was to read about EVE and CCP they would be left wondering why, as am I.
* over watch, what a concept. A sniper with a mic letting the squad know that the HAV dropped is shield tank with particle accelerator and that the driver tragically died before the deployment finished. A scout if moving on the objective or a squad has deployed from a surprise uplink. Over watch is more effective than all the OHKs in any match I have played.
And so it goes.
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
153
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Posted - 2014.02.11 01:39:00 -
[39] - Quote
Tyjus Vacca wrote: sniper rifle (which is beyond broken)
if the sniper rifle was broken i would still have 326.26 damage base per shot on my ishukone sniper rifle compared to my current 226.26 i have atm.
the sniper is broken becuse it takes me 5 shot to chest drop a heavy or even 3 headshots to kill the heavy. or 3 shots to drop a logi suit or 2 head shots.
takeing an entire 5 shot clip to kill a heavy is not broken it is underpowered as this is too many shots form a very slow firing wepaon to kill a slow moving taregt.
if it took 3 or 4 i would be fine with that many.
but when i need 3 shots to kill a medium frame that is slightly too many.
unless its a bricked tanked logi or stacking bricks. it will take more then 1 headshot.
and the sniper is commonly foun din his redline since it is literally the only viable place where we can use our sniper rifles greater range to our advantage as the maps are too small and would make it too easy to find a sniper camping somwhere.
currently snipers only have redline and very tall builings/towers to snipe from. |
Vermaak Doe
SVER True Blood Public Disorder.
1353
|
Posted - 2014.02.11 01:46:00 -
[40] - Quote
KalOfTheRathi wrote:Tyjus Vacca wrote:When was the last time you saw a redline sniper ... Typical low brain function cloned Dust Mercs is why. Most cannot comprehend that the red line sniper is not in their own red line and, in point of fact, cannot see the very red line they are moaning about. All those QQ over something that cannot be seen. Truly pathetic is the scope of its idiocy. My use of snipers is expanded by the red line, depending on the map of course. Better over watch*, reduction of enemy shields and armor so the squad can trash them quicker, alerts of encroaching reds and the occasional OHK just to make sure their is some QQ that will hit CCP whiner central (aka these forums). They continual advocate for the elimination of the red line because few played long enough to know that the Beta had nearly those conditions. The normal result of forcing the reds to their spawn points was that they were shot in the MCC, or getting splash damage from rail gun tanks sitting nearly under it, tried to deploy through a barrage of rounds and often died on the way down, CRUs at the ground spawn were routinely destroyed and that left the team with nowhere to spawn but the well and truly camped MCC. Bad design, bad games, bad experiences that many of these QQ Kittens missed. I wish they could experience it today, cause I would love to have teams of whiners hammered by a good squad and crush them as they tried to deploy. It is no secret that I have little respect for CCP or CCP/Shanghai. However the red line is a good engineering solution to the problem of defining the edge of the battle field. It could be implemented with a simple text file thus changes could be done nearly every server shutdown with the resulting stats telling them if the changes produced the results they were after. Weekly modifications would give more data and may well have been done. Letting us know what is happening with stats is against the short history of Dust514 although if one was to read about EVE and CCP they would be left wondering why, as am I. * over watch, what a concept. A sniper with a mic letting the squad know that the HAV dropped is shield tank with particle accelerator and that the driver tragically died before the deployment finished. A scout if moving on the objective or a squad has deployed from a surprise uplink. Over watch is more effective than all the OHKs in any match I have played.
I think the topic went a bit over your head, the fact that the team doesn't know where the redline is at is irrelevant as long as they can shoot people from within them. That is the problem with redline railgunners of all kinds.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Tyjus Vacca
Valor Coalition
187
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Posted - 2014.02.11 01:53:00 -
[41] - Quote
Racro 01 Arifistan wrote:Tyjus Vacca wrote: sniper rifle (which is beyond broken) if the sniper rifle was broken i would still have 326.26 damage base per shot on my ishukone sniper rifle compared to my current 226.26 i have atm. the sniper is broken becuse it takes me 5 shot to chest drop a heavy or even 3 headshots to kill the heavy. or 3 shots to drop a logi suit or 2 head shots. takeing an entire 5 shot clip to kill a heavy is not broken it is underpowered as this is too many shots form a very slow firing wepaon to kill a slow moving taregt. if it took 3 or 4 i would be fine with that many. but when i need 3 shots to kill a medium frame that is slightly too many. unless its a bricked tanked logi or stacking bricks. it will take more then 1 headshot. and the sniper is commonly foun din his redline since it is literally the only viable place where we can use our sniper rifles greater range to our advantage as the maps are too small and would make it too easy to find a sniper camping somwhere. currently snipers only have redline and very tall builings/towers to snipe from.
it is broken as in hit detection is broken and it is extremely underpowered
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BAD FURRY
SVER True Blood Public Disorder.
461
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Posted - 2014.02.11 01:53:00 -
[42] - Quote
REDLINE SNIPER AFTER KILL !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Henchmen21
Planet Express LLC
539
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Posted - 2014.02.11 02:09:00 -
[43] - Quote
I keep getting hits from charged snipers of around 950HP which is enough to down nearly every fit I use it one shot. Not head shots either as I bled out after. That's too much power to be sitting behind the redline with no means of counter attack.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Tyjus Vacca
Valor Coalition
187
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Posted - 2014.02.11 02:09:00 -
[44] - Quote
ACE OF JOKERS wrote:@Tyjus Vacca
When was the last time you saw a redline sniper win a game ? = NEVER how about hold an objective? NEVER
CONCLUSION, worthless and only creates annoyance while not apporting anything to their team. REDLINE FIX NEEDED.
, Ok then how about get more than 15 kills ?. = The last time was 2 days ago, 22-0 with a THales.
Its a frickin thales Ive seen people pull out 50 kill games no deaths with balacs (pre CR, RR ) its the only sniper truly viable in PC (15 or more kills) and tell the truth 22-0 in a pub with an officer weapon not that impressive
went 32-0 with RR earlier today Adv gear not that hard |
Tyjus Vacca
Valor Coalition
187
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Posted - 2014.02.11 02:14:00 -
[45] - Quote
Henchmen21 wrote:I keep getting hits from charged snipers of around 950HP which is enough to down nearly every fit I use it one shot. Not head shots either as I bled out after. That's too much power to be sitting behind the redline with no means of counter attack.
one shot from a charge will never do that much dmg best case scenario max dmg for charge is 920, with an unlikely armor head shot |
Bethhy
Ancient Exiles. Renegade Alliance
1151
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Posted - 2014.02.11 02:23:00 -
[46] - Quote
Alot of it was hit on the head in the recent review of DUST 514.
Gamespot wrote:Battlegrounds are too large for the player count, resulting in long stretches where enemies are nowhere to be found. They're wastelands of muddy industrial sameness, with no attention to scale or flow. Paths dead-end nonsensically. Ladders and hallways lead to empty rooms devoid of relation to objectives or tactics. Weapon types are tremendously imbalanced. Audio effects sound cheap and have little relevance to the direction or proximity of their source. Dips in the frame rate result in distant enemies frequently looking like they're moving in stop-motion. The list goes on, but the problems run deeper.
The red-line often yields the best spt's on the map for snipers without having dropship proficiency and exploring towers and spots.
There is no true multi-level playability.. Half the maps with good high vantage points are only reachable by dropship, there are no ladders.. elevators..
Map's just aren't designed with DUST in mind to be played on them. Half the maps has a clear advantage starting off on one side versus the other, next to no separation of infantry and vehicle combat. Turrets placed often in irrelevant places roads that lead no where...
They even added a Volcano which adds cinders and smoke to everyone's screen.... While a cool feature it's more FOR A GAME THAT DOESN'T HAVE MASSIVE FRAMERATE ISSUES.
They could of started with a tree... FFS... a giant mushroom... How about something freaking Alien? have some creative fun instead of rocks and grass....
Map's are one of the biggest factors in causing massive Balance issues... NPE experience issues, Role functionality, Vehicle spam....You can attribute almost everyone problem dust has partially to the very very poor map designs that make hard to even play DUST on. |
Onesimus Tarsus
1178
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Posted - 2014.02.11 02:25:00 -
[47] - Quote
Bethhy wrote:Alot of it was hit on the head in the recent review of DUST 514. Gamespot wrote:Battlegrounds are too large for the player count, resulting in long stretches where enemies are nowhere to be found. They're wastelands of muddy industrial sameness, with no attention to scale or flow. Paths dead-end nonsensically. Ladders and hallways lead to empty rooms devoid of relation to objectives or tactics. Weapon types are tremendously imbalanced. Audio effects sound cheap and have little relevance to the direction or proximity of their source. Dips in the frame rate result in distant enemies frequently looking like they're moving in stop-motion. The list goes on, but the problems run deeper. The red-line often yields the best spt's on the map for snipers without having dropship proficiency and exploring towers and spots. There is no true multi-level playability.. Half the maps with good high vantage points are only reachable by dropship, there are no ladders.. elevators.. Map's just aren't designed with DUST in mind to be played on them. Half the maps has a clear advantage starting off on one side versus the other, next to no separation of infantry and vehicle combat. Turrets placed often in irrelevant places roads that lead no where... They even added a Volcano which adds cinders and smoke to everyone's screen.... While a cool feature it's more FOR A GAME THAT DOESN'T HAVE MASSIVE FRAMERATE ISSUES. They could of started with a tree... FFS... a giant mushroom... How about something freaking Alien? have some creative fun instead of rocks and grass.... Map's are one of the biggest factors in causing massive Balance issues... NPE experience issues, Role functionality, Vehicle spam....You can attribute almost everyone problem dust has partially to the very very poor map designs that make hard to even play DUST on.
You. Buddy. You.
Spock, the Rock, Doc Ock and Hulk Hogan.
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TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
20
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Posted - 2014.02.11 05:08:00 -
[48] - Quote
Soraya Xel wrote:TYCHUS MAXWELL wrote:Everyone I've spoken to agree making the red line a bullet barrier in or out is the way to go. That way players can regroup unmolested while they also can't deal out death while hiding behind the mechanic that was only meant to stop them from getting spawn camped.
It's simple this is New Eden, have the MCC's emit a barrier much like they do in the MCC drop off hangar where you cannot shoot in or out of it and make the barrier only let you pass out of it to prevent players from running in and out of their barrier. In the politest terms I can manage, if everyone you've spoken to agrees with that, you need to stop talking to people with an IQ under 60. Because that would inherently break the entire game design overnight. For all classes.
Oh my, please explain how my suggestion would break the game beyond not allowing you to red line rail tank or red line snipe?
Turrets won't be needed that are in the current red line and CCP could always reallocate them to "The burn zone."
But by all means just claim people have a lower IQ because we suggested breaking your easy kill button.
There has never been a reason to red line the enemy team if that's what you are worried about. It would certainly stop the red line screening and likely lead to players gravitating around objectives instead... oh but you're right, I'm sure CCP intended for players to congregate to one or the other's red line and try to camp the enemy team. I mean surely they intended spawn camping because that's why you can run under your opponents MCC, the red line is just there to keep us from running to another continent! Oh wait....
We both know who has the IQ under 60 here. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1191
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Posted - 2014.02.11 06:03:00 -
[49] - Quote
I'm reading these posts and thinking GÇö if you are where you are supposed to be in order to be "useful" as anything other than a sniper, why would you be getting hit by one if they are so "useless"?
And also, if it isn't about the kills why do ppl that dis snipers always have to quote k/dr to make their point?
I get the same number of kills no matter what I play, which is usually between 2 and 5. Yeah, I know that is probably laughable to you kiddie consolers but see, I just don't care so much about trying to be good at a video game.
Seems useful is a relative word. But, the complaints and criticisms just sound exactly like 19 year olds sound about most anything. Seems nerds have such a big problem with "being a man" they need to judge themselves and others by a video game.
Take everything you say about this game GÇö now replace DUST with Pac-Man. Sounds stupid doesn't it?
Rommel, you magnificent bastard, I read your book!
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KalOfTheRathi
Nec Tributis
959
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Posted - 2014.02.12 23:47:00 -
[50] - Quote
Vermaak Doe wrote:I think the topic went a bit over your head, the fact that the team doesn't know where the redline is at is irrelevant as long as they can shoot people from within them. That is the problem with redline railgunners of all kinds. I know my explanation went over your head.
The fact is actually very relevant as you want them punished for being in the area designated by the game designer for them to be in. In fact the only area that they can be allowed in (for more than twenty seconds). If there was a blue line, red line or some indication that they were in an area that should shouldn't be then I might agree. But we are playing Dust and that is how this game was designed.
Blaster tanks are close up brawlers, missile tanks are mid-range (somewhat) while rail gun turrets are long range (599m) and each have a function to perform. The maps are designed to let them do their job and it happens to support the 599m snipers as well.
I would like any action that killed an Opponent in your red line to reward Zero WP. Stick to your own zone. The red line is an escape zone, let them escape to it. Driving a HAV or a Jihad Jeep into the red and killing anything will gain nothing.
The reason I know you do not understand is you're complaining about a design feature that has been previously used almost exactly as you shed QQ about. In Closed Beta: we had it, played it and being red lined was even worse than it is today. The red lines being nearly the same was hated by most and generated floods of QQ. My personal best OHK was at 1350m with the Farsight Sniper Rifle now a gutted, Nerf Hammered and not worth ISK much less AUR. While all other snipers were based at 600m the Farsight started at 1000m. With light weapon sharpshooting and SR sharpshooting factored in the maximum range was ~1.45km. Good times as forge gunners and rail gun ranges were unlimited.
Many of these red line rage posts claim that the opponent is essentially cheating while they are operating withing their well defined boundaries deployed by the CCP/Shanghai game designers. Any good red line sniper (Rifle or HAV) will still hammer your clone to dust regardless of these dream land fixes.
So to quote CCP: HTFU, this is New Eden.
On the slightly off topic issue of the CCP/Shanghai solution:
My personal opinion is that the design of their red line is elegant engineering as it takes virtually no support to move red lines in any map, both red lines. In point of fact my only complaint is that we have no stats to show us the effectiveness of a particular combination of red lines in any map/socket combination. That data would be really intriguing to have access to.
And so it goes.
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safura trotsky
Kill Mode Activated
9
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Posted - 2014.02.13 00:52:00 -
[51] - Quote
Cpl Foster USMC wrote:don't hate the player, hate the game...
y'alls problem is with the Redline, not my Snipers.
"Sniper:
A sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel."
read that last part over and over until it sinks in...... ...im just gonna... ^
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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Chuckles Brown
22
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Posted - 2014.02.13 00:57:00 -
[52] - Quote
snipers from the redline can take the backburner right now.
Anyone still sniping from the redline when they could use a 100% OHK Railgun HAV might be borderline stupid...
But speaking from experience, don't fault the sniper's illusion of grandiose meaning... they don't realize how annoying, useless, and worthless they are.
The Official alt of 8213
Do you pub, brah?
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DUST Fiend
OSG Planetary Operations Covert Intervention
10724
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Posted - 2014.02.13 01:06:00 -
[53] - Quote
Redline snipers with cloaks will probably become a bit of a problem
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Tyjus Vacca
Valor Coalition
191
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Posted - 2014.02.13 01:10:00 -
[54] - Quote
Chuckles Brown wrote:snipers from the redline can take the backburner right now.
Anyone still sniping from the redline when they could use a 100% OHK Railgun HAV might be borderline stupid...
But speaking from experience, don't fault the sniper's illusion of grandiose meaning... they don't realize how annoying, useless, and worthless they are.
I know I don't use tanks cause its just not my style ,and I'm a sniping fool but cant speak for others ........ and bro you sound really butt hurt one of these snipers must have really pissed you off |
Tyjus Vacca
Valor Coalition
191
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Posted - 2014.02.13 01:12:00 -
[55] - Quote
DUST Fiend wrote:Redline snipers with cloaks will probably become a bit of a problem
not really they might get (5 - 10) kills a match nothing big tho
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ShinyJay
Red exodus
163
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Posted - 2014.02.13 01:25:00 -
[56] - Quote
Chuckles Brown wrote:snipers from the redline can take the backburner right now.
Anyone still sniping from the redline when they could use a 100% OHK Railgun HAV might be borderline stupid...
But speaking from experience, don't fault the sniper's illusion of grandiose meaning... they don't realize how annoying, useless, and worthless they are.
snipers are only useless because people like you whined about getting shot by something you can't hit. and even then, only red line snipers are useless, not the ones that go into the field
The bunneh minnie scout sniper, hopping along and leaving blood trails
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